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Celes

Level 1 - Enzo [WIP]

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Enzo

 

 

 

Summon Family:

 

The Monkeys of Water Screen Cave


Appearance:

 

???


Personality:

 

???


Statistics:

 

• Health: 500
• Stamina: 50
• Chakra: 750
• Taijutsu: 0
• Ninjutsu: 160
• Genjutsu: 0
• Defense: 500 [600]
• Concentration: 0
• Speed: 500
• Accuracy: 0
• Evasion: 1040


Equipment:

 

???

???

Armor Type: ???
Armor Placement: ???

Attributes:

• 100 Defense

Cost: 両400

Edited by Celes
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Skills

 

Total Skill Points: 5

Skill Points Used: 5

Skill Points Remaining: 0

 

Simian Transformations

- When characters with this skill perform Void techniques, their total cost is decreased by 15%. ( -0; Summon Element)

 

Savior

- Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to Defense. Cannot be used against Genjutsu. (-1)

 

Knowledge of the Ages; Rank 1

- This summon may learn an additional jutsu of the maximum rank it is allowed to learn per rank in this skill. All jutsu point costs for this jutsu must be paid. (-1)

 

Medical Training; Rank 1

- May learn Medical Ninjutsu Techniques. The maximum rank of Medical technique that can be learned is equal to your rank in this skill. (-1)

 

Chakra Full-Burst

- This skill may be activated as a Setup Phase action. The next Evolving technique performed by this character is treated as if it were an approved version of itself of up to 1 rank above the user's Ninja Rank, the user must still pay the full price of the higher ranking jutsu. After using this skill, the user may not perform actions in the setup phase for 2 turns. This skill may be activated 2 times per battle. (-2)

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Techniques

 

Total Jutsu Points: 30

Jutsu Points Used: 30

Jutsu Points Remaining: 0

 

• Atae wa Suppiritsu | Gift of the Spirits
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains 60 chakra. This technique may only target a character once per battle and cannot target the user.
Description: A faint white beam strikes from the medical ninja's palm and hits the target, infusing it with energy.
Points: 3

 

• Bunshin No Jutsu | Clone Technique III
Type: Ninjutsu
Rank: Chuunin
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 16. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical and may not take any actions. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' of this type on the battlefield. The bonuses of 'Clones' of this type may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshin jutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving 2; Clone Technique II]

 

• Gyaku Kuchiyose No Jutsu | Reverse Summoning Technique | 逆口寄せの術

Type: Ninjutsu [Void | Hijutsu; Summons]

Rank: Chūnin

Cost: x Chakra (See Summoning Rules)

Effect: When determining the cost of this technique, the user of this technique must roll a 50-sided dice. This roll is treated as if it were a Summoning Roll, with the user's Summoning Level being treated as their rank. The user's level is treated as if it were equal to the target's when using this technique. The target of this technique negates any unresolved physical attacks that would target them in their next Response Phase. The maximum rank of technique that may be negated by this technique is equivalent to the result of the Summoning Roll (i.e. 61-100; Genin, 101-130; Chūnin, etc) This technique may only target characters that possess the skill 'Contract Manager' that relates to the user. This technique may be used 1 time per battle.
Role-Play Effect: The technique may be performed to allow a character who possesses the skill 'Contract Manager' to be transported to their respective summon's homeland (typically Elsewhere) with a travel requirement of 0 words. This effect may not be accessed while the character to be affected is in battle and may only be performed by a Gamemaster presiding over the affected character.

Description: When a shinobi enters into a contract with a group of animals to work in unison, that contract is a two way road. The ninja is capable of summoning any of the animals they are contracted with provided they have the chakra to do so, but that shinobi is also bound to that family of animals. This jutsu is the opposite of the Summoning Technique, which allows animals to summon their contracted shinobi. Though it is most often used to transfer a shinobi over long distances when needed, it can also be used for quick evasive action and to protect their summoner from harm.

Points: 4

 

• Hari Hitoame | 針一雨 | Needle Shower

Type: Ninjutsu [Void | Hijutsu; Monkeys]

Rank: Chuunin

Cost: 15 Chakra

Damage: 5

Effect: This technique targets all opponents on the battlefield.

Description: Similar to many monkey summon techniques that utilize the fur, this technique transforms the summon’s many hairs around its body into sharpened needles that launch themselves into the air and rain down on the battlefield in a controlled manner to strike only those considered the opposition.

Requirements: Simian Transformations

Points: 1

 

• Kago Kouso | Protective Cross
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 40 Chakra
Effect: The next time the target of this technique takes damage, they are healed for 40 health.
Description: Using their chakra, the medic leaves a protective mark that will dissipate once damage is taken, healing its host a small amount.
Points: 2

 

• Kousei | Regeneration
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 75 Chakra
Effect: Target gains the status effect 'Induced Regeneration: 30' for 3 turns.
Description: The skin of the target takes on a very light green tinge as healing chakra fuses through their body, slowly healing their wounds over time.
Points: 3

 

• Shōsen no Jutsu | Mystical Palm Technique
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 30 Chakra
Effect: Heals the target for 30 Health. The user may choose to pay an additional 30 chakra to increase the base amount of health healed by 30 points.
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury.
Points: 4

 

• Tansei Shin’eitai | 端正親衛隊 | Handsome Bodyguards

Type: Ninjutsu [Void | Shield | Hijutsu; Monkeys]

Rank: Chuunin

Cost: 145 Chakra

Effect: The user of this technique creates five (5) Shields with 40 Health each on any number of targets. Each Shield grants the target an additional +1 to their Block Range. This technique may be used twice per battle.

Description: Plucking five strands of hair from their body, the monkey summon infuses them with chakra to create clones of themselves. These physical clones do not function like most with their creation having a more simplified and singular purpose. They serve only as shields for the summon or their allies, blocking and interpreting attacks with their bodies as needed until they are destroyed and revert back to strands of hair once again.

Requirements: Simian Transformations

Points: 5

 

• Tenshi no Kekkai | Angelic Ward
Type: Ninjutsu
Rank: Gennin [Medical]
Cost: 60 Chakra
Effect: The target gains a shield with 60 Health. This shield does not reduce damage but instead negates Status Effects. Reduce the health of this shield by 1.5xy, where x is the cost of the status effect being prevented and y is the number of turns. This shield can only negate turns of Status Effects that are equal to or less than it's remaining health. The user may choose which status effects are negated. This shield lasts for 4 turns or until destroyed.
Description: By leaving an imprint of medical chakra, the target is encased in a thin layer of chakra. This chakra does not absorb impact, but prevents the targets flesh from being burned, or cut, among many other things.
Points: 3

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