Jump to content

Search the Community

Showing results for tags 'umikoi'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • News
    • Staff Leave
    • Shinobi Times
  • General
    • Introductions
    • General Chat
    • RPG Talk
    • Game Requests
    • Fan Work
    • Inactivity Report
  • Creation Forum
    • Character Creation
    • Summon Creation
    • Clan Creation
    • Bloodline Creation
    • Technique Creation
    • Item Creation
    • Skill Creation
    • Organization Creation Station
    • Creation Listings
  • Commerce
    • Buy
    • Sell
    • Trade
    • Vault
    • Games
  • Role Play
    • Practice Arena
    • Other Role Play
    • Alternate Universe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Skype


Discord


Steam


BattleTag


Location


Interests


Favorite Admin


Favorite Mod


Favorite Member


Rank

Found 5 results

  1. The Original The Redesign Umikoi Hiden Ōgi; Osore Nami (Umikoi Secret Technique; Fear Wave) | 海愛秘伝奥義・恐れ波 Type: Water Genjutsu Rank: Genin Cost: 80 chakra Effects: Upon a successful attack with this technique, the target is dealt the status effect 'Scared (Fear Stage 1)' for 2 turns, and Full Opening for the technique 'Umikoi Hiden Ogi; Shin Nami' for 1 turn. Description: Forming a pair of simple hand seals, the user breaths in and out twice, before moving as if to spit the opponent, and then hitting their senses with a feeling (aided by the sound of rel water, often) as if a large water of wave swooped in behind the user, and swallowed up the opponent up, forcing them under the water, and with another wave coming in, closely. This in combination with the opponent's memory of such things make the opponent believe they are going to drown to death if they don't get away from this water, and this techniques user. Points: 4 JP The Original The Redesign Umikoi Hiden Ōgi; Osore Nami Ni(Umikoi Secret Technique; Fear Wave II) | 海愛秘伝奥義・恐れ波二 Type: Genjutsu [Water] Rank: Chuunin Cost: 130 Chakra Effects: Upon a successful attack with this technique, the target is dealt the status effect 'Afraid (Fear Stage 2)' for 3 turns, and Full Opening for the technique 'Umikoi Hiden Ogi; Shin Nami II' for 1 turn. Description: A more powerful form of Fear Wave, with this technique, the user uses skillful timing with splashes of water, and the same movements they would use otherwise; forming a pair of simple hand seals, breathing in and out twice, and moving as if to spit the opponent, and then hitting their senses with a feeling as if a huge water of wave dark water swoops in behind the user, and swallows up the opponent up, forcing them under the water, and with another wave coming in, closely. This in combination with the opponent's memory of such things make the opponent believe they are going to drown to death if they don't get away from this water, and this Umikoi. Points: 5 JP The Original The Redesign Umikoi Warusu Hiden Ōgi; Satsugai Ito no Suigetsu (Umikoi Warrusu Secret Technique; Killing Intent of the Liquid Moon) | 海愛わるす秘伝奥義・殺害意図の水月 Type: Genjutsu Rank: Jounin Cost: 350 Chakra Effects: This technique may be performed with only 1 hand as if the user possesses the skill 'One Handed Sealing'. Upon a successful attack with this technique, the target is dealt the status effect 'Petrified' for 3 turns. In addition, they are dealt the status effect Stunned for 1 turn, the status effect Sickened for 2 turns, and the status effect Startled for 2 turns. Description: Harnessing a trademark of his village, the user points towards his opponent with his pointer finger, his thumb bent as if to pull back the hammer of a gun, and the rest of his hand put into a knuckled fist. Seeping Chakra from their pores, they fill their entire expression with malice and 'killing intent', to startle and invoke fear in their opponent in a largely psychological way, aided by their chakra providing pressure in the air around them. For all purposes and intents, this jutsu has one 'seal', pointing at the target with their pointer finger, their thumb bent as if pulling back the hammer, and the rest of their hand put into a knuckle. Points: 8 JP
  2. Umikoi Hiden Ōgi; Toutouban no Waraijin (Umikoi Secret Technique; Resounding Judgment of the Laughing God ) | 海愛秘伝奥義・たる判の笑い神 Type: Ninjutsu [ Water | Hijutsu; Umikoi | Sealing] Rank: Sennin [Forbidden | Powerful] Cost: 400 Effects: Target is dealt 'Laughing God's Judgement Seal', which provides the hindering effect 'Vision Impaired' indefinitely. This hindrance may not be bought off, and provides no additional skill points. The number of ranks of the hindering skill dealt (up to 3) is determined by a D120 roll. This roll is modified by the number of levels that the user has above the target, with every level in difference providing an additional +1 to the roll. On a result of 1-40, 1 rank is dealt, on a result of 41-80, 2 ranks are dealt, on a result of 81-120, 3 ranks are dealt. In addition to the previously stated effects, while under the effects of this seal, the subject is considered afflicted with 'Quarantine; Dojutsu'. 'Laughing God's Judgement Seal' may be unsealed after a 'quest' to find a sennin level ninja of suitable ability at unsealling and manipulating chakra. This quest requires 5X posts, where X is the level difference between the user and the target. It has with a minimum assigned value of 5 posts/1,000 words and a maximum assigned value of 40 posts/8,000 words. Unsealling methods such as 'Five Part Seal Release' are amended to include this technique as apart of the seals which they can unseal. This technique is usable once per battle per non-secondary character target. May not be utilized when Mizushin is inactive. Description: Using the potency of their water control and water chakra control, the user will place their hand upon an opponent's head or torso, or launch a blast of water that does so. This foreign water chakra and water molecules will then proceed to move itself behind the target's eye, and carve what amounts to scar tissue on the nerve endings and inner chakra pathways, making their victim's vision worse and preventing chakra movement towards the eye. Requirements: To learn, the user must roleplay obtaining the Umikaze Clan Archives. Reading 400 words on the science behind it and chakra movements behind it from the 'Laughing God's Curse Scroll' within those archives. 200 words practicing the technique in solitude on wild life targets; or 400 words learning the science of it from someone who knows it and 200 words practicing the technique's movements. Mizushin of Kaijin Mizushin rank or higher must be possessed by the user, as well. Points: 6 JP Update/Port of this. Vision Impaired Quarantine; Dojutsu Type: Seal Effect: While under the effect of this seal, Dojutsu or eye based based bloodlines may not be activated or upkept. Cost: -0 SP
  3. The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs.   The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin | 海の後胤 | Scion of the Sea (Passive Bloodline Skill) Effects: The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. Additionally, the user may purchase 2 ranks of ninjutsu mastery (water) for 1 SP. This skill is not effected by 'Many Colors of the Sea'. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. Restriction: Members of the Umikoi Clan must take this skill at character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. Cost: -1 Suidoteki | 水動的 | Hydrokinetic (Passive Bloodline Skill) Effects: The user of this skill may use Water type seallessly without any additional cost, and without the technique requiring the ‘sealless’ tag. This skill is modified by any instances of the user's skill ‘The Many Colors of the Sea’ when there is a level of Mizushin is active. Roleplay Effects: The user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”. Description: Aside from their environmental adaptations to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the surrounding water as if they were an extension of their own body and will. Restriction: All Umikoi clan members must take this skill upon character creation. If the user does not have the skill points to take it at creation, they may take it 'locked' and pay for the SP when it is 'unlocked'. Cost: -2 水心| Mizushin (Water Heart) (Advanced System) Mizushin | 水心 | Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effects: The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Mizushin. While active, they gain YX stats to spend between Ninjutsu and Defense, where Y is 0.8 times the character's level and X is the percentage of their total chakra spent to activate Mizushin. The Upkeep of Mizushin is set at X when it is activated, and is pai at the end of each ubsequent Setup Phase. Ninjutsu gained in this manner can oly be applied to [Water] Techniques. Restrictions: All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system. Cost: -4 SP Junsui Mizushin | 真水心 | True Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effect: This skill replaces Mizushin, but is considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Junsui Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is 1.25 times the character's level and X is the percentage of their Total Chakra spent to activate Junsui Mizushin. The upkeep for Junsui Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques. Once per battle, while Junsui Mizushin is active, you may choose to have any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage. Requirements: Mizushin Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4 SP 水心海神 | Kaijin Mizushin | Sea God Water Heart (Active Skill) Activation/Upkeep Chakra Cost: Variable, see effect. Effect: This skill replaces Junsui Mizushin, but is still considered Mizushin for the purposes of skills. The user may spend up to 5% of their Total Chakra as a Setup Phase action to activate Kaijin Mizushin. While active, gains YX stats to spend between Ninjutsu and Defence, where Y is equal to 2 times the character's level and X is the percentage of their Total Chakra spent to activate Kaijin Mizushin. The upkeep for Kaijin Mizushin is set at X when it is activated, and is paid at the end of each subsequent Setup Phase. Ninjutsu gained in this manner can only be applied to [Water] techniques. Once per battle, while Kaijin Mizushin is active, you may choose to have any of your [Water] attacks on a single target become a critical hit for 1.5 times its usual total damage. Additionally, as a Free Action in the Response Phase while Kaijin Mizushin is active, you may spend 3% of your Total Chakra to increase your Defence by 50% against one unresolved technique that is [Water] or a combinatorial element of up to tier 2 that requires Subtle Elements; Water. This ability may be used a number of times equal to your ninja rank per battle (ie 1 at gennin, 2 at chuunin etc.), but cannot be used against attacks by opponents of a higher rank than you. Requirements: Junsui Mizushin Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4SP Ooku no Iro no Umi | 多くの色の海 | Many Colors of the Sea (Mastery Skill) Effects:When you take a rank in this skill, declare two Combinatorial Elements of tier 2 or lower which require Subtle Elements; Water. All effects of Mizushin, and other bloodline skills which are specifically mentioned affect those elements the same as they do [Water]. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Ranks: 2 Cost: -2 [Per Rank]
  4. 水心| Mizushin (Water Heart) (Advanced System) The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs. The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instinctive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin | 海の後胤 | Scion of the Sea (Passive Skill) Effects: The possessor of this skill is now immune to the status effect 'choking' cause by techniques of the water element. The user is immune to the effects of 'deep water/deep snow/thick mud', and additionally in the terrains 'deep water/deep snow/thick mud', consider the user's speed 20% higher. Additionally, the user gains 1X, where X is the user's level, additional ninjutsu - exclusively when using water type ninjutsu or water ninjutsu-taijutsu hybrids. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically barely visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. RP Traits: +1 to Survival and Athletics Restriction: Members of the Umikoi Clan must take this skill at character creation, though they may take it 'locked', and simply not have shown the clan's bloodline actively yet. This is an advanced system. Cost: -1 Suidoteki | 水動的 | Hydrokinetic (Passive Skill) Effects: The user of this skill may use Water, Steam, and Storm type ninjutsu seallessly; these may be used with a weapon equipped or while the user is under 'bound arms' or 'bound arm', as per other sealless techniques. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" are also considered to be sealless and may be used while a weapon is equipped. In role play, the user may role play moving water and molecules of water, as well as water chakra, as if it was an extension of their body, and may utilize this role play trait for any element that is given the benefits of Mizushin via “Many Colors of the Sea”. This does not require Mizushin to be activated. Description: Aside from their environmental adaptions to survive in liquid environments, the mastery of sealless water ninjutsu is the next thing that most people think of when they think 'Umikoi abilities', and this is not the result of hard work, but rather the result of a natural ability to perform hydrokinesis and release bursts of water chakra (and water aligned chakra) from their body with a thought, utilizing it and the surrounding water as if they were an extension of their own body and will. Restriction: All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through role play. This is an advanced system. Cost: -1 Junsui Mizushin | 真水心 | True Water Heart (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. Users of Mizushin may either activate 'Junsui Mizushin', or 'Kaijin Mizushin' at a time, one or the other. When Junsui Mizushin is active, the user's water, steam or storm ninjutsu, is increased by 1.50X per rank of the Junsui Mizushin taken, where X is the user's level. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" may receive the benefits of the offensive mode as listed above. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Only 1 rank may be taken every 20 levels. Ranks: 4 Cost: -1 SP Per Rank 水心海神 | Kaijin Mizushin | Sea God Water Heart (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: Users of Mizushin may either activate 'Junsui Mizushin', or 'Kaijin Mizushin' at a time, one or the other. When Junsui Mizushin is active, the user's water, steam or storm ninjutsu, is increased by 1X per rank of the Kaijin Mizushin taken, where X is the user's level. Additionally, their defense is increased by .50X per rank of the Junsui taken, where X is the user's level while Junsui Mizushin is active. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Additionally, all Ninjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colors of the Sea" may receive the benefits of the offensive mode as listed above. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. At least two ranks of 'Junsui Mizushin' must be obtained before Kaijin Mizushin may be obtained. Only 1 rank may be taken every 20 levels. Ranks: 6 Cost: -1 SP Ooku no Iro no Umi | 多くの色の海 | Many Colors of the Sea (Passive/Add-on Skill) Effects: For each rank of this skill the user takes, add two 'Combinatorial Elements' which require subtle elements; water and which are no higher than tier 3 to the types of elemental ninjutsu which gain benefits while Mizushin is activated. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Cost: -1 [Per Rank] Daiyari no Kaijin | 大槍の海神 | Great Spear of the Sea God (Activated Skill) Description: The mere fact that Mizushin lacks hand seals, and that it allows the user to attack with a speed, surprise, and ferocity is often over looked. But because of this fact, and because the immense amount of control Mizushin gives to a user, it can be extremely dangerous. Without even any application of a particular strategy; the attacks of the user do a sizable amount more of damage than they would normally do, with the attack's force multiplied. However, it is highly straining on the mind. Effects: When Using Mizushin, the user's adeptness makes all water type, steam type, ice type, storm type, and storm type ninjutsu deal 1.5X Base Damage. Amend this list to include any combinatorial elements which gain the normal benefits of Mizushin from ranks of 'Many Colors of the Sea' being bought. Does not stack with other skills that modify base damage. This skill may only be activated three times per battle. Restriction: 4 Ranks of Kaijin Mizushin or Junsui Mizushin, level 80. This is an advanced system skill. Cost: -3 Jinsei no Kaijin | 靱性の海神 | Tenacity of the Sea God (Passive/Add-on Skill) Description: The Umikoi, simply put, are hydrokinetic by nature. Their ability to masterfully craft and control water on the molecular level is extraordinary, and provides for immaculate reaction against inferior productions. Whenever facing such an assault, their bodies accumulate the water molecules around them and disperse against the incoming attack, 'infecting' it so-to-speak, allowing for the Umikoi to momentarily reconfigure the molecular structure of the attack, lessening the overall destruction it would have otherwise caused. Effect: Character treats all incoming water Ninjutsu as though they have 1.5x Defense, Steam, Ice, Mud, and Storm ninjutsu as though they have 1.4X Defense, and all water-based (combinatorial elements that require water, up to tier 3) Ninjutsu as though they have 1.25x Defense. Incoming Ninjutsu comprised of elements added to the Mizushin Bloodline by the Skill "Many Colours of the Sea" are treated as though the character had 1.4x defense. This effect is ignored by ninja of higher rank than the character. This skill overrides any armor effects that reduce elemental damage or similar abilities/skills. Restrictions: Umikoi clan membership, Kaijin Mizushin activated. Kaijin Mizushin rank 2 or above. Cost: -2 水心・門波信 | Mizushin; Tonamishin | Water Heart; Faith of the Clashing Waves (Activated Skill) Description: Mizushin can be used to detect bodies of water around the user, but this does not always translate into an actual advantage for the user without hard work. One who has Tonamishin has mastered the detection of bodies of water around them and their own reaction times to the point that the split section sense of movement of opponents or energies around them allows for the user to defend more effectively, and block incoming attacks. Effect: For every rank of this skill the user has, raise the user's block range by an additional 5 while the advanced system 'Kaijin Mizushin' or 'Junsui Mizushin' is active. The total amount of this block range increase may never surpass 40 total block range cumulative with Guard Expertise and any other skill, item, or similar effect. While this skill is active, the user must pay 2.5% of their total stamina, in addition to their chakra upkeep for Mizushin. Ranks: 4 Requirements: Umikoi clan membership, Junsui Mizushin or Kaijin Mizushin rank 2 or higher activated, and Tenacity of the Sea God acquired. Cost: -1 Link to the Previously Approved version Mizushin. Notes:
  5. The Fable of Umikoi Ebisu, and the Drowning Maiden "The first of the Umikoi and their ancestors came from a single warning. Words rarely said; "The sea is not the place for man. You should not be swimming into it or going so deep. You should not be challenging the beasts of the depths or the gods who hold sway there." The boy grinned stupidly; for he was stupid. A brute of the sea and the waves and the sun; of the way of the sail and the spear; not of the hearth and the hoe. He grinned with his stupid face at the elder that spoke those words in warning, and he made an declaration. “I will go to the sea and I will stay in it or near it for a month. When it is over; if I am dead- you can call me a fool and you can use my foolishness to teach the children to stay in the fields and away from the rushing waves. Teach them of the boogieman of the deep. But if I win; you have to let me do what I want. Do you hear me father?” Then the youth took his foolishness, his sun and surf turned body; and took himself to the sea, on only a canoe. He braved the surf and he pushed his body and his boat onward. He survived for days on water he brought with him and fish he caught from the sea. He survived it, onwards for a week: Drifting in the tides and further from his home. To the heart of the ocean; which was his destination. If he could go to the heart of the ocean and gain something from it, he could prove that the sea loved him just as much as he loved it. He could feel it in his heart; as if the water was apart of him. From the first dip into the waters of the village creek as a newborn he had felt that. And so this boy of great tranquility, called Ebisu; swam further and further, and paddled his canoe further and further, fishing and fighting fish that tried to knock his boat over. He traveled for two weeks; and then he met a dead fall. A challenge that he had not accounted for; and which he had no mental compass. He heard the call of a siren; the words of a young woman crying for help: For she was drowning. How could one drown in a sea that loved him so? How could the sea not love all? He had to find out, had to save this person. His heart fluttered; his courage raged a mighty roar, as stupid as the boy was himself. He charged; he jumped. He dived, he swam. He made the moves of battle against the sea until he found this falling kinswoman; drowning in the sea, hair fluttered like a peacock's about her, red tresses spread against the tide; she floated downward, as if her last moments were gone. And he grabbed; he grunted, bubbles flew in a flock. Ebisu swam towards the top of the sea, burning his lungs as he did. And evil laughter came from below. Inches were being moved because a scaly, hook nosed beast had a hand on the girl's foot. The stupid brute [Ebisu] did as stupid brutes did. He kicked at the beast with the force he could muster, trying to smash it's grasp of the girl. A kick to make a mule fill with envy; followed by another and another. The beast grasped the youth's leg, and yanked him down. It ripped the precious air from his lungs; and in that moment, as passion and fear should have overtaken him. Peace came; he felt like he was coddled against his mother's breast. His inner heart had opened; touched finally by his favored place; and by the thing which was so apart of it that he had learned to swim so well to prevent. The beast's grimy hand received another kick and then another, and the water threw this stupid youth skyward, with the girl he had tried to save. As if the water itself was pushing them, and tearing the beast's arm in half in the process. They landed upon the very rocks the Siren played her game at; that monstrous beast below used. And the boy was in the land of the sky; he sputtered, throwing up the sea water in his lungs; collapsing on those rocks. The girl was safe; but she was probably dead. Thirteen days passed, and Ebisu found himself awake upon his canoe, nestled with his head in this girl's lap; her face as clear as the waters he had learned to explore in as a child, her hair as bright as the sun waving to him as he had played. She grinned at him lovingly; and then the day was over. The drowning maiden disappeared; and Ebisu found himself home; his father staring out to the bay with worry upon his face. A boisterous statement had brought this on; but Ebisu wasn't paddling anymore. The water was moving it's body for him. The legends are over; it's time for the reality. The Water Heart of the Umikoi Clan; Mizushin (Advanced System) The bloodline of the Umikoi clan is not a singular trait but rather a collection of multiple little evolutions caused by their genetics. The fact that it is not a singular attribute that causes an awakening of a vestigial organ as is true of many other clans, is generally unknown outside of the membership of the Umikoi Clan's 'elder caste'. The bloodline is one that makes the Umikoi among the most formidable warriors, assassins, and guardsmen around, especially if bodies of water are nearby because unlike their fellow water breathers the Hoshigaki, those Umikoi with their Mizushin awakened, can actually sense movement against water's molecules like it was a sixth sense. The true evolutionary traits which make the Umikoi Clan different of the bloodline's evolutions are a pair inborn features. The first being a dual respiratory system which filters oxygen from water and function exactly as gills would, complete with gill like growths behind one's ears. The second is an inbuilt chakra passageway [or perhaps a type of chakra that's different in itself] that flows over the normally unused portions of one's brain and that allows for hydrokinesis and the movement of water molecules as if they were extra limbs. The portion of the Umikoi's brain which controls hydrokinesis is near their emotive center of their brain, and as such causes the eyes [almost universally a tint of blue or somewhat blue tinted] of the Umikoi Clansmen and Clanswomen who use the kekkei genkei to visually appear to be a maelstrom of blue tints while the bloodline is activated. Their hydrokinesis extends beyond simply an ability to control water with their mind, and functions more as if the water was an extension of their own body and senses, providing them with an ability to feel and sense water psychically when the bloodline is activated, in addition to being able to use it as an extra limb. It is the portion of their hydrokinesis that provides them preternatural senses when it comes to bodies of water (even other people) that provides them with an instictive ability to knowing where to throw their body to block an attack when one is coming, and so they can defend against strikes from their opponents by knowing where their opponents are. Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue discoloration appears somewhere upon the left side of their head, growing visible while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; in a tint similar to the warpaint created from the plant 'Woad'. The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted. Umi no Kouin 海の後胤 [scion of the Sea] (Passive Skill) Effects: The possessor of this skill is now immune to the status effect “Drowning” by any water or steam type ninjutsu or terrain effect. Any technique with a tier 2 combinational element or below that inflicts “Drowning” which uses water element as one of its component ninjutsu elements other than the previously mentioned ninjutsu elements will still cause HP damage as per 'Drowning' but have none of the other effects of drowning applied to this skills possessor. Additionally, while the terrains 'Deep Water or Deep Snow' are in effect upon the battlefield, the user's speed and evasion are considered to be 20 points higher than they normally would be. Description: The absolute mark of all those who can be called biological members of the Umikoi clan, this aspect of the kekkei genkei begins within while in the womb. While gestating a secondary lung system develops. Not simply an additional pair of air breathing lungs, this system is one which filters oxygen from water and has a separate wind pipe which gains water through slight and typically scantly visible gill slit behind one's ear and which filters the post-deoxygenizated water into the user's bladder or sweat glands. Restriction: Members of the Umikoi Clan must take this skill at character creation, though they may take it 'locked', and simply not have shown the clan's bloodline actively yet. Cost: -1 Mizushin 水の意志 [Heart* of Water] (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effects: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; :A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 3X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water genjutsu, steam genjutsu, and storm genjutsu only. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. While Mizushin is actively in 'defensive mode', consider the user's Defense to be 3X Higher, where X is the user's level. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Character may consider all Storm, Water and Steam Ninjutsu or Genjutsu to be sealless and may use them while a weapon is equipped. Additionally, all Ninjutsu or Genjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colours of the Sea" are also considered to be sealless and may be used while a weapon is equipped. Restrictions: Advanced regeneration skills are considered inactive while this skill is active. All Umikoi clan members must take this skill upon character creation, though they may take it as 'locked', if they don't have the skill points to take it from the beginning, and simply unlock it through roleplay. This is an advanced system. Cost: -4 SP Junsui Mizushin 真の水の意志 [True Heart* of Water] (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened. The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; :The first Rank of Mizushin's effects are counted amongst the effects of Junsui Mizushin, the only real "Expansion of ability" is that at the rank of Junsui Mizushin, one can manipulate "Bodies of water" that are at the molecular level (No, not make H-bombs, but move molecules of water.) and at the other end manipulate larger bodies of water than they could before. A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 4X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water genjutsu, steam genjutsu, and storm genjutsu only. While in 'offensive mode', the user receives a 1X bonus to their defense. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. While Mizushin is actively in 'defensive mode', consider the user's Defense to be 4X Higher, where X is the user's level. While in 'defensive mode', the user receives a 1X bonus to their Ninjutsu [Or Genjutsu] as described in offensive mode above. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Character may consider all Storm, Water and Steam Ninjutsu or Genjutsu to be sealless and may use them while a weapon is equipped. Additionally, all Ninjutsu or Genjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colours of the Sea" are also considered to be sealless and may be used while a weapon is equipped. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -3 SP 水の意志の海神 Kaijin Mizushin [sea God's Water Heart*] (Active Skill) Activation/Upkeep: - 5% Base Total Chakra/Turn. Effect: The first and second Ranks of Mizushin's roleplay effects are counted amongst Kaijin Mizushin's effects, as well as the ability to manipulate much larger amounts of water than the previous ranks allowed. With Kaijin Mizushin, one can actually manipulate large portions of the Ocean itself -thus the term "Sea God, Water Heart"-, and can wield these large portions of water as if they were an extension of the user's self. The following abilities are granted while Kaijin Mizushin is activated;The first Rank of Mizushin's effects are counted amongst the effects of Junsui Mizushin, the only real "Expansion of ability" is that at the rank of Junsui Mizushin, one can manipulate "Bodies of water" that are at the molecular level (No, not make H-bombs, but move molecules of water.) and at the other end manipulate larger bodies of water than they could before. A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions. While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 5X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water genjutsu, steam genjutsu, and storm genjutsu only. While in 'offensive mode', the user receives a 3X bonus to their defense. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before. While Mizushin is actively in 'defensive mode', consider the user's Defense to be 5X Higher, where X is the user's level. While in 'defensive mode', the user receives a 3X bonus to their Ninjutsu [Or Genjutsu] as described in offensive mode above. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two. Character may consider all Storm, Water and Steam Ninjutsu or Genjutsu to be sealless and may use them while a weapon is equipped. Additionally, all Ninjutsu or Genjutsu made up of elements added to the Mizushin Bloodline with the skill "Many Colours of the Sea" are also considered to be sealless and may be used while a weapon is equipped. Restrictions: Advanced regeneration abilities are suspended while this bloodline skill is considered active. This is an advanced system skill. Cost: -4 SP Ooku no Iro no Ume 多くの色の海 [Many Colors of the Sea] (Passive/Add-on Skill) Effects: For each rank of this skill the user takes, add one 'Combinatorial Element(s)' which requires the element water and is no higher than tier 3 to the types of elemental ninjutsu which gain benefits while Mizushin is activated. Description: While the majority of the Umikoi clan with Mizushin can only manipulate water and liquid elements close to water, and it is less common for other elements to be used; it is not impossible. It is simply that the three elements which are most often to be used by an Umikoi with Mizushin activated are the most common elements. The sea has many colors, and an Umikoi with this skill is slowly unlocking the many colors of the sea. Cost: -1 [Per Rank] Umi no Aranami 海の荒波 [Crashing Wave of the Sea] (Activate Skill) Description: The mere fact that Mizushin lacks hand seals, and that it allows the user to attack with a speed, surprise, and ferocity is often over looked. But because of this fact, and because the immense amount of control Mizushin gives to a user, it can be extremely dangerous. Without even any application of a particular strategy; the attacks of the user do a sizable amount more of damage than they would normally do, with the attack's force multiplied. However, it is highly straining on the mind. Effects: - When Using Mizushin, the user's adeptness makes all water type, steam type, and storm type ninjutsu deal 1.5X Base Damage. Amend this list to include any combinatorial elements which gain the normal benefits of Mizushin from ranks of 'Many Colors of the Sea' being bought. Whenever the user chooses to apply this ability, deal 1/10th of the total unmodified damage [base+this bonus] to the user as ghost damage. Does not stack with other skills that modify base damage. Restriction: Kaijin Mizushin, level 75. This is an advanced system skill. Cost: -5 Hydrokinetic (Passive/Add-on Skill) Description: The Umikoi, simply put, are hydrokinetic by nature. Their ability to masterfully craft and control water on the molecular level is extraordinary, and provides for immaculate reaction against inferior productions. Whenever facing such an assault, their bodies accumulate the water molecules around them and disperse against the incoming attack, 'infecting' it so-to-speak, allowing for the Umikoi to momentarily reconfigure the molecular structure of the attack, lessening the overall destruction it would have otherwise caused. Effect: Character treats all incoming water Ninjutsu as though they have 1.5x Defense and all water-based (combinatorial elements that require water, up to tier 3) Ninjutsu as though they have 1.25x Defense. Incoming Ninjutsu comprised of elements added to the Mizushin Bloodline by the Skill "Many Colours of the Sea" are treated as though the character had 1.4x defense. This effect is ignored by ninja of higher rank than the character. This skill overrides any armor effects that reduce elemental damage or similar abilities/skills. Restrictions: Umikoi clan membership, Kaijin Mizushin activated. Cost: -2 (might be closer to 3/4 though.) Link to the Previously Approved version Mizushin. Notes: -Mizushin & Scion of the Sea MUST be taken by an Umikoi at creation, but is considered 'locked' until it is roleplayed being unlocked, and it is bought with SP. -Scion of the Sea MUST be taken before Mizushin, and the ranks follow sequentially. -The Last Skill is adapted from one created by Ravage Nocturne for their Umikoi character long ago, and I'm updating it because I had/have it on Warrusu, and figured if it belongs anywhere it belongs here with the rest of the bloodline. *Shin = Heart, or Spirit, or Will. Not actually the physical heart of a person; but nevertheless, heart, spirit, or will.
×
×
  • Create New...