K Mitsuhide Posted October 19, 2011 Posted October 19, 2011 (edited) Striking the Femoral Artery Type: Taijutsu [shuurajou Style: Bloodletting Frenzy] Rank: Genin Cost: 51 Stamina Damage: 10 Effect: Hamstrung for 2 turns; 10 bleeding for 2 turns Description: A painful strike to the inner thigh, which gashes as close to the femoral artery as the user can manage. Cost: 3 Hamstrung: Target's speed is at 90%, and 10% failure rate is added to all jutsus that involve movement in the Response Phase.Max Duration: 3 turns DP: 15/turn Striking the Brachial Artery Type: Taijutsu [shuurajou Style: Bloodletting Frenzy] Rank: Genin Cost: 76 Stamina Damage: 20 Effect: Bound [Arm] for 1 Turn, 15 Bleed Damage for 2 Turns Desciption: A strike to the musculature of the target's arm that causes temporary paralysis. Cost: 4 Bound [Arm]: No abilities or techniques which require two hands may be used in battle until effect has worn off. No seals could be used unless the target has the "one handed seals" skill. Defend and Parry weaponry skills are 50% to fail. Opponent is not affected by bound if used consecutively after the previous attack which used it went to its maximum duration. Max Duration: 4 DP: 40/turn Flurry of Strikes Type: Taijutsu [shuurajou Style: Bloodletting Frenzy] Rank: Genin Cost: 77 Stamina Damage: 10 Damage per Strike, 3 Strikes (Multi-hit) Effect: Clobbered for 1 Turn, 20 Bleed Damage Description: The user swarms their opponent with a flurry of attacks with the sole intention of beating their opponent into the dirt. Cost: 4 Clobbered: When afflicted by this the character may only use Jutsu with a DP less than or equal to twice their level, or basic attacks.Max Duration: 2 turns DP: 40/turn Edited November 1, 2011 by K Mitsuhide
Major Posted October 19, 2011 Posted October 19, 2011 1st technique: 8 damage [10 * (4/5)]30 hamstrung 13 (12.8, rounded up) bleed [20 * (4/5) * .8] 51 overall You're paying 54, so you're overpaying. (Also make sure you discern what you're paying to use this technique; most of the time it wouldn't make a difference but sometimes you pay with health with this character. I'm assuming you're paying with stamina with this one.) 16 damage [20 * (4/5)]40 bound 20 (19.2, rounded up) bleed [30 * (4/5) * .8] 76 overall You're paying 80, overpaying again. 24 damage [30 * (4/5)]40 clobbered 13 (12.8, rounded up) bleed [20 * (4/5) * .8] 77 overall 40? Waaaaay underpaying. XD That just covers the clobbered.
K Mitsuhide Posted October 19, 2011 Author Posted October 19, 2011 (edited) OMG. I'm sorry. So very sorry. Resident Retard. <----- ^ | | | | Edited October 19, 2011 by K Mitsuhide
Major Posted October 19, 2011 Posted October 19, 2011 Just one thing, put 'Stamina' in for me on what you're paying in the first technique. Like I said before, sometimes you pay with health so it's good to discern which you're paying with in this case.
Major Posted October 19, 2011 Posted October 19, 2011 (edited) Approved, unless they're not valid until the style is approved. Dunno. They look good though. Edited October 19, 2011 by Major
Rhap Sodos Posted October 19, 2011 Posted October 19, 2011 None of these techniques require a charge, nor do anything other then typical Taijutsu damage/cost:effects, so... d(・_・) approve'd