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Silverback Summons Level 3: Major Vanara

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Level 3

 
Name: Major Vanara
Appearance: A large grey gorilla which painted two red lines vertically over the eyes. He wears armor fashioned by his conquered enemies from the many battles he took part of to gain his position. 
Personality: Kind yet reserved, Vanara accesses the battlefield with a sarcastic remark and then gets down to business. As per the rules of their military, he observes the chain of command, but does not believe in sacrificing his men. 
 
 
 
/--/ Stats /--/
 
 
|0800| Health Power
|0000| Stamina
|1000| Chakra
|0000| Taijutsu
|1000| Defense
|1000| Ninjutsu
|0400| Genjutsu
|0800| Concentration
|1000| Speed
|1000| Accuracy
|1000| Evasion
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/--/ Skills /--/

 

Skill Points: 10

 

Subtle Elements Fire
May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 “Subtle Element” skills share ranks, however each skill may only be taken once. [-1]
 
Subtle Elements Earth 
May use Earth element techniques. All defensive Earth Techniques give an additional 10% to their effects, rounded up. All 5 “Subtle Element” skills share ranks, however each skill may only be taken once.  [-1]
 
 
Subtle Elements Water
May use Water element techniques. All Water Techniques cost 10% less and deal 10% more base damage when near a large source of liquid water, rounded up. All 5 “Subtle Element” skills share ranks, however each skill may only be taken once. [-1]
 
 
Combinatorial Rust
May use Rust Element techniques. Rust Techniques deal 15% of their base damage as ‘Poison’ damage on the following turn, rounded up. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it. [-2]
Requirements: Subtle Elements; Fire, Earth & Water
 
 
Primate Dexterity - Rank 3: Characters with this skill have their block range extended by 4 per rank in this skill. Can't stack with anything that increases block range. Summon exclusive skill. [-3]
 
Chakra Barrier: You take 90% ninjutsu damage.  [-2]
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/--/ Techniques /--/

 

Jutsu Points: 70
Points Used: 69
 
 
Genjutsu
 
 
Name: Sensō no Futōmei-sa: Dōshiu | Fog of War: Friendly Fire lvl 1
Type: Genjutsu
Rank: Chuunin
Chakra Cost: 144
Ghost Damage: 30
Effects: In battles with more than 2 combatants. If this technique successfully strikes its target, the target gains the following effect for a duration of two (2) turns: "Whenever this character attempts an offensive action, they have their target randomly assigned by a roll of a dX, where X is equal to the number of combatants (including this character) and each number, 1 through X, is assigned to a combatant. This character must assign and list the number and their corresponding combatants in the die description when rolling to determine which combatant is targeted, e.g [Player A: 1, Player B: 2, etc.]"
Description: The ninja forms the hand seals and attacks the target with an illusion. The illusion itself muddies the senses of the target while making their comrade appear to look, smell, and sound like the caster of the jutsu. The animosity of the enemy being at such a close proximity all of a sudden forces you to take action.
Points: 5
Name: Temporal Distortion
Type: Genjutsu
Rank: Chuunin
Chakra Cost: 137
Ghost Damage: 40
Effects: The target suffers from Distracted, Shackled [Paired Legs], and Slow effect for one turn.
Description: The ninja creates a set of mental commands with this Genjutsu which delays the processing which the target is able to move their limbs, making everything which they do move clumsily and slow.
Points: 5
 
Name: Ocular Vibration
Type: Genjutsu
Rank: Chuunin
Chakra Cost: 130
Ghost Damage: 50
Effects: The target suffers from Blind and Migraine effect for one turn.
Description: The ninja creates an illusion in which everything which the target sees is shaking to the point which the features itself is distorted and blurry, but unable to look away and concentrates on the said objects.
Points: 5
 
Name: White Noise
Type: Genjutsu
Rank: Chuunin
Chakra Cost: 87
Effects: The target suffers from Deafened and Tired effect for one turn and 30 bleed damage for three turns, which is delivered as ghost damage.
Description:  The ninja forms the hand seals and creates an illusion in which the target believes that they only hear a certain muffled tone. The tone itself becomes more pronounced as it also acts as a distraction.
Points: 3
 
 
Ninjutsu
 
 
Fire Release; Cover Fire
Type: Ninjutsu [Fire] 
Rank: Chuunin 
Cost: 110 Chakra 
Damage: 50 
Effect: Target is 'Blind' for 1 turn and 'Distracted' for 1 turn. 
Description: The user breathes in deeply and exhales, swinging from one side to the other so that they send out an arc of small fire sparks. The sparks fan out and then converge on their target, swarming them in light and fire.
Points: 3
 
Scylla
Type: Ninjutsu [Water] 
Rank: Chuunin 
Cost: 114 Chakra  
Damage: 80  
Effect: 'Immobilized' target for one (1) turn.  
Description: The user concentrates a great deal of water into the ground under the opponent, with natural liquids to dissolve the ground in it as well. This is then spun at an incredible rate, enough to visibly wear away the ground where this attack was used. The target is sucked down, struck against the sides of the pit containing the whirlpool and eventually crushed into the bottom of the pit. 
Points: 4
 
 
Name: Peeling the Layers
Type: Ninjutsu [Rust Element]
Rank: Chuunin
Chakra Cost: 104
Damage: 80
Effects: The target suffers from Exposed effect for one turn.
Description:  The ninja forms the hand seals while converting their chakra until it bares the corrosive properties which he desires. The ninja then disperses it into the air, allowing it to become transparent at it travels and then reforms by the target, burning through the clothing and skin. 
Points: 4
 
Name: Proper Weapon Care
Type: Ninjutsu [Rust]
Rank: Chuunin
Chakra Cost: 145
Effects: Target suffers from Destroy Weapon and 70 Poison damage for one turn. 
Description: The ninja forms the hand seals while converting their chakra until it bares the corrosive properties which he desires. The ninja then disperses it into the air, allowing it to become transparent at it travels and then reforms on the target’s weapon and hands. It quickly starts to corrode along the surface and hilt, while some moving towards the flesh which it has contact with.   
Points: 5
 
Name: It’s only a Rash.. 
Type: Ninjutsu [Hijutsu: Seiton | Rust Element]
Rank: Chuunin
Cost: 86
Damage: 60
Effects: Target suffers 60 Poison damage for one turn
Description: The ninja forms the hand seals and starts the oxidation process around the target, allowing the particles and altered molecules to be absorbed by them and start to corrode their flesh and circulatory system. 
Points: 3
 
Name: Dry eyes, Itchy eyes
Type: Ninjutsu [Hijutsu: Seiton | Rust Element]
Rank: Chuunin
Cost: 150
Damage: 100
Effects: Target suffers from Blind and Distracted for one turn. 
Description:  The ninja forms the hand seals and generates the chakra to start the oxidation process right by the target’s eyes. The process at first starts to sting, making it uncomfortable to keep the eyes open as the eye lids itself start to burn. 
Points: 5
 
Name: Itchy eyes for Everyone. 
Type: Ninjutsu [Hijutsu: Seiton | Rust Element | AOE]
Rank: Chuunin
Cost: 129
Damage: 35
Effects: AOE attack, target suffer from Impaired Eyesight for one turn
Description:  The user forms the hand seals while generating the chakra, allowing it to merge with the air currents and create large areas of corrosive oxidized vapor. It starts to sting the eyes of those around the ninja acting as the epic center. 
Points: 5
 
 
Name: Seiton: Yoi Kin Netsu - A Good Soaking
Type: Ninjutsu [Rust]
Rank: Jounin
Chakra Cost: 327
Damage: 120
Effects: Target suffers from Full Chain Opening for [sutekina Suki], 200 burn damage for one turn 
Description: The ninja forms the hand seals and generates the chakra to use the moisture in the air around the target to collect upon their body while changing the properties of the liquid to aid in the degradation of their clothing and their skin. The liquid itself makes them feel quite a bit of heat related discomfort.
Points: 8
 
Name: Seiton: Sutekina Sukin - A Nice Skinning
Type: Ninjutsu [Rust]
Rank: Jounin
Chakra Cost: 297
Effects: Target suffers from Full Chain Opening for [idai Sotē], Numb, Exposed effect and 200 Burn damage for one turn
Description: The ninja continues to push the envelope after soaking the target with their rustic liquid and forms the hand seals to add an additional layer onto them. Like a potato, the ninja slowly works the liquid upon them so to allow the skin to slough away, leaving the muscles and exposed nerves below. 
Points: 7
 
Name: Seiton: Idai Sotē - A Great Sauté 
Type: Ninjutsu [rust]
Rank: Jounin
Chakra Cost: 230
Damage: 300
Effects: The target suffers from the Numb effect for one turn.
Description: With the target prepared as a dish, the ninja forms the hand seals and slathers another layer of the converted liquid pulled from the air around the target, but this layer is primarily for scorching the cauterizing the exposed flesh in order to keep in the various corrosive agents under it for prolonged pain. 
Points: 6
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/--/ Armor /--/

 

 

Weapon: large level 30
Large level 30 weapon cost: $1070
 
Armor Name: Carapace
Armor type: Upper Body
Description: As the way with their military, Vanara takes the hides and shells of the conquered and fashioned an armor for his upper body. A shell of a large tortoise covers his chest along with the duo of smaller ones which accompanied it act as shoulder guards. Weathered snakeskin turned into leather and layered now acts as the barrier against the elements. 
Attributes: Fortified [50], Defend R1 [200], Ward R1 [200], Dispel R1 [200], +100 Defense [400]
Cost: $1050
 
 
 
Attribute Name: Fortified
Armor type: All
Effect: Armor may be modified with the following traits: Parry, Defend, Ward, Dispel
Description: This piece of armor was designed with defensive actions in mind and can be further modified to enable better defense against attacking.
Cost: 50$
 
Defend
Effect: As an action in your Response Phase you may Block (take half damage) a single Taijutsu or Basic attack. This ability may be used a number of times equal to the times it was purchased, up to a maximum of two (2) times per battle.
Cost: 200
 
Ward
Effect: As an action in your Response Phase you may Block (take half damage) a single Ninjutsu. This ability may be used a number of times equal to the times it was purchased, up to a maximum of two (2) times per battle.
Cost: 200
 
Dispel
Effect: As a free action in your Response Phase you may increase your chance to dodge a single Genjutsu attack by 10%. This ability may be used a number of times equal to the times it was purchased, up to a maximum of two (2) times per battle.
Cost: 200
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