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Misago, Level III: Aurai

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The Misago

• [Of Mizu no Kuni] •

wind and water

Element: Wind

 

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Aurai; Voice of the Tempest

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TUbLz9t.png

 

 

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Stats

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8000/8000

 

[Health] 1000
[Stamina] 120
[Chakra] 980
[Taijutsu] 0
[Defense] 540
[Ninjutsu] 1260
[Genjutsu] 800
[Concentration] 800
[Speed] 1200
[Accuracy] 0
[Evasion] 1300

 

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Skills

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10/10 

 

Path: Path of the Medic [1]

Effect: Character no longer applies Ninjutsu modifier when using Ninjutsu techniques. Character now applies 50% of their Ninjutsu modifier to Medical Ninjutsu.

  • Anatomical Intelligence: The skill "First Aid Provider" may be taken for free. The player may also take the skills "Emergency Medical Technician (EMT)" and "Field Medic".
Advanced Path: Path of the Advanced Medic [1]
Effect:  The player may take the skill "Field Surgeon". Medical Jutsu now use 100% of the user's Ninjutsu modifier.
  •  Shield Creation: Whenever a Medical Jutsu heals a character, that character gains a shield that absorbs an amount of damage equal to 25% (rounded down) of the amount healed. The shield lasts until depleted or the end of that player's next turn.
     
First Aid Provider [0 - Path of the Medic]
Effect: May use Gennin Ranked Medical Jutsu.
 
EMT [1]
Effect: May use Chuunin Ranked Medical Jutsu.
 
Field Medic  [2]
Effect: May use Jounin Ranked Medical Jutsu.
 
Adept Medical Knowledge [1]
Effect: +10% base healing to all jutsu and Curative items.
 
Advanced Medical Knowledge [2]
Effect: +25% base healing to all jutsu and Curative items. (Overrides Adept Medical Knowledge)
 
Expert Medical Knowledge [2]
Effect: +50% base healing to all jutsu and Curative items. (Overrides Advanced Medical Knowledge)
 

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Equipment

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5lL1O8t.png

 

Veil of Winds
Armor Kind: Cowl 
Body Placement: Back
Attributes: Unique
Special Abilities: Breath of Life 

Effect: Activated in the Set-Up Phase. The target of this ability gains +100 Chakra or Stamina per turn, chosen when this ability is activated, for the next 5 turns. This effect may only be used once per battle. 

Restriction: This ability may only be used on a willing ally. This is considered a use of a 'Solider Pill' for whomever it targets.

 

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Techniques

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Jounin

 

Angelic Ward III | Tenshi no Kekkai III
Type: Ninjutsu 
Rank: Jounin [Medical] 
Cost: 250 Chakra 
Effect: If, in the next 4 of their turns, the target of this technique would be inflicted with a Status Effect it is negated. This technique may negate up to a total of 4 Status Effects, with a total CP of 300. The target of this technique may chose which effects are negated. 
Description: A small amount of curative chakra is deposited into the target, which then becomes active upon the introduction of sudden trauma.
Points: 6
 

Salvation III | Kyuusei III
Type: Ninjutsu 
Rank: Jounin [Medical] 
Cost: 150 Chakra 
Effect: Cancel one Jounin level Genjutsu on target. 
Description: A spark of azure light appears over the targets head and explodes in a shower of of diamond blue sparkles which land on the target's body, clearing their mind.
Points:

 

Chuunin

 

Angelic Ward II | Tenshi no Kekkai II
Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 150 Chakra 
Effect: If, in the next 4 of their turns, the target of this technique would be inflicted with a Status Effect it is negated. This technique may negate up to a total of 2 Status Effects, with a total CP of 150. The target of this technique may chose which effects are negated. 
Description: A small amount of curative chakra is deposited into the target, which then becomes active upon the introduction of sudden trauma.
Points: 5

 

Fairy Ward II | Yousei no Kekkai II
Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 70 
Effect: Heal the target for 40 health. The next technique of Chuunin rank or less used against the target of this technique is considered to have a fail chance of 40%. If that technique already has a fail chance, it is increased by 40%. This does not include Response Phase Techniques. Usable twice per battle. 
Description: The user heals their target a little bit, and leaves an imprint of curative chakra which may protect them in the future.

Points: 3

 

Protective Cross II | Kago Kouso II
Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 120 Chakra 
Effect: The next time the target of this technique takes damage, they are considered to be under the effects of 'Induced Regeneration: 50' for 3 turns. 
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount over time.
Points: 4

 

Recovery II | Fukkyū II
Type: Ninjutsu 
Rank: Chuunin [Medical] 
Cost: 100 Chakra 
Effect: Heal 100 Health on target. 
Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target.
Points: 4

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