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Found 3 results

  1. 水心| Mizushin (Water Heart) (Advanced System) The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs. The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin | 海の後胤 | Scion of the Sea (Passive Skill) Effects: The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. The user is immune to the effects of 'deep water/deep snow/thick mud', and additionally in the terrains 'deep water/deep snow/thick mud', consider the user's speed 20% higher. Additionally, the user gains 1X, where X is the user's level, additional ninjutsu - exclusively when using water type ninjutsu or water ninjutsu-taijutsu hybrids. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. RP Traits: +1 to Survival and Athletics Restriction: Members of the Umikoi Clan must take this skill at character creation, though they may take it 'locked', and simply not have shown the clan's bloodline actively yet. This is an advanced system. Cost: -1 Suidoteki | 水動的 | Hydrokinetic (Passive Skill) Effects: The user of this skill may use Water, Steam, and Storm type ninjutsu seallessly; these may be used with a weapon equipped or while the user is under 'bound arms' or 'bound arm', as per other sealless techniques. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" are also considered to be sealless and may be used while a weapon is equipped. In role play, the user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”. This does not require Mizushin to be activated. Description: Aside from their environmental adaptions to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the surrounding water as if they were an extension of their own body and will. Restriction: All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system. Cost: -1 Junsui Mizushin | 真水心 | True Water Heart (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. Users of Mizushin may either activate 'Junsui Mizushin', or 'Kaijin Mizushin' at a time, one or the other. When Junsui Mizushin is active, the user's water, steam or storm ninjutsu, is increased by 1.50X per rank of the Junsui Mizushin taken, where X is the user's level. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" may receive the benefits of the offensive mode as listed above. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Only 1 rank may be taken every 20 levels. Ranks: 4 Cost: -1 SP Per Rank 水心海神 | Kaijin Mizushin | Sea God Water Heart (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: Users of Mizushin may either activate 'Junsui Mizushin', or 'Kaijin Mizushin' at a time, one or the other. When Junsui Mizushin is active, the user's water, steam or storm ninjutsu, is increased by 1X per rank of the Kaijin Mizushin taken, where X is the user's level. Additionally, their defense is increased by .50X per rank of the Junsui taken, where X is the user's level while Junsui Mizushin is active. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" may receive the benefits of the offensive mode as listed above. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. At least two ranks of 'Junsui Mizushin' must be obtained before Kaijin Mizushin may be obtained. Only 1 rank may be taken every 20 levels. Ranks: 6 Cost: -1 SP Ooku no Iro no Umi | 多くの色の海 | Many Colors of the Sea (Passive/Add-on Skill) Effects: For each rank of this skill the user takes, add two 'Combinatorial Elements' which require subtle elements; water and which are no higher than tier 3 to the types of elemental ninjutsu which gain benefits while Mizushin is activated. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Cost: -1 [Per Rank] Daiyari no Kaijin | 大槍の海神 | Great Spear of the Sea God (Activated Skill) Description: The mere fact that Mizushin lacks hand seals, and that it allows the user to attack with a speed, surprise, and ferocity is often over looked. But because of this fact, and because the immense amount of control Mizushin gives to a user, it can be extremely dangerous. Without even any application of a particular strategy; the attacks of the user do a sizable amount more of damage than they would normally do, with the attack's force multiplied. However, it is highly straining on the mind. Effects: When Using Mizushin, the user's adeptness makes all water type, steam type, ice type, storm type, and storm type ninjutsu deal 1.5X Base Damage. Amend this list to include any combinatorial elements which gain the normal benefits of Mizushin from ranks of 'Many Colors of the Sea' being bought. Does not stack with other skills that modify base damage. This skill may only be activated three times per battle. Restriction: 4 Ranks of Kaijin Mizushin or Junsui Mizushin, level 80. This is an advanced system skill. Cost: -3 Jinsei no Kaijin | 靱性の海神 | Tenacity of the Sea God (Passive/Add-on Skill) Description: The Umikoi, simply put, are hydrokinetic by nature. Their ability to masterfully craft and control water on the molecular level is extraordinary, and provides for immaculate reaction against inferior productions. Whenever facing such an assault, their bodies accumulate the water molecules around them and disperse against the incoming attack, 'infecting' it so-to-speak, allowing for the Umikoi to momentarily reconfigure the molecular structure of the attack, lessening the overall destruction it would have otherwise caused. Effect: Character treats all incoming water Ninjutsu as though they have 1.5x Defense, Steam, Ice, Mud, and Storm ninjutsu as though they have 1.4X Defense, and all water-based (combinatorial elements that require water, up to tier 3) Ninjutsu as though they have 1.25x Defense. Incoming Ninjutsu comprised of elements added to the Mizushin Bloodline by the Skill "Many Colours of the Sea" are treated as though the character had 1.4x defense. This effect is ignored by ninja of higher rank than the character. This skill overrides any armor effects that reduce elemental damage or similar abilities/skills. Restrictions: Umikoi clan membership, Kaijin Mizushin activated. Kaijin Mizushin rank 2 or above. Cost: -2 水心・門波信 | Mizushin; Tonamishin | Water Heart; Faith of the Clashing Waves (Activated Skill) Description: Mizushin can be used to detect bodies of water around the user, but this does not always translate into an actual advantage for the user without hard work. One who has Tonamishin has mastered the detection of bodies of water around them and their own reaction times to the point that the split section sense of movement of opponents or energies around them allows for the user to defend more effectively, and block incoming attacks. Effect: For every rank of this skill the user has, raise the user's block range by an additional 5 while the advanced system 'Kaijin Mizushin' or 'Junsui Mizushin' is active. The total amount of this block range increase may never surpass 40 total block range cumulative with Guard Expertise and any other skill, item, or similar effect. While this skill is active, the user must pay 2.5% of their total stamina, in addition to their chakra upkeep for Mizushin. Ranks: 4 Requirements: Umikoi clan membership, Junsui Mizushin or Kaijin Mizushin rank 2 or higher activated, and Tenacity of the Sea God acquired. Cost: -1 Link to the Previously Approved version Mizushin. Notes:
  2. The Fable of Umikoi Ebisu, and the Drowning Maiden "The first of the Umikoi and their ancestors came from a single warning. Words rarely said; "The sea is not the place for man. You should not be swimming into it or going so deep. You should not be challenging the beasts of the depths or the gods who hold sway there." The boy grinned stupidly; for he was stupid. A brute of the sea and the waves and the sun; of the way of the sail and the spear; not of the hearth and the hoe. He grinned with his stupid face at the elder that spoke those words in warning, and he made an declaration. “I will go to the sea and I will stay in it or near it for a month. When it is over; if I am dead- you can call me a fool and you can use my foolishness to teach the children to stay in the fields and away from the rushing waves. Teach them of the boogieman of the deep. But if I win; you have to let me do what I want. Do you hear me father?” Then the youth took his foolishness, his sun and surf turned body; and took himself to the sea, on only a canoe. He braved the surf and he pushed his body and his boat onward. He survived for days on water he brought with him and fish he caught from the sea. He survived it, onwards for a week: Drifting in the tides and further from his home. To the heart of the ocean; which was his destination. If he could go to the heart of the ocean and gain something from it, he could prove that the sea loved him just as much as he loved it. He could feel it in his heart; as if the water was apart of him. From the first dip into the waters of the village creek as a newborn he had felt that. And so this boy of great tranquility, called Ebisu; swam further and further, and paddled his canoe further and further, fishing and fighting fish that tried to knock his boat over. He traveled for two weeks; and then he met a dead fall. A challenge that he had not accounted for; and which he had no mental compass. He heard the call of a siren; the words of a young woman crying for help: For she was drowning. How could one drown in a sea that loved him so? How could the sea not love all? He had to find out, had to save this person. His heart fluttered; his courage raged a mighty roar, as stupid as the boy was himself. He charged; he jumped. He dived, he swam. He made the moves of battle against the sea until he found this falling kinswoman; drowning in the sea, hair fluttered like a peacock's about her, red tresses spread against the tide; she floated downward, as if her last moments were gone. And he grabbed; he grunted, bubbles flew in a flock. Ebisu swam towards the top of the sea, burning his lungs as he did. And evil laughter came from below. Inches were being moved because a scaly, hook nosed beast had a hand on the girl's foot. The stupid brute [Ebisu] did as stupid brutes did. He kicked at the beast with the force he could muster, trying to smash it's grasp of the girl. A kick to make a mule fill with envy; followed by another and another. The beast grasped the youth's leg, and yanked him down. It ripped the precious air from his lungs; and in that moment, as passion and fear should have overtaken him. Peace came; he felt like he was coddled against his mother's breast. His inner heart had opened; touched finally by his favored place; and by the thing which was so apart of it that he had learned to swim so well to prevent. The beast's grimy hand received another kick and then another, and the water threw this stupid youth skyward, with the girl he had tried to save. As if the water itself was pushing them, and tearing the beast's arm in half in the process. They landed upon the very rocks the Siren played her game at; that monstrous beast below used. And the boy was in the land of the sky; he sputtered, throwing up the sea water in his lungs; collapsing on those rocks. The girl was safe; but she was probably dead. Thirteen days passed, and Ebisu found himself awake upon his canoe, nestled with his head in this girl's lap; her face as clear as the waters he had learned to explore in as a child, her hair as bright as the sun waving to him as he had played. She grinned at him lovingly; and then the day was over. The drowning maiden disappeared; and Ebisu found himself home; his father staring out to the bay with worry upon his face. A boisterous statement had brought this on; but Ebisu wasn't paddling anymore. The water was moving it's body for him. The legends are over; it's time for the reality. The Water Heart of the Umikoi Clan; Mizushin (Advanced System) The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs. The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instictive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin 海の後胤 [scion of the Sea] (Passive Skill) Effects: The possessor of this skill is now immune to the status effect “Drowning” by any water or steam type ninjutsu or terrain effect. Any technique with a tier 2 combinational element or below that inflicts “Drowning” which uses water element as one of its component ninjutsu elements other than the previously mentioned ninjutsu elements will still cause HP damage as per 'Drowning' but have none of the other effects of drowning applied to this skills possessor. Additionally, while the terrains 'Deep Water or Deep Snow' are in effect upon the battlefield, the user's speed and evasion are considered to be 20 points higher than they normally would be. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically scantly visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. Restriction: Members of the Umikoi Clan must take this skill at character creation, though they may take it 'locked', and simply not have shown the clan's bloodline actively yet. Cost: -1 Mizushin 水の意志 [Heart* of Water] (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effects: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; :A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 3X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water genjutsu, steam genjutsu, and storm genjutsu only. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. While Mizushin is actively in 'defensive mode', consider the user's Defense to be 3X Higher, where X is the user's level. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Character may consider all Storm, Water and Steam Ninjutsu or Genjutsu to be sealless and may use them while a weapon is equipped. Additionally, all Ninjutsu or Genjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colours of the Sea" are also considered to be sealless and may be used while a weapon is equipped. Restrictions: Advanced regeneration skills are considered inactive while this skill is active. All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through roleplay. This is an advanced system. Cost: -4 SP Junsui Mizushin 真の水の意志 [True Heart* of Water] (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; :The first Rank of Mizushin's effects are counted amongst the effects of Junsui Mizushin, the only real "Expansion of ability" is that at the rank of Junsui Mizushin, one can manipulate "Bodies of water" that are at the molecular level (No, not make H-bombs, but move molecules of water.) and at the other end manipulate larger bodies of water than they could before. A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 4X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water genjutsu, steam genjutsu, and storm genjutsu only. While in 'offensive mode', the user receives a 1X bonus to their defense. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. While Mizushin is actively in 'defensive mode', consider the user's Defense to be 4X Higher, where X is the user's level. While in 'defensive mode', the user receives a 1X bonus to their Ninjutsu [Or Genjutsu] as described in offensive mode above. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Character may consider all Storm, Water and Steam Ninjutsu or Genjutsu to be sealless and may use them while a weapon is equipped. Additionally, all Ninjutsu or Genjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colours of the Sea" are also considered to be sealless and may be used while a weapon is equipped. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -3 SP 水の意志の海神 Kaijin Mizushin [sea God's Water Heart*] (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: The first and second Ranks of Mizushin's roleplay effects are counted amongst Kaijin Mizushin's effects, as well as the ability to manipulate much larger amounts of water than the previous ranks allowed. With Kaijin Mizushin, one can actually manipulate large portions of the Ocean itself -thus the term "Sea God, Water Heart"-, and can wield these large portions of water as if they were an extension of the user's self. The following abilities are granted while Kaijin Mizushin is activated;The first Rank of Mizushin's effects are counted amongst the effects of Junsui Mizushin, the only real "Expansion of ability" is that at the rank of Junsui Mizushin, one can manipulate "Bodies of water" that are at the molecular level (No, not make H-bombs, but move molecules of water.) and at the other end manipulate larger bodies of water than they could before. A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 5X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water genjutsu, steam genjutsu, and storm genjutsu only. While in 'offensive mode', the user receives a 3X bonus to their defense. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. While Mizushin is actively in 'defensive mode', consider the user's Defense to be 5X Higher, where X is the user's level. While in 'defensive mode', the user receives a 3X bonus to their Ninjutsu [Or Genjutsu] as described in offensive mode above. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Character may consider all Storm, Water and Steam Ninjutsu or Genjutsu to be sealless and may use them while a weapon is equipped. Additionally, all Ninjutsu or Genjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colours of the Sea" are also considered to be sealless and may be used while a weapon is equipped. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4 SP Ooku no Iro no Ume 多くの色の海 [Many Colors of the Sea] (Passive/Add-on Skill) Effects: For each rank of this skill the user takes, add one 'Combinatorial Element(s)' which requires the element water and is no higher than tier 3 to the types of elemental ninjutsu which gain benefits while Mizushin is activated. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Cost: -1 [Per Rank] Umi no Aranami 海の荒波 [Crashing Wave of the Sea] (Activate Skill) Description: The mere fact that Mizushin lacks hand seals, and that it allows the user to attack with a speed, surprise, and ferocity is often over looked. But because of this fact, and because the immense amount of control Mizushin gives to a user, it can be extremely dangerous. Without even any application of a particular strategy; the attacks of the user do a sizable amount more of damage than they would normally do, with the attack's force multiplied. However, it is highly straining on the mind. Effects: - When Using Mizushin, the user's adeptness makes all water type, steam type, and storm type ninjutsu deal 1.5X Base Damage. Amend this list to include any combinatorial elements which gain the normal benefits of Mizushin from ranks of 'Many Colors of the Sea' being bought. Whenever the user chooses to apply this ability, deal 1/10th of the total unmodified damage [base+this bonus] to the user as ghost damage. Does not stack with other skills that modify base damage. Restriction: Kaijin Mizushin, level 75. This is an advanced system skill. Cost: -5 Hydrokinetic (Passive/Add-on Skill) Description: The Umikoi, simply put, are hydrokinetic by nature. Their ability to masterfully craft and control water on the molecular level is extraordinary, and provides for immaculate reaction against inferior productions. Whenever facing such an assault, their bodies accumulate the water molecules around them and disperse against the incoming attack, 'infecting' it so-to-speak, allowing for the Umikoi to momentarily reconfigure the molecular structure of the attack, lessening the overall destruction it would have otherwise caused. Effect: Character treats all incoming water Ninjutsu as though they have 1.5x Defense and all water-based (combinatorial elements that require water, up to tier 3) Ninjutsu as though they have 1.25x Defense. Incoming Ninjutsu comprised of elements added to the Mizushin Bloodline by the Skill "Many Colours of the Sea" are treated as though the character had 1.4x defense. This effect is ignored by ninja of higher rank than the character. This skill overrides any armor effects that reduce elemental damage or similar abilities/skills. Restrictions: Umikoi clan membership, Kaijin Mizushin activated. Cost: -2 (might be closer to 3/4 though.) Link to the Previously Approved version Mizushin. Notes: -Mizushin & Scion of the Sea MUST be taken by an Umikoi at creation, but is considered 'locked' until it is roleplayed being unlocked, and it is bought with SP. -Scion of the Sea MUST be taken before Mizushin, and the ranks follow sequentially. -The Last Skill is adapted from one created by Ravage Nocturne for their Umikoi character long ago, and I'm updating it because I had/have it on Warrusu, and figured if it belongs anywhere it belongs here with the rest of the bloodline. *Shin = Heart, or Spirit, or Will. Not actually the physical heart of a person; but nevertheless, heart, spirit, or will.
  3. The Ryūshi Clan “Why didst thou leave the trodden paths of men Too soon, and with weak hands though mighty heart Dare the unpastured dragon in his den?” ~Percy Bysshe Shelley ~ Clan Symbol Clan History The clan lived in seclusion in underwater caves near where Kirigakure no Sato now resides. When the village had come into existence and continued to grow, the Ryūshi were eventually sucked in. Kirigakure no Sato did not like the idea of shinobi living as a threat just outside the borders of their village. And so, the Ryūshi became members of the village, though they still live outside of its borders. They were required to send shinobi to Kiri ninja academy, though it is now more of a formality – a sign of respect for the village that they had joined. Over many years, the Ryūshi morphed into something almost reptilian – their body temperature began to drop, and their skin began to slightly harden into microscopic scales in the place of skin. Their extended time in the water even changed the color of their hair and eyes into near-fluorescent greens and blues. Eventually the clan became something that, while resembling humanity, could not quite be labeled as such. With these changes, and their generally reclusive habits, the clan eventually began to explore the outside world a bit... And they found a love for that which they resembled most – reptiles. They found one species in particular, and fell in love. The large reptiles known as Varanus komodoensis became their new obsession, and the assimilation of the species occurred more rapidly than one would expect. Still, it took years of training and conditioning before the giant lizards were ready to not only adapt to a somewhat wetter environment but to also become warriors like their masters. When the NCIA came about, the Ryūshi did participate from the outskirts. However, for the majority of the conflicts they merely retreated back into their estate, only leaving for the occasional tattoo or to let their dragons feast upon waylaid NCIA shinobi who strayed too near. For them, the wars of nations mattered little as they had, in their own minds, become something more than mere humans. Government The Ryūshi clan follows a small council of three members and their dragons. Hachūrui - the most venerable clan member, and is generally considered to be the leader of the clan, despite the division in power. The Hachūrui’s decisions generally go unchallenged. The current Hachūrui is Setsuko and her ancient Zato. Doragon – the most powerful shinobi of the clan – a position that may be challenged at any time. The Doragon is considered the ardent protector of the clan, and generally assumes controlling power in times of crisis or conflict. The current Doragon is Komodo Kaemon and his wyrm Tamiko. Sōzokujin - held in a similar fashion as royalty in that it is always held by the eldest descendant of the direct bloodline descending from the founder of the Ryūshi clan. Sōzokujin is usually only called upon to make the final vote in situations where the Hachūrui and Doragon cannot make a decisive judgment. The current Sōzokujin is Ryūshi Shigeru and his dragon Yuto. Estate The Ryūshi clans’ estate lies within one incredibly large cave in a mountainside. Though a few members of the clan may find their own caves to occupy, the majority of the clan members do stay within the main cave. The clan moved from underwater and into the mountains to help rise above the mists surrounding Kirigakure as well as to allow a little more light in. The cave itself also has a large, clear lake which is fed by a series of small streams. Fish can be seen swimming about lazily, as well as other varieties of small wildlife because the clan does not mind the company. The homes are very well hidden; even if you are able to find their lairs, you are asking to fall into one of the many traps that the clan lays within the entrance. The Ryūshi live within the same massive cave. In fact, they live under the lake. How does this work, you ask? Well, the Ryūshi were able to swim down to the depths and tunnel outwards, then upwards to create a pocket of air where they were able to make their homes. Adulthood Adulthood is not defined in the same way within the Ryūshi clan as it is almost anywhere else in the entire world. For the Ryūshi clan shinobi, adulthood actually revolves around their pets. Upon reaching roughly ten years of age, a Ryūshi clan shinobi is given a fertilized egg to take care of. Assuming that they can take good enough care of the egg for it to hatch, the Varanus komodoensis that hatches will be their life-long pet and friend. As soon as their pet is completely tamed and trained, the clan member is considered to be an adult. Pet Titles: Gennin – Hatchling/Youngling Chuunin – Dragon Jounin – Wyrm Sennin – Ancient Culture Ryūshi clan members are generally very autonomous, and much like their pets, they are also generally fairly solitary. There are a few exceptions; for example, if the shinobi makes a close friend, they may be willing to become more sociable. When an adult Ryūshi clan member finds that they have a quarrel with another adult member, they will generally have a short, explosive duel that decides who was in the wrong. If a disagreement can still not be settled between the two members, then the issue is brought to the head of the clan. When it comes to their hobbies, the Ryūshi actually have a strong love for calligraphy and the other paper arts. Despite their poor eyesight, they are still able to appreciate the beauty of the artwork. The Ryūshi also love to eat fish and swim, but have usually have an intense fear of heights. Language The Ryūshi clan has lived in seclusion long enough that even their language has changed. While they can both speak common, they have their own language as well, which incorporates hisses and squeals. Through this communication, the Ryūshi have developed the ability to literally understand and speak with their pets, which can cause quite a bit of confusion for any other Kiri shinobi listening in. Kirigakure no Sato The Ryūshi family, having existed outside of Kiri before Kiri or the Ryūshi had even been officially created, has a relationship with the village that is very mixed. They feel that the village should not have as much control over the Ryūshi as it does, but still respect the village enough to send their shinobi to the academy. The ninja that they do send generally don’t learn much from the academy, since they learn the majority of their art from the clan itself. It’s more of a respectful gesture to let Kirigakure no Sato know that the Ryūshi are not going to rebel or attack the village. They only send their shinobi to Kiri’s ninja academy after they are considered ‘adults’. It may seem odd that they send them right around the age of 12– 13, but the village has come to accept that the clan can teach the basics to their own children themselves. Appearance The Ryūshi have taken on a few traits of the dragons they have tamed. Their teeth are all incredibly sharp, though they retract into their gums enough to not be seen unless they desire so. Their eyes are usually a light green or blue, and have a black slit down center, resembling reptiles. Their eyesight is somewhat poor, but they can taste the air with their long, forked tongues. They are neither hot, nor cold-blooded, with their bodies usually sitting between 65 and 75 degrees, and their skin is just a little harder and tougher than a normal human’s. Though they spend as much time in the sunlight as possible, they almost never tan. Their hair matches their eyes, as it takes on a near-fluorescent shade of either blue or green. When a clan member reaches adulthood, they receive tattoos of the ancestral markings of their clan. The color is a teal blue color that comes from the skin pigment of a rare lizard that only inhabits the mountainside around Kiri that the shinobi and their pet must find together in a sort of spiritual bonding exercise. They also use the venom of the Varanus komodoensis that the individual shinobi hatched in the ink. Over the years the Komodo clan has built up a resistance to their dragons’ venom, but they are only almost completely immune to their own pet. As a final note, the clan shinobi always have the clan symbol placed on their bodies. The majority of the time, they will have it tattooed onto their shoulders, or somewhere clearly visible on their upper bodies to openly demonstrate their pride in their heritage. Ryūshi Clan Character Rules and Slots There may be (3) PC clan members at any given time. Anyone may create a Ryūshi clan character without K Mitsuhide's approval on the condition that they PM at least three days prior to posting the character sheet in the creation forum. Character Slots: 1. 2. 3.
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