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acillies45

Spar Practice

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Alright guys and gals, I really REALLY need to fight someone just to get the hang of it again. I haven't even done any sort of battle with the new speed thing because...well...I just haven't OK! SO yeah, if someone could helo, that would rock

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Ami made her way into the arena, interested in seeing how much stronger she had become in the past few days. She waited for her opponent quietly, sitting down with her legs crossed.

Rank: Gennin

Level: 24

(Taijutsu) 500

(Defense) 300

(Ninjutsu) 160

(Genjutsu) Sealed

(Concentration) 0

(Speed) 300 [400]

(Accuracy) 400

(Evasion) 400

Sealed Genjutsu

Bloodline: N/A

Effect: Cannot use any Genjutsu techniques.

Cost: +2

Merciful

Effect: Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle.

Cost: +1

Self-Defense

Effect: User skips their turns in battle until an opponent has a turn, no matter what.

Cost: +2

Shuukaku – Harvester

Description: The family's bloodline was rumored to be cursed, it was said that the first of this clan was possessors of physical bodies which were difficult to injure and the wondrous strength, but had difficulty in using techniques which involved elements. The start of each generation brought with it weaker members, usually starting to decline in strength in their pubescent stages. The problem lied in the mutation in dystrophin, a protein that lies under the muscle fiber membrane and maintains the cell's integrity. The protein production in the cells of their muscular system became warped, instead of maintaining the growth and strength of their muscles, the protein soon strengthen the bearer's epidermis, intravenous, and nervous systems. The tendril-like texture of the circulatory system adapted and replaced the diminishing muscles.

Restrictions:

- May not purchase the skill 'Subtle Elements'

- May not purchase the skill 'The Twisted Colors'

- User chooses 1 of the 5 basic elements at creation[Fire, Wind, Water, Earth, Lightning], and that element is used in place of their Village Element.

- User is only capable of gaining 1 Elemental Specialty at level 50 for the normal training requirement.

- User may not purchase the skills 'Extreme Endurance' 'Extreme Will' or 'Second Wind'

- The chakra cost reductions from Shuukaku do not stack with cost reductions from Concentration or any other chakra reducing effects. Or effects that swap stamina for chakra cost.

- May not purchase the skill 'Chakra Flow'

Effects and Requirements:

Rank 1:

Requirements:

-Character Creation

Effects:

- Can use Tendril techniques and use tendrils in anything which requires wires.

- Tendril type Taijutsu receive damage bonuses from Martial Artist and Weapon Master [Tendrils].

- Tendril type techniques have their cost paid half with stamina and half with chakra.

Cost: -2

Rank 2:

Requirements:

- Level 10

Effects:

- Chakra cost of tendril techniques is reduced by 20%

Cost: -2

Rank 3:

Requirements:

- Chuunin

Effects:

- Chakra cost of tendril techniques is reduced by 30%

Cost: -2

Starter element chosen: Earth

Shimeruisou - Constriction Transference

Bloodline: Shuukaku

Description: The bearer learned how to apply their tendrils to take over the responsibilities of their motor skills than their muscles. They discovered that the poor shielding of their chakra circulatory system enriches their tendrils not only to aid them in those types of attacks, but also to their physical attributes. Able to constrict the coiled tendrils within his body for better shock absorption against the terrain and muscle response, the bearer is able to increase the speed of their movements.

Effects and Requirements:

- Rank 1: Shuukaku Rank 1: The bearer's speed is increased by x.10 [x = taijutsu stat], not to exceed 1.5x of speed stat.

Cost: -1

- Rank 2: Shuukaku Rank 2, Character Level 15: The bearer's speed is increased by x.15 [x = taijutsu stat], not to exceed 1.5x of speed stat.

Cost: -1

- Rank 3: Shuukaku Rank 2: The bearer speed's is increased by x.20 [x = taijutsu stat], not to exceed 1.5x of speed stat.

Cost: -2

Heikakei - Tendril Warfare

Bloodline: Shuukaku

Description: At first, the phase of genetic mutation enhanced and lengthened capillaries, veins, and arteries until they resemble thick tendrils. Growing to close to twice its thickness and coiling in the efforts to compensate for the loss of muscle by taking on the functions of the muscular and connecting tissues. Adapting their chakra circulatory system's shielding for its enrichment, the bearer also trained on adding extra strength into their tendril attacks.

Effects and Requirements:

- Rank 1: Shuukaku Rank 2: Tendril type techniques deal an additional .5X damage where X is equal to the Harvester's level, can break damage caps.

Cost: -2

- Rank 2: Shuukaku Rank 3: Tendril type techniques deal an additional X damage where X is equal to the Harvester's level, can break damage caps.

Cost: -2

Enhanced Capillaries

Bloodline: Shuukaku

Description: What the Shuukaku clan lacks in muscle they make up for in their mutated vein system. As their tendril system grows in strength, the veins become resilient to damage, even to the point where it becomes almost impossible to puncture one of the structures. Even if a wound is inflicted the veins will quickly pinch closed at the point of severance, preventing any blood loss.

Effect: The Harvester is now immune to bleed effects.

Cost: -2

Iron Body

Bloodline: Shuukaku

Effect: The Shuukaku with this skill gains a +5 bonus against attacks per every 15 points in their defense stat instead of every 20.

Description: With the somewhat newer knowledge and ability to use their enlarged circulatory system 'tendrils' to their advantage, some of those from the Shuukaku bloodline 're'-learned to hone their bodies and withstand the elements better, as their earliest ancestors had. Those ancestors were known to have a 'skin wrought from iron', decreasing the physical damage taken from enemies.

Cost: -3

Tendril Release Mastery (Rank 1)

Bloodline: Shuukaku

Effect: Once per rank in this skill, a Shuukaku may treat their basic attack or tendril taijutsu as an AoE attack, as long as they pay the increased cost. Triple the cost will still hit allies, but quadruple the cost will avoid it.

Description: With constant use of their enlarged circulatory system in their attacks, it becomes somewhat of a second nature to use them. This increases the range of their ability to focus in battle on more than one enemy, launching multiple attacks at once without losing their accuracy.

Cost: -2

Mountain Ox Style

Effect: Ox Charges may be spent in one of the three following ways.

1. The user may spend an Ox Charge during their Main Phase to increase the damage of an Mountain Ox Style technique by 5x% as well as increasing their Defense stat by 10x% until their following Main Phase, where x is the amount of charges spent.

2. The user may perform a technique that requires the use of Ox Charges.

Requirements:

- Iwagakure Ninja or 5 post training session with a ninja who already knows this skill.

Description: A good offense is the best defense, and the Mountain Ox Style takes this philosophy to the mat, literally. This martial art makes use of low attacks, grapples and throws that keep a low center of gravity and strong hand techniques, notably the bridge hand and the versatile tiger claw. Students of this style often spend hours in training only standing in a single low stance, which builds strength and focus. Mountain Ox Style is sometimes mis-characterized as solely external; that is, reliant on brute physical force; even though the student advances progressively towards an internal focus.

Cost: -1

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Urufu ran into the stadium and slide to a halt, kicking up sand. He saw his opponent already waiting for him. He pointed at her. "Let's see what you've got Miss" He said smiling broadly. He hadn't fought for awhile and couldn't wait to.

(Taijutsu) 260

(Defense) 220

(Ninjutsu) 300

(Genjutsu) 100

(Concentration) 200

(Speed) 240

(Accuracy) 220

(Evasion) 260[/b]

Quick Learner: +10% EXP From Missions and Training. EXP given as holiday gifts or handed out from events by the staff is not included in this. (Rank 1, -2 points)

Second Wind: Upon reaching 0 health, user regains 1Hp, but only once per battle. (Rank 1, -2 points)

Strategist: Once a battle, and only once, you may choose to have any one of your attacks become a critical hit for 1.5 times its usual damage. (Rank 1, -3 points)

Sandcastle Sovereign

Effect: The user can use Sand jutsu without having the ability to use Earth, Wind, or even Twisted Colors.

Description: Having lived in Suna and being taught with sand jutsu the ninja is able to use such jutsu without the great effort normally required by this.

Requirements: Suna Ninja.

Cost: 0

Ranks: 1

Iron Will: Once per your rank in this skill you may negate the damage from a Taijutsu attack against you. The incoming attack cannot be of a higher rank than your own. This may not be used against an attack from a Ninja of higher Ninja Rank to your own. Does not negate the effects of selected jutsu. (Rank 1, -2 points)

Ninjutsu Mastery [Wind]: Ninjutsu of the wind element will do an extra +10 damage. This is inclusive of modifiers. (Rank 2, -2 points (+20))

Ninjutsu Mastery [sand]: Ninjutsu of the wind element will do an extra +10 damage. This is inclusive of modifiers. (Rank 1, -1 points (+10)

Chakra Flow: Gain 10% of your Total Chakra every turn. This replaces normal Chakra regeneration. (Rank 1, -5 points)

Pervert (Female): Whenever you battle an opponent of your preferred gender choice, you lose your first turn in combat.

Speed over Strength: Using a mixture of swift movement and footwork, the ninja looses their strong footing to deal massive blows, but gains agility that helps them to dodge. -5% to Taijutsu damage, +10% dodge. (can only be used when up close to an enemy) (Rank 1, -1points)

I go first because even though I have pervert, you have self defense correct?

Edited by Jinsoku Kazekobushi
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Response Phase:

Ami stood up and smiled a disarming smile as well, bowing her head a little bit in respect. "I am ready when you are."

Setup Phase:

N/A

Main Phase:

N/A

Loss Tag:

(Chakra: -0 | Stamina: -0 | Health: -0)

Speed Percentile: 60

Turn Order: 120

ooc; Yeah, although technically it should be I skip a turn, then you skip a turn, then I skip another turn. If it's alright with you, you can just assume our first two posts were the skipped turns and go in your next. If not, go ahead and skip another one and I'll skip my next one. We can just save time that way, if you want. :) Also if you need help with anything since you said you're rusty, feel free to ask.

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RESPONSE PHASE:

Urufu turned a little red at her smile but returned it saying "Don't mind if I do!" He pulled up the poncho that he had so it covered his mouth and pulled down his goggles. He immediately ran at her ready to attack.

SETUP PHASE:

N/A

MAIN PHASE:

Urufu moved his hands in a blur and slid to a stop a few yards away. He held his hands in a ball and said "CONFUSING WINDBLAST Jutsu!"

Name: Confusing Windblast

Type: Ninjutsu (wind)

Rank: Genin

Cost: 30 chakra each blast

Damage: N/a

Effects: User can make a max of 2 blasts with this attack. Each blast causes the opponent to become confused (So max, 2 turns.) These count as one attack together.

Description: 'Blasting' Wind at the opponent, the user causes them to spin around extremely fast and makes them very confused. This makes the opponent's aim to be a little off and sometimes hurt themselves.

Points: 3

Chance To Hit: [(Natural Hit = 60) - (Evasion = 40) + (Accuracy = 22) = 40%]

Damage if Hit: No Damage

LOSS TAG:

(HP: -0 | Chakra: -60 | Stamina: -0)

Speed Percentile: 100

Turn Order: 200

(OOC: Well just move on lol. I must say though, that jutsu doesn't have a very cool name to say...probably should've worked on it)

Edited by Jinsoku Kazekobushi
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Response Phase:

Having never seen a technique like the one he was using, she was incredibly wary of what it would do as it came at her in a rush. Deciding to take the safe bet and dodge it entirely, she built up the chakra in her limbs and released it in an instant, seeming to disappear in a puff of smoke and reappear in midair above the burst of wind. She let it pass below her before landing safely on the ground, taking a deep breath.
Body Flicker (Shunshin no Jutsu) [Rank 2]
Type: Ninjutsu/Taijutsu [Response][Void]

Rank: Chuunin

Cost: 10 + x Chakra 10 + x Stamina [Where x = .4x the damage or DP of the incoming jutsu, rounded to the nearest whole number.]

Effects: Evade the next Non-Genjutsu, Non-Area of Effect, attack of Chuunin rank or lower. Usable three times per battle to evade an attack. 5% Base chance to fail. The user looses their Set up and Main Phase. This jutsu, if not used to evade an attack, may be used as a free action in any phase, without loosing any other phase, but retains the fail chance.

Description: This jutsu is a high-speed movement technique, allowing a ninja to move between relatively short distances at almost untraceable speeds. To an observer, it appears as if the user has teleported in a small cloud of smoke to disguise the initial movement. It is accomplished by using chakra to temporarily boost the user's movement speed. The amount of chakra required depends on the overall distance between the user and their intended destination.

Points: -5 (evolving)

Setup Phase:

N/A

Main Phase:

N/A

Loss Tag:

Loss:
(Chakra: -34 | Stamina: -34 | Health: -0)

Regen:
(Chakra: +0 | Stamina: +0 | Health: +0)

Total: (Chakra: -34 | Stamina: -34 | Health: 0)

Speed Percentile: 60

Turn Order: 180


Response Phase:

N/A

Setup Phase:

N/A

Main Phase:

Having a good amount of time to recover from her technique before, she decided to go on the offensive and try to use a simple technique of her own. She raised both of her cloaked hands up towards him and fired her forearms at him, propelling them toward him with her tendrils at a high speed.
Tendril Technique: Spring Loaded Punch
Type: Taijutsu

Rank: Gennin

Cost: 32 Stamina 33 Chakra

Damage: 80

Effects: N/A

Requirements: Shuukaku Rank 1

Description: By coiling the tendrils in their arm, a Harvester can lash out with their fist, carrying the limb away from their body with the tendrils at ultra high-speeds.

Points: 4

Hit Chance: 60 (natural) + 40 (accuracy) - 26 (evasion) = 74

Damage: 80 (base) + 125 (taijutsu) + 24 (tendril warfare) - 55 (defense) = 174

Loss Tag:

Loss:
(Chakra: -24 | Stamina: -32 | Health: -0)

Regen:
(Chakra: +36 | Stamina: +36 | Health: +0)

Total: (Chakra: -22 | Stamina: -30 | Health: 0)

Speed Percentile: 60

Turn Order: 240

Edited by Major
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RESPONSE PHASE

Urufu was surprised with how fast his opponent moved. He didn't have much time to be though, soon another attack was headed his way.

(Here I had actually rolled, but accidentally exited out. I got a 60)

Urufu wasn't quick enough. He was bashed in the face and got thrown back with the incredible power. He was knocked across the arena, but was able to land, he didn't know how.

SETUP PHASE

Urufu shook off his injury and bolted at her again. He wanted another shot. She was clearly better than him, but he wasn't going to give up.

MAIN PHASE:

He took the wind in his hands again. "STAY STILL!" He said and launched the attack again.

Name: Confusing Windblast

Type: Ninjutsu (wind)

Rank: Genin

Cost: 30 chakra each blast

Damage: N/a

Effects: User can make a max of 2 blasts with this attack. Each blast causes the opponent to become confused (So max, 2 turns.) These count as one attack together.

Description: 'Blasting' Wind at the opponent, the user causes them to spin around extremely fast and makes them very confused. This makes the opponent's aim to be a little off and sometimes hurt themselves.

Points: 3

Chance To Hit: [(Natural Hit = 60) - (Evasion = 40) + (Accuracy = 22) = 40%]

Damage if Hit: No Damage

Loss Tag

(HP: -174 | Chakra: -60 | Stamina: -0)

(HP: -0 | Chakra: +27 | Stamina: -0)

(HP: -174 | Chakra: -33 | Stamina: -0)

Speed Percentile: 100

Turn Order: 300

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Response Phase:

Her opponent used the same technique as before, giving her reason to believe that he felt it was an important blow to inflict. She didn't waste any more chakra, instead deciding to dodge it conventionally. It was a close call, but she moved out of the way in time.

Setup Phase:

N/A

Main Phase:

Ami went into a more close ranged fight, taking the opportunity given to rush in and try to grab Urufu and lift them both up into the air, and eventually use the momentum to slam her leg into his gut.
Ore Combo
Type: Taijutsu [iwa; Mountain Ox]

Rank: Chuunin

Cost: 100 Stamina

Damage: 50 (x3)

Effect:s: Multi hit attack, 3 strikes.

Description: The user will grab the opponent by the back and slam their knee into their stomach three times, causing significant damage to the user's abdomen.

Cost: 4

Hit Chance (all): 60 (natural) + 40 (accuracy) - 26 (evasion) = 74

Damage hit 1: 50 (base) + {[(500 tai - 220 def)/20]*5}/3 = 73

Damage hit 2: 50 (base) + {[(500 tai - 220 def)/20]*5}/3 = 73

Damage hit 3: 50 (base) + {[(500 tai - 220 def)/20]*5}/3 = 73

Loss Tag:

Loss:
(Chakra: -0 | Stamina: -100 | Health: -0)

Regen:
(Chakra: +0 | Stamina: +0 | Health: +0)

Total: (Chakra: -22 | Stamina: -130 | Health: 0)

Speed Percentile: 60

Turn Order: 300

Edited by Major
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