Jump to content
Celes

Level 4 - Enka [WIP]

Recommended Posts

Enka of 72 Transformations

 

 

D8IW1to.png

 

Summon Family:

 

The Monkeys of Water Screen Cave


Appearance:

 

Enka is a six foot tall monkey though his appearance is closer to that of a human in almost all respects, excluding the monkey tail protruding from his backside. Resting upon his voluminous, head of white hair is a golden, metallic headband with a single white line that runs from the back of the headgear to the front until the two opposing white lines curl upwards into the shape of two half circles sitting side by side. He wears a black midriff-like jacket that doesn't fasten in the front, stopping short vertically along the pectorals. Most of his chest and abdomen expose the white fur of his body, though they are partially obscured by a red ascot that rests above his upper abdomen. His lower body, however, is entirely concealed by black pants with a hole cut into them to allow his tail to move about freely and black boots.


Personality:

 

The simian is not entirely different in his way of thinking compared to the humans he partially resembles and previously resented. He is prideful in his fighting prowess as well as his transformation abilities which earned him his moniker. Strength of body and character are a driving force in earning acknowledgement and respect from the summon. At the same time, he is also kind and generous to those he respects and strives to protect the weak and innocent who are incapable of fending for themselves, regardless of their species. While he originally hated humans, his opinion of them changed many years later due to a certain shinobi and isn't opposed to providing aid to those their summoner consider near and dear. For some reason, he holds a strong 'fondness' towards human women large or shapely assets, frequently turning bright red or shooting blood from his nostrils in their presence. He also dislikes dogs of all shapes and sizes. Normal monkey stuff.


Statistics:

 

• Health: 1600
• Stamina: 300
• Chakra: 1500
• Taijutsu: 200
• Ninjutsu: 400
• Genjutsu: 0
• Defense: 1400 [1600]
• Concentration: 0
• Speed: 1600
• Accuracy: 1000
• Evasion: 2000


Equipment:

 

Tiger Vest

Modeling his appearance after the great Monkey King; Enma, Enka sports a tiger-pattern vest that provides him considerable protection against all manner of physical assaults.

Armor Type: Vest
Armor Placement: Chest

Attributes:

• 200 Defense

Fortified

• Defend [Rank 2]

• Ward [Rank 2]

• Anti-Bleed [Rank 1]

• Anti-Burn [Rank 1]

• Ninjutsu Amplifier [Rank 1]

• Unique

Cost: 両2000

Edited by Celes
Link to comment
Share on other sites

Skills

 

Total Skill Points: 15

Skill Points Used: 15

Skill Points Remaining: 0

 

Simian Transformations

- When characters with this skill perform Void techniques, their total cost is decreased by 15%. ( -0; Summon Element)

 

Savior

- Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to Defense. Cannot be used against Genjutsu. (-1)

 

Knowledge of the Ages; Rank 2

- This summon may learn an additional jutsu of the maximum rank it is allowed to learn per rank in this skill. All jutsu point costs for this jutsu must be paid. (-2)

 

Shiva the Destroyer

- Ninjutsu from the user will deal an additional 20% base damage and cost 10% less Chakra, rounded up. This multiplier, in this case and this case only, allows you to break the base damage cap. The taker of this skill may not use Genjutsu and may not have any skills that give negative effects towards Genjutsu abilities. (-3)

 

Tree Climbing Training
- Gain a -10% Chakra cost reduction on any chakra-based technique. (-1)

 

Strategist

- Once a battle, and only once, you may choose to have any of your attacks on a single target become a critical hit for 1.5 times its usual total damage. (-3)

 

Inner Calm; Rank 5

- Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadfast Durability'. (-5)

Edited by Celes
Link to comment
Share on other sites

Techniques

 

Total Jutsu Points: 120

Jutsu Points Used: 29

Jutsu Points Remaining: 91

 

• Bunshin No Jutsu | Clone Technique IV
Type: Ninjutsu
Rank: Jounin
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 16. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical and may not take any actions. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' of this type on the battlefield. The bonuses of 'Clones' of this type may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshin jutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving 2; Clone Technique III]

 

• Kanashibari no Jutsu | Body Freeze Skill
Type: Ninjutsu
Rank: Jounin
Cost: 100 Chakra
Effect: This technique cannot be dodged. Instead, the target rolls 1d6 in their Response Phase. If the roll is odd, they are afflicted with 'Vulnerable' and 'Stunned' for one (1) turn. If the roll is even, nothing happens. May only be used twice per battle. If the target is of two ninja ranks or higher than the user, they are unaffected by this technique.
Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas are taught this technique.
Points: 4

 

• Kawarimi No Jutsu| Body Replacement Technique IV
Type: Ninjutsu
Rank: Jounin
Cost: x Chakra
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique 'x' is equivalent to the cost of 1 physical attack that the user failed to dodge. The damage and effects of that physical are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle.
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: ⁿ/ₐ [Evolving 2; Body Replacement Technique III]

 

• Saruken: Kongo Ouda | 猿拳・金剛殴打 | Monkey Fist: Adamantine Strike II

Type: Ninjutsu-Taijutsu [Void | Style-less | Hijutsu; Monkeys]

Rank: Jonin

Cost: 45 Stamina & 85 Chakra

Damage: 75

Effect: The target is afflicted with 'Clobbered' for two (2) turns.

Description: Combining the Monkey Fist style with Ninjutsu, the user uses their transformative skills to change their fist's composition into that of adamantine and delivers an overwhelming strike to render the target a clobbered mess.

Requirements: Simian Transformations

Points: 4

 

• Saruken: Baiote Danmaku | 猿拳・倍お手弾幕 | Monkey Fist: Multi-Armed Barrage II

Type: Ninjutsu-Taijutsu [Void | Style-less | Hijutsu; Monkeys]

Rank: Jonin

Cost: 125 Stamina & 125 Chakra

Damage: 75 per strike

Effect: This technique has five (5) strikes.

Description: Combining the Monkey Fist style with Ninjutsu, the user transforms the hair or skin along their shoulder blades into an additional pair of arms. Controlling them no different than their original set, the user delivers a barrage of hammering strikes against its target(s).

Requirements: Simian Transformations

Points: 7

Edited by Celes
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...