Jump to content

Search the Community

Showing results for tags 'kirigakure'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • News
    • Staff Leave
    • Shinobi Times
  • General
    • Introductions
    • General Chat
    • RPG Talk
    • Game Requests
    • Fan Work
    • Inactivity Report
  • Creation Forum
    • Character Creation
    • Summon Creation
    • Clan Creation
    • Bloodline Creation
    • Technique Creation
    • Item Creation
    • Skill Creation
    • Organization Creation Station
    • Creation Listings
  • Commerce
    • Buy
    • Sell
    • Trade
    • Vault
    • Games
  • Role Play
    • Practice Arena
    • Other Role Play
    • Alternate Universe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Skype


Discord


Steam


BattleTag


Location


Interests


Favorite Admin


Favorite Mod


Favorite Member


Rank

Found 2 results

  1. The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs.   The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin | 海の後胤 | Scion of the Sea (Passive Bloodline Skill) Effects: The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. Additionally, the user may purchase 2 ranks of ninjutsu mastery (water) for 1 SP. This skill is not effected by 'Many Colors of the Sea'. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. Restriction: Members of the Umikoi Clan must take this skill at character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. Cost: -1 Suidoteki | 水動的 | Hydrokinetic (Passive Bloodline Skill) Effects: The user of this skill may use Water type seallessly without any additional cost, and without the technique requiring the ‘sealless’ tag. This skill is modified by any instances of the user's skill ‘The Many Colors of the Sea’ when there is a level of Mizushin is active. Roleplay Effects: The user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”. Description: Aside from their environmental adaptations to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the surrounding water as if they were an extension of their own body and will. Restriction: All Umikoi clan members must take this skill upon character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. Cost: -2 水心| Mizushin (Water Heart) (Advanced System) Mizushin | 水心 | Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effects: The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Mizushin. While active, they gain YX stats to spend between Ninjutsu and Defense, where Y is 0.8 times the character's level and X is the percentage of their total chakra spent to activate Mizushin. The Upkeep of Mizushin is set at X when it is activated, and is pai at the end of each ubsequent Setup Phase. Ninjutsu gained in this manner can oly be applied to [Water] Techniques. Restrictions: All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system. Cost: -4 SP Junsui Mizushin | 真水心 | True Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effect: This skill replaces Mizushin, but is considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Junsui Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is 1.25 times the character's level and X is the percentage of their Total Chakra spent to activate Junsui Mizushin. The upkeep for Junsui Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques. Once per battle, while Junsui Mizushin is active, you may choose to have any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage. Requirements: Mizushin Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4 SP 水心海神 | Kaijin Mizushin | Sea God Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effect: This skill replaces Junsui Mizushin, but is still considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Kaijin Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is equal to 2 times the character's level and X is the percentage of their Total Chakra spent to activate Kaijin Mizushin. The upkeep for Kaijin Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques. Once per battle, while Kaijin Mizushin is active, you may choose to have any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage. Additionally, as a Free Action in the Response Phase while Kaijin Mizushin is active, you may spend 3% of your Total Chakra to increase your Defence by 50% against one unresolved technique that is [Water] or a combinatorial element of up to tier 2 that requires Subtle Elements; Water. This ability may be used a number of times equal to your ninja rank per battle (ie 1 at gennin, 2 at chuunin etc.), but cannot be used against attacks by opponents of a higher rank than you. Requirements: Junsui Mizushin Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4SP Ooku no Iro no Umi | 多くの色の海 | Many Colors of the Sea (Mastery Skill) Effects:When you take a rank in this skill, declare two Combinatorial Elements of tier 2 or lower which require Subtle Elements; Water. All effects of Mizushin, and other bloodline skills which are specifically mentioned affect those elements the same as they do [Water]. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Ranks: 2 Cost: -2 [Per Rank]
  2. ~User Data~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Current Allegiance: Hoshigaki Clan Relationships: None -Parent(s): - -Sibling(s): - -Significant Other(s): - -Pet(s): Dog named Kagame -Teacher(s): - -Friend(s): - Kai, Kizuna History: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Logs~ ==== Everything is kept quite brief. My first character here so forgive me for my noobiness.
×
×
  • Create New...