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fuhgahkra

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Well, this was an odd occurrence for Fuhgahkra. He had just returned from an all night mission before collapsing into his bed for the night.  Now he found himself in a strange place, a forrest that seemed somewhat like the many places he had scouted in Konoha's territory since the war started. Not sure what to really to do, he began to walk to what appeared to be a clear path, hoping to give himself a bearing of what's going on.

 

response:

 

set up:

 

main:

 

Ninjutsu: 400 
Genjutsu: 0
Taijutsu: 100 

Concentration: 100
Defense: 200 
Speed: 700 
Accuracy: 600 
Evasion: 600 [700] 

 

@disthawk12

 

catchprase written: 81/800

words spoken: 0/50

 

Relevant Skills:

 

Catchphrase: [soil and water to grow a garden]

 

Spoiler

The character must say their catch phrase at least once every 50 spoken words or once every 800 written words, which ever comes first. This count is kept between posts. If the character fails to meet this requirement they take a -5% reduction to all of their non-tank stats, cumulative. This reduction lasts for the rest of the day in character or at least two (2) days in real life, which ever is longer. The chosen phrase must be at least one word.

 

Merciful

  

Spoiler

As long as this character is conscious and participating in battle the first time a primary opponent's Health or Ghost Health is reduced to zero (0) or less in a battle they are reduced to one (1) instead and have all status effects removed from them. This skill must be shared at the start of battle.

 

Shiva, The Destroyer

 

Spoiler

Ninjutsu from the user will deal an additional 20% base damage and cost 10% less Chakra, rounded up. This multiplier, in this case and this case only, allows you to break the base damage cap. The taker of this skill may not use Genjutsu and may not have any skills that give negative effects towards Genjutsu abilities.
Ex: 100 [Base Damage] * 1.2 = 120 + 100 [Ninjutsu Modifier] - 80 [Defense Modifier] = 140 Damage

 

Ninjutsu mastery; plant rank 6:

 

Spoiler

For each rank of this skill choose a Ninjutsu Element. Ninjutsu of the chosen Element deal +5x damage per rank in this skill, where x is equal to your ninja rank. You may choose "Void" Ninjutsu as your chosen element. You may never apply more than 10 combined ranks of Genjutsu Creator, Martial Artist, and Ninjutsu Mastery to a single attack. Ranks in this skill may be purchased once every five (5) levels.

 

Inner Calm R2

 

Spoiler

Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadfast Durability'. Ranks in this skill may be purchased once every five (5) levels.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.

 

General

Spoiler

 

Resistance (2): For each rank of this skill the user takes -5x damage from Ninjutsu attacks, where x is equal to their ninja rank. Ranks in this skill may be purchased once every five (5) levels.

Ex: A Genin takes -5 damage, a Chuunin takes -10 damage, etc.

 

Toughness (2) For each rank of this skill the user takes -5x damage from Taijutsu attacks, where x is equal to their ninja rank. In addition, for each rank of this skill the user takes -3 damage per strike from Basic Unarmed Attacks. Ranks in this skill may be purchased once every five (5) levels.

Ex: A Genin takes -5 damage from Taijutsu attacks, a Chunin takes -10 damage, etc.

Ex: A Genin takes -3 damage from Basic Unarmed Attack strikes, a Chunin takes -6 damage, etc.

 

Medical training (1)- May learn Medical Ninjutsu Techniques. The maximum rank of Medical technique that can be learned is equal to your rank in this skill (1; Genin, 2; Chunin, etc.). Characters who do not possess "Path of the Medic" can only learn the first rank of this skill.

 

Stroke Of Genius

Effect: This skill may be activated in any phase as a free action. Once per battle, a character with this skill may choose one of the following effects when their Health is at or below 25% of its total. This skill may not be used if the skill ‘My Ninja Way’, ‘Guts Pose’, ‘Stubborn Grit’, or ‘Healer’s Passion’ have been activated by this character during this battle.

1. This character may make 2 rolls to dodge the next unresolved attack targeting them, using the better result.

2. This character’s next attack has a 75% chance to deal critical damage.

3. This character gains 30% of their total Chakra.

Description: Battle is hectic, and even the most astute shinobi need precious time to analyze the flow of combat and devise a winning strategy. These intellectuals are capable of finding that one chink in their enemies armor though, and so when enemy's seem to have the upper hand, and nothing else could possibly turn the tide, that's when a genius tightens their noose.

Cost: -1

 

Second wind 

Pure tenacity is the only word to describe you. When most would be down for the count you will drag yourself back to your feet to finish the job.
Once per battle, if the user's health would be reduced to zero or less, the user's health is reduced to 1 instead. If the user's health would be reduced below -25% of its total then this skill does not come into effect.

cost:-2

 

 

Elements

Spoiler

 

Subtle elements; earth: May use Earth element techniques. Whenever an Earth Element technique is used, the user gains +8 to their Block Range on the following turn. This ability cannot stack with itself. All 5 'Subtle Element' skills share ranks. 

 

Subtle elements; Water: May use Water element techniques. All Water Techniques cost 10% less. All 5 'Subtle Element' skills share ranks. 

 

May use Plant Element techniques. Plant Element Medical techniques inflict "Induced Regeneration" for one (1) turn equal to 10% of the total amount of health healed. Offensive Plant Element techniques inflict "Poison" for 1 turn equal to 10% of the total damage. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it. 

 

May use Wood Element techniques. Once per turn, when a Wood Element technique is used the the environment gains an 'Essence of Wood'. When using a Wood Element technique the user may consume four (4) 'Essence of Wood' from the environment to change the terrain to 'Dense Woodland'. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it. 

 

 

-relevant armor/Items

Spoiler

 

 Trinket

Passive Item: Amplifier 

ninjutsu amplifier R3: All ninjutsu cost 40 less chakra and do 40 more Damage

Description: a trinket gift of Fuhgahkra from his mother. It is. Silver locket with an image of his mother and father holding him when he was an infant.

cost: 1200

item slot: 2

 

Warrior gloves

Armor Kind:Gloves

Body Placement: Hands

Attributes:  +100 in evasion

Description: solid black finger less gloves containing a metal plate on the backhand side of it 

cost: 400 

 

 

Edited by fuhgahkra
adding gear that got approved, hope this is okay since things haven't started
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