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JaBoi

Konoha Nin
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  1. So does that means it is good, or should I wait for another person to approve it?
  2. ~User Data~ -Posting: Every Week (unless something comes up) -Time Zone: UTC-GMT offset -Character Slot: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Orenji Igaku Clan: N/A Birthplace: Konoha Current Residence: Konoha Age: 10 D.O.B.: 2106; Fall Sex: Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 5'0" -Weight: 92lbs -Hair Color: Blonde -Eye Color: Blue -Clothing: Shirt: A black, tight shirt that he wears for an added level of fashion sensibility. Jacket: A khaki jacket he wears to complement his black undershirt, and only wears it for that reason. Pants: Wears tight black leggings (I cant think of the name, I think it's tights, but I'm just gonna go with leggings because I don't know). Shorts: Wears Khaki shorts that he wears for the exact same reason he wears his khaki jacket, just so he can complement the black tights/leggings -Physical Description: Body Build: Slightly above average height for his gender and age combination. Above Average weight for his age and gender combonation (this is only due to him being two inches taller than the average 10 year old male, and on that point the average 10 year old male weighs 90lbs, and he weighs 92. So, he's not that overweight). Skin Tone: Pale. This is due to the fact that he spends most of his time in his room taking naps, or just laying around looking at his ceiling, and occasionally reading. Hair: Orenji has longer than average hair for his gender as most his gender have "short" hair and Orenji's hair goes down to his mid-back. Eyes: Bright, sky blue eyes which is common in his family. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Apathetic, Lazy, Tired Likes: Naps, and reading Dislikes: Bad Breath (he has halitophobia) Favorites: -Food: Rice Balls -Color: Black -Music Genre: Folk Songs -Book Genre: Fables -Hangout: His special tree in the Leaf Forest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Current Allegiance: Konoha Relationships: -Parent(s): Nikko Igaku (Mother), Gekko Igaku (Father) -Sibling(s): Remon Igaku (brother), Raimu Igaku (Sister) -Significant Other(s): N/A -Pet(s): His family has a pet cat named Piru -Teacher(s): N/A, but he's a genin and will probably get a sensei later -Friend(s): N/A, not many people like him. Also, he keeps to himself a lot. History: Born to a family that values peace and medicine, Orenji decided that he wanted to change that. Orenji did not enjoy being support, he wanted to be the person that did the work, messed people up and walked away whilst victorious. Upon enrolling in the academy, his mother and father already figured that he was going to practice standard medical ninjutsu and follow in the family tradition, however, this is not exactly what he did. Orenji realized that he was quite skilled with medical ninjutsu for his age, so he decided that he should take a break from just studying healing medical ninjutsu, he wanted to master the art of offensive medical ninjutsu. After spending some of his time practicing with creating minor offensive medical techniques (he didn't go very far due to the fact that he didn't feel like practicing it all the time because he would rather just lay down and take naps) he began to realize that he was decent at it and he might go far with it. Upon enrolling into the Ninja Academy in Konoha, he began to actually put forth effort into studying and training (which was quite taxing for him as he rarely ever practiced unless he enjoyed what he was doing, or he was forced to). It turns out, studying, training, and actually putting forth effort can get you places and take you far (with a little natural talent thrown into the mix). Upon putting forth all of this effort, Orenju graduated 3 years earlier than his brother and sister (as they had graduated at the age of 13) he was of course congradulated for becoming a ninja and how his entire family was so glad he was going to become a medical-nin just like the rest of his family, and they assumed that he would spend most of his time practicing healing and light training in taijutsu to be able to defend himself, but this was far from the case as he figured he would spend the majority of his time practicing his offensive medical-ninjutsu and maybe some taijutsu on the side. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Statistics Death Bonus: N/A Rank: Genin Level: 0 TXP: 0 Total Stat Points: 500 Remaining Stat Points: 0 -Stats- (Health) 60 (Stamina) 20 (Chakra) 120 (Taijutsu) 0 (Defense) 20 (Ninjutsu) 100 (Genjutsu) 0 (Concentration) 40 (Speed) 40 (Accuracy) 80 (Evasion) 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Skill Point Tally: 6 SP Skill Points Remaining: 5 SP Poor Stamina Manipulation: +2 SP Effect-Before using a Taijutsu technique, roll a d10. On a 1 or 2 the jutsu fails. You may not take another action this turn, but the stamina is not lost. You may not have Sealed Taijutsu. Sealed Genjutsu; +2 SP Effect-Cannot use Genjutsu techniques and may not have any skills (positive or hindering) that negatively effect Genjutsu techniques. The Path of the Medic: -1 SP Effect-Character no longer applies Ninjutsu modifier when using Ninjutsu techniques. Character now applies 50% of their Ninjutsu modifier to Medical Ninjutsu. The skill First Aid Provider may be taken for free. The player may also take the skills Emergency Medical Technician and Field Medic. First Aid Provider: -0 SP (due to The Path of the Medic) Effect-May use Genin ranked Medical Jutsu Skills learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Jutsu Points: 2 Used : 2 Available : 4 Total Body Replacement Technique | Kawarimi no Jutsu Type: Ninjutsu Rank: Academy Student Cost: x Chakra Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies. Points: Free Upon Creation Clone Technique | Bunshin no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 5x Chakra Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique "x" is considered to be the number of "Clones" created by the user and may never be greater than 2. "Clones" have 1 Health and 1% of the user's other statistics. "Clones" are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every "Clone" on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive. Points: Free Upon Creation Transformation Technique | Henge no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 10 Chakra Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes. Points: Free Upon Creation Serene Touch l Seion Souhou Type: Ninjutsu Rank: Genin Cost: 25 Chakra Effect: Heals target 20 points of health Description: Like most other techniques, the ninja lays their hands on the target, a soft light enveloping them and healing minor wounds. Points: 2 Jutsu learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ (The Armor and Weapons sections reflect what you have equipped. The Items section reflects what you have, period.) (5.3 Slots Used out of 15 Slots Total [You have 5.3 slots used from the basic equipment which are given as 'freebies', not counting your hitai-ate.) --Armor: Hitai-ate -Head: N/A -Neck: Hitai-ate (he wears it similarly to a necklace) -Body: A black skin-tight shirt with a khaki jacket over-top of it. Black tights with khaki shorts over them for improved style. -Waist: N/A -Forearm(s): N/A -Hand(s): Black gloves with holes where the finger covers should be -Thigh(s): Senbon case around his left hip (10 senbon in it), Senbon case around his right hip (10 senbon in it) -Calve(s): N/A -Feet: Black Shoes with no laces --Weapons: -Main Weapon: Senbon -Sub Weapon: Kunai --Item Listing -Items on Hand: 10 Shuriken, 5 Kunai, and 20 Senbon Needles -Items in Vault: None -Money on Hand: $80 -Money in Bank: 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Logs~ Exp Earned: Transaction Log: Mission Log: Rank D: Rank C: Rank B: Rank A: Rank S:
  3. ~User Data~ -Posting: Every Week (unless something comes up) -Time Zone: UTC-GMT offset -Character Slot: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Heiken Hito Clan: N/A Birthplace: Konoha Current Residence: Konoha Age: 7 D.O.B.: 2109; Fall Sex: Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 4'5 -Weight: 60lbs -Hair Color: Black -Eye Color: Brown -Clothing: Matte-Black clothing with his headband around his neck like a necklace -Physical Description: Body Build: Tall for his age, skinny. Skin Tone: Pale. Scars: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Quiet, Calm, Collected Likes: Reading Dislikes: Ignorance Favorites: -Food: Ramen -Color: Black -Music Genre: Thrash Metal -Book Genre: Horror -Hangout: Ichiraku Ramen ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Current Allegiance: Konoha Relationships: N/A -Parent(s): Haha Hito (Mother), Otosan Hito (Father) -Sibling(s): Ani Hito (brother), Shisuta Hito (Sister) -Significant Other(s): N/A -Pet(s): His family has a pet cat named Shuma -Teacher(s): N/A, but he's a genin and will probably get a sensei later -Friend(s): N/A, not many people like him. Also, he keeps to himself a lot. History: Born to a family with no known shinobi members, Heiken decided to change that tradition. He eventually becomes a genin, after his family realizes this they begin to ostricise him because they are a generally peaceful family. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Statistics Death Bonus: N/A Rank: Genin Level: 0 TXP: 0 Total Stat Points: -Stats- (Health) 80 (Stamina) 60 (Chakra) 80 (Taijutsu) 60 (Defense) 20 (Ninjutsu) 0 (Genjutsu) 80 (Concentration) 40 (Speed) 20 (Accuracy) 40 (Evasion) 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Skill Point Tally: 2 Remaining Skill Points: 0 Skills: Quick Learner: You pick up on concepts and skills more quickly than the average ninja: +10% experience from training, battles, Gamemaster and mission rewards Skills learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Techniques~ Jutsu Points: 3 Used : 1 Available : 4 Total Body Replacement Technique | Kawarimi no Jutsu Type: Ninjutsu Rank: Academy Student Cost: x Chakra Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies. Points: Free Upon Creation Clone Technique | Bunshin no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 5x Chakra Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique "x" is considered to be the number of "Clones" created by the user and may never be greater than 2. "Clones" have 1 Health and 1% of the user's other statistics. "Clones" are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every "Clone" on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive. Points: Free Upon Creation Transformation Technique | Henge no Jutsu Type: Ninjutsu Rank: Academy Student Cost: 10 Chakra Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes. Points: Free Upon Creation Summer's Heat l Natsu no Netsu Type: Genjutsu: Konohakagure Rank: Genin Cost: 50 Damage: N/A Effect: The target is afflicted with blindness for 1 turn Points: 3 Jutsu learned from Jounins: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Inventory~ (The Armor and Weapons sections reflect what you have equipped. The Items section reflects what you have, period.) (5.3 Slots Used out of 15 Slots Total [You have 5.3 slots used from the basic equipment which are given as 'freebies', not counting your hitai-ate.) --Armor: Hitai-ate (This is your forehead protector. It doesn't do anything, not even protect your forehead, but it's very important to most shinobi. A good RP item.) -Head: N/A -Neck: Hitai-ate (he wears it similarly to a necklace) -Body: matte-black clothing -Waist: N/A -Forearm(s): N/A -Hand(s): Matte-Black gloves -Thigh(s): N/A -Calve(s): N/A -Feet: Matte-Black Shoes --Weapons: -Main Weapon: Kunai -Sub Weapon: Kite Shuriken --Item Listing -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles -Items in Vault: None -Money on Hand: $125 (You get 125 dollars at level zero, plus 25 for each additional level you have at creation.) -Money in Bank: 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Logs~ Exp Earned: Transaction Log: Mission Log: Rank D: Rank C: Rank B: Rank A: Rank S:
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