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Username: Nappers

Posting: Sporadic

Time Zone: GMT - London, England

Profile.

Name: [umikoi] Mera

Nickname(s): Emma

Alias: Water Lily

Allegiance: The Country of Water

Clan: Umikoi

Bloodline: Mizushin

Age: 15

Gender: Female

Birthday: 6 January 21oo

Horoscope: Capricorn

Sexuality: Heterosexual

First Impressions.

Anime-Girl-1920x1080-1-1-1.jpg

Height: 5"5'

Weight: 114 LBS

Eyes: Hazel [Contacts] / Azure [Natural]

Hair: Auburn

Bust: 34C

Casual: I like to think that I'm a simple girl. I like to wear fitted clothes. I love the feel of the soft fabric against my skin. Low-cut blouses with frills, short denim shorts, skirts with floral patterns, hats! I like to mix it up. I like to experiment. Particularly as most of these types of clothes you wouldn't dare wear in the sea-faring community. There's no practical use out there. Not that people don't like to look nice out at sea but you have to be realistic. You're going to get your hands dirty, and you're going to get wet out there so there's no point wearing something costly.

Mission:

Bikini: You want me to tell you about my body? Are you kidding me? What monitoring purposes? This is ridiculous. Fine. But I'm only going to tell you what I want. Well besides what is aparant in my hair, eyes, sizeable bust. What is there to say? I have quite an athletic figure I'm told. Good muscle tones but not too 'ripped', I think the term is. I grew up at sea and we are all hard workers. Everyone works to pay their way. I like to think of myself as a girly girl, I keep my figure in check, I eat right and such but my work, my training means that I have good definition. I have a birthmark just above my left hip but I'm thinking about getting a tattoo to mask it. My worst feature I think are my hands. They're small girl-sized hands littered with calouses and scars. Rope burn mainly. There are hairline scars riddled about most of my body that are easily masked with a decent tan. My best feature? I think you've made your mind up since you haven't taken your eyes off them since we began. Though I think I'd like them a little bigger.

[My] Story.

Prologue

My name is [umikoi] Mera. Here is a little information about me.

My family are well known amongst the land as the 'fisher-ninja'. This is even more prevalent with my family, and our kind, amongst the clan. I come from a community where we spend the majority of our lives out in the sea. Not just fishing for our livelihoods but also schooling, raising families, I was born at sea as most of us were, and most likely I'll die out here too. The community is based far out in the Eastern Oceans. Our vessels range from the simplest of rafts to impressive sailing boats, all made with natural resources. My parents, Naoko and Azumi, are famed for their deep sea catches ever since they were young. Typically we only come to land for a week in a month to cash in on the catch at market having given our tribute to our clansmen in exchange for other materials our community require, medicine and the like.

The Finfolk Festival is the most anticipated event of the year in my community. During the summer Umikoi community at sea gather at the deepest parts of the Eastern Ocean to compete for the Red Herring title. The winner is determined by the person who brings in the heaviest catch from the deepest depth. My father won four times in my first six years. Somewhat of a legend amongst the sea-faring Umikoi. His victories meant that we were granted first rights to particularly fruitful catchment zones.

I used to get nightmares as a young girl. Horrible night terrors about these fishlike sea-people raiding our raft, kidnaping me, pulling me down to the depths of the Ocean. My father would wake up in the middle of the night to find me crawled up into a ball at the edge of their bed crying for them to not take me away. Father would tell me stories about girls and boys with superpowers to combat ancient mermaidmen. With their skills, their strength and their ability they defended the community from many threats. He would tell me how that power was within me and that I had nothing to be afraid of. I believed him.

As a young girl living out here I imagined little would change. I thought that I would be out here forever. I may have only been five but I pulled my weight. I have enough callouses on my hands and tiny cuts about my body to prove it. I love this life and so did my parents. Neither of them were renown for their Ninja prowess. Their passion was their trade. Who could fault them when every morning they had the entire Ocean to enjoy with their close friends and one another.

Chapter 1: Invasion

I was seven years old when They came. Our community was making it's way toward land. We were several kilometers out but we could see the devastation from there as high plumes of smoke and monstrous fires ravaged the coastal villages and forest. The elders maintained their distance, as did some of the clansmen with small children. We rearranged the sails and rafts so that those who were going to help were best equipped.

Mum was pregnant and father made her stay behind. I had never seen mum cry so much. I was young. Healthy. Fit. And I had been training. I wanted to help. I joined dad along with my many cousins on the larger sail boat and made our way to shore. It was horrible. To be honest. I don't want to talk about it that much. I just remember the strong, unmistakable scent of blood. I'm no stranger to blood, I've seen my fair share of fishing accidents, lacerations by rope burns, dismemberment, it comes with the territory. But this. This kind of hurt inflicted on our people were the actions of War.

We did what we could to help the survivors who needed medical attention and those who were destitute. We managed to send some of them to join our sea-faring community. Others remained with us to fight. With father I remained inland for many years as the invading forces gained control over the Country. We raged a Guerilla warfare and did the best we could to assist the Resistance forces and inspire Insurgence and Uprising.

During this time I gained and lost many friends. Everyone did. Nothing exceptional there. There were times when I never thought it would end. That I would never see the Ocean again. That I would never see mother. That all I knew would vanish, our way of life, my family, everything. Father never gave up hope. He would always reassure me. He would tell me how everything would be alright. He would remind me of similar stories of Ancient War and how the people of this Country persevered through those horrible times. I thought he was a liar but I loved him for it.

During the day I assumed a casual identity of 'Emma'. 'Emma' had always been a nickname for me among the sea-farers. I don't really know why. It rhymed I guess.

Chapter 2: Uprising

It was through this time that I began to gain some notoriety as a masked vigilante to the Empire. I, with a group of young friends, would sabotage small encampments and help civilians who were being oppressed by the enemy forces. We would disguise ourselves, wearing masks to cover our faces, some wore capes for dramatic effect. To be honest we were all a bit silly playing superhero. But the lives we touched were grateful. Some of the elders didn't see it that way but father was always supportive of our little band. We served as a distractive force to some of the other things going on.

The Empire ruled with an iron grasp for many years. It was surprising how quickly that the Empire was overthrown in our Country and the World. Much of it is like a blur. I would rather not talk about what I had to do. But I played my part. Father and I were able to see mother again, and my little brother Reikoku.

As much as I wanted to. Things couldn't go back to exactly the way things were. I knew that there was a fight still out there. And that somewhere there was a person who may need my help. Above all I was loyal to my Country and felt honour bound to use my developed abilities to defend my clansmen. I return inland a lot more often nowadays than I used to. I miss the Sea. The far Ocean's. But my family are always with me.

Forward

Anything is possible.

[My] Personality.

Traits: Tactile, Imaginative, Social, Strong-willed

Likes: Shelling, Yellow Roses, Diving, Pufferfish

Dislikes: Insects, Caffeine, Dogs, Rodents

Personality: Loud. Bossy. Irritating. These are all words seldom used to describe Mera. She is kind, light-hearted and gentle. These are remarks that her teachers and others about the Village tend to associate with her. She rarely keeps to herself. Instead she flocks to the crowds to be a part of whatever is happening. Keeping to herself isn't something that she does best. Not to say that she is nosey. Not all the time anyway. Others gravitate toward her warm personality and demeanor. She is a devout optimist and is always looking for the best in people. In spite of her amicable nature she isn't without her dark side. She isn't the kind to keep things bottled up and put away. Outspoken is a word synonymous with the teen girl and her overt nature has often got her into trouble.

Favourite:

- Food: Grilled Salmon

- Fruit: Red Grapes

- Colour: Lilac

- Music Genre: Dance, Electro Pop

- Book Genre: Teen Fiction

Relationships.

Umikoi Naoko | Father, 37

Umikoi Azumi | Mother, 35

Ukikoi Reikoku | Brother, 5

Statistical Information.

Rank: Chuunin

Level: 47

TXP: 13,818

TNL: 362

-Stats (out of 5200)-

[Health Power]

[stamina]

[Chakra]

[Taijutsu]

[Defence]

[Ninjutsu]

[Resistance]

[Genjutsu]

[Concentration]

[speed]

[Accuracy]

[Evasion]

Edited by Nappers
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Skills.

Skill Points

Level 1-10 gets 1 skill point per level

Level 11- 50 gets 1 skill point per 2 levels

Skill Points Earned:

- 2 from creation.

- 10 from levels 0-10.

- 24 from levels 11-47.

- 4 from Chuunin promotion.

Skill Points Available: 38

Skill Points Used: 25

Skill Points Remaining: 13

The Path of the Scout

Description: People are born with loves, and in the case of a person who follows the path of the Scout, exploring and mapping out their explorations is that love. There is nothing better than to taste new air, to see a new place, or better yet, guiding people through a place you have recently explored.

Effect: Travel post requirements for this character are reduced by 500 words to a minimum of 100. Travel post requirements for any people traveling with you (so long as you role play leading them through the travel) are reduced by 200 words to a minimum of 100.

Wilderness Mastery: May take up to 4 "Terrain Bonus" skills for free. Training post requirements are halved for all "Terrain Bonus" skills, however all other requirements must be met.

Cost: -1

The Path of the Sensor

Description: A Sensor is a type of ninja who is capable of detecting the presence of other people through their chakra. A skilled sensor can detect their targets from a great distance, as well as differentiate the characters by their signature chakra alone. Some examples are being able to tell exactly who is among a crowd of people, and being able to tell that a sensor type is within a group. Though many characters can "feel" other chakra and comment on it, a Sensor is a more refined version of this by either training or being born with a higher ability to sense.

Effect: Every 3 levels the user gains an additional Jutsu Point. The user may also add +30 to any Missing Ninja visibility roll that is in the same area as they are. In addition, they pick two of the following abilities.

Manipulation Mastery:

Acute Ken: This character may take "Aura Perception; Chakra" and "Aura Perception; Stamina".

Premonish Ken: This character may take "Aura Perception; Premonition".

Flowing Ken: "Intestinal Fortitude" and "Chakra Flow" cost -3 SP each rank

Cost: -1

Aura Perception; Chakra

All ninja, within a battle, must reveal their current Chakra amount in their Loss Tag to the user. If there are more than two people in the battle, each player must send a personal message to the user of this skill with their current Chakra amount. The revealed amount is the Chakra the character has at the end of their turn. Only attainable through the 'Path of the Sensor' option.

Cost: -1

Aura Perception; Stamina

All ninja, within a battle, must reveal their current Stamina amount in their Loss Tag to the user. If there are more than two people in the battle, each player must send a personal message to the user of this skill with their current Stamina amount. The revealed amount is the Stamina the character has at the end of their turn. Only attainable through the 'Path of the Sensor' option.

Cost: -1

Chakra Flow

Rank 2: Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. Does not stack with previous ranks.

Cost: -6

Intestinal Fortitude

Rank 1: Gain 10% of your Total Stamina every turn. This replaces normal Stamina regeneration.

Cost: -3

Subtle Elements; Water

May use Water element techniques. All Water Techniques cost 10% less and deal 10% more base damage when near a large source of liquid water, rounded up.

Cost: -0

Subtle Elements; Wind

May use Wind element techniques. Any response phase techniques that blocks a Wind Techniques costs an additional 10% to use, rounded up.

Cost: -1

Subtle Elements; Fire

May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up.

Cost: -1

Subtle Elements; Lightning

May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit.

Cost: -1

Combinatoral Elements; Ice

May use Ice Element techniques. Any turn that a player is under a cold related status effect inflicted from an Ice Technique, they also take 10 unmodified damage. This does not stack with itself. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill.

Cost: -1

Combinatoral Elements; Steam

May use Steam Element techniques. Steam Techniques that strike the opponent also lower that opponent’s chance to dodge on the following turn by 6%. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill.

Cost: -1

Combinatoral Elements; Acid

May use Acid Element techniques. Acid Techniques deal an additional 20% damage to constructs (barriers, clones, etc.) and have a 10% chance to destroy armor, medium weapons and larger weapons. Rolls 1d10 for all said items, on a 1 that item is destroyed. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill.

Cost: -2

Edited by Nappers
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Mizushin [Heart of Water].

Mizushin is not a singular attribute; but rather the term used by the Umikoi Clan to describe the multiple little evolutions caused by their kekkei genkei. The fact that it is not a singular attribute that causes a transformation throughout is a bit of knowledge that's unknown in the ninja world outside of the Umikoi Clan. While it is not a singular bloodline trait such as the Sharigan or Byukugan of the Uchiha and Hyuuga clans; or a number of traits firmly intertwined with each other from power [as opposed to evolution] it makes the Umikoi formidable fighters around water; formidable assassins, and formidable storm-troopers for their country.

The singular changes of their body; that make the Umikoi clansmen 'Umikoi' are a pair of inborn and natural features; the first being a dual respiratory system; which filters oxygen from water and functions exactly as gills. The other is a chakra passageway [and perhaps a type of chakra that's different in itself] that flows over the normally unused portion of one's brain that allows for hydrokinesis and movement of water molecules as a whole. This portion of the brain is near the emotive center of one's brain; and as such causes the almost universally blue eyes of the Umikoi Clansmen and Clanswomen; to be a maelstrom of blue tints while the kekkei genkei is activated. This hydrokinesis extends beyond a simple ability to control water; and functions more as if it was apart of their own body, an extra limb. They can feel water and sense it psychically while their bloodline is activated, and this extends to a preternatural sense while in battle; making them instictively have an upper hand on knowing where to throw up their body in a block and when an attack is coming so they can defend against it. In fact, the sense is such that if they lessen their own pressure of will on the water around them and trying to use ninjutsu, they become all the better at feeling an enemy's attack as it's coming, and defending themselves against it.

Their many tint shifting blue eyes are the primary marker of their bloodline's activation, but while not a universal fact; many Umikoi seem more monstrous while it activated, with their canines growing and sharpening [as the rank the user has in the clan's bloodline progresses], and a slight midnight blue pixelation appears upon the left side of their head, growing while the bloodline is active until while the Kaijin rank of Mizushin is active, a stylized spiral wave appears across the whole of the left side of their face; as if woad.

The Mizushin bloodline has never been transferred by traditional means; and this means that the eyes of Umikoi clansmen are at times taken as spoils of war [for there is a superstitious thought that the Umikoi kekkei genkei is actually as eye based technique]. This comes all-too-often from the hands of Kirigakure no Sato's own people; for the manipulation of water and bodies of water as if they were an extension of one's self is something guessed at, and highly coveted.

Scion of the Sea

Effect: User is immune the the status effect "Drowning" caused by the user being submerged, surrounded by or generally breathing water. Any ability that inflicts "Drowning" in which the user is submerged, surrounded by or breathing a substance that is partially water or some other liquid will still cause HP damage, but have none of its other effects applied to the user. While the terrains 'Deep Water or Deep Snow' are in effect on the terrain, the user's speed and evasion are considered to be 20 points higher than they normally would be. Scion Of The Sea is a passive effect and may not be deactivated by any effect.

Description: The singular trait of 'Mizushin' that all Umikoi are born with; while in the womb; they have subtle differentiations from the standard growth of fetuses. A secondary lung system, which filters oxygen from water [and indeed has a separate wind pipe which gains water through slight and normally barely visible gill slits behind one's ear] and which filters the post-post-deoxygenizated water into the user's bladder.

Cost: -1

Mizushin

Activation/Upkeep:

- 5% Base Total Chakra/Turn.

- Advanced regeneration abilities are suspended while bloodline is considered 'Active.

Effects: While Mizushin is active; the user's skill and innate abilities towards water manipulation and water ninjutsu as a whole is greatly heightened.

The abilities which are given as to choose from are as follows, however because fighting styles being the way they are and the not-yet-firm control of the Kekkei Genkei at this stage; :

- A user must state if they are using Mizushin in Offensive mode or Defensive mode on the set-up phase which they activate Mizushin in, and can turn it from offensive to defensive modes by using a set up phase to refocus their attentions.

- While Mizushin is actively in 'offensive mode', consider the user's Ninjutsu [Or Genjutsu] to be 3X Higher, where X is the user's level. This addition is considered for water ninjutsu, steam ninjutsu, and storm ninjutsu; or water ninjutsu, steam ninjutsu, and storm only. The bonus to Ninjutsu or Genjutsu is stated at the beginning of activation; to apply the other bonus, the user must spend a set up phase refocusing, and receives half the bonus they would receive from the 'mode' they were in before.

- While Mizushin is actively in 'defensive mode', consider the user's Defense to be 3X Higher, where X is the user's level.

- Ignore the 'Large Body of Water' portion of 'Subtle Elements; Water'. If near a large body of water, multiply the effects of 'Subtle Elements; Water' by two.

- Consider any and all water ninjutsu/water ninjutsu, and/any ninjutsu/genjutsu which results from a 'combinational element' element that is requires 'subtle elements; water' to be sealless. In addition, jutsu made 'sealless' as spoken above, can be used without unequipping any weapons currently in the user's hands.

Cost: -4

Edited by Nappers
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Techniques.

Technique Points:

-Level 0-15: 1 per level

-Level 16-30: 2 per level

-Level 31-45: 3 per level

-Level 46+: 4 per level

Technique Points Earned:

- 4 from creation.

- 15 from levels 0-15.

- 30 from levels 16-30.

- 45 from levels 31-45.

- 8 from levels 46+.

- 5 from Chuunin promotion.

Jutsu Points Available: 107

Jutsu Points Used: 0

Jutsu Points Remaining: 107

Edited by Nappers
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