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Eamonn

Trial by Fire

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Ninjutsu: 60

Genjutsu: 60

Taijutsu: 0

Concentration: 100

Defense: 0

Speed: 60

Accuracy: 0

Evasion: 100

 

Merciful:You bring mercy to your opponents on the battlefield, no matter how terrible they may be. You refuse to bring yourself to their level, and as such will always pull back on that finishing blow. Not to say you won't finish them, but everyone deserves the chance to surrender.

The first time an attack from this character would reduce a primary character's Health or Ghost Health to zero (0) or less in a battle they are reduced to one (1) instead. This skill must be shared at the start of battle. (+2)

Quick Draw

Once per turn you may equip or put away an item of your choice as a free action. (-1)

 

Response Phase: N/A

 

Setup Phase: Pulls out a Kunai and Weilds it in his right hand.

 

Main Phase: N/A

 

Loss Tag:

Turn: ( Health: - 0 | Stamina: - 0 | Chakra: - 0 )

Total: ( Health: - 0 | Stamina: - 0 | Chakra: - 0 )

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Ninjutsu: 40

Genjutsu: 60

Taijutsu: 50

Concentration: 50

Defense: 0

Speed: 40

Accuracy: 0

Evasion: 0

 

Response Phase N/A

 

Set up Phase: Slowly pulls out the katana from its sheak.

 

Main Phase: N/A

 

Loss Tag;

Turn ( Health-0 | Stamina-0 |Chakra - 0 )

Total: ( Health: - 0 | Stamina: - 0 | Chakra: - 0 )

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Ninjutsu: 60

Genjutsu: 60

Taijutsu: 0

Concentration: 100

Defense: 0

Speed: 60

Accuracy: 0

Evasion: 100

 

Response Phase: N/A

 

Setup Phase: Puts Kunai away.

 

Main Phase: 

Eamonn Laughs.

 

Liquid Thorns | Sui Ibara

Type: Ninjutsu [ Water ]
Rank: Gennin
Cost: 5x Chakra
Damage: 5 per strike
Effect: Multiple strike jutsu, four strikes maximum.
Description: An extremely simple technique, a Kiri nin will be able to manipulate water in the air into small spikes that are shot at the target.

 

Eamonn uses 5 thorns.

 

Loss Tag:

Turn: ( Health: - 0 | Stamina: - 0 | Chakra: - 20 )

Total: ( Health: - 0 | Stamina: - 0 | Chakra: - 0 )

Edited by Eamonn
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Gonna  chime in here real quick @Eamonn:

 

Ninjutsu uses different modifiers than Genjutsu. So your ninjutsu would use your accuracy. So chance to hit to ninjutsu would be calculated as below:

 

Chance to hit: 60% (Base) + 0 (Accuracy) = 60% Chance to Hit

 

Also you never indicated how many strikes you are using. Strikes are different than a full attack. So if you're using 3 strikes it would be:

 

5 (Base Damage) + 5 (Ninjutsu Mod) = 10 damage per strike

 

Strikes have all modifiers divided by the # of strikes. So if you use 3 strikes it would be your ninjutsu mod which would equal 15, then divide that by 3.

 

Any questions feel free to ask me via Pm or discord

 

 

Edited by wolfnin
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Ninjutsu: 40

Genjutsu: 60

Taijutsu: 50

Concentration: 50

Defense: 0

Speed: 40

Accuracy: 0

Evasion: 0

 

Response Phase; 

Strike 1: Dodged

Strike 2: Hit

Strike 3: Hit

Strike 4: Hit

Strike 5: Dodged

 

Set up Phase: places his katana back

 

Main Phase: 

uzu used fire wash against Eamonn

Fire Release; Fire Wash | Katon; Yoku Hi

 Type: Genjutsu [ Elemental | Fire ]

Rank: Chuunin

Cost: 50 Chakra

Damage: 45 Ghost Damage

Effect: The target is afflicted with 'Fazed'.

Description: Using this the nin creates a wave of fire that washes over the opponent with an intensely bright illusory flame.

Points: 2 

 

Loss Tag;

Turn ( Health-0 | Stamina-0 |Chakra - 0 )

Total: ( Health: - 0 | Stamina: - 0 | Chakra: - 0 )

Edited by Sacier
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Genjutsu Mod: +6 Ghost Damage, +15 Stat Drain, -15 Stat Drain.

Concentration Mod: +5% to hit with Genjutsu; +11% incl. Path of the Mesmer, -2% Ninjutsu cost, +5% to dodge Genjutsu.

Genjutsu Shaper R2: For every rank in this skill, status effects the user inflicts with Genjutsu on opponents have a chance to last one post longer based on the opponent's dodge roll. This will not allow you to break the maximum post duration of any status effect. On a dodge roll of 1-40, status effects last one turn longer. (0)

 

Response Phase: 

Dodged!

Set up Phase:

N/A 

Main Phase: 

"Do you wish to see what real Genjutsu looks like. (Laughs)"

 

 

Sacred Arrow of the Phantom | Genzou Hamaya

Type: Genjutsu
Rank: Gennin
Cost: 45 Chakra
Damage: 20 Ghost Damage
Effect: The target of this technique is afflicted with 'Weakened' for one (1) turn.
Description: A surprisingly quick attack, the user of this technique only needs to perform one quick hand seal to release Chakra into the air; this Chakra will affect a target's mind and cause him/her/it to imagine an arrow being shot at him/her/it.
Points: 3

 

Loss Tag;

Turn ( Health-0 | Stamina-0 |Chakra - 45 )

Total: ( Health: - 0 | Stamina: - 0 | Chakra: - 65 )

Edited by Eamonn
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