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Saiken, Asashi

Dangerous Interference

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A boy of light auburn hair tied back into a spiky ponytail, dark brown eyes, and olive complexion was located in the Land of Earth in a recently discovered village whose indigenous people lived in houses of mud and stone. It was a cool night with low winds, perfect for his thin athletic jacket, white undershirt, black ninja pants and low cut boots.  Acres of developing land intertwined with the surrounding canyons and rock formations. Visually, everywhere Asashi had looked was the same shade of tan and now that it was dark, the environment was a tone of gray in the natural low-lighting of the moon and his hair appeared truly brown. The ground was even and firm due to techniques the indigenous used to create natural chemical bonds that solidified mud permanently in order to make sturdy houses and roads for their cattle and carriages. The more successful people rode by horseback while most citizens walked. The people were hard workers during the day and the streets were virtually void of life but for sticky-tongued lizards on the hunt for crickets. The sound of the breeze was heard from moment to moment roaming the night, constantly adjusting due to slight temperature changes. Anyone could tell that the wind would gradually pick up as the night progressed.  

 

Though Asashi found himself in a distant land, his mission was simple. Find his target, an Ochida, Makuzen, and help him establish a means of communication with his client. Asashi's client, Tatsuda, Yoshida had lost contact with Makuzen after being deployed to this village for classified reasons. After searching high and low throughout the isolated, third-world country, Asashi thought he had finally found who he was looking for, obviously a foreigner like him. All he had to do was approach the man, state who he was representing and help him figure out the technical issues with his communication systems. Once Asashi established that the man was indeed Ochida, Makuzen, they went into an empty room for privacy and the boy started to investigate why the tactical radio was malfunctioning. Makuzen stated that there seemed to be an issue with the amplifier that interfered with the radio frequency and they would need to find a place of an altitude of at least 750 meters. The only location was a mountain peak 1,200 meters away. They would have to travel there to set up a makeshift network and Asashi would assume the role of bodyguard. 

 

Speed Percentile: 417

 

   

Edited by Saiken, Asashi
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High up the mountain trail, away from the small mud villages, Koji sat squarely on a small boulder on the side of the road. The shaggy haired boy stood at over six feet tall and almost 18 stone, his dark pink hair flowed down just past his shoulders. He was wearing his typical crimson sleeveless coat, inlaid with mail armor. The monk beads of the Nyuuyoku Clan hung around his otherwise shirtless torso, and his giant gourd filled with beer hung from his back. He absentmindedly kicked a stone off the road with his bare foot. Waiting for action was the absolute worst.

 

A week earlier, he and his small team had succeeded at jamming the radio signals coming from the village. The mission had technically been to ensure communications weren’t making their way out of the area until his employer had managed to exploit their inability to call out to bring his plan to fruition. Koji wasn’t sure exactly why he was so averse to the competition of his rival businesses but the pay was good and even if it wasn’t he was on employ from the village anyway. Jamming signals had been Koji’s idea. It avoided direct violent conflict and would succeed to stop communication long enough for the mission to be considered a success. 

 

It wasn’t until now, that another shinobi had appeared in the village, that Koji had become hesitant about the plan. There were a number of places the newcomer could go to to try to boost the signal to override the radio jamming. Hari and the others were covering the other heights but Koji knew the path he was on was the one that they’d be coming up when he heard them stepping up the soft stone below him. As the spiky haired boy and his contact in the village came into view, Koji stood to his full height and stretched his sinewy muscles.

 

“Listen now,” He said loudly, making his presence known, “I know the radios suck but I can’t be letting you fix them just yet. My name is Koji, I'm from Kaze no Kuni and I’d prefer this not have to come to blows. In fact, I'd rather sit down and have a drink, talk it out. But, if you don’t turn back and head back to wherever it was you came, I’ll be forced to...uh, use force.”

 

That sounded lame, Koji thought to himself with a frown.

 

Battle Intent: Hostile

 

Spoiler

Koji's Stats

 

(Taijutsu) 150

(Defense) 250 [330]

(Ninjutsu) 100

(Genjutsu) 0

(Concentration) 0

(Speed) 75

(Accuracy) 125

(Evasion) 125

[x] Stat with armor

 

Armor

Shochu Hyotan | The Beer Gourd

Attributes: Unique, +80 Defense

Portable Keg: This item adds 20 slots for a single type of "Karatōmajo Brew" consumable.

Alcohol Generator: During the setup phase, the user of this item may imbibe from the gourd to reduce the base cost of their next combinatorial: alcohol technique by 40%. This ability may be activated one time per battle at Gennin and Chunnin ranks, and two times per battle at Jounin and Sennin ranks.

Description: Hanamajo Koji’s signature battle implement, the Shōchū Hyotan is a large, bottle shaped gourd that hangs on his back and is inscribed with the symbols of Sunagakure. The gourd is always full of Koji’s preferred drink of the week.

 

Relevant Skills

Vitality of Nature Rank 1: Increase this character's Total Chakra Regeneration by +2.5% per rank in this skill. This may stack with Chakra Flow and is considered Advanced Regeneration. This skill may only be taken once every 30 levels.

 

Subtle Elements: Earth: May use Earth element techniques. Whenever an Earth Element technique is used, the user gains +8 to their Block Range on the following turn. This ability cannot stack with itself. All 5 'Subtle Element' skills share ranks.

 

Subtle Elements: Water: May use Water element techniques. All Water Techniques cost 10% less. All 5 'Subtle Element' skills share ranks.

 

Subtle Elements: Fire: May use Fire element techniques. All Fire techniques deal an additional 5% of their total damage in 'Burning' damage on the following turn, rounded up. All 5 'Subtle Element' skills share ranks, however each skill may only be taken once.

 

Combinatorial: Plant: May use Plant Element techniques. Plant Element Medical techniques inflict "Induced Regeneration" for one (1) turn equal to 10% of the total amount of health healed. Offensive Plant Element techniques inflict "Poison" for 1 turn equal to 10% of the total damage. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it.

 

Combinatorial: Mud: May use Mud Element techniques. The first strike of a mud element attack also inflicts one turn of "slow." In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it.

 

Combinatorial: Alcohol: May use Alcohol element techniques. An opponent struck by an Alcohol technique gains one (1) stack of Alcohol Dousing for two (2) turns. For each stack of Alcohol Dousing that a character has, that character takes an additional 5% damage from the status effect 'Burning' per stack. A character may not have more than two (2) stacks of Alcohol Dousing at any one time. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it.

 

Drunken Boxing Style | Zui Quan | 醉拳

Effect: Allows for the use of Drunken Boxing Style techniques. The user generates a “Brew Charge” on a successful hit with a Drunken Boxing Style technique. Brew Charges may be spent in the following ways:

-The user may spend x Brew Charges during their Setup Phase to increase their block range by +5x against the next physical attack that targets this character. This effect can stack to a maximum block range of 25.

-The user may spend 1 Brew Charge in their Main Phase, as a free action, to add 1 turn of "Clobbered" to a Drunken Boxing Style technique.

-The user may spend brew charges as a cost for techniques that require it.

 

Guard Expertise (Rank 2 | +6 Block Range)

Effect: The reflexes of a wild animal and the coordination to see incoming attacks, you are a master at keeping yourself from harms way.
The character receives +3 to their block range per rank. Ranks in this skill may be purchased once every ten (10) levels.

 

Resistance (Rank 2 | -10 damage)
Effect: For each rank of this skill the user takes -5x damage from Ninjutsu attacks, where x is equal to their ninja rank. Ranks in this skill may be purchased once every five (5) levels.

 

Toughness (Rank 2 | -10 damage from taijutsu | -6 damage per strike from basic unarmed attacks)
Effect: For each rank of this skill the user takes -5x damage from Taijutsu attacks, where x is equal to their ninja rank. In addition, for each rank of this skill the user takes -3 damage per strike from Basic Unarmed Attacks. Ranks in this skill may be purchased once every five (5) levels.

 

~Hindering Skills~

 

Inner Conflict: When an opponent falls below 15% total health for the first time in battle you may not preform any offensive actions that include them as a target for two (2) turns. This skill must be shared at the start of a battle.

 

Speed Percentile: 572

Edited by Sol Pope
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The trek towards the rocky mountain peak had been relatively peaceful. The ambiance of the night seemed to be amplified by the thousands of stars that dotted the midnight canvas. However, the mood had quickly become tense as a stranger much bigger than him had blocked his path. As soon as Koji had begun speaking, Asashi's instinct ascertained that there was no way this encounter would have a peaceful resolution and he touched his hidden Yin/Yang necklace as a small comfort. After hearing the man out and without losing sight of his newly perceived enemy, the boy of very much shorter stature asked his client, "So? How critical is this radio signal?" 

 

"Mission critical. This needs to be done ASAP," Makuzen answered.

 

Asashi let out a calming breath as what he was already thinking had been confirmed. Asashi focused on his hearing to listen for signs of Koji's possible allies and instinctively knew that Koji was alone. "Roger. Do me a favor and take cover behind the boulder behind us and make sure nothing happens to that radio." Loud steps resounded through the moonlit night with the sound of Makuzen's boots ruffling the soft dirt as he made his way towards a large boulder 25 meters the opposite direction of Koji. To get to Makuzen, it appeared that Koji would have to go through Asashi.

 

Without losing sight of his opponent, Asashi released his necklace, reached into his leg pouch and drew out a folded windmill shuriken. In a single swiping motion with his opposite hand, the razor-edged shuriken was quickly unfurled and locked into place with a metallic 'snap'. The windmill shuriken became like an extension of himself and he focused on his new form in preparation of his next jutsu. 

 

 

Battle Intent: Hostile 

 

Ninjutsu: 80
Genjutsu: 60
Taijutsu: 80
Concentration: 100
Defence: 120
Speed: 140
Accuracy: 200
Evasion: 140

Items on Hand: 15 Shuriken [7.5 slots], 2 Kunai [2 slots], 2 Windmill Shuriken [4 Slots], Explosive Tag (1 Rank 1) [0.2 slots],  Wire String (4 Rank 1) [0.8 slots], Hitai-ate [0 slots]
Slots Used: 14.5
Total Slots: 15

-Relevant Skills-

Time Archetype - Shinobi trained to simulate the speeding and slowing of time are often put under an illusion themselves as training. They study how to masterfully simulate the speeds of time, causing not only their enemies to be hindered but also boosting the abilities of their allies.
Time Archetype genjutsu gain an additional 10% to total stat additions and subtractions on Speed, Accuracy and Evasion. [-1 SP]


Subtle Elements; Fire - May use Fire element techniques. All Fire techniques deal an additional 5% of their total damage in 'Burning' damage on the following turn, rounded up. All 5 'Subtle Element' skills share ranks, however each skill may only be taken once. [-0 SP (Village Skill)]
 
Subtle Elements; Lightning - May use Lightning element techniques. All Lightning techniques have a +8% chance to hit. This bonus is halved for Concentration based attacks. All 5 'Subtle Element' skills share ranks, however each skill may only be taken once. [-1 SP]
 
Subtle Elements; Wind - May use Wind element techniques. Any response phase techniques used in response to a Wind Techniques have an additional 10% chance to fail. All 5 'Subtle Element' skills share ranks. [-1 SP]

Combinatorial; Vacuum - May use Vacuum Element techniques. Once per turn, when a Vacuum Element technique is used the the environment gains an 'Essence of Wind'. When using a Vacuum Element technique the user may consume three (3) 'Essence of Wind' from the environment to change the Climate to 'Strong Winds' for two (2) turns. In addition, the user may choose to apply the bonus from one of the Subtle Elements skills required to learn this element if they own it.
Requirements: Subtle Elements; Lightning & Wind1 [-1 SP]

Gatherer - You've always had a habit of collecting, and now it is a helpful career skill.
You may gather 2x small weapons as a Setup Phase action, where x is your ninja rank. (Genin 1; Chuunin 2; etc.) May only gather small weapons that have been used and were not destroyed in their use. [-1 SP]

Resistance [-10 from ninjutsu attacks]- A strong will and experience with the elements make you more resistant than the normal ninja.
For each rank of this skill the user takes -5x damage from Ninjutsu attacks, where x is equal to their ninja rank. Ranks in this skill may be purchased once every five (5) levels.
Ex: A Genin takes -5 damage, a Chuunin takes -10 damage, etc. [Rank 2; -2 SP]

 Martial Artist (Styleless) [+5 damage to taijutsu attacks]- You put the art in martial arts. Your expertise with the style that you possess puts others to shame and enemies to the ground.
For each rank of this skill choose a Taijutsu Style. Taijutsu of the chosen Style deal +5x damage per rank in this skill, where x is equal to your ninja rank. You may choose "Styleless" Taijutsu as your chosen style. You may never apply more than 10 combined ranks of Genjutsu Creator, Martial Artist, and Ninjutsu Mastery to a single attack. Ranks in this skill may be purchased once every five (5) levels. [Rank 1; -1 SP]

 Medical Training - Medical ninjutsu requires countless hours of practice and study. Even the most basic form of medical ninjutsu can be the difference between life and death. While some dabble, others perfect this science with a degree of focus that borders on obsession.
May learn Medical Ninjutsu Techniques. The maximum rank of Medical technique that can be learned is equal to your rank in this skill (1; Genin, 2; Chunin, etc.). Characters who do not possess "Path of the Medic" can only learn the first rank of this skill.

 

-Hindering Skills- 

 Merciful - You bring mercy to your opponents on the battlefield, no matter how terrible they may be. You refuse to bring yourself to their level, and as such will always pull back on that finishing blow. Not to say you won't finish them, but everyone deserves the chance to surrender.
The first time an attack from this character would reduce a primary character's Health or Ghost Health to zero (0) or less in a battle they are reduced to one (1) instead. This skill must be shared at the start of battle. [Rank 1 +2 SP]
 

 

 

Speed Percentile: 417

Turn Order: 834

 

Response Phase

N/A

 

Set-Up Phase

Asashi draws and unfurls a windmill shuriken

 

Main Phase

No Action

 

Loss

This Turn [HP 0 | Chakra 0 | Stamina 0]

Regen [0 Chakra | 0 Stamina]

 

 

Edited by Saiken, Asashi
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It was obvious now that the kid wasn’t going to back down. Despite their significant size difference, Koji could see the hitai-ate shining on the kid’s forehead, so he knew better than to underestimate him as an opponent.

 

“Aw, c’mon seriously? Can’t we just talk it out?” He said, though he knew it was going to fall on deaf ears. They each had a job to do, and the kid’s job depended on him getting past Koji.

 

“Oh well, don’t say I didn’t warn you!” The pink haired youth lowered himself into a bobbing, weaving fighting stance. To his opponent, it may look like he was stumbling drunk but anyone who knew the basics of fighting would understand what it was, drunken boxing.


 

Response Phase

N/A

 

Set-Up Phase

Koji chooses Drunken Boxing Style

Spoiler

Drunken Boxing Style | Zui Quan | 醉拳

Effect: Allows for the use of Drunken Boxing Style techniques. The user generates a “Brew Charge” on a successful hit with a Drunken Boxing Style technique. Brew Charges may be spent in the following ways:

-The user may spend x Brew Charges during their Setup Phase to increase their block range by +5x against the next physical attack that targets this character. This effect can stack to a maximum block range of 25.

-The user may spend 1 Brew Charge in their Main Phase, as a free action, to add 1 turn of "Clobbered" to a Drunken Boxing Style technique.

-The user may spend brew charges as a cost for techniques that require it.

 

Main Phase

No Action

 

Loss

This Turn [HP 0 | Chakra 0 | Stamina 0]

Total [HP 0 | Chakra 0 | Stamina 0]

Regen [0 Chakra | 0 Stamina]

 

Speed Percentile: 572

Turn Order: 1144

 

Ooc: I sent you a message, feel free to edit your turn above to do any set-up stuff for your first turn. Then next turn you can try to murder me with your shuriken :smile:

Edited by Sol Pope
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Asashi inspected Koji's gourd and wondered what it contained, figuring that it had something to do with ninjutsu. Asashi allowed himself to become one with his weapon while focusing on his breathing and in a sudden motion, the windmill shuriken was wound back and hurled towards his large pink-haired adversary. This first attack was to gauge how Koji responded to taijutsu. Was he more likely to dodge, block, or use ninjutsu as defense? These variables and more could help Asashi determine a strategy to give him the biggest advantage. 

  

Response Phase

N/A

 

Set-Up Phase

N/A

 

Main Phase

Windmill Shuriken (Base Weapon Damage [30] + Taijutsu mod [20] = 50 Damage)  80% Hit chance, 2% crit 

 

Loss

This Turn [HP 0 | Chakra 0 | Stamina 3]

Total [HP 0 | Chakra 0 | Stamina 3]

Regen [0 Chakra | 0 Stamina]

 

Speed Percentile: 417

Turn Order: 1,251

Edited by Saiken, Asashi
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The shuriken whizzed through the air towards Koji, cutting through the air with more speed than the large Hanamajo had anticipated. Unable to completely bring his hand around to swat the thing harmlessly away, the best Koji managed was to turn his shoulder into the hit, forcing the blade to hit his coat, the chain-mail below protecting him from the majority of what would have otherwise been a severe injury. The shuriken dropped to his side with a small spatter of blood.

 

“God damnit!” Koji hissed, “I’m going to have to have that tailored now, do you know how much that costs!?” He swung his shoulders so that the straps on the gourd brought it around. He held up a finger towards the young boy in front of him in the universal gesture of ‘please wait one moment, there is something I must attend to before we continue trying murder each other.’ Koji brought the gourd up to his lips and drank deep of the brew within. The beer ran down his chin like a small waterfall.

 

“Don’t tell anyone about this,” Koji slurred, turning back towards his opponent, “neither of us are old enough to drink.” And then he was moving. Quicker than one would assume his large frame could, he closed the distance between him and his smaller opponent.


If he’s gonna keep throwing shit, I’ll just make it harder to see. Koji danced around the boy’s melee range in a drunken dance before lifting one hand innocuously upward and lifting two fingers. “Eat drunken snake fist!” He jabbed his two fingers directly towards Asashi’s lil’ peepers, trying to blind him.

 

Response Phase

Attempt to dodge basic weapon attack: FAIL! Chance to hit: 68% [80% base - 12% Koji’s evasion mod]

Koji takes 5 damage! 50 [base] - 80 [Koji’s Defense mod] = 0 [5 damage taken as 10% of 50]

 

Set-Up Phase

N/A

 

Main Phase

Zui Quan | Eyes of Drunken Snake            

Type: Taijutsu [Drunken Boxing Style]            

Rank: Genin            

Cost: 54 stamina            

Damage: 30            

Effects: Target is afflicted with ‘Impaired Eyesight’ for 2 turns        

Description: A style of the 8 drunken immortals (Lan Caihe), the user arches their fingers to look like fangs before striking at the opponent’s eyes in an attempt to blind.    

JP: 3 

 

-Chance to hit: 72% (60% [base] + 12% [Koji's Accuracy Mod])

-Damage: 65 (30 [base] +35 [Koji's Taijutsu Mod])

-If hit, Saiken Asashi suffers from two(2) turns of Impaired Eyesight

Spoiler

Impaired Eyesight
Your total Accuracy is reduced by 10%. Any ability you use that specifically makes use of the sight must pay twice the cost to use it. If the ability does not have a cost, you may not use it. Shares stacks with 'Blind'.

 

Loss

This Turn [HP -5 | Chakra 0 | Stamina -54]

Regen [0 Chakra | 6 Stamina]

Total [HP -5 | Chakra 0 | Stamina -48]

 

Speed Percentile: 572

Turn Order: 1716

Edited by Sol Pope
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The Konoha-nin watched intently as his windmill shuriken appeared to be brushed aside. Koji leaning into the shuriken revealed a couple of things, that one; Koji wasn't afraid of getting hit and two; the lattice was more than fashion, but an effective armor. Despite there being a spatter of blood, Koji appeared to be largely unaffected as he appeared to be more concerned with his coat than his own skin. Asashi prepared himself for quick retaliation but was mistaken as his large adversary took his time to drink from his gourd. Koji's request to keep his drinking a secret confirmed that he was indeed drinking alcohol, then the drunken fist user speedily closed the distance. 

 

Asashi became very wary as Koji came into close proximity, he had heard tales of the drunken fist's legendary feats. With insurmountable focus, Asashi actively observed Koji's movements and relaxed his knees, ready to react as Koji moved perplexedly before initiating close combat. The Konoha-nin watched Koji lift his hand innocuously with his eyes then with his ears as Koji loudly declared his attack. Asashi quickly lowered his face and ducked the strike, placed a rank 1 explosive tag onto Koji's torso and swung his torso into a backwards B-twist. 

 

Asashi drew out another windmill shuriken and quickly unfurled it, the familiar metallic 'click' resounded through the night as the shuriken locked into place. Before throwing, he took a brief moment to gather his chakra, change the nature of it to lightning and store it in the windmill shuriken. The shuriken would only display a minute difference to the keenest observer as it was hurled towards Koji's legs ; this shuriken vibrated. Asashi would release the explosive tag to detonate as the supercharged windmill shuriken struck to amplify its damage, drew out two kunai in a backwards grip and raced towards Koji for a final blow. Hidden steel wire connected to the shuriken would shackle Koji's right leg as he spun around him. 

 

The boy's agile steps could be heard patting the ground as he closed the distance. When he was in close proximity, he would sidestep and spin around Koji's right side, using the momentum to attempt to strike two kunai knives into Koji's side, then follow through with the spin to optimize bleeding. The spinning movement reversed the flight path of his previously thrown, supercharged, windmill shuriken and he aimed it between Koji's legs with the manipulated shuriken jutsu. Asashi aimed the windmill shuriken between Koji's legs to possibly avoid the chainmail and would run in a semi-circle to the right back towards Koji's front, which would effectively shackle Koji's right leg with wire string if he had missed with spinning fang. 

 

Response Phase

Attempt to dodge Zui Quan: Success! Chance to hit 58% = (60% [base] + 12% [Koji's Accuracy Mod]) - 14% (Asashi's evasion)

 

Set-Up Phase

Set up one Rank 1 Explosive Tag on Koji's stomach

 

Main Phase
Lightning Style: Supercharge [Windmill Shuriken] 

Type: Ninjutsu/Taijutsu [Lightning]

Rank: Genin

Cost: 30 Chakra, 30 Stamina 

Damage: 60

Effects: None

Description: The user changes their chakra nature into the lightning element and imbues it into a small or medium-sized weapon. This weapon vibrates while this ninjutsu is active, and when used to attack, is capable of delivering a potent shock on impact that causes raw electrical damage.  

Points: 4 (-1 Path of Balanced) 

 

-Chance to hit: 88% (60 base + 20 Asashi's accuracy mod +8 subtle elements; lightning) [2% crit]

-Damage: 150 (30 Base Weapon Damage + 60 Supercharge + 20 Taijutsu Mod + 20 Ninjutsu Mod + 20 Rank 1 Explosive Tag)

-No hand seals necessary due to Path of the Balanced

 

Spinning Fang | Kaiten Kiba
Type: Taijutsu
Rank: Gennin
Cost: 40 Stamina
Damage: 30
Effect: The target is afflicted with 'Bleeding; 10' for three (3) turns. The user of this technique must possess at least 2 Kunai when performing this technique.
Description: Using a pair of kunai, the user proceeds to spin around the opponent, shifting their footwork to roll their body around and past them. Using the kunai to slice and puncture the enemy, leaving gashes that will bleed profusely.
Points: 2

 

-Chance to hit: 80% (60% [base] + 20% [Asashi's Accuracy Mod]) [2% crit]

-Damage: 50 (30 [base] + 20 [Koji's Taijutsu Mod])

-If hit, inflicts Bleeding; 10 for three (3) turns

-using wire string to inflict Shackled; leg for one turn

 

Manipulated Shuriken Technique | Sōshuriken No Jutsu (free action) 
Type: Taijutsu
Rank: Gennin
Cost: 30 Stamina
Effect: This technique may be performed in the Main Phase as a Free Action after making a ranged Small Weapon Attack. If the target of the user's Small Weapon Attack dodges any strikes made by the attack they must dodge that strike a second time. When dodging a strike for the second time that strike is treated as if the user had +50x Accuracy. The user of this technique must consume a 'Wire String; Rank x' when performing this technique.
Description: By affixing nearly translucent and flexible string to their weapons, a skilled shurikenjutsu practitioner is able to guide their shuriken even after the weapon has left their hand. Attacking with this method allows even a missed shuriken to be guided back toward the target for a second attempt at dealing damage.
Points: 2

 

-Chance to hit: 93% (60% base + 20% Asashi's Accuracy Mod + 8% subtle elements; lightning (supercharge)) + 5% (Manipulated Shuriken Technique) [2% crit]

-Damage: 140 ((30 Base Weapon Damage + 60 Supercharge = 80 damage cap) + 20 Taijutsu Mod + 20 Ninjutsu Mod + 20 Rank 1 Explosive Tag)

-If hit, Koji is inflicted with shackled: leg for one turn

 

 

Loss

This Turn [HP 0 | Chakra 29 | Stamina -70]

Total [HP 0 | Chakra 29 | Stamina -116]

Regen [7 Chakra | -108 Stamina]

 

Speed Percentile: 417

Turn Order: 2,085

Edited by Saiken, Asashi
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The boy ducked under Koji’s strike like the squirrelly little bastard he was and smacked him in the chest with a weak strike before twirling out of the larger boy’s range. “Now listen here you little-” Koji started but another damn shuriken was already spinning his way. Something was different about this one and Koji had ample time to dodge. Unfortunately for the boy, the sizzling of the explosive tag the little shit had smacked on his chest was enough to distract him.

 

“Oh, f-” BOOM

 

The shuriken and explosive tag proved to be a much harder hit than the first one had, and Koji could feel the crackle of the electricity as it tore through his muscles. As the smoke cleared he saw the boy spinning up with two kunai, looking to gut him. In the dim light of the evening he saw the shimmer of the wire in the air as the boy spun around him, looking to lock him down.

 

“Uh, uh, uh,” Koji said with a shake of his head as he leapt deftly backwards, weaving through handseals in the air, escaping the circle of wire. Asashi saw one Koji take flight and five Koji land in the dirt about twenty feet away. Clones. All the Kojis began to laugh and dance around in that stupid drunk style. Then, as a group they all began chanting, “Fool me once, shame on me. Fool me twice, eat a face full of mud!”

 

The large boy and his clones blasted a volley of mud globules towards Asashi. The normal attack alone would be easy to dodge, but which ones were real and which were illusions??

 

Response Phase

Attempt to dodge Lightning Style - Supercharge: FAIL! (Chance to hit: 75% [88% base - 12% Koji’s evasion mod])

Koji takes 40 damage! (140* [base] - 80 [Koji’s Defense mod] -10 [Resistance] -10 [Toughness] = 40)

 

Attempt to dodge Kaiten Kiba: SUCCESS! (Chance to hit: 68% [80% base - 12% Koji’s evasion mod])

 

Set-Up Phase

Koji spends 20 chakra to create (4) basic clones. Koji gains 80 Accuracy!

 

Spoiler

Clone Technique II | Bunshin No Jutsu II

Type: Ninjutsu

Rank: Gennin

Cost: 5x Chakra

Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique 'x' is considered to be the number of 'Clones' created by the user and may never be greater than 4. 'Clones' have 1 Health and 1% of the user's other statistics. 'Clones' are not physical and may not take any actions. The user of this technique gains +20 Evasion or +20 Accuracy for every 'Clone' of this type on the battlefield. The bonuses of 'Clones' of this type may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.

 

Main Phase

Koji uses Mud Style | Goop Barrage

Type: Ninjutsu [Mud]    

Rank: Genin    

Cost: 75    

Damage: 20 per strike, 3 strikes    

Effect: Target is “Fazed” for one turn. This costs 15 less chakra if the terrain is "Muddy Ground" or "Thick Mud." If the terrain is not "Muddy Ground" or "Thick Mud" this technique does not afflict "Fazed".    

Description: A spattering of mud globules around a target's face. Makes for excellent fun. 

Cost: -4    

 

-Chance to hit: 80% (60% [base] + 12% [Koji's Base Accuracy Mod] +8[Accuracy from Clones])

-Damage: 28 Damage per strike, 3 strikes (20 [base] +8 [A third of Koji's Ninjutsu Mod])

-Because of Combinatorial; Mud, If hit by the first strike, Saiken Asashi suffers from one (1) turn of Slow!

Spoiler

Slow
Your total Speed is reduced by 30%.
Max Duration: 3 turns
Cost Points: 35/turn

Because of Subtle Elements; Earth, Koji increases his block range for his following turn by 8!
 

Loss

This Turn [HP -40 | Chakra -95 | Stamina 0]

Regen [+9 Chakra | +6 Stamina]

Total [HP -45 | Chakra -86 | Stamina -42]


 

Speed Percentile: 572

Turn Order: 2288

 

*I reduced the base damage of the hit to 140 because the one last turn broke the genin damage cap by 10, like we'd talked about.*

Edited by Sol Pope
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One target was easy enough to read, but five targets was beyond the Konoha-nin. Though Asashi attempted to dodge all of the mud globules with a backwards B-twist, he could feel the force of three weak concussive blasts hit him in the side of his head and torso, though he still he managed to find his feet on the ground with a short skid to a halt. He could feel the mud sticking to him and weighing him down, and the blow to the head made him feel more disturbed than physical harm. The idea of receiving a blow to the head alone worried him and made him a little bit apprehensive, however, this nowhere near shook his resolve to complete his mission. 

 

Asashi tried to shake off some of the mud cake in his brown hair unsuccessfully as he gathered the unfurled windmill shuriken before him and once again found himself one with the weapon. The boy had quickly analyzed Koji's actions thus far and deduced that Koji's true strategy was fighting hand to hand. He smirked thinking that Koji's ninjutsu was little more than parlor-tricks. Finding his confidence again, the Konoha-nin gathered chakra, transformed it into lightning and stored into the windmill shuriken once again and felt the metal vibrate with electricity.

 

The boy took up a throwing stance with his knees slightly bent and his right hand winded back with the supercharged, unfurled windmill shuriken. Before he threw it, he would attempt a small misdirection and deception by engaging Koji in conversation for the first time, "That was a good use of clones, but wasted in the act of flinging mud around, don't ya think? Don't you have better ninjutsu than that?"As for the deception, Asashi's body language would suggest that he was prepared to throw the shuriken but Asashi would use the cover of a rolling cloud that reduced the lighting of the shuriken's trajectory, leap in the air in a way that betrayed his throwing stance and throw the black, supercharged shuriken from 20 meters high. 

 

 

Response Phase

Attempt to dodge Mud Style: Goop Barrage: FAIL 3 Times  Chance to hit: 66% (60% [Koji's base] + 12% [Koji's Base Accuracy Mod] +8% [Accuracy from Clones] - 14%[Asashi's Evasion]) 

28 damage - 12 (1/3 defense) - 3 (1/3 resistance) = 13 X 3 = 39 Total Damage

 

Set-Up Phase

Gatherer - You may gather 2x small weapons as a Setup Phase action, where x is your ninja rank. (Genin 1; Chuunin 2; etc.) May only gather small weapons that have been used and were not destroyed in their use.

 

Main Phase

Lightning Style: Supercharge

Type: Ninjutsu/Taijutsu [Lightning]

Rank: Genin

Cost: 30 Chakra, 30 Stamina 

Damage: 60

Effects: None

Description: The user changes their chakra nature into the lightning element and imbues it into a small or medium-sized weapon. This weapon vibrates while this ninjutsu is active, and when used to attack, is capable of delivering a potent shock on impact that causes raw electrical damage.  

Points: 4 (-1 Path of Balanced) 

 

Chance to hit: 88% (60 base + 20 Asashi's accuracy mod +8 subtle elements; lightning) [2% crit]

Damage = 30 [Windmill Shuriken Base Damage] + 60 [Supercharge] = 90 Damage + 20 [Ninjutsu Mod] + 20 [Taijutsu Mod] = 130 Total Damage

 

 

Loss

This Turn [HP 39 | Chakra 29 | Stamina 30]

Regen [HP 0 | Chakra -21 | Stamina -22]

Total [-39 HP | -21 Chakra | -94 Stamina ]

 

Speed Percentile: 506

Turn Order: 2,591

Edited by Saiken, Asashi
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