Rhapsody Posted September 10, 2014 Posted September 10, 2014 (edited) ♔KAZEGARI ARISUAnd if you're still breathing, you're the lucky ones.'Cause most of us are heaving through corrupted lungs. User Data Timezone: MST // GMT -7Posting: 1-2 times per day.Character Slot: 1 Basic Info Name: Kazegari ArisuAge: 19Gender: FemaleRank: JouninBirthplace: Oni no KuniVillage: Kirigakure no SatoBirthday: May 24Theme: Elastic Heart – Sia // Breath of Life – Florence and the Machine Appearance Hair: Long and blondEyes: Bright BlueHeight: 5'4"Weight: 130 lbsSkin: Healthy TanDescription: Once upon a time, Arisu was a fragile thing. She appeared lithe and her bright blonde hair made her seem almost doll-like. Time in the sun has darkened her pale skin, and her mastery over both Taijutsu and the Seversword have filled out her muscles to the point where they are obvious. She has retained her poise and grace from times gone by, but there is no mistaking the young warrior for a delicate woman. The bull she one hid within her heart now rests just below the surface.Despite doing her best to shed the look of a foreigner, Arisu still retains somewhat of an exotic look, clearly not a native of the Western Continent. Her eyes, twin gems of a cerulean colour, are a definite almond shape, the lashes exaggerated and thick. The Kunoichi's skin is a few shades darker than most of the other ninja she works with, and seems to be the clearest indicator that she is of foreign descent. Light coloured hair reaches down to the woman's hips, chopped in piecey layers and often just left to wave in the wind. Scars crisscross the Kunoichi’s body, the most notable being a large one that dominates her back, stretching from her left shoulder and crossing her spine as it moves down to the right.Arisu's 'ninja' gear is bare at best. The woman wears a plain black flak vest with silver accents such as the zipper and pocket clasps over top of a simple white sleeveless tee. Tied at the waist by a red sash, Arisu’s black pants are tight to her legs and tucked into heavy black combat boots. Worn both forearms are simple silver-colored arm guards. The right extends to cover the back of her hand while the left does not. Perhaps the most striking facet of Arisu's appearance is her legendary Seversword. The domineering weapon is held to her flak vest through the use of a magnetic plate. Straps inside the vest, secured tightly around Arisu’s shoulders and waist, allow the vest to be worn open without letting the weight of the weapon pull it off. In situations where Arisu must preserve her anonymity, she wears a wig that is styled in a brown bob, slathers her face in makeup and wraps her Seversword in burlap. The disguise is certainly not the most infallible, but it allows her to pass through most casual interactions without being noticed. Personality Positive: Brave, Determined, IntelligentNegative: Arrogant, Sarcastic, Violent, BrashLikes: Dogs, Grass, Trees, The Ocean, ChickenDislikes: Mint, Lizards, Fire, Coffee, ChocolatePersonality: To call Arisu grumpy would be an understatement. The woman always seems to be in a constant state of annoyance, as though even the simple effort of living is thought of as tiresome. She is a woman of few words, instead preferring to communicate in huffs, sighs and unladylike grunts. Despite this harsh outward display, Arisu is always confused when people refer to her as “scary” or “unapproachable.” She tends to view herself as “pretty alright company.” (Few else do.)Though Arisu has faced a considerable amount of hardship in her life, it has not sharpened her to a point; it has calloused her under a thick armour of caution. The Jounin offers little in the way of emotions or meaningful interactions and instead remains stoic. This deadpan remains absolute in the face of most things, and it is only the deepest sort of suffering and pain that elicit a response. Once upon a time the woman was temperamental and quick to anger, but now she is reserved and quiet. When it comes to friendship, Arisu finds herself woefully lacking. Her nature has led her to either say too little, or utter words that are hurtful. There are many people the Jounin would move the earth for, and yet it is unlikely that a single one has been made aware of her dedication. Arisu holds her true emotions close to her heart, like a pearl its clam. Intimate conversations, and even frank candour, leave her feeling awkward and out of place. Recent events in the woman’s life have left her with massive amounts of guilt and, when too tired to keep up her grumpy façade, Arisu slips into a realm of melancholy. She is often found in a pensive state, reflecting on the pain she has caused as if it might help her atone for her sins. Edited November 12, 2014 by Rhapsody
Rhapsody Posted September 10, 2014 Author Posted September 10, 2014 (edited) Relationships Kazegari Hana While serving under Kirigakure during the DEATH uprising, Arisu was faced with an imaginary future for her sister. This event shook the woman to her core, and nightmares of the event persist to this day. She has come to idolize the memory of the woman, yearning for the day that they are reunited. It is unknown whether the elder Kazegari survived their ordeal in the Demon Country, but Arisu holds out hope. Grandmother Arisu's adoptive Grandother, a woman who employed her when she first arrive in Kirigakure no Sato, is a pillar in her life. The elderly Kunoichi was never able to progress passed the Gennin rank, but her wisdom is endless. Umikoi Warrusu Though he gave her mercy on their first meeting, Arisu has grown disdainful of her Kage. She has fallen in with the opinion of other Kirians, and holds the man in suspicious regard. Face to face meetings are frosty, but not impolite. Hisame Haruyuki Since being taken under the man’s wing and becoming his first SHADAKI commander, Arisu has grown incredibly fond of Haruyuki. She looks to him as a dear friend and, although she insists that he is both exasperating and annoying, the ‘Hailborn Artist’ has become somebody that Arisu would fight and die for. At present, though, any mention of her superior is enough to send her running. Namikaze ‘Izzy’ Azrael The clumsy and naïve Shinobi is one that Arisu ha shared few interactions with, but feels obligated to protect. She thinks of him as one would think of a small child or pet: cute, but not all that intelligent. She has no idea of the true capabilities of the young man. Hoshigaki ‘Nibble’ Kajiru Perhaps some part of Arisu would have been able to find solace in Hoshigaki Kajiru, but that time has long since passed. Their battle in Arrakis only served to galvanize her shame and regret. She avoids any mention of the Shinobi now, and memories of him only serve to remind her of her own inability to love. Edited September 10, 2014 by Rhapsody
Rhapsody Posted September 10, 2014 Author Posted September 10, 2014 (edited) Character History Cobwebs dangling from the corners of the railing, dew laden and saggy. Swallows chirping, squabbling back and forth like old women, fighting over the bird bath with a passion that could not be guessed by a look at their feathered faces. A slight breeze kicks up, rattling the leaves and shaking away the water that weighs them down. For a second, it is raining and the water splashes onto the girl's face, delicate as tears. She doesn't bother to wipe the away, instead immersing herself in the serenity of the moment. A hushed whisper, heavy on the air like a fat fog, drones over the garden fence. There are cicadas nearby, singing.This is Arisu's earliest memory. A fragment. A moment in a moment. She is unable to reach any farther back beyond this insignificant snapshot, depicting a lonely four year old in her back yard. Perhaps the blandness, though, is what is most important. The stark detail of the dew, the hum of the cicadas- it is Arisu's last recollection of a normal life.In the beginning, there was Mama, Papa, Big Hana and Little Arisu. They lived together on their meagre farm, a poor and happy family. Papa grew rice in a sprawling, sickly patty that stretched out behind their house, skirting a worn old barn that had not housed livestock in many generations. Its roof sagged like the tired back of an old horse, weakened by decades of wind and rain. The house where Mama raised her daughters was a naked, wooden house with three rooms and no carpet. They wore sandals constantly, for fear of splinters.The back garden, where Hana and Arisu played was fenced in by rickety boards, guarded at one ed by the imposing figure of their outhouse. The sisters, much too poor for schooling, spent most of their days within the fence, playing from dawn until dusk. They pretended to be lords and ladies, mercenaries and housewives. They built forts and lean-tos and, even once, a tree house. The pair were industrious with only a raggedy teddy bear, a naked doll and a plastic dragon between them, both Arisu and Hana quickly lost faith in the material world. They turned to sticks and mud as forms of entertainment, just as many of the other children did in their impoverished village.Life was hard, but the family was grateful all the same. Their farm supplied them with income enough to eat dinner every night and buy chocolate for each person's birthday- more than what some of their neighbours could ever hope for. Arisu would have been happy to stay in her corner of the demon country, always dreaming of going out into the rice patty with her father, trousers hunched around her knees and back bent perfectly, always observing.Papa was such a silent, careful man. His fingers were like spider's legs, so practised and deliberate. He raised his rice as carefully as one would a fine horse or cow. It was as if it had been ingrained in him from birth that the plants were not only food, but his entire livelihood. When storms howled into the valley in which their village sat, he would crouch by their tiny fireplace and stare endlessly into the flames. He would wear a look that one could almost describe as pain; it was as if Papa felt every harsh gust that tore at his crops. He was one with his land; their mud brick home was more of a cage.Mama, on the other hand, was slow and deliberate. Life as a farmer's wife had stolen away her youth and pulled her skin downward into an endless droop. Yet, it was always soft and perfect. Like smooth rocks after the rain. Mama's mouth was always moving. She filled every silent space with neat packages of words, as if she was trying to build her own home with parables and gossip. Sometimes, she would tell her daughters fairy tales, or prattle on to Papa about recent happenings in the village. Sometimes, Mama would just quietly mutter to herself as she did the laundry or put away the dishes. Mama was the family's lifeline, for Papa hated to leave his rice and the daughters strayed from the safety of their garden.One day, though, the lifeline Mama provided snapped.To the people of the Demon Country, it had always seemed as if their Daimyo was weak and stupid. Many of the people resented his firm resistance to the establishment of a hidden village, instead preferring to hire shinobi from other nations. He seemed to feel that, if his own people were limited to only a peasant's knowledge of battle then, perhaps, they could never rebel against him.For a time, the foolish old man was right. though bandits remained a problem, the steady flow of Fire, Earth and Water ninja that could be hired were enough to keep them somewhat under control. And, indeed, no uprising swelled within the belly of the peasantry. It was to be his only legacy, that time of peace, held on a cord stretched to its breaking point.When the NCIA invaded the continent to the west, it was felt as a sickening buzz in the Demon Country. What would happen to their supply of Shinobi? Their trade? Would Oni also invaded? This unease quickly magnified already present civil unrest and, soon, crisis was imminent.At first, the violence was somewhat contained. The Shinobi that had already been in Oni before the NCIA take over remained, and served the government as an emergency army. With time, though, most of them were either bought out or killed. It wasn't long before the tiny nation descended into complete anarchy. Villages were completely destroyed and their citizens taken as slaves. Giving up on his tiny nation in flames, the Daimyo fled to the nearby Marsh country. All hope appeared to be lost.During this time, Arisu's tiny farming village was one of those caught up in the fury. Papa gathered up his skinny family and packed their belongings onto their arthritic old mare; they fled with only a few blankets and what little food they could carry. Not a one knew where they could go, how life could ever return to normal. All were sure that it couldn't be any worse out in the countryside.The first month or so was spent in solitude. Papa managed to find an old abandoned cottage, and they stuffed the holes with moss so that the wind couldn't reach in. They lived off the land, hunting small game and scavenging for edible plants. For a time, the family would manage to scrape out a living in peace, undisturbed by the raging violence that had engulfed their country.But peace in the Demon Country hung from butterfly's wings.They came in the night, by the cover of rain. Their boots were spiked; they didn't slip in the mud as Arisu tended to as she came up the path to the door. Papa was to die first and, by the time they had sliced him open, Mama was already awake and screaming. Her face, once plump, would have looked grotesque and gaunt in the moonbeams, but bandits had no use for old women. She was eviscerated without hesitation, though lived long enough to see her children dragged out the front door and into the storm.The men were pathetic criminal grunts, working under the order of a higher command. Flesh, food and gems had become Oni's currency in the absence of money, and thievery came naturally as ever. Women and girls of all ages were kidnapped as casually as one would liberate an unwatched apple from a street vendor, and then sold for a carton of potatoes or packet of rice seed. You thought I was gonna talk about puppies… didn’t you?Arisu and Hana were sold as a pair, for the price of a goat and a crate of apples. Their virginity afforded them a higher value.The buyer's name was Yoshiki, a wealthy landlord turned human trafficker in the fall of the country. He owned a large compound made up pf several barns and guarded by rough men with sharp objects. It was a crude operation, and the women were thought of as little more than livestock. Daily, they were dragged out of the dirty hay and raped. Somehow, though, some of the ladies still managed to keep their outlook positive. They reasoned it could have been worse. They could have been put into the fields to work.Arisu's time in the compound was short, marked by tragedy and little else. Within the first week, one woman was found to be several weeks pregnant. She was taken outside and beaten, her unborn foetus ripped from her and splattered across the side of the barn. From then on, each woman would have her insides cleaned by the others after each rape. They scrubbed with hay until she would bleed. Arisu, numbed to apathy by her harrowing ordeals watched in fascination, naive to the workings of biology. Hana told her that they were trying to pull the babies out of the women before they settled in. It seemed reasonable enough.The first of the two sisters to be bought was Hana. She was 15 at the time, and Arisu only 10. For the little girl, this was her final breaking point. Up until then, the staff and other women had thought her a mute or retard, but she screamed and cried so much that they made her sleep outside, tied to a fence post where she could not disturb anyone. Even beatings would not tame the child's voice. It was a month before they tossed Arisu back into the hay and, by the time they finally did, she was a broken child. She followed every order without question and, when not working, curled up in a corner and stared off into the distance. Many of the more superstitious of Arisu's barn mates reckoned her soul had been eaten by some animal while she had been made to sleep outside.This wasn't, however, an issue for Yoshiki. He reasoned that the buyers would love a soulless little girl. "Don't complain so much when you stick it in 'em," he would say. Within six months of the sale, Yoshiki was dead.Arisu was sold to a Captain, and made to work on the Minerva, an old warship modified for cargo purposes, and fitted with huge masts that allowed trade between the Marsh Country, and distant Tea. It was a robust old ship, with a sweeping front and pristine sails. On board, the order and chaos were both so striking that Arisu was stunned, entranced by the constant action.Soon, the young girl learned that she was to be a maid in the galley. It was simple work, really. Her small body allowed her to move quickly, like an ant, in the enclosed spaces. She could easily wiggle through the cargo hold and liberate vegetables, meat and crackers from their containers. It was hard work, but the exercise and regular meals toughened the girl up. Her eyes lost their gaunt look, and her hair began to shine.It was during her time on the Minerva, for she spent at least four years under its flag, that Arisu learned the art of Taijutsu. Many of the sailors she met hailed from the Water Country and, unable to become ninja, had familiarized themselves with its Crane Style. The young woman would often take her lunch breaks to watch them box, reproducing their actions at night as the day crew slept. By the kiss of the sea breeze, life was finally beginning to turn around. Arisu's trauma burrowed its way into the back of her mind and stayed nestled there. She made friends among the youngest of the crew, who found it amusing that her name could be shortened to mean ant. Arisu became Ari-chan.Life could have continued as it was for the young girl, and she would have been perfectly happy. As she grew, the girl took up boxing with the Sailors. Lifting creates became strength training. When they docked, she swam until her muscles burned, until she could slip through the water like a silky eel. Arisu would have stayed forever on the Minerva, but, when she finally turned 16, it was declared that to have a woman on board was scandalous. Perhaps she had been okay as a child, but a full-breasted lady was an entirely different story.And so, they gave her a choice. Without hesitation, Arisu chose the country of Tea. In her absence, the Marsh, Neck and Bean Curd countries had all invaded Oni. It was under martial law, and life was impossible. Rumours abounded that the spoils were to be divided amongst the 'saviours' of the nation.Once arriving in the Tea country, Arisu was off. She started work as a mercenary, dealing in odd jobs on both sides of the law. Her industrious nature and looks brought many a penny into the woman's purse and, soon, she was able to afford the boat trip to the Country of Water. It was there that she finally found somewhat of a normal life. Arisu took a job working in a flower shop in the hidden village owned by a fragile old lady. Mercenary life faded into the background and her blade became nothing but a memory, stored under the floorboards of her modest, one room flat.Peace, though, hangs on butterfly wings.It wasn't more than a few months after Arisu arrived in the Hidden Mist that it exploded into war. Years of uncertain leadership and shaky relations with DEATH had culminated in one final battle. Thrown into it by the vile organization itself, Arisu found herself hunting for the head of a Hachinin: Umikoi Warrusu.She would come to fail her task, of course, but found friendship and mercy. The Kirians welcomed her into their ranks, and allowed her to repay them for her actions by aiding in the final battle against Minasoko and his newest pet: the Sanbi. Though traumatized by the experience, Arisu would emerge from it and come to meet new people, making new friends along the way. It wasn't long before he had secured herself both the legendary Cleaver and a job as a Captain within Kiri's new elite defensive force: SHADAKI. Soon after Arisu was welcomed aboard SHADAKI, she accompanied the Kirians to Tsuchi no Kuni for their Chuunin exam. She served as the Mizukage's guard and, though she made a fine showing in the side games and lottery, did not participate in battle. The games concluded with a catastrophe that swallowed Kusagakure no Sato and though the Jounin accompanied a task force sent to investigate, she found herself unable to potentially sacrifice herself for a group of strangers. She fled. Disgraced, Arisu spent an unknown amount of time on an island in the Eastern Sea. She would not return to Mizu no Kuni, instead allowing her shame to drive her from the comforting embrace of friendship. Warrusu soon marked her as a renegade, and allowed rumors that she had perished to propagate. These whispers would prove false when Arisu turned up at the Arrakis Ninja Tournament, though her current motives and whereabouts remain unknown. Edited September 12, 2014 by Rhapsody
Rhapsody Posted September 10, 2014 Author Posted September 10, 2014 (edited) Character Stats Level: 67Rank: JouninTotal Experience: 31676Next Level: 67Total Stats: 7 200 Health: 1200Chakra: 200Stamina: 900Ninjutsu: --Genjutsu: --Taijutsu: 1200Concentration: 700Defense: 500 [760]Speed: 900Accuracy: 800Evasion: 800 [900] - - - Taijutsu Mod: + 300 damage Concentration Mod: +35% to gen dodge/hit Defense Mod: -125 damage; -190 w/ EQ Speed Percentile: 100 Accuracy: +80% to hit Evasion: +80% to dodge; +100% w/ EQ incl. Reflective Surface Ranged Weapons: +250 damage Passive Critical Chance: 25% Edited November 12, 2014 by Rhapsody
Rhapsody Posted September 10, 2014 Author Posted September 10, 2014 (edited) Skill Point Ledger Point Total: 48Total Spent: 38Total Left: 10Gains: 2 - Creation36 - Levels 1-675 - Sealed Nin/Gen5 - Promotion Bonuses [Jounin and Chuunin] Spent On: 1 - Path of the Warrior1 - Path of the Assassin5 – Steadfast Durability Rank 105 - Warrior Rank 102 - Second Wind2 - Quick Learner 2 - The Seeing Mind1 - Super Strength2 – Freelancer5 - Intestinal Fortitude Rank 13 - Strategist2 – Valiant 3 - Blade Twisting 4 – Sinister Calling Rank 5 Edited November 12, 2014 by Rhapsody
Rhapsody Posted September 10, 2014 Author Posted September 10, 2014 (edited) Character Skills Path Related Skills: Path of the Warrior: Character gains 1 extra Jutsu Point per level // May take 2 Ranks of 'Warrior (weapon)' for 1 skill point & may gain 2 ranks of 'Steadfast Durability' for 1 skill point.Path of the Assassin: This character's natural critical range is on a dodge roll of a 1-10 rather than on a roll of a 1. // The skill 'Sinister Calling' may be purchased (first rank is free) & Twice per battle after a failed dodge roll this character may roll to dodge a second time. The result of this second roll must be used.Warrior (Sword) Rank 10: An attack from the chosen weapon will deal a bonus +5 Damage per strike. Double this bonus for large weapon strikes. (-5) Steadfast Durability Rank 10: Stamina-Based Techniques cost 5 less Stamina per ninja rank of the technique. Minimum of 5 Stamina must always be paid. Ex: Genin techniques cost -5 Stamina, Chuunin techniques cost -10 Stamina, etc. (-5) Sinister Calling Rank 5: Passive critical hit chance is increased by 3% per rank. (-4) Blade Twisting: Critical hits made with a bladed weapon cause the target to bleed for an additional 20% of the total damage done for two turns. (-3) Taijutsu Skills: Super Strength: "Binding" or "Holding" status effects originating from either ninja of equal or lesser rank, or Non Genjutsu techniques of equal or lesser rank may, at the cost of a set up phase, be broken out of. During the turn this skill is active, no advance regeneration occurs. (-1)Intestinal Fortitude Rank 1: Regenerate 10% stamina every turn, replaces normal regeneration. (-5) Other Skills: Strategist: Once a battle, and only once, you may choose to have any of your attacks on a single target become a critical hit for 1.5 times its usual total damage. (-3)Quick Learner: You gain +10% EXP from Training, Battles, Gamemaster and Mission rewards. Bonus EXP is not included in this. (-2)Freelancer: Whenever you would gain money, you may gain an additional $3 for every $10 you are given. (-2)Second Wind: Upon reaching 0 or less health, the user's HP is raised back up to 1 HP, but only once per battle. If the user's HP would be reduced below -25% of its total then this skill does not come into effect (-2) The Seeing Mind: Once per your rank in this skill you may treat your concentration and genjutsu as if they were 1.5x their current value for a single Genjutsu attack aimed at you. The incoming attack cannot be of a higher rank than your own. This may not be used against an attack from a ninja of higher ninja rank than your own. Must be used before the dodge roll is made. Must be mentioned that it is being used when the dodge roll is made. (-2)Valiant: Raise concentration by 10% when under the effects of a detrimental status effect. May not bring the stat over 1.5x (-2) Hindering Skills: Sealed Ninjutsu + Genjutsu; Skill taker may not use Ninjutsu or Genjutsu techniques (+5) Talent Shift & Overcome: Talent Shift (Successful): September 10, 2014. Currently waiting on Staff permission, but I have asked! Talent Shift (Combat Focus): November 11, 2014. New crit cap. Refunded skill because it was no longer needed. Edited November 12, 2014 by Rhapsody
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 (edited) Jutsu Point Ledger Point Total: 211Spent: 79Remaining: 122Gains: 4; Creation 178; Levels 1-67 2; Grad Gift 4; Holiday Gift 2010 4; Holiday Gift 2011 4; Holiday Gift 2012 15; Promotion Bonuses [Chuunin and Jounin] Spent On: 3; Taikyokuken 3; Taikyokuken II 4; Dai Nami 3; Tetsute 4; Ushi no Gekido 2; Rai Ashige 3; Tobiuo 3; Hishou Washi 4; Yogiri 7; Kossetsu 6; Hurricanrana 12; Giant Demon Punch 10; Earthquake 5; Donkigaishou3; Misueru!; Chikaku10; Demon's Whirlwind Edited November 12, 2014 by Rhapsody
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 (edited) Taijutsu; Body Grand Ultimate Fist [Taikyokuken] Type: Taijutsu [style-less] Rank: Chuunin Cost: 80 Stamina Damage: 60 Effect: Clobbered, 1 turn. Description: A simple, yet effective punch to the gut in which the user drops themselves to a lower level and then, with a great heave, transfers all of their weight into their front foot. Coupled with the natural strength of a Taijutsu warrior, this technique can be devastating. JP: 3 Grand Ultimate Fist II [Taikyokuken II] Type: Taijutsu [styleless] Rank: Jounin Cost: 230 Stamina Damage: 300 Effect: Clobbered, 2 turns. Description: A simple, yet effective punch to the gut in which the user drops themselves to a lower level and then, with a great heave, transfers all of their weight into their front foot. Coupled with the natural strength of a Taijutsu warrior, this technique can be devastating. JP: 6 (Evolving: 3 – Taikyokuken) Grand Wave [Dai Nami] Type: Taijutsu [style-less] Rank: Chuunin Cost: 100 Stamina Damage: 150 Description: Name for the sweeping motion involved, this technique involves the user fluidly bringing down their hands and shoving both open palms into the torso of their opponent- anywhere they will go. It is chaotic beauty, with no specific target and no goal other than to harm. JP: 4 Iron Hand [Tetsute] Type: Taijutsu [style-less] Rank: Chuunin Cost: 80 Stamina Damage: 60 Effect: Distracted, two turns. Description: In one sweeping motion, the user of this technique brings up their fists and slams it into the head of their unfortunate target. The sudden snapping of the neck results in loos of balance, stumbling and perhaps a little headache. The overall goal, though, is not to severely damage the opponent, only disorient them for a moment or two. JP: 3 Bull's Rage [ushi no Gekido] Type: Taijutsu [style-less] Rank: Chuunin Cost: 91 Stamina Damage: 100 Effect: Prone, 1 turn. Description: Using their shoulders as a weapon, the Ninja will lower their body and tackle the opponent full-out, throwing them down to the ground with the sheer force of the impact. JP: 4 Lightning Kick [Rai Ashige] Type: Taijutsu [style-less] Rank: Chuunin Cost: 60 Stamina Damage: 30 Effect: Exposed, 1 turn. Description: Named not for its element, but its speed, this is a simple and effective kick to the chest that causes minimal damage, but leaves the target reeling off balance. JP: 2 Flying Fish [Tobiuo] Type: Taijutsu [style-less] Rank: Jounin Cost: 100 Stamina Damage: 100 Effect: Stunned, 1 turn Description: A simple Taijutsu move that imitates the 'arc' flight pattern taken by the flying fish. Essentially, this involves the user grabbing their target by their arm, at any location, and swinging them over top their head. Following this short flight, the target will end up being slammed into the unforgiving ground, leaving them dazed and fighting to regain their footing. JP: 3 Hishou Washi [soaring Eagle] Type: Taijutsu [style-less] Rank: Jounin Cost: 125 Stamina Damage: 150 Effect: Asleep, 1 turn Description: A brutal attack with an elegant name, the Soaring Eagle technique calls for the user to grab their target and toss them up into the air. Upon landing, the target will likely crumple like a delicate toy, falling unconscious for a few short moments. JP: 3 Night Fog [Yogiri] Type: Taijutsu [style-less] Rank: Jounin Cost: 140 Stamina Damage: 200 Effect: Distracted, 2 turns Description: A technique aimed to blur vision for a short period of time, Night Fog calls for a dual, open palmed slap to the font of an opponent's face. This damages the eyes, as well as lending enough force to severely bounce the head around. The result is mild loss of vision and disorientation, enough to make the target momentarily unaware of their surroundings. JP: 4 Bone Fracture [Kossetsu] Type: Taijutsu [style-less] Rank: Jounin Cost: 300 Damage: 100 Effect: Unless the target has a way to use Ninjutsu without using seals or by forming seals with only one hand, they may not use Ninjutsu or Genjutsu until they seek medical help for their broken hand. Taijutsu using the fists may be used freely, but the user (target of this technique) will receive 5% of the total damage themselves. Medical Ninjutsu of Jounin or higher rank may be used to heal the bones if they specifically do so. If no medic is present, a hospital visit [600 words] must be made. Description: Although simple in execution, the 'Bone Fracture' technique is utterly brutal in its results. Using their massive strangth to their advantage in the cruelest way possibly, the user of the technique will grab their foes hand and crush it in their own, breaking the bones as easy as they would snap a handful of twigs. JP: 7 Hurricanrana Type: Taijutsu [style-less] Rank: Jounin Cost: 250 Stamina Damage: 300 Effect: Stunned & Vulnerable Description: A move in which the Shinobi will jump onto their opponent's shoulders and then perform an extremely forceful flip, slamming the unfortunate victim into the ground. By stunning and winding their foe, they are then able to easily pin them down for another assault. JP: 6 Giant Demon Punch Type: Taijutsu [style-less] Rank: Sennin Cost: 400 Damage: 800 Description: A brutal and simple punch in which Arisu gathers every last it of strength she can muster and strikes her target. It is mostly used for showing off. JP: 6 .:Misueru!; Chikaku [Focus!; Perception]:.Type: TaijutsuRank: ChuuninCost: 80 (72 Per turn afterwards)Damage: N/AEffects: Use gains +100 accuracy for up to four turns.Description: A rather simple technique used by most martial artists who require the tact to strike their foe more precisely. By focusing all their efforts into observing the opponent's movements and forms, the ninja begins to find openings in their attacks. Through this attention to detail, the ninja can counter-attack at precise moments in order to land heavy blows on the target before they can finish their onslaught. JP: 3 Edited October 9, 2014 by Rhapsody
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 (edited) Taijutsu; Sword Demon's Whirlwind [Oni no Senpuu]Type: Taijutsu [style-less]Rank: SenninCost: 200 + X [cost of wielding Seversword]Damage: 100 + Y [damage from Seversword]Special: This technique deals critical damage when blocked. All bonuses/effects from using Seversword are applied when utilizing this technique. User is considered 'Dizzy' in their next turn. Usable twice per battle.Description: By utilizing the massive weight and power of the legendary blade of Zabuza, Seversword, it is possible to build up a great amount of momentum by twirling around in a circular motion. The move is somewhat risky, as it leaves the user vulnerable in their next turn, but pays off big time. The sheer weight of the blade, made even more ferocious by the spin, comes crashing down on the unfortunate victim with great force. Massive damage, provided the hit connects, is all but guaranteed.JP: 5Jishin [Earthquake]Type: Taijutsu [style-less]Rank: SenninCost: 200 + X [cost of wielding Seversword]Damage: 200 + Y [damage from Seversword]Special: This technique has a base chance of 30% to become a critical. All bonuses/effects from using Seversword are applied when utilizing this technique. User is considered 'tired' in their next turn. Usable twice per battle.Description: A simple but deadly downward slash in which the user puts all of their power into arcing the blade and bringing it to earth with a devastating results. Though the weight of the Seversword may make it extremely difficult to lift over one's head, the power that results is a definite plus. So named for the result if it misses - fracturing of the ground as if it had been struck by the earth's might - the Jishin is a deadly attack in the right hands.JP: 5 .:Donkigaishou [blunt Trauma II]:.Type: Taijutsu [style-less]Rank: JouninCost: 155Damage: 50Effects: Opponent is under the effects of ‘Stunned’, 'Disorganized', and ‘Vulnerable’ for 1 turn.Description: A rather simple technique that is frequently overlooked as a viable offensive option in combat. Using the hilt of their sword, the ninja will jerk their hands backwards, before thrusting the stiff shaft directly at the skull of the opponent. Many people do not expect to be hit with the opposite end of their opponent’s blade, so the experience is rather humbling, sending a small wave of pain through to their brain, while at the same time, causing them to blank out momentarily, leaving themselves wide open for the ninja to come at them with their blade next.Points: 5 (Evolving)Requirements: A weapon with a hilt. Edited October 8, 2014 by Rhapsody
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 Taijutsu; Executioner's Style Future Taijutsu style for Arisu. (Currently not yet approved.)
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 Genjutsu OOOHHHH gurl waaaat. (Giving Arisu Gen eventually.)
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 (edited) Experience Gains Experience Total: 31 676 9741 [Retired Prev. Char]; LINK100 [Grad Gift]; LINK600 [Quick Learner: 660] LINK4150 [Quick Learner: 4565]; LINK1725 [Quick Learner: 1898]; LINK2473 [Quick Learner: 2720]; LINK600 [Quick Learner: 660]; LINK998 [Quick Learner: 1098]; LINK1100 [Buyback: 1430]; LINK 927 [Buyback/QL: 1325]; LINK 1624 [buyback/QL: 2322]; LINK 3606 [Buyback/QL: 5157]; LINK Money Ledger Total; $1197Gains: $1025; Creation$100; Grad Gift$300 [1.3x Bonus: 390]; Kiri Plot$415; Selling Sword$300 [Freelancer: 390]; B Rank$610; Selling$607; Grand Lottery $50; Holiday Gift 2010 $50; Holiday Gift 2011 $50; Holiday Gift 2012 $150 [Freelancer: 195]; Arrakis vs. Nibble $600 [Freelancer: 780]; Arrakkis vs. Kikuya Losses: - $830- $5- $1380- $710- $10- $10 - $520 Missions D:C:B: Spring Cleaning (Group) A:S: Defense Of Kirigakure (Group) Unofficial: Edited November 12, 2014 by Rhapsody
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 (edited) Items and Equipment Slots: 15/70 KubikiribōchōWeapon Type: Great SwordSize: LargeLevel: 40Special: Indestructible, UniqueTitanic Momentum: In legend, lore and academic texts, discussions on blades of considerable size always end in comparisons to the the King of Cleavers and its immense weight. Kubikiribōchō’s cutting edge seems to be made only deadlier by its massive figure, making it easier for the warrior who wields it to rain down destruction on unfortunate victims. Any attacks that would be considered a 'block' are instead a full hit. All attacks with this weapon have a 10% higher chance to hit. In addition, damage done to a shield, barrier or any other type of structure meant to block the sword are dealt 1.5x damage. The Cleaver: It is a sword which is renown because of its simplicity and deadliness. It's size, sharpness, and weight all combine when used by the proper person to make a blade that is immensely more devastating than a lesser blade could be when striking a vital point. This blade causes destruction with each strike, the construct’s ability to cleave through flesh and bone with ease making it worthy of the name "Cleaver." When a critical is dealt with this weapon, it does 2X damage, instead of 1.5X. Legacy of the Demon: There are rumours, taboos, sometimes even jokes, that this sword became revered simply because the monstrous warrior whom was its most notable user. It is a magnificent blade despite the reverence from this association, and it is aerodynamic to the point and functions largely as if it had been fired from a canon when it is simply hurled. If the user of this sword has at least 1000 Taijutsu, this cleaver can be thrown at opponents and be counted as a 'ranged' weapon within such an attack. In the attack, because of the speed, size, and weight of the sword, the attack is considered an AoE. It only applies to one target and is not a 'true' AoE. This attack costs no stamina, but may only be done X/30 times per battle (where X is the user's level), rounded up. A set-up phase may be used to retrieve The Seversword following this action. Insatiable Hunger: Although it seems to be a plain weapon at first glance, the King Cleaver holds within it the blood and souls of the thousands it has felled. A mystical force compels the blade to hunger for the blood and flesh of humans and animals alike; it will take whatever nourishment it can get, hissing demonically all the while. Blood is known to repair this blade, and it accepts no other method of care. If Kubikiribōchō is ever rendered broken/useless/etc, it may be used to inflict bleed damage (meaning weapon techniques that inflict bleed damage) at twice the normal cost of the damage. Once per battle, the sword may be "fixed" after 2x bleed damage has been done, whereas x is the sword's level. This ability activates automatically. If the sword breaks a second time, this ability may not be used. Damage done this way is the same as the normal base damage of the Sword. Description: Though lacking the mystical aura or appearance of some of its brethren, the King Cleaver does carry around it an air of deadly regality. It is a large sword, with the blade clocking in at an astonishing five feet long and about 1.5 feet wide. The weight of the Cleaver presents the greatest challenge in wielding it, and it drives even the toughest of warriors to tire quickly when not accustomed to the burden. Extensive training is required to utilize Kubikiribōchō with any efficiency.The transition from blade to hilt is stark, with no hilt to speak of. The grip is wrapped in a white cloth which is easy to replace should it become soiled by blood or other contaminants. Currently residing under the ownership of a Kirian woman, the Cleaver boasts a fine polish and is dutifully cared for like the legend it is.Cost: 5000 word quest to find it and obtain it. This quest will consist of, in the least, reading up on the legends of the sword, looking for it's probable whereabouts, and searching for it. Once this information is compiled, and the sword is searched for, and and at least 5000 words have been written, it will be found wedged into a boulder, and the user will be required to make a roll of D100, with the target number for the roll being 100-X, where X is the user's level. If this roll is failed, the user may attempt it again, writing 2000 more words, and rolling a D100 with a target number of 75-X, where X is the user's level. If this roll is failed, the user may write 1000 more words, and attempt a final attempt, a roll of a d100, with a target number of 60-X, where X is the user's level. Questing must be done within Mizu no Kuni, and any questing for this sword must have Warr's prior permission.Clause: This sword, just like every other sword amongst the legendary swords of the Seven Shinobi Swords of Kirigakure no Sato, is considered level '0' until the user has trained at least 4000 words with it. Following this training, it is considered level 10. 2000 more words of training is required to make the sword grow to its next stage, which its final stage, which is level 20. All of the Seven Swords of Kirigakure no Sato can have their level upgraded via $, but not until the user has reached the 'maximum base potential' of the blade, and mastered it.Ownership: This sword is not one which can be gained lightly. Slaying its user or simply pilfering from its user will not make the blade work with ease; as it has slight sensibilities of its own. Any ninja whom would try to take The Seversword 'OF Momochi Zabusa' is given a 1d10 roll, with the results of 1 through 7, the potential user is dealt 'bound arm' for one turn and may not roll again or train with the sword. With a result of 8-9, the potential user is dealt 'bound arm' for one turn, and drops the sword, needing to try to pick it up again and reroll. With a result of 10, The Seversword 'OF Momochi Zabusa' accepts the potential user. In addition, no abilities of this sword are counted as 'activated' and any user suffers 10% reduction in their to-hit until the potential user has trained it to mastered it, completing the 6000 words and unlocking it's 20 weapon levels.Seversword Log: Training: 1881 app'd by staff, 1600, 1150, 729 // Total: 5360 Levels: +20 Oni HeadbandArmour Type: Village Amulet/Hitai-AtePlacement: AnywhereAttributes: Reflective SurfaceDescription: After finding herself and her alliances once again conflicted, Arisu had a custom headband made for herself. The metal plate, polished until mirror-like, is mounted on crimson fabric (her recycled SHADAKI sash) and bears the character 鬼, or “Oni.”Cost: 120Refurbished Jounin VestArmour Type: VestPlacement: TorsoAttributes: +260 Defense, +80 Evasion, +25 Weapon Slots.Description: During her ordeal on the Island, a spectre of Zabuza managed to use the Seversword to carve a large wound into Arisu’s back and severely damage her Jounin vest. She had it recycled and the blood stained fabric dyed black. The result was a charcoal colored vest with silver accents, not unlike the blue ones worn by Kirians. Notably, the vest bears no identifying marks, symbols or numbers but does have the Seversword’s magnetized sheath sewn into the fabric. Cost: 400 Item Gains: Kiri Jounin Vestx2 Superb Blacksmith VouchersXmas 2011 Hand Chalk (White) [+20 Taijutsu; Locked*: 2 Posts]Xmas 2010 Steel Plated Arm Guard (Tarnished Crimson) [+20 Evasion] Refurbished Jounin Vest & Oni Headband. [Kiri Jounin Vest gone] Cleaver Quest Edited October 26, 2014 by Rhapsody
Rhapsody Posted September 11, 2014 Author Posted September 11, 2014 (edited) READY TO GO. <3 But please Skype or PM me because I don't wanna clog up the sheet!! This is a big overhaul from her previous sheet, which had not been properly redone in several years. Old sheet: http://ninja-academy-online.com/forum/index.php?showtopic=29116 Also pls pls pls move to Missing. Edited September 11, 2014 by Rhapsody