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  1. Furousha Rokuro strode into the proving grounds. There were no seats for spectators, for these spartan quarters served the sole purpose of testing combatants' mettle. The walls and floors were a simple poured concrete, cracked and patched here and there in a way that mapped the legacy of all those who fought under its roof. He towered, a little shaky but resolute. What was there to be afraid of in a challenge? If anything, he willed to himself, the Yuki native ought to be excited. At least... such were the thoughts of his Furousha kinsmen. His clan had a history of rushing headlong into slaying demons, but Rho had a lick of cowardice in him that he preferred to call self-preservation. -- STATS TAI 40 DEF 80 NIN 0 GEN 0 CON 0 SPD 80 ACC 80 EVA 60 ARMOR Head: Daimyō's Shades Placement: Head Attributes: Lucky - The wearer of this item gains a +5% increase on all monetary gains. Special Abilities: Really, Really Lucky - Once per battle or role-play topic, the wearer of this item may make 2 rolls when rolling a 100-sided dice, and take the better result. The usage of this item must be mentioned in the ‘Reason’ of both rolls. Description: Historical records say that Daimyō Jimmu hailed from the Land of Hot Water, but there are few that would argue that he was not a man devoted to all peoples. Jimmu spent his life transforming Yu no Kuni into a booming tourist destination, and accumulating vast amounts of wealth. Like most of the coolest guys, be they royalty or not, he shared this wealth with his friends, and since he considered all people potential friends, Jimmu showered his wealth on his people in many ways. Like most really cool dudes, Jimmu wore sunglasses, the darker the better. This pair of exceptionally lucky shades are modeled after the pair that the historically awesome Daimyō wore. Body: Chainmail Shirt Placement: Body Attributes: Underlay - This item may be worn in addition to another item that occupies the same 'Armor Slot'. If this item is destroyed, any other items occupying this slot are also destroyed. Anti-Bleed; Rank II - When afflicted by the status effect 'Bleeding' the damage dealt to the wearer is reduced by 10x per turn where 'x' is equivalent to the total rank of this attribute affecting the wearer. This effect may not stack with other instances of 'Anti-Bleed'. Description: A commonly used defense for shinobi all across the world, these thin mesh shirts serve to protect the wearer from sharp objects and attacks. Because of the thin material that makes up the armor, these chain shirts fit easily beneath regular clothes offering hidden protection for ninja that need to stay light on their feet. SKILLS The Path of the Defender Though few have the inner strength and willpower to do so, some shinobi are brought down a distinct path, focusing on defense, either because they do not wish to harm others, because they want to protect those they love, or because they take heart to the classical proverb, the best offense is a good defense. These shinobi-nin are often very stubborn, and also often very naturally tough. Effect: User gains 1 extra Jutsu Point every 3rd level and gains the skill 'Savior' for free. Garrison's Teachings (Choose Two) - Enlightened Defender: May learn 'Guard Expertise', the first rank is free. - Unbreakable: User is capable of gaining 'Resistance Mastery' and 'Defensive Martial Artist' at the cost of 1 SP per 2 ranks. Cost: -1 Guard Expertise [Rank 1] The reflexes of a wild animal and the coordination to see incoming attacks, you are a mastery at keeping yourself from harms way. Effect: The character receives +3 to their block range per rank. Does not stack with any other similar skill. Requirements: Path of the Defender; Enlightened Defender Cost: 0
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