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Cellar Door

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  1. They're fundamentally different. The coalescence jutsu on the main site are both dual-phase techniques. Their Damage section specifies their damage when the technique is used by itself, and then in the coalesence section, the jutsu then goes on to specify the amount of damage it deals when used as a coalescence. The reason this functions differently is because the Toad summons know a very general set of techniques that are kind of designed for broad appeal, and not everyone will want to coalesce with them. This jutsu shoulders the burden of all of the coalescence, while the technique the toads know is just a regular technique. So, the Damage section on this, the coalescence jutsu, will override the base damage of the other technique. That is the long way of saying that it's not meant for the damage to be added together.
  2. Designer's Notes: I'm not making this for me. It's very true to canon... and while strong it also is eventually a big poo log. It encourages very judicious play with them. Which I like. Not for everyone, but I think it's cool. If Seigen hates it, I can do something else. Truth Seeking Balls Sage Mode
  3. Sage Mode Origin; Six Paths Sage Mode Effect: When a character gains access to this skill they also gain x/13 (rounded down) 'Truth-Seeking Balls' as if they had performed the technique 'Gudōdama IV'. When determining the number of 'Truth-Seeking Balls' gained 'x' is equivalent to the user's level. When a 'Truth-Seeking Ball' that is gained in this manner is sacrificed for any effect, that Truth-Seeking Ball is lost permanently, reducing the total amount of Truth-Seeking Balls gained on later uses of this skill by 1, to a minimum of 0. If Sage Mode is deactivated while a character possesses 'Truth-Seeking Balls' gained through this skill, they are removed from the battlefield (but are not considered sacrificed). Statistics: Ninjutsu & Accuracy Description: The strength of the Six Paths are so great that they even alter the very fundaments of Sage Mode, granting those sages who possess the power of the Six Paths the intuitive ability to command Gudōdama. These extremely potent orbs of chakra, which are composed of all five chakra natures are capable of being manipulated in a vast number of ways and are quite versatile, however only nine orbs can be gained through Sage Mode and once used, they are used forever, never replenishing upon further uses of Sage Mode. Requirements: Contract Manager; Rinnegan, Sage Mode Cost: ⁿ/ₐ
  4. 1. I tend to assume that high rolls are what we're after on NA... but I couldn't fuckin' tell ya man. We've been a game for decades now, and I don't know if I've seen that asked before. Going with the middle option by the way. 2. So... my thoughts here would be that you calculate the effect normally, and then just reduce that calculation to 20/40/60% of it's total. Because that is an easy way to do that by the same wording. Secondly. I um... I don't agree with your assessment. It's not a -4 reduction to light. Light costs 4. This effect costs 5. You are paying 4 SP for light, but dolled out in smaller increments, and 1 SP to use light consecutively while your bloodline is active. (Not a passive effect). Furthermore, Gravity doesn't have such a clause about consecutive uses, and it still can force 30% JP costs, not only on RPJ's but on basically all techniques. You do have to hit with it, but I would say the differences are equivalent in scope. (I've also only ever felt like that clause existed because Sako wanted to swap between light and dark every turn.) 3. If they want to use that ability again, they will have to deactivate the bloodline, yeah. It's part of balancing the fact that they can do light repeatedly. Note that that deactivating it also takes a Setup Phase, so that you can't dance it back and forth in one turn.
  5. That's a valid enough concern. I can do something else if people find it to be a significant issue. My logic was that I was quickly trying to throw something approvable together for a new member, and just a flat negation was much easier to grock than the mess I had before. And also, with 4 ranks it's very weird to be like "You get a negation. Then nothing for rank two. Then nothing for rank three. Then another negation." All of that said, if this needs something else, I can do that too. Or associate a Chakra cost with it or something. Whatever y'all feel.
  6. Pulled this back to the land of the living, because a new member has shown some interest in it. The second skill was an absolute mess so I basically just made it into a bloodline-based RPJ. It accomplishes the same sorta thing, but in a much more straight-forward manner.
  7. Denied. The way this is worded, you and all your friends learn any jutsu for 100 xp worth of words, and you get -1 JP to that. I assume that you meant 100xp per 1 JP, in which case this is still denied because it reduces the JP off all techniques you and your friends train for by half. Path of the Wise already gets a really good premium on being a teacher, so if you're going to try and expand on that, it will need to be small or like... on a different axis. I could see this being a Jonin-exclusive skill where you gain +x Jonin-taught JP, and can teach x additional JP to other people, and then give it ranks or something.
  8. Vampiric Pollen - Because Chakra and Stamina damage should never benefit from modifiers, the stamina damage that this deals should not key off of Total Damage. It looks innocuous as a genin or chunin because you're familiar with low numbers, but if you look at it at the higher level, where you're potentially throwing a 2000 damage attack, you're getting a free 200 Stamina drain. Worse yet, it's not just being affected by modifiers, it's also being affected by things like Critical Hits. I would be willing to grant a Stamina drain locked to the Base Damage of an attack instead, though. Woodsman Monk Style - Option 1 is approved. Simple and easy enough. Option 2 is denied as it is. If you were to take the identical damage and effects of an attack and split it into two attacks, you would be blowing the doors off of the Cost Caps for technique ranks. The logical balance fix for option two is to say something like "You may pay 2x charges to treat your next attack as a multi-strike attack, with all damage and effects being divided evenly among the targets.". Option 3 is sadly also denied. This is not because it's not allowed. We have things like this, but because it should not be something you gain access to via your taijutsu style. It sets a weird precedent since we try and keep those two design spaces separate. Now, if you want to make an altogether different skill that can make your basic attacks or whatever plant-based that would be more acceptable.
  9. Designer's Notes: This is a collaboration jutsu done with this technique. These follow typical coalescence rules and don't do anything super fancy. You'll notice that all these do is beef the damage, and I took special care not to exceed the expanded cost cap for those coalescence techniques. There is one weirdness, which is the adding additional elemental effects, but I fully believe that collaborative jutsu should do enough elements for free based up to the number of users because that makes sense. If it needs an additional cost to be added, I can roll with it, but think about it. Jutsu 1: 90 Damage * .8 = 75 Cost Points [Relevant Damage Cap; 180; Total damage from this technique = 180] 75 Cost Points = 3 JP/2 [Coalescence, rounded up] 2 JP Jutsu 2: 150 Damage * .66 = 100 Cost Points [Relevant Damage Cap; 480; Total damage from this technique = 450] 100 Cost Points = 3 JP/2 [Coalescence, rounded up] 2 JP
  10. • Fūton; Gamayudan | Wind Release; Toad Oil Bullet | 風遁・蝦蟇油弾 I Type: Ninjutsu [Wind | Coalescence] Rank: Chūnin Cost: 80 Chakra Damage: 150 Effect: This technique may not be performed without its coalescence conditions being met. - Coalescence [2; Gamayudan I]: This technique is considered to be of the 'Wind' and 'Oil' elements, and gains the effects of both elements. The target of this technique is afflicted with 2 turns of the status effect 'Shackled; Leg'. The next time the target of this technique is struck by an attack of the 'Fire' element, they are afflicted with 1 turn of the status effect 'Burning; 40'. Description: In the pursuit of better synchronous combat with their summons, many shinobi practice collaborative forms of jutsu to enhance what their summoned allies are already capable of. The Wind Release; Toad Oil Bullet is one such evolution. By cloaking a typical Oil Bullet with another's wind-natured chakra, the velocity of the attack can be increased greatly. This increased force of impact heightens the damage caused by Toad Oil Bullet greatly, while still retaining the natural effects of the oil. Points: 2 • Fūton; Gamayudan | Wind Release; Toad Oil Bullet | 風遁・蝦蟇油弾 II Type: Ninjutsu [Wind | Coalescence | Evolving; Fūton; Gamayudan I] Rank: Jōnin Cost: 100 Chakra Damage: 350 Effect: This technique may not be performed without its coalescence conditions being met. - Coalescence [2; Gamayudan II]: This technique is considered to be of the 'Wind' and 'Oil' elements, and gains the effects of both elements. The target of this technique is afflicted with 3 turns of the status effect 'Shackled; Leg'. The next time the target of this technique is struck by an attack of the 'Fire' element, they are afflicted with 1 turn of the status effect 'Burning; 100'. Description: In the pursuit of better synchronous combat with their summons, many shinobi practice collaborative forms of jutsu to enhance what their summoned allies are already capable of. The Wind Release; Toad Oil Bullet is one such evolution. By cloaking a typical Oil Bullet with another's wind-natured chakra, the velocity of the attack can be increased greatly. This increased force of impact heightens the damage caused by Toad Oil Bullet greatly, while still retaining the natural effects of the oil. Points: 2 [Evolving; 1]
  11. Designer's Notes: Have to resubmit these, since they currently still inflict Immobilized. Now they do Shackled. So that's fun. The oil/burn mechanic is a little more simple this time around, because I wanted to get it approved more swiftly. Uh... that's all. Math as follows. Jutsu 1: 40 [Damage] + 80 [Shackled] + 25 [Burn Damage] = 145 Cost Points Does not break damage cap between Burn and basic damage. 145 = 5 JP Jutsu 2: 132 [Damage] + 120 [Shackled] + 53 [Burn Damage] = 305 Does not break damage cap between Burn and basic damage. 305 = 7 JP
  12. • Gamayudan | Toad Oil Bullet | 蝦蟇油弾 I Type: Ninjutsu [Oil] Rank: Chūnin Cost: 145 Chakra Damage: 50 Effect: The target of this technique is afflicted with 2 turns of the status effect 'Shackled; Leg'. The next time the target of this technique is struck by an attack of the 'Fire' element, they are afflicted with 1 turn of the status effect 'Burning; 40'. Description: The toads of Mount Myōboku are known for many things, but their natural ability to use their chakra to produce a thick, viscous oil is one of their many claims to fame. The Toad Oil Bullet is one of their most basic applications of this ability. By molding chakra within their stomach, a user is able to expel a large amount of this oil onto the enemy, leaving them stuck fast. The oil is extremely flammable and causes fire to burn long and hot. This jutsu is occasionally taught to trusted summoners of the toads as a way of thanks for some service to them. Requirements: Contract Manager; Toads, or Toad Points: 5 • Gamayudan | Toad Oil Bullet | 蝦蟇油弾 II Type: Ninjutsu [Oil] Rank: Jōnin Cost: 305 Chakra Damage: 200 Effect: The target of this technique is afflicted with 3 turns of the status effect 'Shackled; Leg'. The next time the target of this technique is struck by an attack of the 'Fire' element, they are afflicted with 1 turn of the status effect 'Burning; 100'. Description: The toads of Mount Myōboku are known for many things, but their natural ability to use their chakra to produce a thick, viscous oil is one of their many claims to fame. The Toad Oil Bullet is one of their most basic applications of this ability. By molding chakra within their stomach, a user is able to expel a large amount of this oil onto the enemy, leaving them stuck fast. The oil is extremely flammable and causes fire to burn long and hot. This jutsu is occasionally taught to trusted summoners of the toads as a way of thanks for some service to them. Requirements: Contract Manager; Toads, or Toad Points: 7
  13. They're fine being a little higher, since they have "may" clauses in them.
  14. Oop, you're right. Should be fixed now.
  15. I'm gonna break down my review based on the different stages. But I definitely have some over-arching things. I don't love the individual skill names... they all feel kind of off-brand for Naruto. Might just be me. The other big thing is that this is bloated. It looks as large as a lot of clan bloodlines, and there's no way you could get a bloodline and pay the SP for this. Corruption is an interesting variable. Might be a lot of complexity, but if you really like it, consider using it in the skill ideas below. So... here is my current thinking. Level 0 - -- This needs just one hindrance. It drains 5% of your total Stamina and Chakra every turn. Probably worth +2 SP, maybe +3... and it can be gained after creation. This could maybe also have a rider that says something about how you have a negative modifier on the Living Corpse Reincarnation technique. [Why? This sure does look like a big deal doesn't it? It is. It basically entirely invalidates regeneration at the base level of play and severely limits the strength of advanced regeneration. Well, this is important to incentivizing the usage of Senjutsu Chakra in the next skill. If someone created this with the design of forcing their mark to use it and become a compatible derp for them to absorb, they would naturally make a reason to activate it. This is that reason. Because your chakra is stunted, you are heavily incentivized to rely on the turn per turn Senjutsu Chakra alottment that you receive while this is active.] Level 1- -- Upkeep: 2.5% of your Total Health -- First skill, you gain 50 Senjutsu Chakra per turn. Senjutsu Chakra can be used to pay for any cost, including techniques that require Senjutsu Chakra. If a technique's entire cost is paid for with Senjutsu Chakra, that technique receives a buff to damage/effect. Your call on the scope. -- Second skill, a dual phase skill. If you don't have an advanced system, you gain +2x stats that can be distributed anywhere you want. IF YOU DO HAVE ONE ACTIVE, you don't gain stats, but can redistribute some of your bonuses gained from the active advanced system, to a maximum of the amount you would gain if you didn't have an Advanced System. [Why? I want Cursed Seals to be a way to make Senjutsu techniques more prevalent, and since the majority of the game is dominated by clans who use their own advanced systems, Sage Mode will always be the fringe. This is a canonical way to facilitate that. The free bonus and moveable stats also creates the idea of customizable monstrous forms, and helps each player do unique stuff with their individual curse seal.] Level 2 - -- Upkeep: 5% of your Total Health -- First skill, Same as above but 150 Senjutsu Chakra per turn. -- Second skill, Same as above but 4x. -- Third skill, funky mutations. (I still don't love your names. If you're gonna use monsters, the Earth and Heaven ones feel out of place. The cardinal directions play better with Earth at the center and Heaven above them. HOWEVER, if you prefer monsters, just do... all monster names and the person applying the seal to someone can decide what the cursed seal is named or whatever.) [Why? I bet this doesn't seem like a real powerful set by itself. Yeah. It's not. The burden of strength is not always on the creation, but on how it is implemented by the player. Being cursed by someone else should by and large be a bad thing that puts you under their control. This is making lemons into lemonade. Like, it makes you a little bit stronger, but remember that it's more dangerous than it is empowering. Literally everyone who used these to buff their power, besides Sasuke, got killed by grade schoolers. So, I think it's safe to say that it takes a dedicated mind to turn this into a legitimate benefit and not a red herring.]
  16. There has got to be a better term that we can use beside Faustian. It'd be like making an item and calling it Greek Fire. With that said, I'll get a real review out at some point. I'll probably have a lot of notes. "Why not an advanced system?": So, that's really, really, really incredibly simple. Because everything else about it is shitty. The only thing people really think is cool about it is that Sasuke used it (All things considered, basically everyone used bloodlines and specialized jutsu in concert with their cursed seals. Except Jirobo. rip.) You can die just from getting it. You can be body-snatched by some asshole, who probably only gave it to you so that he could body-snatch your cool bloodline. You become a monster. You can die from using it. Your monster transformation invariably looks dumb. I could really keep going, but the bottom line is really like: We've allowed the idea of mixed advanced systems before. The idea of a Sage Mode/Eight Gates hybrid is something that could theoretically exist. The real trick here is coming up with abilities that exist on an axis that are horizontal to what Advanced Systems usually give, because fuckin' A if you want a cursed seal advanced system... have Juugo's bloodline. That's literally exactly what it is.
  17. I have to admit, as far as judging absorption bloodlines go, my license has lapsed. Most of this looks pretty okay, but I could be extremely wrong. There is one thing that I personally have an issue with and it is the effect of the Decay element itself. Damage to chakra and stamina is pretty costly to pull off. The ratio is always meant to be 1:1 and it's never supposed to get mods. What Decay does is free Chk and Stm damage, that is also tangentially affected by modifiers, and worse-yet the skills like Nin Mastery and Strategist. There are also some weird mechanical hiccups with the way it's framed currently. For instance, if you were doing a jutsu that did 400 Poison damage, would you be able to also say that that 400 is targeting Stamina, when the additional poison from the subtle element tried to stack with it? Since you can't be poisoned and also poisoned, this is a weird issue.
  18. Game balance aside, I think a small discussion about logistics here is warranted. Firstly; I want to highlight the Aburame's specialized nature and how it is currently adapted to the game. It's a lot of skills. To buy all of the Aburame skills currently on their clan page is 20 SP (of your total 60). I'm also sure there are more than that floating in Approved Skills. This is a full third of your lifetime gains in Skill Points. This kind of specialization can be good, but there are a lot of skills in the game that help build a foundation for a strong, easy to use character. In short, it's a big investment to be an Aburame already. Secondly; How many resources do you feel comfortable reliably juggling in a battle? Currently, a regular Aburame has Health, Chakra, Stamina, and Kikkai Hives. Already one more than most players. Do you have a clear idea in mind of how adding a fifth resource to your kit will enhance gameplay and have you considered that it might detract from it? If I were in your shoes, I would be sitting on a choice. Make Rinkai hives and Kikkai hives mutually exclusive. You can be one kind of Aburame or the other kind. This would help eliminate clan-based bloat to your character and keep your battle strategies more simple. Would also mean doing additional work to make sure techniques of the clan will work with Rinkai hives too. The canon purist in me leans toward this option a bit, because it seemed a lot like Rinkai were not great at cohabitation. The easier alternative, and the one that I would probably do, is strive very hard to make all of the what Rinkaichu do, encapsulated within one taijutsu style. I think it would be really easy to do, since that Aburame guy's whole deal was essentially just touching people and giving them the yucky. - Keep in mind, none of this is official staff mandate. I'm just talking with you about potential issues you might run into on a logistic level, and anything else is just how I would roll it. If you have any questions or want to discuss it further, my DM's are always open on Discord.
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