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Pwnzie

Abe Ikkaku | 安倍角犀

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User Data

-Posting: Everyday

-Time Zone: US Central

-Character Slot: 4

 

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Vital Statistics

Name: Abe Ikkaku

Clan: The Abe Clan

Birthplace: Konohagakure

Current Residence: Sunagakure

Age: 15

D.O.B.: April 9th 2098

Zodiac Sign: Aries

Sexual Orientation: Bisexual  

Sex: Male

 

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Appearance

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-Height: 5’7”

-Weight: 145 lb’s

-Hair Color: Pitch black, Onyx.

-Eye Color: Turquoise

 

-Physical Description: Ikkaku  is a lean young male of average weight and height, sporting messy onyx dark black hair that seemed to go in every conceivable direction, with a pair of deep turquoise blue eyes to go along with them. He was decently attractive, evident by the girls that always seemed to be not far behind him during his shinobi academy years, though none of them seemed to really interest the boy, in truth this was due to the fact that he was struggling with his own self identity, which he would later determine to be his bisexuality that was the root of his confusion. If you asked a friend or classmate of his if Ikkaku cared about his appearance or vanity, they would most likely say no, because of the vibe Ikkaku gives off to those around him, almost as if he's distancing himself from them. 

 

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Personality

 

Ikkaku has had a bit of a poor childhood; but he's also shown to have a very high intelligence time and time again. Though he is only 15 years old, he is highly knowledgeable in chakra control as well as physical hand to hand combat style fighting. He likes to read books of practical knowledge that he is interested in and has the habit of falling asleep in the position that he reads. He speaks informally to everyone and is often blunt or cold in his replies. Ikkaku does not trust others easily because of growing up in the poor environment he did, even as a child he constantly went out by himself, often leaving his brother wondering just what he was doing with himself. Even when he agrees to become someone's partner, he does it for the sake of fulfilling his own desires and needs, there is always a secondary agenda when it came to Ikkaku. However, despite his sometimes self centered thought process, he has a soft spot for women and children, and loathes the idea of hurting them. During his mischievous early teens, Ikkaku discovered a new hobby, pick pocketing people, he had an almost vigilante way of doing it, because he only targeted people who were clearly so wealthy they would never want for anything, especially if he saw them treating others as if they were beneath them, simply due to their money. That was something that truly set Ikkaku off. 

 

Likes:

-Combat

-Bare knuckle fighting

-Adrenaline

-Vengeance

-Loyalty

-Pushing his bodily limits

 

Dislikes

-Abandonment

-Relationships 

-Authority Figures 

-Drama

 

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Favorites:

-Color: Black 

-Music Genre: Progressive House

-Book Genre: Science Fiction 

-Hangout: The Suna Hot Springs

 

Music: 

Battle Theme: 

 

Anthem: 

 

Pissed off: 

 

Depressed:

 

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Background

Current Allegiance: Sunagakure

Relationships:

-Parent(s):

Abe _______

Abe _______

-Sibling(s):

-Younger Brother:

Abe ______

-Significant Other(s):

-Pet(s):

-Teacher(s):

-Friend(s):


History

 

It is a bit different when growing up as a child, you often wonder truly who you are and where you came from, but such is the life of those who belong to the more obscure bloodlines that have made a mark in the history scrolls. Ikkaku had been born preluding the height of the NCIA invasion, his mother and father, fearing the persecution of their remaining family decided their best option was to flee the lightning country, in search of a more safer dwelling, perhaps in the country of fire. 
 
Though shortly after they had attempted to leave the lightning village, they were met with one pitfall after another, complications on their travel route had gotten them lost and running out of food quickly, and having an infant child with them was only slowing them down even more. Being that the only memories of his parents occurred before the end of his second year of life on this planet, Ikkaku has no real memories of his parents, only fading glimpses here and there in his dreams. This is because his parents decided to make what he hoped was a very hard decision for them, to sell their son to a slaver for a hefty fee, in the hopes that they could escape to somewhere they would not be persecuted for their gifts and abilities. Leaving him with nothing more than a silver pendant bearing his first name, Ikkaku, in kanji etched into the metal. 
 
Ikkaku was sold to the slaver, and after growing up through his infancy into early childhood was immediately put to work in some of the work camps they had around where ever it was that he was at, he had no idea having no formal schooling or teacher to guide him through life save this horde of bandits and mercenaries that regulated the child labor camps. It was around this age that Ikkaku began what he thought was hearing voices in his head, it wasn't until he had grown out of his infancy and early childhood into his younger teenage years that he was able to put two and two together and realize that they weren't voices in his head after all, but voices of the ghosts of humanity's past. 
 
At age nine he had seen an opportunity for escape, after behaving for so many years and getting to know the group of thieves, he was ready to do something better with his life. He seized the escape opportunity and made his way northbound, hoping to find a village nearby and figure out some kind of plan to survive.
 
His plan had a bit of a wrench thrown into it when the mountainous region around him slowly turned to that of the desert, a terrain he was completely unfamiliar with, especially why something such as that was so dangerous of a climate to be in without knowing. A sandstorm came after he had been walking for hours in the hot desert sun, his only companion the ghost of a boy who had died of a similar fate, warning him that he should find shelter and water soon or he may join him shortly. 
 
Ikkaku was so dehydrated that he lost consciousness somewhere in the middle of the suna desert, when he awoke he was in what appeared to be a building shaped from clay or hardened sand, a strange symbol above the door, rustling the sheets had gotten the attention of the nurse in the room. 
 
“Ah you’re awake, how are you feeling?” 
 
“Wh..where am I?” 
 
“You’re in the sand village child, what were you doing all the way out in the middle of the desert? Had you not been brought to us by a passing rider, you surely would’ve been dead by now with how bad that sand storm was. What’s your name hun?” 
 
“Uhh...Er...I..Ikkaku.”
 
“Ok Ikkaku, what’s your last name? So I can contact your parents.” 
 
“I…I....don’t...know. I dont know who my parents are. Or where I was from, ive been held prisoner for the past few years by slavers.”
 
The nurse grew wide eyed with terror as she realized what he had been saying, saying nothing else but walking over to the boy, she pulled him towards her and gave him a big hug, a loving embrace that Ikkaku had never once experienced before, it made him feel strange inside. 
 
“Oh you poor child. How old are you Ikkaku?” 
 
“The necklace I have from my parents has my birthday etched into it, here,”
 
Ikkaku passed the nurse his necklace, she stared at it for a few minutes before answering, “Ahh an april brithday! Youre really only seven years old huh? You seem pretty sharp for someone so young. Tell you what Ikkaku, you’re coming home with me tonight, Id like to offer you a place to stay and some food to fill your belly, no one should be so alone, and without their parents.”
 
Ikkaku couldnt hold back the tears that began forming in the corner of his eyes, no one had ever been so selflessly generous towards him before, he felt this strange sinking feeling in his chest that he had never before experienced. And then suddenly, he clutched her waist with his tiny arms, mubmling into her clothing just two simple words over and over. 
 
“Th-thank you. Thank you. Thank you. Thank you.” 
 
Ikkaku was taken in by Katsune, and for the rest of his childhood never wanted for anything, after he came of age and enrolled in the shinobi academy, he completed it in record time, graduating years before his peers that he had started off with, in that time his ability to communicate with ‘the other side’ had drastically grown as well, being able to hold entire conversations with the spiritual beings that graced his presence, after he had been graduated for several months, he breached the topic of his true parents with his caregiver, asking if she had any information about them, but with what little they had to go from there wasnt much he could do to track them down. He vowed to find them and make them answer why they abandoned him so long ago, if it was the last thing he ever did.
 

 

 

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History II

 

 

 

 

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Statistics

 

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Death Bonus: Prodigy

Rank: Genin

Level: 6

TXP: 2,893

Total Stat Points: 1,400

 

Prodigy- [Roll]
   A prodigy shinobi is one of fathomless untapped potential, just waiting to shine through the exterior of the ninja in the form of overall balance and mastery over the elements and the realms of combat. Typically seen boasting uncanny foresight and tactful mentality, these ninja can manipulate their bloodline traits with ease, and seem to dominate elements effortlessly. Great things await these ninja, and due to their impressively adaptive nature, those heights are certain to be reached.
 
Advantages:
- +300 Stats (does not count as levels)
- +3 Skill Points
- +40 Jutsu Points
- Character is treated as being one (1) ninja rank and twenty (20) levels above their own for the purposes of learning Bloodline and Advanced System skills.
- Character is treated as being one (1) ninja rank and twenty (20) levels above their own for the purposes of learning and using techniques.
- Character gains +20% EXP from Training, Battles, Gamemasters and Missions. Does not stack with Quick Learner.
- If this character does not have a Bloodline they get -1 jutsu points on all techniques, to a minimum of one (1).

 

 

Stats (Out of 1,400) 

(Health) 100

(Stamina) 100

(Chakra) 200

(Taijutsu) 100

(Defense) 100 

(Ninjutsu) 100 

(Genjutsu) 100

(Concentration) 100

(Speed) 200 

(Accuracy) 200 

(Evasion) 100

 

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Skills

 

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Skill Point Tally: 19

 

8 (Hindering) + 2 (Starting Bonus) + 3 (Prodigy Bonus) + 6 (Level 1-10)  = 19 Total

 

Remaining Skill Points: 8 / 19

 

-Expenditures-

-0 - Combinatorial; Sand [Village Start Bonus]

-1 - Subtle Elements Wind
-1 - Subtle Elements Lightning 
-1 - Path of the Balanced
-1 - Mask of Spirits Rank 1 
-1 - Mask of Spirits Rank 2 
-1 - Assimilation of Spirits Rank 1 
-2 - Steadfast Durability  Rank 5 
-3 - Inner Calm Rank 5

 

Combinatorial; Sand
Description: May use Sand Element techniques. Sand Techniques give an additional 10% health points on techniques that create objects with health points. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it.
Requirements: Subtle Elements; Earth & Wind 1
Cost: -0 SP [ Village Start Bonus]

 

Subtle Elements; Wind

Effect: May use Wind element techniques. Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use, rounded up.

Ranks: 1 / 3

Cost: -1 SP 

 

Subtle Elements; Lightning

Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. 

Ranks: 2 / 3

Cost: -1 SP 

 
Inner Calm
Description: Your are more efficient with your chakra, doing more with smaller amounts than others.
Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadyfast Durability'.
Ranks: 1 / 10 
Cost: -1 SP
 
Steadfast Durability
Description: Your stamina knows no bounds! Your body is able to push harder and for longer durations than that of your companions.
Effect: Stamina-Based Techniques cost 5 less Stamina per ninja rank of the technique. This shares ranks with the skill 'Inner Calm'.
Ranks: 1
Cost: -0 SP [1 Free from Path of the Balanced]

 

The Path of the Balanced
Description: Rather than specialize themselves in a particular field, there are some shinobi who see such things as limiting their potential. These people often use all that they have at their disposal in order to achieve victory, rather than focus on just one path.
Effect: All hybrid jutsu cost -1 JP to learn, to a minimum of 1. Does not stack with other bonuses.
 
Road of the Balanced: 
- Economy of Motion: All Hybrid Jutsu that involve Taijutsu do not require hand seals.
- Body and Mind: When taking 'Inner Calm' or 'Steadfast Durability' the user gains a rank of the other for free.

 

RP Guide:
- Ninja on this path are open minded in their choices, opting for a wide variety of skills and abilities versus a focused concentration. They dabble in all the shinobi art forms, combining the arts of illusions and physical manifestation into one cohesive technique. Ninja who follow this path are generally more moderate than their peers, seeing the strengths (and weakness) in everything.
Advanced Paths:
- Path of the Harmonious, Path of the Wise.
Cost: -1 SP

 

Lightning Specialty [LOCKED] [Roll]

Description: Naturally aligned to the element of the lightning, this character has a natural tact at using and manipulating lightning to their bidding. This chakra is known for its ability to pierce barriers and move at rapid speeds, making it optimal for being able to strike an opponent.

Effects: User has a +10% chance to hit with all Ninjutsu -or- Taijutsu -or- Genjutsu attacks (choose one when this skill is learned). Lightning Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill “Subtle Elements: Lightning” for free and may purchase an additional rank of “Subtle Elements”. If the user already has “Subtle Elements: Lighting”, they may have their points refunded. *This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.

Requirements: You get one specialty at level 30 and another one at level 80.

- Level 30*: 10 post Jounin training.

Cost: -0 SP

 

Water Specialty [LOCKED] [Roll]

Description: Naturally aligned to the element of the water, this character has a natural tact at using and manipulating water to their bidding. This chakra tends to flow and ebb with ease, making it much easier to manipulate than other chakra, still one moment and crashing down the next.

Effect: User has -10% chakra/stamina cost (rounded up) for all Ninjutsu -or- Taijutsu -or- Genjutsu (choose one when this skill is learned). Water Jutsu cost one less JP to a minimum of 1. This effect may stack with other skills, to a maximum of -2 JP per technique. User receives the skill “Subtle Elements: Water” for free and may purchase an additional rank of “Subtle Elements”. If the user already has “Subtle Elements: Water”, they may have their points refunded. *This skill may be learned before level 30, but the effects are not granted until level 30 is obtained.

Requirements: You get one specialty at level 30 and another one at level 80.

- Level 80: 5 post training.

Cost: -0 SP

 

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Advanced System
 

Spirit Bond
Upon receiving Mask of Spirits Rank 1, the character is able to create their own Spirit and place it on their character sheet, creating a new section underneath ‘Inventory' for the spirit sheet to be placed, more than likely entitled ‘Spirit'. The spirit itself cannot fight, but can have its own stats, techniques and skills that are then accessed by the character through the use of branches of this bloodline. See below for an example Spirit sheet.
 
A Spirit must have been a living being that at one point lived a normal life. It does not necessarily have to be a human, though the permission of the clan head will be needed for non human Spirit creations. An animal may be used in place of a human, but it must have reached some kind of sentience through its own death and life as a spirit. This means that in its normal living life, it would have been a simple, regular part of its species, but upon death it was able to form thoughts and communicate with those that obtained a strong sixth sense.

 

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Mask of Spirits
This ability is the synchronization of a clan member and their spirit. The first level involves little or no control over the spirit, but with time the clan member learns to tap into the power of their spirit through the use of the Mask of Spirits. The mask first appears as about a quarter of the face, usually starting from the forehead and moving down over one of the eyes, but not necessarily, each clan member has a slightly different effect. As they progress through power and obtain more and more of the spirit's abilities, the mask grows in size until it covers the entire face of the clan member. This is the final rank and what all clan members seek to attain, as it signifies complete unity with their spirit.
 
Cost: 10% Chakra to activate; 5% Chakra upkeep
-All Ranks must be purchased in order.
-All advanced Chakra & Stamina regeneration skills/jutsu's are suspended.
-All celestial gates must still be paid for, however, their effects are negated.
-Summons and pets may not be used by the player when this bloodline is activated.
 
Rank 1: The user may obtain a spirit and add it to their character sheet as well as have access to all clan jutsu. The character is unable to control the spirit, and at times will have the personality and emotions of the spirit spill into their own, causing them to act as they may not normally.
Requirement: Level 0
Cost: -1
Rank 2: User gains 25% of spirit's stats, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. All stats are rounded up.
Requirement: Level 10
Cost: -1
 
Assimilation of the Spirit; Gear One
- Techniques must be approved by clan head and should fit the theme of your spirit.
- Spirit Techniques can never be used two turns in a row, even if they are of different rank.
- All reduced costs are rounded up.
 
Rank 1: Upon activation of the ‘Mask of Spirits' the user may use the Chuunin Level technique available to their spirit at 90% cost. May only access this technique while ‘Mask of Spirits' is activated.
Requirement: Mask of Spirits Rank 2; Level 15
Cost: -1
 
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 Tetsu no Metsuryū |The Iron Shadow Dragon|鉄の滅竜魔
Appearance: Skin coated in charcoal gray and dark black, radiating energy and power from every pore in its skin, Marusamami is terror incarnate. 
Mask Appearance: Ikkaku's skin is covered in a very durable and heavy black substance, that seems to be radiating black smoke off of it perpetually. Almost as if it were smoldering, a stark contrast to his glowing white-ish gold eyes. His teeth elongate out into a more fanged shaped definition. 
Personality: When Marusamami first appeared before Ikkaku, Marusamami was quite cold and apathetic, saying that he doesn't wish to be friends with Ikkaku or even talk to him for that matter, he ironically ends up pursuing friendship like behavior  through his tenacious personality. Marusamami is short-tempered, as seen when he and Ikkaki bicker over callow things. Like Ikkaku, Musasamami lived for the thrill of combat, the rushing of the blood in his veins, the fast paced beat of his heart thumping away in his chest, he missed those feelings during combat the most. Murasamami is visibly frustrated when faced with circumstances where he is denied the opportunity of fighting a skilled adversary, despite his cold personality, he has shown a humorous side of himself, though rare in its appearance as it were. 
Background: Murasamami was an assassin for hire during the darker days of the NCIA raids on the neighboring villages, he was hired by the NCIA to kill anyone and everyone that opposed him without mercy, and carry out his mission he did, perhaps a little too well for even his commanding officers to ignore. By the end of the war he had killed over ten thousand men in total, he was put to death for his crimes against humanity when he was finally caught and tracked down, there was pretty much no contest at the sentencing, and not a sound could be heard as the execution was carried out. He become famously known as 'The Silencer' after it was determined that when he was particularly filled with rage after killing an enemy, he would cleave off their jaw and string it through the rope around his neck as a trophy of his kill. 
 
Skills:
 
Shadow Dragon's Scales
Description: The thickened skin that comes with releasing his spirits power is a great advantage for Ikkaku, his skin becomes as hard as folded steel, and in turn his chakra gains a corruptible aspect to it, augmenting his offensive chakra based attack with further damage to his opponent because of his increased overall strength while in this form, the spirits grasp to the underworld ends up causing more spectral damage that the target is usually unaware of. 
Effect: The user's taijutsu attacks gain shadow damage equal to the the users ninjutsu modifier. 
Requirement: Spirit; May not be taken by characters. 
Cost: -2
 
Consuming Shadows 
Description: Through countless hours of practice, Abe Ikkaku has mastered the ability to do either full or partial body transformations, and even the ability to siphon some of the spirits energy in order to augment his offensive ninjutsu attacks he uses against enemies with draining after effects that will leave them vulnerable to a continued onslaught.  By Sacrificing some of the enhanced defensive capabilities on one of his arms or legs for instance, he can add a stunning effect to one of his wind attacks. 
Effect:  As a free action, the user may spend the spirits stat points (1:1 stat points:cp) to add a status effect to a technique in the main phase. 
Requirement: Spirit; May not be taken by characters. 
Cost: -4
 
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Iron Shadow Dragon Released State
Description: 
Effect: The user's attacks all automatically become Nin/Tai hybrids. Dealing X Spectral Physical damage. Where X is equal to (2 times the user's level). This ability also triggers Shadow Dragons Scales, adding Shadow damage to the ninjutsu Taijutsu hybrid's Total Damage. 
Requirement: Spirit; May not be taken by characters. 
Cost: -6

 

Techniques: (Each Spirit gets three techniques, one of Chuunin, Jounin and Sennin ranks)
 
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Roar of the Iron Shadow Dragon
Type: Ninjutsu | Taijutsu| Hybrid | Spirit | | 
Rank: Chunin 
Cost:
Damage:  
Effect: 
Description: The user delivers a double ax handled swing to the enemy’s jaw, knocking them back and disorienting them for a few moments. 
Points: 
 
Roar of the Iron Shadow Dragon
Type: Ninjutsu | Taijutsu| Hybrid | Spirit | Wind | 
Rank: Chunin 
Cost:
Damage:  
Effect: 
Description: The user delivers a double ax handled swing to the enemy’s jaw, knocking them back and disorienting them for a few moments. 
Points: 

 

Roar of the Iron Shadow Dragon
Type: Ninjutsu | Taijutsu | Hybrid | Spirit | Wind | 
Rank: Chunin 
Cost:
Damage:  
Effect: 
Description: The user delivers a double ax handled swing to the enemy’s jaw, knocking them back and disorienting them for a few moments. 
Points: 

 

-Stats-  
- A spirit starts with 200 stat points.
- A spirit gains +10 stat points for every level the user gains up to level 100.
 
(Taijutsu) 100
(Ninjutsu) 0
(Genjutsu) 0
(Defense) 100
(Concentration) 40
(Speed) 0
(Accuracy) 0
(Evasion) 0

 

 

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Hindering Skills

 


Defender

Effect: During a character with this skill's turn, if a non-clone ally is the target of an unresolved attack that did not target the user as well, this character takes the attack instead. This character may only apply 50% of their total defensive modifiers. Only triggers once per battle per ally.

Description: A defender is a person who refuses to allow injury or death to effect those he cares about. Whether through personal tragedy, or powerful moral compass, a defender has gained the desire to protect those dear to them, and will do anything in their power to protect those lives.

Cost: +2


 

Hes Got Battle Scars

Description: A survivor of intense burns in their lives, they never fully recovered. New burns simply exacerbate the old ones, making everything worse.

Effect: Whenever this character is inflicted with "Burned" they will suffer an additional turn. This can push "Burned" beyond its duration cap.

Cost: +1

 

Obtrusive

Description: Some people just don't fit in. It may be the way that they look, talk, or, in some cases, smell. For whatever reason, somebody with this skill finds it difficult to blend in with the crowd.

Effect: Attack strikes that target this character in a Team Battle have their Chance to Hit increased by 7%.

Cost: +1 

 

Attention Deficit

Description: Some ninja just have a harder time keeping their head in the game. New combatants tend to distract them from the ones they are already facing.

Effect: Whenever an enemy's summoned creature enters battle, an enemy's clone(s) enter battle, or when a new enemy enters battle, the user is inflicted with "Distracted" for 1 turn.

Cost: +1

 


Weakened Immune system

Requirements: Must be taken at creation, and reflected in history. May not be over come.

Description: People born with a weakened immune system cannot withstand the effects of poison.

Effect: Poisons last 2 extra turns, unless cured by Medical Jutsu. Damaging effects are multiplied by 1.5.

Cost: +1


 

Trip Hazard

Description: The user tends to move fast. Often, they move too fast. They tend to trip over people, rocks, or objects in their way. This becomes especially difficult in rougher terrain.

Effect: Terrain Effects that have a % chance to activate increase that chance by 10% for this character.

Cost: +1 

 

Bisexuality

Description: Physical attraction, although typically gender-oriented, remains a subtle facet of the human psyche, and as such, some people are less restrictive of what appeals to their tastes, allowing them to grow attentive of either gender non-specifically 

Effect: Any and all effects that specifically target gender now apply to this character, regardless of the intended target audience

Cost: +1

 

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Jonin Taught Skills 

 

 

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Reserved;;

 

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Techniques

 

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Jutsu Points:  68 / 90

 

Starting 4 + 40 (Prodigy Bonus) + 40 (One Time Character Bundle) + 6 (Levels 1-10) = 90

 

Available Elements:

Wind (Φ) Sand (Φ) Lightning(Φ)

 

 

Academy Jutsu:

 
Bunshin no Jutsu | Clone Technique | クローンの技術

Type: Genjutsu; Void

Rank: Academy Student

Cost: 10x

Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.

Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made.

 

Henge no Jutsu | Transformation Technique | 変形の技術

Type: Genjutsu

Rank: Academy Student

Cost: 5 Genjutsu

Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it.

Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent.

 

Kawarimi no Jutsu | Substitution Technique | 取り替えの技術

Type: Ninjutsu

Rank: Academy Student

Cost: 10

Damage: None

Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.

Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening.

 

fIzGdX9.pngFuton fIzGdX9.png

 

Slashing Wind Skill | Kamaitachi no Jutsu | 風スキルを削減する
Type: Ninjutsu [suna; Wind] 
Rank: Chuunin 
Cost: 72 Chakra  
Damage: 50  
Effect: This is an incredibly fast, invisible attack, making it very hard to dodge. Reduce the appropriate evasive skill by 40 when trying to dodge this move.  
Description: A mighty blow of wind infused with chakra lacerates the skin. Due to the nature of the chakra seeking wind, it is very hard to see and dodge. 
Points: 3

 

Suna no Yoroi Armor of Sand: Rank 1砂の鎧
Type: Ninjutsu [suna; Sand] 
Rank: Chuunin 
Cost: 120 Chakra 
Effect: Creates a shield around the user with 200 health points. The user may repair the shield to full health points for 90 chakra in the Setup Phase. Additionally, if the health of the armor is reduced to 0, it may only be repaired in the immediate Setup Phase in which it was broken. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. May only be activated twice per battle. 
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger. 
Points: 5

 

Sabaku Kyuu | Desert Coffin | 砂縛柩
Type: Ninjutsu [suna; Sand] 
Rank: Chuunin 
Cost: 120 Chakra; 80 Chakra Upkeep  
Damage: 20  
Effect: Opponent may attempt to break free every Response phase at the cost of 5% of their total Stamina OR Chakra; roll d100 + opponent's level - user's level. If roll is equal to 50 or greater, opponent breaks free. For every turn they are trapped inside within the Jutsu they are dealt 40 unmodified damage. The trapped may not do anything other than attempt to break free while trapped, and they may not be targetted by jutsu (enemy or ally) with the exception of Desert Graveyard. This jutsu may be disengaged in the set-up phase, but the user may not attack the target in the turn that they do so.  
Description: The hand of sand that strangles the life out of those unwary. This is one of the most diabolical jutsus in the wind ninjas arsenal and had best be avoided at all costs. 
Points: 4

 

Sand Clone | Suna Bunshin no Jutsu 砂分身
Type: Ninjutsu [Clone; Suna; Sand] 
Rank: Chuunin 
Cost: 50 Chakra 
Effect: Each Sand Clone has 30 Health and 10% of the user's remaining stats. In their Response Phase, the creator may sacrifice y Sand Clones to reduce the damage of an incoming attack by 30y. This is a free action and may be done after they roll to dodge. Maximum of five (5) clones may be created. 
Description: The Sand Clones of Sunagakure were created by Gaara of the Desert during his youth. Unlike most clones, their purpose was not to fight for the user and confuse their opponents, as they appear as sand shaped into the likeness of their creator. Suna Bunshin are made with the defense of their creator in mind and are quick to jump in front of their creator to shield them from damage.
Points: 7
 
Suna No Tate | Shield of Sand 砂の盾
Type: Ninjutsu [suna; Sand]
Rank: Gennin 
Effect: Activated in the Main Phase and may be de-activated in any phase. While active the user recieves no dodge roll, though they may still use jutsu, skills or weapons to defend against the incoming attack. If deactivated during the Response Phase, the user does not recieve a dodge roll. If the opponent's speed stat is more than or equal to 1.25x the user's Ninjutsu, then the shield is bypassed and the attack cannot be blocked. If the opponent's speed stat is higher than the user's Ninjutsu stat and less than 1.25x the user's ninjutsu, the user must pay 1.5x the cost to block the damage. Suna no Tate does not apply to Genjutsu and the user may roll to dodge against it. Lasts for four (4) turns.
Instead of taking damage, the user spends chakra for each point of damage prevented based on the chart below.
--Void-type Jutsu = 2 chakra for every 1 damage
--Fire-type Jutsu = 1 chakra for every 1 damage
--Water-type Jutsu = 3 chakra for every 1 damage
--Lightning-type Jutsu = 1 chakra for every 2 damage
--Earth-type Jutsu = 2 chakra for every 3 damage
--Wind-type Jutsu = 4 chakra for every 1 damage
--Sand-type Jutsu = 1 chakra for every 4 damage
--Other = (Amount of combinations) chakra for every 1 damage
--Weapons = 1 chakra every 2 damage
--Taijustu = 4 chakra for every 5 damage 
Description: After the passing of the Fifth Kazekage many of the ninja within the village who looked up to him decided to try and preserve his specialty jutsu to be used by all Suna ninja. Since many of his most basic attacks and defenses relied on the Shukaku demon, they had to alter the workings of many of them. The only successful jutsu to come out of this plan was the Suna no Tate. It is a modified version of the technique that instead of running off of the abilities of the Shukaku demon instead are based upon the actual reaction time of the ninja himself. This jutsu is known through the village as the ‘Gift of the Fifth’ which shows his determination to protect all the villagers even after his death. 
Cost: 5

 

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Reserved for Techniques III

 

Thrusting Spear lvl 1

Type: Taijutsu / Ninjutsu Hybrid [style-less | Lightning Element]
Rank: Chunnin
Cost: 72 stm and 72 chk
Damage: 50
Effects: Target suffers from 100 bleed damage for one turn and Distracted effect for two turns
Description:  The user generates an aura of lightning infused chakra around their body, which cycles towards their hands. The user then concentrates the energy into their hand and thrusts it towards the target to tear through them.
Points: 6

 

 

 

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Inventory

 

Inventory Item Slot Expenditures: 

Shuriken x3 

Kunai x3  

Senbon x4 

Hitai Ate

 

Used Slots: (4/25)

 

--Armor:

-Head: 

 

Hitai Ate

 

-Neck:

-Body:

-Waist:

-Forearm(s):

-Hand(s):

-Thigh(s):

-Calve(s):

-Feet:

 

--Weapons:

 

-Main Weapon:

 

-Sub Weapon:

 

--Item Listing

 

-Items on Hand: 3 Shuriken, 3 Kunai, 4 Senbon Needles, Hitai Ate 

 

Shuriken
Description: A small throwing star, common weaponry among ninja.
Effect: Deals 6 damage.

Item Slots: .5 

Quantity: 3

 

Windmill Shuriken
Description: A foldable Shuriken, very large and damaging. This breaks the rule for throwing multiple small weapons in one turn. With a windmill shuriken you can only throw one per turn.
Effect: Deals 30 damage.

Item Slots: 2.0

Cost: $15 

Quantity: 3

 

27: Heavy Desert Cloak (Tan) [+40 Evasion] *2 Posts required to unlock*

 

 

 

-Items in Vault: None

-Money on Hand: $900

-Money in Bank: 0

 

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Reserved for Inventory Part II 


 


 


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EXP Log 

D Rank; Planting the Seeds + 480 EXP

D Rank; Making Sand Castles +480 EXP

C Rank; Private Tutoring + 960 EXP

D Rank ADd to the Wiki +595 EXP 

The Watering Hole +260 EXP 

 

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Transaction Log

+$125 Character Creation 

+$400 One Time Character Bundle 

D Rank; Planting the Seeds +$75

D Rank; Making Sand Castles +$100

C Rank; Private Tutoring +$200

D Rank Add to the Wiki +$120

Holidays 2015 roll

 

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Mission Log

 

Rank D: III

Rank C: I

Rank B: 

Rank A:

Rank S:

 

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