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TheDuke

Suna Nin
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  1. Right, think I've fixed it, let me know if I got my math wrong or made anything unclear please.
  2. Right, thanks, made the adjustments.
  3. Three Seals: Seal of Pain | Sanbouin: Ku | 三法印: 苦 Type: Taijutsu / Ninjutsu Hybrid [ Teachings of Jizō | Fire ] Rank: Genin Cost: 28 Stamina, 28 Chakra Damage: 5x Effect: Opponent is struck by a flurry of four (4) strikes from a flame whip, doing five (5) damage apiece. Each strike inflicts ‘Burning: 6’ for two (2) turns. Description: Kneading chakra through the Shakujō, the user creates a razor-sharp whip of flickering flame, extending from the staff’s tip, which they swing to inflict a set of painful, though usually non-lethal, scorching strikes on an opponent. Points: 4 Three Seals: Seal of Change | Sanbouin: Mujō | 三法印: 無常 Type: Taijutsu / Ninjutsu Hybrid [ Teachings of Jizō | Wind ] Rank: Genin Cost: 20 Stamina, 20 Chakra, 1 Jizō Counter Damage: 5 Effect: Inflicts the opponent with one (1) turn of ‘Prone’ and one (1) turn of ‘Vulnerable’ Description: The user infuses their Shakujō with rapidly swirling wind chakra, before swinging it at the opponent’s legs, knocking their feet out from under them and sending them into a tumbling heap of limbs in one fell swoop. Points: 5 Three Seals: Seal of Emptiness | Sanbouin: Muga | 三法印: 無我 Type: Taijutsu / Ninjutsu Hybrid [ Teachings of Jizō | Lightning ] Rank: Genin Cost: 20 Stamina, 20 Chakra, 1 Jizō Counter Damage: 80 Description: The user channels lightning chakra through their Shakujō, forming a long, razor sharp blade of electricity at the tip. Then, with a single, decisive thrust, they pierce their opponent, often to fatal results. Points: 5 Gust Blinder | Toppū Tengai | 突風天蓋 Type: Taijutsu / Ninjutsu Hybrid [ Teachings of Jizō | Wind ] Rank: Genin Cost: 30 Stamina, 30 Chakra Damage: 10 Effect: Opponent is under the effect of Blind for one (1) turn. Description: Sweeping the Shakujō before the opponent’s eyes, the wielder releases a focused gust of wind chakra from the tip, blinding the opponent for a moment and leaving them vulnerable. Points: 4 Vajra Tremor | Kongōsho Miburui | 金剛杵身震い Type: Taijutsu / Ninjutsu Hybrid [ Teachings of Jizō | Lightning | AoE ] Rank: Genin Cost: 30 Stamina, 30 Chakra Damage: 20 Description: Stabbing the Shakujō into the ground, the user channels crackling lightning chakra through it, sending waves of electricity pulsing through the earth and up into the feet of any targets within range. Points: 4 Monk’s Fire Wheel | Wanyūdō | 輪入道 Type: Taijutsu / Ninjutsu Hybrid [ Teachings of Jizō | Fire] Rank: Genin Cost: 20 Stamina, 20 Chakra Damage: 10 Effect: Opponent is under the effect of Scorched for one (1) turn. Description: Swinging the Shakujō in an arc overheard to build momentum and allow the fire chakra to heat the staff’s ring into a white-hot meteor, the wheel’s journey ends by crashing into the top of the opponent’s skull. Points: 3
  4. Made an edit changing the bonuses, since the first set didn't sit right with me.
  5. Thanks. Adjusted the costs, let me know if I should adjust it to a baseline of 2x or 3x, just decided to highball it. Beefed up the deficit a bit as well. Cleaves closer to Crane style now then I'd like, honestly, but it is what it is.
  6. Hmm, alright. Added in a deficit that seemed in line with the bonus. Thoughts?
  7. Teachings of Jizō | Jizō no Oshie | 地蔵の教え Description: Named for the Bodhisattva known for wielding the Shakujō, Jizō Bosatsu, the taijutsu style of the Ninja Monks is a study in discipline and harmony, a fusion of jutsus that utilize the Ninsō teachings of balance and unity to create one cohesive whole. The style is a never-ending barrage of jutsus in action, its efforts focused towards reducing the strain of these taxing moves on their user, and though the true Fūinjutsu techniques are reserved for only the most skilled of Ninja Monks, a successful flurry of strikes is often capped of by a chakra-imbued blow to one of the Tenketsu points drilled into a practitioner during their training, sealing off a measure of the opponent's abilities for a time. Effects: Allows user to generate ‘Jizō’ Charges, up to a maximum of five (5). Jizō Charges are gained whenever a Jizō Style Hybrid technique with Taijutsu as one of its components successfully hits. Jizō Charges can be used for any of the following purposes: 1. The user may spend one or more Jizō Charges whenever using a Teachings of Jizō technique, to reduce the chakra and stamina costs by 5x% respectively, where x represents the number of Charges spent. 2. Whenever using a Teachings of Jizō technique, the user may spend two (2) Jizō Charges to apply one (1) turn of Quarantine [Ninjutsu/Taijutsu/Genjutsu] to that technique. Normal battle limits for the Quarantine status effect apply to this ability as well. 3. The user may perform a technique that requires the use of Jizō Charges. Cost: -1
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