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Hardcore Skittlez

Kyuusai v Saki- [No RP] Rematch

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Ninjutsu; 500
Genjutsu; 100
Taijutsu; 180
Concentration; 300
Defense; 160 (400)
Speed; 820 [900]
Accuracy; 710
Evasion; 810 (850)

 

Relevant Skills/Items

 

Chuunin Vest
Description: An over-vest worn by Shinobi of the Chunnin rank. Color and style changes based on each village. This particular variant has been modified with more pockets, for more things!
Placement: Body(Chest)
+240 Defense
+40 Evasion
+35 Weapon Slots
Indestructible

 

Quick Caricature
Bloodline: General
Description: As the artist nin develops their talents with handling scrolls, they begin to learn how to draw at amazing rates. Legends speak of Sumi nin who could draw entire cities in the blink of an eye.
Effect: Ninjas with this skill are considered to have 20 additional points of speed per rank in the Scroll Arts skill. These additional points may never exceed 1.5x the base speed stat of the ninja in question.
Restrictions Requires Sumijutsu Artist.
Cost: -1
 
 
Scroll Arts
Effect: You may use more than one scroll per battle. For every rank in this skill you gain access to one more scroll
Cost: -2 [Rank 4] [Path] [May use 5 Scrolls per battle]
 
Path of the Artisan
Some Ninja are either exceptionally gifted at the creation and use of items in battle or work hard towards that mastery. These ninja are are more often than not viewed as the most inventive among their peers, and those that follow the Path of the Artisan in the past have been known to create some of the greatest items of legend, as well as the simple tools that nearly every Ninja has used for over a hundred years.
Effect: Character gains 1 extra Jutsu Point per level.
 
Artistic Mastery: (Choose Two)
- Master of the Brush: May gain 2 ranks of 'Scribe' for one (1) skill point.
- Master of the Canvas: May gain 2 ranks of 'Scroll Arts' for one (1) skill point.
 
RP Guide:
- Characters that follow the Path of the Artisan devote a large portion of their free time towards increasing their skills and knowledge on how to improve the items and equipment they use daily, as well as create new, unique, or better versions of their equipment. They have a good eye for detail and a natural idea of how most things work, and are often obsessive over figuring out how the things they don't know work.
Advanced Paths:
- Path of the Assassin, Path of the Engineer, Path of the Wise.
Cost: -1

 

Response

 

----

 

Setup

 

 

 

Main

 

[using Hell Viewing Technique]

 

Magen; Narakumi No Jutsu | Demonic Illusion; Hell Viewing Techinque | 魔幻・奈落見の術
Type: Genjutsu [Konoha]
Rank: Chūnin
Cost: 60
Effect: The effects of this technique are not applied until the target's 2nd turn after the usage of this technique, and all necessary response actions must be taken in the Response Phase before its effects are triggered. This technique may performed on the 1st turn of combat. The target is afflicted with the status effects 'Startled' and 'Afraid' for 2 turns. The effects of the 'Afraid' status effect stack with other instances of fear-based status effects. (i.e. If the target is already under the 'Afraid' status effect before the effects of this technique activate then they are considered 'Petrified' for as long as both status effects are active.)
Description: A technique that originated in the early years of Konohagakure No Sato, the Hell Viewing Technique has long been considered a method for deterring foolish behavior in Genin. By performing a series of handseals, the user of this technique whips a cyclone of illusory leaves around their target, seemingly to no effect. It is only after some time that the effects of the technique become apparent. A ninja under the effects of the Narakumi No Jutsu see their greatest fear made manifest. The time delay in the jutsu's effect gives it a measure of tactical utility, which some Konoha shinobi have used to great advantage.
Points: 2
 
To-Hit: 60+15(Concentration)= 75% To-hit 2 turns from Now
Cost: 60-80= 5(Minimum)

 

Inner Calm
Your are more efficient with your chakra, doing more with smaller amounts than others.
Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.
-8 [8 Ranks]

 

[Loss]

-0 HP | -5 Chakra | -0 Stamina

Regen: --

Total Loss: -5 Chakra | -0 Stamina | -0 HP

 

Speed Percentile: 100

Turn Order: 200

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(Taijutsu) 740 
(Defense) 370[910]
(Ninjutsu) 340
(Genjutsu)
(Concentration) 
100
(Speed) 650
(Accuracy) 700
(Evasion) 650[690]

 

Relevant Skills

 

Sun-kissed Pendant [Red]

Placement: Neck
Attributes: Victor's Brace
Effect:  As long as this pendant is equipped, extend the wearer's natural block range by 2.
At the conclusion of the Arrakis Ninja Arts tournament, six of these pendants were distributed to the tournament champions. These pendants are cast of rare metals and molded to resemble Kaze no Kuni's sand dunes.

 

 

Kirigakure Chuunin Vest
Body Placement: Chest
Special:
+40 Defense
+40 Evasion
+15 Weapon Slots
Description: This light grey yet azure padded over-vest is made in the style which has been used traditionally in Kirigakure no Sato since the earliest times anyone could remember, and is indistinguishable for the most part from the vests worn by those in the NCIA. One would have to look very closely at the back to see the blazen mark of Mizu no Kuni pride which this vest is, the symbol of Kirigakure no Sato stitched in a very dark black thread, showing clearly that the person wearing this is from Kirigakure no Sato.

 

-Waist:
-Forearm(s):

 

Metal Arm Guards

Attribute Name: (name of your custom attribute)
Armor type: Forearm
Effect:+500 Defense 
Cost: 2000

-Hand(s):
-Thigh(s): Village Amulet
-Calve(s):
-Feet:

 

Path Of The Guardian 

Effect: Every 5 levels gain another Jutsu Point. Once per battle, the user may negate the a single critical hit and take normal damage instead. In addition, choose two of the following abilities.
-Elusive: User may take 'Iron Will', 'Knowing the Elements', and 'The Seeing MInd' for -1 SP and an additional time for every rank after Chuunin they have up to Sennin, and do so with at the cost of -1 SP on each rank. (Chuunin +1; Jounin +2; Sennin +3)
-In Shining Armor: Shields and Barriers created by this character gain an additional 15% total health.

 

Rank Four (-3)

Upkeep: 5% of the user's total chakra to activate, and requires 5% of their total chakra per turn.
Effect: When the user activates this bloodline, they will choose one Legionnaire effect and at any point after this bloodline is activate, the user may also choose one Bone Craft effect to activate. This is done in the set up phase and may happen in the same set-up phase if the user wishes.
-Legionnaire-
• Increase of Taijutsu by 5X, where X is the user's level.
• Increase of Defense by 5X, where X is the user's level.
-Bone Craft-
• Creation of Bone Weapons of the medium size, up to weapon level XY, where X is user's level and Y (is the amount of turns it takes to create the weapon/with Honeokori activated to create the weapon) times 1.5. Y may not exceed 10 turns. If the level of the weapon exceeds 100, see 'Level Economy'. Each turn preparing the weapon sacrifices that set up phase. If this is used, the user must pay a base cost of 200 chakra, plus the upkeep of the bloodline will be increased by 3.5%. This weapons lasts until the end of the battle.
Restriction: Only an Kirigakure Kaguya may purchase this.

 

Set Up Phase 

Rank Four (-3)

Upkeep: 5% of the user's total chakra to activate, and requires 5% of their total chakra per turn.
Effect: When the user activates this bloodline, they will choose one Legionnaire effect and at any point after this bloodline is activate, the user may also choose one Bone Craft effect to activate. This is done in the set up phase and may happen in the same set-up phase if the user wishes.
-Legionnaire-
• Increase of Taijutsu by 5X, where X is the user's level.
• Increase of Defense by 5X, where X is the user's level.
-Bone Craft-
• Creation of Bone Weapons of the medium size, up to weapon level XY, where X is user's level and Y (is the amount of turns it takes to create the weapon/with Honeokori activated to create the weapon) times 1.5. Y may not exceed 10 turns. If the level of the weapon exceeds 100, see 'Level Economy'. Each turn preparing the weapon sacrifices that set up phase. If this is used, the user must pay a base cost of 200 chakra, plus the upkeep of the bloodline will be increased by 3.5%. This weapons lasts until the end of the battle.
Restriction: Only an Kirigakure Kaguya may purchase this.

 

New Stats

(Taijutsu) 740 [ 945 Bloodline Activated]
(Defense) 370[910]
(Ninjutsu) 340
(Genjutsu)
(Concentration) 
100
(Speed) 650
(Accuracy) 700
(Evasion) 650[690]

 

Creating Level 66 bone sword (1 turn) 

 

Main Phase

N/A

 

Loss Tag

-200 Chakra, - 5% chakra

 

Speed Percentile: 134

Turn Order: 268

Edited by Seigen
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Response

 

--

 

Setup

 

[sharingan Activated]

 

 


Toripuruha Sharingan
For many years it was thought that this rank of the Sharingan was the pinnacle of what could be achieved. Despite this being proven untrue, the Toripuruha Sharingan is still considered a fully mature specimen of the kekkei genkai. As such, it has fully developed strength and range of its abilities. The chakra drain on the wielder is significant, but many who train themselves diligently are capable of keeping this rank of the Sharingan activated almost continuously.
Requirements: Chūnin Rank, Level 40, Dormant Sharingan; Key to the Toripuruha Sharingan [success], Replaces Ninjūha Sharingan
 
Sharingan Vision – Rank Three
Effect: While the Sharingan is active, the wielder’s Accuracy, Evasion, and Concentration statistics are increased by 3.5x, with ‘x’ being equivalent to the wielder’s level. The value of ‘x’ may never be less than 80. All statistical bonuses provided by this skill may not exceed 1.5x the base value of the individual statistics. Bonuses to Accuracy and Evasion are nullified when the wielder targets an opponent whose Speed statistic is 2.5x greater than the wielder’s.
Description: The first ability that is attributed to the Sharingan is the heightened state of awareness that the wielder enters when activating the dōjutsu. The eyes are able to predict the movements of enemies, or photographically catalog the details of the environment with great superiority. The enhanced accuracy and evasion that is the root of many of the Sharingan's abilities becomes stronger as each new tomoe develops. In its early stages, the Sharingan's influence increases the wielder's sensory awareness greatly, but opponents with great speed are capable of besting the dōjutsu. At more mature stages, the Sharingan is capable of predicting the movements of even the fastest foe.
Cost: -2

 

New Stats

 

Ninjutsu; 500

Genjutsu; 100
Taijutsu; 180
Concentration; 450
Defense; 160 (400)
Speed; 820 [900]
Accuracy; 990
Evasion; 1090 (1140)

 

Main

 

[using Shushodō Fūhō; Matoi Ashi no Jutsu]

 

 


Shushodō Fūhō; Matoi Ashi no Jutsu | 朱書道封法; 纒足の術 [Vermillion Calligraphy Sealing Method; Foot Binding Technique]
Type: Ninjutsu [Fire | Ink | Clan(Uchiha)]
Rank: Jounin
Cost: 130
Damage: 125
Effect: The target is under the effects of [Ensared] for three turns. The user has a 50% chance of being afflicted with [burned] for 2 turns.
Description: Shushodō Fūhō is a jutsu "archetype" created by Uchiha Saki in an attempt to blend her personal strengths together to maximize her efficiency in combat. To begin Matoi Ashi, the user will use their sumijutsu brush(or similar utensils) to paint the kanji for "Null Fantasy" onto one of their hands, then will imbue it with the powerful Fire-nature chakra found within most members of the Uchiha clan. They will then attempt to close the distance to their target, then touch them with the augmented hand. Upon coming in contact with an entity other than the user, the Fire-enhanced "seal" will detach from the user and bind itself to its target. In the process of relocation, the seal will super-heat and potentially pose an incendiary risk to its user. Once the seal has bound to an opponent, it will sear itself into their flesh and temporarily restrict the functionality of their central nervous system, making it difficult for them to perform significant physical action.
-3 JP

 

To-Hit: 60+10(Lightning Specialty)+99(Accuracy)= 169% Chance to Hit

Damage: 125+125(Ninjutsu)+40(Ninjutsu Amp)+88(Perfect Form)= 378 Total Damage + 18 [burning] Damage on the following turn (Subtle Elements: Fire)

Cost: 130*.92(Conc Reduction)= 119 | 119-120(Inner Calm)-20(Ninjutsu Amp)= 5 Minimum

Critical Strike Chance: 10(Base)+3(Sinister Calling)= 13%

Ink Effects: If hit, Kyuusai Suffers -8% To-hit on that turn

 

Relevant Skills/Items

Lightning Specialty
Description: Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. This chakra is known for its ability to pierce barriers and move at rapid speeds, making it optimal for being able to strike an opponent.
Effect: User has a +10% chance to hit with all Ninjutsu attacks (choose one when this skill is learned). Lightning Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill “Subtle Elements: Lightning” for free and may purchase an additional rank of “Subtle Elements”. If the user already has “Subtle Elements: Lighting”, they may have their points refunded. *This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.
Requirements: You get one specialty at level 30 and another one at level 80.

 

Inner Calm
Your are more efficient with your chakra, doing more with smaller amounts than others.
Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.
-8 [8 Ranks]

 

Sumijutsu Artist
Description: Sumijutsu is a derivative of Ninjutsu that is practiced all over the ninja world. By focusing chakra through brushes and different types of ink a Sumijutsu practitioner can create "living" drawings that leap straight off their scroll and into combat. Sumijutsu practitioners are incredibly flexible, if it can be drawn, they can bring out the best of it in combat.
Effect: Allows the use of jutsu with the [ink] descriptor. [ink] jutsu are treated as if they dealt [Void] damage; additionally, targets struck by [ink] jutsu have their chance to hit reduced by 8% on the turn they were struck.
Restrictions: Sumijutsu require a Sumijutsu Practitioner Scroll and a Sumijutsu Practitioner Inking Kit.
Cost: -1

 

Perfect Form
Bloodline: General
Description: Through outside training a Sumi nin can learn to steady and strengthen their hand on the page. This allows for the utmost precision in their artistic form even under combat circumstances. 
Effect: Sumijutsu and Sumiton techniques deal an additional .5X base damage (where X is equal to the user's level) per rank of the Scribe skill.
Restrictions Requires Sumijutsu Artist.
Cost: -2

 

Path of the Assassin
Effect: This character's natural critical range is on a dodge roll of a 1-15 rather than on a roll of a 1.
Master of Death: (Choose Two)
- Art of the Blade: Allows for the skill 'Sinister Calling' to be purchased, the first rank is free.

-1

 

Sinister Calling [Rank 1]

Effect: Passive critical hit chance is increased by 3% per rank.

-0

 

Scribe
Ranks: 4
Effect: You may inscribe techniques into scrolls. These techniques have 1/4, 1/2, 3/4, or 100% of the original posts/damage (depending on your rank in the skill). Any technique that ends up being a number less than one cannot be inscribed within the scroll.
Description: Caligraphy is an art, not a weapon... Well maybe it can be both.
-2(Path of the Scholar)

 

Subtle Elements; Fire
Effect: May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 “Subtle Element” skills share ranks.
-0

 

[Loss Tags]

-55 Chakra | -0 HP | -0 Stamina

Regen: +50 Chakra | +12 Stamina

Total Loss: -55 Chakra | -0 HP | -0 Stamina

 

Speed Percentile: 100

Turn Order: 300

 

[Notes]

 

Hell Viewing Technique Triggers the turn after your next.

Edited by Hardcore Skittlez
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-8.5% chakra

56 +37 block range= 93 (Block) 

Taijutsu Success

Set Up Phase

Wielding lvl 66 weapon

 

Main Phase

 

18px-Kaguya_Symbol.svg.pngAkashofu No Mai 赤松楓の舞 [Dance of the Red Maple] 18px-Kaguya_Symbol.svg.png 

Type: Taijutsu [Kaguya | Bone Blossom ]
Rank: Chunnin
Cost: 108 Stamina
Damage: 30 Damage Per Strike
Effect: This jutsu is a Multi-Strike Jutsu with 3 strikes. This jutsu can be considered to use any bone weapon created as part of “Shikotsumyaku; Honeokori.” For each strike that hits, the target will receive 30 Bleed Damage. Any Bleed Damage incurred by this jutsu is delayed by one response phase. If the user has used the effect of “Honeokori” to craft a Medium Sized Knife or Dagger, increase all bleed damage to 35 per turn.
Description: Named after the noble Red Maple, this particular dance of the Kaguya focuses on speed. The Kaguya will rush in, often using a weapon of some kind. Quickly, they will dart around the opponent, intentionally deliver a series of near-misses before finally piercing the enemy. The opponent will fight on, unaware of a small series of lacerations caused by the “near misses.” As the battle rages, the lacerations will tear open until they are large enough to cause considerable pain and blood loss, often occurring long after the opponent was struck.
Cost: 4 JP

 
Attack Tag
132+30+236=398 (3 strikes) 
 
Acc Tag
60+70- 8-114=8 (15% min) 
 
1 Bone Blossoms
 
Loss Tag
-8.5% chakra, -108 stam, -1 health
 
Total Loss
-200 chakra, - 13.5 % chakra, -108 stam, -1health
 
 
Speed Percentile: 171
Turn Order: 439
Edited by Seigen
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Response

 

53- Dodge!

79- Dodge!

48- Dodge!

Setup

 

-- Consumed

Main 1

 

[using Chōjū Giga; Inuwashi]

 

 

Chōjū Giga; Inuwashi [super Beast Imitation Drawing; Golden Eagle] 超獣偽画; イヌワシ

Type: Ninjutsu [ink]

Rank: Jounin

Cost: 200 Chakra; 160 (See Effect)

Damage: --

Effect:

Battle; 150 Speed for 2 Turns. During the Set-up Phase of the Second Turn, the user may choose to pay 160 chakra. If they do, the effects of this jutsu are extended by 2 turns. This jutsu may not last longer than 4 turns.

RP; This jutsu may be used during travel to reduce the number of posts required to reach a destination by 3 posts (600 words.) This reduction takes place before any other skills/modifiers to travel, and may not reduce total travel time below 1 post (200 words.)

Description: Chōjū Giga is the standard iteration of Sumijutsu that most artists learn to work with before branching their techniques into more specialized categories. In this instance of Chōjū Giga, the user will quickly draw the image of a large Golden Eagle upon their chosen art medium, which will spring from the page after the user has removed their brush. The eagle generated is large enough to hold a single person upon its back, and may be utilized to quickly move about a battlefield- or even to reach a chosen destination more quickly.

-8 JP

Cost: 200*.92= 184 | 184-120(Inner Calm)-20(Ninjutsu Amplifier)= 44 Chakra

Effect: 150+40(Ninjutsu Amplifier)= +190 Speed

New Stats

Ninjutsu; 500

Genjutsu; 100

Taijutsu; 180

Concentration; 450

Defense; 160 (400)

Speed; 1010 [1090]

Accuracy; 990

Evasion; 1090 (11400

New Speed Percentile: 85

Turn Order at the end of this turn: 385

Main 2

[using Chidori]

.:Chidori (One Thousand Birds; Lightning Edge) I:.

Type: Ninjutsu [Lightning]

Rank: Chuunin

Cost: 150

Damage: 150

Effect: Requires one Setup Phase and Main Phase to use. User ignores any equipment bonuses or effects when used against this technique. Inflicts 'Destroy Item' on the target. If the User's speed is greater than the Target's speed, then this jutsu bypasses all barrier or shield type jutus of equal or lesser rank, they only apply half of their Target's defense, and your chance to land a critical hit is increased by 10%. If the User's speed is 1.5x Higher than the Target, they gain all the original effects, except the chance to land a critical hit is instead 15%. If the User's speed is double their Opponents, they gain all the original effects, except the chance to land a critical hit is instead 20%.

Description: This jutsu channels a large amount of chakra into the user's arm. The amount of chakra is so great that it becomes visible to the naked eye. The technique actually alters the nature of the user's chakra, effectively converting it into electricity. As a side effect of the conversion process, the large amount of chakra, and the speed at which the user moves, this technique makes a loud noise similar to many birds chirping. Once the technique is completed, the user charges forward and stabs their enemy with it. The amount of thrust combined with the large concentration of chakra allows the user to stab through almost anything; as such it is usually fatal to the enemy. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. This jutsu has a major drawback, however. The speed at which the attack must be done, combined with the fact that the user must run in a straight line, causes a tunnel vision-like effect for the user. This allows their enemy to easily counter the attack, making it a potentially lethal move for the user. Though this drawback would seem to make learning the technique fairly pointless, the only known way to avoid this drawback is with the aid of Sharingan eyes; which take in every detail regardless of how fast the user is moving. As an additional drawback, the large amount of chakra required limits its use to a few times. Should the user attempt to go beyond their limit, all of their chakra will be drained and their very life force could go along with it, killing them.

Restriction: The User must an advanced vision-based ability [e.g. the Sharingan] active to properly use this technique. If a User does not have an advanced vision-based ability active, their Accuracy is halved when using Chidori, and their evasion is halved on the turn immediately following its use. Moderators/Admins have finally say if a technique, skill, ability, or piece of equipment allows a User to bypass the "tunnel vision" effect.

Requirements: Must have Lightning as an Elemental Specialty to learn.

Points: 8

Cost: 150*.92(Concentration)= 138 | 138-80(Inner Calm)-20(Ninjutsu Amplifier)= 38

Damage: 150+125(Ninjutsu)+40(Ninjutsu Amplifier)= 315 [ignores Item bonuses] [ignores 50% of Defense]

To-Hit: 60%+8%(Subtle Elements; Lightning)+10%(Lightning Affinity)+99%(Accuracy)= 177%

Critical Strike Chance: 10%(Base)+3%(Sinister Calling)+15%(Chidori Double Speed Bonus)= 28%

Destroy Item Effect: Targeting [Metal Arm Guards]

 

Relevant Items/Skills

Ninjutsu Amplifier [Rank 3]

Effect: All ninjutsu cost 20 less chakra and do 40 more damage/effect.

Cost: 1350

Path of the Assassin

Effect: This character's natural critical range is on a dodge roll of a 1-15 rather than on a roll of a 1.

Master of Death: (Choose Two)

- Art of the Blade: Allows for the skill 'Sinister Calling' to be purchased, the first rank is free.

-1

Sinister Calling [Rank 1]

Effect: Passive critical hit chance is increased by 3% per rank.

-0 SP

Subtle Elements; Lightning

Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. All 5 “Subtle Element” skills share ranks.

-1

Inner Calm

Your are more efficient with your chakra, doing more with smaller amounts than others.

Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.

Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.

-8 [8 Ranks]

Lightning Specialty

Description: Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. This chakra is known for its ability to pierce barriers and move at rapid speeds, making it optimal for being able to strike an opponent.

Effect: User has a +10% chance to hit with all Ninjutsu -or- Taijutsu -or- Genjutsu attacks (choose one when this skill is learned). Lightning Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill “Subtle Elements: Lightning” for free and may purchase an additional rank of “Subtle Elements”. If the user already has “Subtle Elements: Lighting”, they may have their points refunded. *This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.

[Loss Tags]

-132 Chakra | -0 HP | -0 Stamina

Regen: --

Total: -187 Chakra

Speed Percentile: 85

Turn Order: 470

Edited by Hardcore Skittlez
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-8.5%

 

54(block)

Dodge (Hellview)

 

Set Up Phase

 

Bloodline Deactivated

 

New Stats

(Taijutsu) 740
(Defense) 370[410]
(Ninjutsu) 340
(Genjutsu)
(Concentration) 100
(Speed) 650
(Accuracy) 700
(Evasion) 650[690]

 

 

Loss Tag

-113 Hp, - 8.5% chakra

 

Total Loss

-114 HP, 22% Chakra, -108 Stam

 

Speed Percentile: 171

Turn Order: 610
Edited by Seigen
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Response

 

Setup

 

 

Main 1

 

[using Katon; Gokakyu]

 

Katon; Gōkakyu No Jutsu | Fire Release; Great Fireball Technique | 火遁・豪火球の術
Type: Ninjutsu [Fire | Hijutsu; Uchiha | Evolving; Katon; Gōkakyu No Jutsu]
Rank: Jōnin
Cost: 95 Chakra
Damage: 200
Effect: This technique inflicts 2 turns of the status effect ‘Burning; 25’ following the effects of the skill ‘Subtle Elements [Fire]’. The user has a 50% chance of being afflicted with 4 turns of the status effect ‘Burned’ after utilizing this technique.
Description: Said to have originated amongst the Uchiha clan before the founding of Konohagakure No Sato, the Gōkakyu No Jutsu has long been a staple technique of the clan. For generations, the ability to produce a full-sized Great Fireball Technique has been considered a rite of passage, allowing the Uchiha to be considered an adult in the eyes of their clan. The fame of this technique spread after the creation of the village, where it was adopted as a standard by most shinobi trained in the Konohagakure academy. A powerful technique, the Gōkakyu No Jutsu requires greater than average skill with chakra manipulation and it's said to be difficult and dangerous for most Genin to produce. The user mixes their collected chakra with oxygen in their lungs, by inhaling deeply, making the air within into a volatile admixture that ignites into a powerful fireball upon exposure to the air. The Great Fireball Technique is known for causing painful burns on the mouth and hands of ninja who improperly perform it.
JP: 3

 

Cost: 95-120(Inner Calm)= 5 Chakra

To-Hit: 60+10(Lightning Affinity)+99(Acc)= 169%

Damage: 200+125= 325 Damage + 16 Burning (Subtle Elements: Fire)

Burning Effect: 25+20(Ninjutsu Amplifier/2)= 45 Damage per turn After Subtle Elements: Fire [Duration: 2]

Critical Strike Chance: 13%

 

Burned Self!

 

Speed Percentile: 85

Turn Order: 555

 

Main 2

 

[using Katon: Ryuka no jutsu]

 

Katon; Ryūka No Jutsu | Fire Release; Dragon Fire Technique | 火遁・龍火の術
Type: Ninjutsu [Fire | Hijutsu; Uchiha]
Rank: Jōnin
Cost: 140 Chakra
Damage: 250
Effect: This technique has a 20% base chance to hit. After this technique is utilized, the terrain effect ‘Lavaflow’ is placed on the field regardless of whether this technique damaged its target.
Description: A technique designed to create as much damage as possible, Katon; Ryuka, like many of the Uchiha clan fire techniques is created by mingling the volatile fire type chakra with the air in the user’s lungs, but when expelled from the mouth, the flames of this technique are nearly uncontrollable. To help direct the fires of this technique, the Uchiha clan often utilizes a strong, but flammable wire to trap their target before unleashing this technique so that it may be guided down the wire toward the helpless target. The flames created by this technique are so hot that they can melt earth and stone, creating streams and puddles of hot lava across the battlefield.
JP: 4

 

Cost: 140-120(Inner Calm)-20(Ninjutsu Amplifier)= 5 Chakra(Minimum)

To-hit: 20+10(Lightning Affinity)+99(Accuracy)= 129%

Damage: 250+125(Nin)+40(Nin amp)= 415 + 20 Burning (Subtle Elements: Fire)

Critical Chance: 13%

 

Terrain is now: Lavaflow

 

Lavaflow: Each player must roll a 100 sided die every turn. On a 1, you take a 50% of your current HP in environmental damage. On 2-10, you take a 10%. All player lose 5 HP per turn, regardless, because of extreme heat. 
DP: 240

 

 

Relevant Skills/Items

Sinister Calling [Rank 1]
Effect: Passive critical hit chance is increased by 3% per rank.
-0 SP

 

Path of the Assassin
Effect: This character's natural critical range is on a dodge roll of a 1-15 rather than on a roll of a 1.
Master of Death: (Choose Two)
- Art of the Blade: Allows for the skill 'Sinister Calling' to be purchased, the first rank is free.
-1

 

Inner Calm
Your are more efficient with your chakra, doing more with smaller amounts than others.
Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.
-8 [8 Ranks]

 

Subtle Elements; Fire
Effect: May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 “Subtle Element” skills share ranks.
-0
 
Ninjutsu Amplifier [Rank 3]
Effect:  All ninjutsu cost 20 less chakra and do 40 more damage/effect.
Cost: 1350

 

[Loss Tags]

 

-60 Chakra | -0 HP | -0 Stamina

Regen: +50 Chakra | +12 Stamina

Total: -142 Chakra | -0 HP | -0 Stamina

 

Speed Percentile: 85

Turn Order: 635

Edited by Hardcore Skittlez
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+10% Chakra, +10% stam

 

Dodge

Hit

415-15%(earth element)-100=253 Damage

 

Set Up Phase 

 

Legionnaire

New Stats

(Taijutsu) 740
(Defense) 370[630]
(Ninjutsu) 340
(Genjutsu)
(Concentration) 100
(Speed) 650
(Accuracy) 700
(Evasion) 650[690]
 
Main Phase
 
Type: Taijutsu [ Kaguya | Bone Blossom ]
Rank: Chunnin
Cost: 125 Stamina
Damage: 40 Damage Per Strike
Effect: This jutsu is a Multi-Strike jutsu that always uses 3 Strikes. This jutsu can be considered to use any weapons created through “Honeokori,” and may be used while they are still equipped. The user may spend 1 "Blossom Charge" when they use this jutsu. If they do, then while calculating dodge rolls for the first strike, reduce the base dodge chance of this jutsu by 2x%, where x is the number of Blossom Charges the user currently has. While calculating dodge rolls for the second strike, reduce the base dodge chance of this jutsu by 3x%. While calculating dodge rolls for the third strike, reduce the base dodge chance of this jutsu by 4x%. If the user has used the effect of "Shikotsumyaku; Honeokori" to craft a Medium Sized Sword, then all strikes in this jutsu also gain "Reduce the opponent's roll to dodge this strike (after all modifications) by 2X."
Description: One of the most popular dances associated with the Kiri Branch of the Bloodline, Tsubaki no Mai is modeled after one pointed thought: patternless motion. The user always performs a three-strike chain, but never do they do it the exact same way. The attacks flow forth with absolutely no rhyme or reason, forcing the opponent to constantly adjust with split second timing. Only the most advanced of ninja can avoid attacks with such serene grace. The jutsu is commonly done with a sword made of the user’s bone, but it can be executed with anything, even the user’s fist, if such implements are not readily acceptable.
Cost: 5 JP

 

Attack Tag

132+ 40 + 185= 357(3 strikes) 

 

Acc Tag

60+70=130

 

Loss Tag

-5% chakra, - 255 hp, -125 stam

 

Regen+10% chakra, + 10% stam

 

Total Loss Tag

-369 Hp, - 17% Chakra, - 183 stam. 

 

Speed Percentile: 134
Turn Order: 744
 
Skills
Earth [unlocked- Ninjutsu]
Naturally aligned to the element of the earth, this character has a natural tact at using and manipulating earth to their bidding. This chakra is thick and well suited for the manipulation of physical jutsu, making it perfect for the creation of barriers.
User has a -15% to base damage (rounded up) for incoming Ninjutsu -or- Taijutsu attacks (choose one when this skill is learned). E

 

 

 

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Response
 


[-5 HP from Lavaflow]

 

 

Setup


 

[Forgoing Sharingan Upkeep this turn due to Sun-kissed Pendant(Blue) | Phase Action used by Chidori]

 

Sun-Kissed Pendant [blue]

Placement: Neck

Attributes: Victor's Fortune

Effect: Once per battle, may forego the upkeep of an advanced system for 1 turn.

At the conclusion of the Arrakis Ninja Arts tournament, six of these pendants were distributed to the tournament champions. These pendants are cast of rare metals and molded to resemble Kaze no Kuni's sand dunes. Caught within the golden shimmer of each 'dune' is a vibrant gem colored to reflect which bracket the combatant had proven victorious over.

 
Main 1
 

[using Chōjū Giga; Inuwashi Shōgeki Bakudan]

 

Chōjū Giga; Inuwashi Shōgeki Bakudan [super Beast Imitation Drawing; Golden Eagle Crash Bomb]超獣偽画; イヌワシ衝撃爆弾

Type: Ninjutsu [ink | Dynamic Trap]

Rank: Jounin

Condition: Chōjū Giga; Inuwashi must be in use by the user of this technique

Cost: 145

Damage: 180

Effect: Inflicts 3 turns of [Ensnared] upon the target. Whenever this technique is used, the effects of Chōjū Giga; Inuwashi are immediately ended.

Description: Chōjū Giga; Inuwashi Shōgeki Bakudan is a jutsu that branches off of the baseline Chōjū Giga; Inuwashi in an offensive variant. With this jutsu, the user of Inuwashi will imbue their eagle with chakra that expands the volume of the ink used within the Inuwashi technique; then, the user will shift their 'mount' to dive toward an opponent. At the last moment, the user will leap from their eagle's back and land safely while an opponent is impacted by the ink eagle and bound temporarily in place by the large volume of heavy ink.

-4 JP

 

Inuwashi Cancelled.

Cost: 145-120(Inner Calm)-20(Ninjutsu Amplifier)= 5 Chakra

To-Hit: 60+10(Lightning Affinity)+99(Acc)+20(Dynamic Trap)= 189%

Damage: 180+125(Ninjutsu)+88(Perfect Form)+40(Ninjutsu Amplifier)= 433 Damage

Critical Chance: 13%

Effects: Ensnared for 3 turns, -8% to-hit for 1 turn

 

Speed Percentile: 100 [speed Normalized]

Turn Order: 735

 

Main 2
 


[Chidori Used]

 

.:Chidori (One Thousand Birds; Lightning Edge) I:.

Type: Ninjutsu [Lightning]

Rank: Chuunin

Cost: 150

Damage: 150

Effect:  Requires one Setup Phase and Main Phase to use. User ignores any equipment bonuses or effects when used against this technique. Inflicts 'Destroy Item' on the target. If the User's speed is greater than the Target's speed, then this jutsu bypasses all barrier or shield type jutus of equal or lesser rank, they only apply half of their Target's defense, and your chance to land a critical hit is increased by 10%. If the User's speed is 1.5x Higher than the Target, they gain all the original effects, except the chance to land a critical hit is instead 15%. If the User's speed is double their Opponents, they gain all the original effects, except the chance to land a critical hit is instead 20%.

Description: This jutsu channels a large amount of chakra into the user's arm. The amount of chakra is so great that it becomes visible to the naked eye. The technique actually alters the nature of the user's chakra, effectively converting it into electricity. As a side effect of the conversion process, the large amount of chakra, and the speed at which the user moves, this technique makes a loud noise similar to many birds chirping. Once the technique is completed, the user charges forward and stabs their enemy with it. The amount of thrust combined with the large concentration of chakra allows the user to stab through almost anything; as such it is usually fatal to the enemy. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. This jutsu has a major drawback, however. The speed at which the attack must be done, combined with the fact that the user must run in a straight line, causes a tunnel vision-like effect for the user. This allows their enemy to easily counter the attack, making it a potentially lethal move for the user. Though this drawback would seem to make learning the technique fairly pointless, the only known way to avoid this drawback is with the aid of Sharingan eyes; which take in every detail regardless of how fast the user is moving. As an additional drawback, the large amount of chakra required limits its use to a few times. Should the user attempt to go beyond their limit, all of their chakra will be drained and their very life force could go along with it, killing them.

Restriction: The User must an advanced vision-based ability [e.g. the Sharingan] active to properly use this technique. If a User does not have an advanced vision-based ability active, their Accuracy is halved when using Chidori, and their evasion is halved on the turn immediately following its use. Moderators/Admins have finally say if a technique, skill, ability, or piece of equipment allows a User to bypass the "tunnel vision" effect.

Requirements: Must have Lightning as an Elemental Specialty to learn.

Points: 8

 


Cost: 150*.92(Concentration)= 138 | 138-80(Inner Calm)-20(Ninjutsu Amplifier)= 38
Damage: 150+125(Ninjutsu)+40(Ninjutsu Amplifier)= 315 [ignores Item bonuses] [ignores 50% of Defense]
To-Hit: 60%+8%(Subtle Elements; Lightning)+10%(Lightning Affinity)+99%(Accuracy)= 177%
Critical Strike Chance: 10%(Base)+3%(Sinister Calling)+10%(Chidori Higher Speed Bonus)= 23%
Destroy Item Effect: Targeting [Chuunin Vest]

 
Relevant Skill/Items

Ninjutsu Amplifier [Rank 3]
Effect:  All ninjutsu cost 20 less chakra and do 40 more damage/effect.
Cost: 1350

 

Perfect Form
Bloodline: General
Description: Through outside training a Sumi nin can learn to steady and strengthen their hand on the page. This allows for the utmost precision in their artistic form even under combat circumstances. 
Effect: Sumijutsu and Sumiton techniques deal an additional .5X base damage (where X is equal to the user's level) per rank of the Scribe skill.
Restrictions Requires Sumijutsu Artist.
Cost: -2

 

Scribe
Ranks: 4
Effect: You may inscribe techniques into scrolls. These techniques have 1/4, 1/2, 3/4, or 100% of the original posts/damage (depending on your rank in the skill). Any technique that ends up being a number less than one cannot be inscribed within the scroll.
Description: Caligraphy is an art, not a weapon... Well maybe it can be both.
-2(Path of the Scholar)

 

Sumijutsu Artist
Description: Sumijutsu is a derivative of Ninjutsu that is practiced all over the ninja world. By focusing chakra through brushes and different types of ink a Sumijutsu practitioner can create "living" drawings that leap straight off their scroll and into combat. Sumijutsu practitioners are incredibly flexible, if it can be drawn, they can bring out the best of it in combat.
Effect: Allows the use of jutsu with the [ink] descriptor. [ink] jutsu are treated as if they dealt [Void] damage; additionally, targets struck by [ink] jutsu have their chance to hit reduced by 8% on the turn they were struck.
Restrictions: Sumijutsu require a Sumijutsu Practitioner Scroll and a Sumijutsu Practitioner Inking Kit.
Cost: -1
 
Path of the Assassin
Effect: This character's natural critical range is on a dodge roll of a 1-15 rather than on a roll of a 1.
Master of Death: (Choose Two)
- Art of the Blade: Allows for the skill 'Sinister Calling' to be purchased, the first rank is free.
-1
 
Sinister Calling [Rank 1]
Effect: Passive critical hit chance is increased by 3% per rank.
-0 SP

 

Subtle Elements; Lightning
Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. All 5 “Subtle Element” skills share ranks.
-1
 
Inner Calm
Your are more efficient with your chakra, doing more with smaller amounts than others.
Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.
-8 [8 Ranks]

 

Lightning Specialty [Locked]
Description: Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. This chakra is known for its ability to pierce barriers and move at rapid speeds, making it optimal for being able to strike an opponent.
Effect: User has a +10% chance to hit with all Ninjutsu -or- Taijutsu -or- Genjutsu attacks (choose one when this skill is learned). Lightning Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill “Subtle Elements: Lightning” for free and may purchase an additional rank of “Subtle Elements”. If the user already has “Subtle Elements: Lighting”, they may have their points refunded. *This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.
Requirements: You get one specialty at level 30 and another one at level 80.

 

[Loss]

 

-43 Chakra | -15 HP | -0 Stamina

Regen: --

Total Loss: -185 Chakra | -15 HP | -0 Stamina

 

Speed Percentile: 100

Turn Order: 835

 

NOTES

Saki is [burned] for 3 more turns

The Terrain is Lavaflow

Edited by Hardcore Skittlez
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