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Kuberis

Kumo Nin
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About Kuberis

  • Rank
    Bueno...
    Rookie

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  • Favorite Mod
    Major *wink wink, nudge nudge*
  • Ninja Rank
    Gennin

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  • Gender
    Female

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  • Skype
    sadeejleheim
  1. Kuberis

    CD's Art

    That still takes talent! You made it so the foreground looks like it belongs in the background. I've tried to do stuff like that myself, but I always kind of get confused part way through. Stock photos can be really handy if you know what you're doing. Look forward to more!
  2. Kuberis

    CD's Art

    Holy shit that background! Really looking fantastic so far.
  3. I wanted to join in on the fun arty stuff, so here are some things I've recently done that I thought I'd share with y'all. [ANXIETY INTENSIFIES] One of the first things I thought about when creating my NA character was what she looked like. [Nankan Karin] And then I started visualizing Major's new character... [Zan Fell] I do most of my work in Paint Tool Sai and then finish it up with some effects and touchups in Photoshop CS6. I used to be strictly into doing pictures with really defined lineart, like here or here, but recently my style has shifted and I've started making more "painting" style pictures. Here's the most recent piece I've finished. It's one of the characters in a story/webcomic I'm trying to put together. [Mikael] [if you couldn't tell, he's totally a bad guy.] If you're interested in other stuff I've done you can click my signature for a link to my DeviantArt and the url to my Tumblr. (NSFW) Backgrounds are kind of my weak point, but I'm hopefully looking to practice them more. Commissions are something I'd like to start doing in the future, but not until my life is settled again after my upcoming move. I hope I am able to keep it up and continue sharing art with you guys!
  4. =Inventory= Armor -Head: -Neck: -Body: -Waist: -Forearm(s): -Hand(s): -Thigh(s): -Calve(s): -Feet: Weapons: -Main Weapon: -Sub Weapon: Item Listing: -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles -Items in Vault: None -Money on Hand: $125 ---------------------------- =Logs= Exp Earned: Transaction Log: + $125 from character creation Mission Log: Rank D: Rank C: Rank B: Rank A: Rank S:
  5. =Techniques= { Jutsu Points: 2 Used: 0 Available: 2 Total } Academy Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10x Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made. Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it. Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent. Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Damage: None Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. Kakuremino No Jutsu | Cloak Of Invisibility Technique | 隠れ蓑の術 Type: Taijutsu Rank: Academy Student Cost: 15 Stamina; 5 Stamina/Turn Effect: This technique may only be used on the first turn of combat. Any combatant attempting to target the user with a technique, basic attack, or weapon attack must roll a 100-sided dice. If the result is below 50, the combatant attempting to attack the user may not attack the user, but may designate a new target. If the result is above 50, the combatant may attack as usual. Combatants of Gennin rank receive +10 modifier on this roll, Chuunin receive +20, Jounin receive + 30, and Sennin receive +40. Combatants with skills that allow for heightened awareness are not affected by this technique. (i.e. Byakugan, Sharingan, Inuzuka Smell Tracker, Aura Perception; Chakra, etc) While this technique is active, the user may not take any action, in any phase. This technique may be deactivated in the Set-Up Phase as a free action. Description: The Cloak Of Invisibility Technique is taught around the globe to young ninja, as a means of evading capture, moving unnoticed, and infiltrating enemy territory. By covering themselves in pre-prepared disguises designed to mimic their surroundings, or by using makeshift cover available in the environment, the user is able to unassumingly hide from sight. This technique is known to work poorly against ninja with heightened senses of awareness.
  6. =Statistics= { Rank } Academy Student { Level } U4 { TXP } 0 { Total Stat Points } 100 =Stats= { Health } 10 { Stamina } 10 { Chakra } 20 { Taijutsu } 0 { Defense } 0 { Ninjutsu } 20 { Genjutsu } 0 { Concentration } 0 { Speed } 20 { Accuracy } 10 { Evasion } 10 =Skills= { Skill Point Tally } { Remaining Skill Points } 5/6 +1 from character creation +5 from hindering =Hindering= { Academy Student } { Bloodline } General Effect: This skill may only be taken at character creation. Characters with this skill begin play at the rank of Academy Student, which is considered to be below the rank of Gennin. Academy Students begin play with 100 Stat Points, and gain 100 Stat Points per level until they reach 500 at level 0. Academy Students begin play with 2 JP and gain 1 JP per level until level 0, while they begin play with 1SP and gain 1 SP at level U3, and U1. Progression between levels U4 and 0 requires 200 Experience per level. Upon reaching level 0, the Academy Student must pass an exam to become a Genin, with the additional 1 SP and 2 JP they gained considered to be a Rank Bonus. Academy Students may not train by themselves for experience, and may not purchase techniques above their rank (Unless permissible by Death Bonus). Jutsu of the Academy rank have a maximum DP of 40, and utilize a 3:2 ratio when determining chakra and stamina costs. Academy Students may begin play with 1 additional free Academy Technique of their creation. Basic Path skills may not be taken until reaching level 0. Death bonuses apply at character creation, and Academy Students may begin play as young as age 7. Effect: Possessors of young minds and fruitful imaginations, Academy Students are perhaps one of the only pure things about the Shinobi world. They know little of bloodshed or strife, and only see their superiors as radiant heroes. Often, these young boys and girls are disillusioned and lead astray by dreams of fame and power; they believe that a Shinobi life is one of pure glory, and that freedom from all their suffering is but a Jutsu away. As expected, these young children have poor strength and chakra manipulation, but are willing to learn. Their dreams often turn them into willing, if not impossibly overbearing students. Cost: (0) Teizoukaifuu (逓増開封) [breaking the Seal Gradually] The Inner Coil System -the metaphoric "Chakra highway"- has a series of branches referred to as tenketsu, which normally allow Chakra to migrate from within the body to the environment. There is a 'valve' mechanism that locks and unlocks the Chakra openings -locations where the tenketsu end; typically beneath the dermis- as such to prevent Chakra from evaporating from the body at all times. There are 361 such openings, and the Recessive Nankan's tenketsu are malformed and perpetually sealed, preventing Chakra from escaping the body even intentionally. These dysfunctional Chakra openings eventually 'burn' the skin at birth, as the Chakra within their bodies continues to build and pressurize without a means of release. Therefore, countless intricate designs -resembling tattoos in earlier life- dapple the entire body of a Nankan, only fading as the seals are broken. The only way to force the valves open is to continue pressurizing the Chakra within the body until it quite literally 'explodes' through the valve(s). Until the seals are unlocked, Nankan typically struggle to mold their Chakra effectively, wasting exorbitant energy to craft even the most simplistic of jutsu. Over time, -and as the Nankan multiplies their Chakra reservoir- both the compressed energies and the Nankan's growing adeptness will more quickly release the seals across their body, until finally unlocking the 361st tenketsu, where they quite literally evolve into a totem of power. Having spent their lives with such their Chakra in such limited and confined conditions, fully releasing their tenketsu allows them to mold their energies as a normal person might, becoming beyond effortless. Although the avenue is difficult to traverse, upon reaching the end, a Recessive Nankan reaps the benefits of their prior hindrances, no longer plagued by their blood Requirements: Recessive Nankan General Information: To calculate how many seals a Nankan has unlocked, simply divide their Total Chakra by 4 (or 25%). This number reflects how many seals have been released, to a maximum of 361, and a minimum of 1. Recessive Nankan should keep the following Chart somewhere on their character sheet for ease of access and updating: [(Total Chakra)/4=(#Seals unlocked); X Seals remaining] IE: 1000 Chakra/4=250 Seals unlocked (111 Seals remaining) Other: Certain jutsu and skills may require a specified number of seals unlocked to access. There are 'ranges' of seals that may only be unlocked pending character rank, no matter how much Chakra they may have. Only once this entire range is unlocked may a Nankan access the following tier. Any bonuses that come from unlocking this range only apply once the final seal is unlocked IE: Gennin has unlocked 38 Seals; he cannot access Instability Coils III. Gennin has unlocked 40 or 41 Seals; he may now access Instability Coils III -Ichijihan'i (範囲次); The Primary Range- --Gennin Rank Seals These tenketsu may be unlocked by Gennin. Despite the available reservoir of Chakra, Gennin lack the experience and mastery to mold and shape th eir Chakra enough to forcefully unlock the remaining seals. At the beginning, it becomes progressively more difficult to unlock each seal in succession, requiring training to further release their energies -Instability Coils I: 40% Success rate for all Ninjutsu and Genjutsu (1-60 is failure), and success requires an additional 50% Chakra paid to perform the technique. May only be overcome with -Instability Coils II (+5) Elements Subtle Elements; Lightning Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. All 5 “Subtle Element” skills share ranks. Cost: (-0) [Kumo-nin] Combinatorial; Cloud Effect: May use Cloud Element techniques. Whenever a player uses a Cloud Technique they may subtract 10 from their speed percentile for that turn. This may not lower a Speed Percentile below its normal minimum and may only be used once per turn. May only be used once per turn. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it. Cost: (-0) [Kumo-nin] Medical First Aid Provider Description: You've taken a few classes and know the basics of first aid. Effect: May use Gennin Ranked Medical Jutsu. Cost: -1
  7. =History= Karin is the youngest child and only daughter of a family of eight. She was born and raised in the Village Hidden in the Clouds. Her parents had striven to achieve upper class status before she was born, but after the fourth child they decided to give up that dream and spend time raising their children. Karin's mother had wanted her to grow into a prim and proper young lady, but the influence of having five older brothers quickly changed the outcome. It was considered lucky when Karin would come in from playing and her dresses were still in tact. At the age of nine Karin’s two eldest brothers had enrolled into the academy. They had been gone a few years before their first visit back home and had a lot to share with the family in regards to what they've learned. Karin had witnessed her second eldest brother Koetsu create clones of himself out of thin air. Completely awe-struck and determined, Karin secluded herself, and in earnest, attempted to do what she witnessed her brother create. Copying what she could remember of the stance, she concentrated her will to summon up the Chakra within herself. A buzzing, tingling sensation began prickling over her skin and she suddenly felt ecstatic, ‘I must be doing it right!’, she thought, but as she started making the handseals the tingling feeling turned into searing pain and Karin screamed out in startled agony and panic. By the time her parents and brothers had found her, Karin had been on her knees with one arm folded over her chest and a hand clasped to her forehead. Burns had broken out over her skin all the way from head to toe, and upon seeing their daughter’s scorched face, Karin’s parents traded a look with each other. Their daughter had the recessive bloodline. A lot changed for Karin after that. She had looked eagerly towards her future in a few years when she too had joined the Ninja Academy, but now, after knowing what she was, that becoming a Ninja was nearly impossible for someone like her, the excitement was replaced with self loathing. Dreams of attending the academy faded away as time went on. Had she known how her Clan treated Nankans with the recessive bloodline, she would have been grateful among anything that her parents did not disown her. They had grieved for Karin once they learned about her bloodline, scared for her future, for how people would see and treat her if they knew. They agreed to keep it secret, to contain it within the family for her own safety and help her in whatever way they could as she grew older. At the age of 12, during the downward slope of the Kumogakure Empire, Karin's parents took in a young boy of the Fell Clan named Zan. He had been one of the local village children that he or her brother's had interacted with here and there. She had been too young and stationed in a non-hostile area to fully comprehend what had been going on in the world with the rise and fall of the Empire, and as such, Karin had assumed Zan's parents simply died. He was the same age as her, and having had dealt with the age gap and sibling induced segregation with her brothers, Karin sought out his friendship. Both of Karin's parents had worked in the hospital before they started having children. When they decided to start a family, the father took on the traditional role and continued to work while the mother stayed at home and took care of their gradually growing family. Karin's mother was not a frail or meek woman. From her many years working in the field before her time in the hospital, she had developed a fit and sturdy build that came in handy later when raising her five boys. Karin takes after her mother in looks and build, but her personality is a lot more aggressive and boisterous. Over the years Karin had watched her brothers one by one enter in to the Ninja Academy. While her parents realized the Academy wasn't an option for their daughter, they informed her that she will be educated in one form or another regardless. Since the house became rather empty and quiet once all of the boys went off to the Academy, all except Zan, Karin's mother began training her in the ways of medicine. She had spent many long years learning all that she could from her mother. Karin had been stubborn and resistant to learning at first, however, as time progressed her reluctance died down and her interest rose dramatically. In her 18th year Karin had learned everything she could from her mother. She started frequenting the village’s library in search of more information regarding the medicine and quickly being frustrated as she browsed book after book. There were so many Ninjutsu and Genjutsu techniques regarding medicine and healing, it was maddening. It had been years since she had given up her dream of attending the Academy and here it was again, slapping her in the face when she thought she found a way to escape it. Later in that same year Zan had informed her that at the end of the week he was leaving to join the Academy. Karin went into a small panic and profusely questioned why he wanted to go, coming off as angry that he was even thinking of it. She had never told him about her bloodline, about the real reason why she never enrolled, just that she “wasn't interested”. Now she was about to lose her best friend and be the only child left at the house, her loneliness festering her feelings of failure until she ended up doing something drastic. Karin weighed her options in the next few days before Zan’s departure. When the time came to say their goodbyes, she had tried one last time to plead him not to go. He stood his ground, he was going to the Academy no matter what she said. Having expected that outcome, she let out a heavy sigh, tightened her jaw and looked up at him. “Fine then, I guess I’m going with you.”
  8. =Nankan Karin= { Character Slot 1 } =Basics= { Village } Kumogakure no Sato { Birthplace } Kumogakure no Sato { Clan } Nankan { Bloodline } Teizoukaifuu { Age } 18 { Date of Birth } May 8th { Blood Type } B+ { Handedness } Right { Sex } Female { Sexuality } Heterosexual =Appearance= { Height } 5'5" { Weight } 145 { Hair } Brunette { Eyes } Jade green { Clothing } TBA { Physical Description } =Personality= Growing up in a large family, Karin learned early on that she'd have to fend for herself and being the youngest and only daughter didn't give her much leeway. Karin quickly grew into being a tomboy. Perceived as stubborn and boisterous, she always makes it a point to have her opinion heard. After having realized her bloodline Karin’s view of herself had changed. She was her worst critique, never giving herself a break or the benefit of the doubt. Karin is very expressive physically, always telling stories with her body language just as much as she uses words and doesn't seem to notice or care about other people's personal bubbles. Quick to act and not to be dissuaded otherwise, Karin listens to her instincts and intuition more so than the average person and it's rarely led her astray. Not to say she isn't ever wrong, on the contrary, with her thick headedness and short tempered ways Karin easily finds herself in arguments with others.
  9. I was going to respond to the Lindsey Sterling thing, but.. holy God your signature. Amazing, horribly amazing. Haha! I'm actually vegetarian, but the veggie sushi (Yes it totally exists), is suuuper delicious. Thank you very much, I did draw it! :> Aww yiss.
  10. AHH!!! I'm so jealous! She seems like she'd be amazing live. Oooh my goodness it was one of my firsts. Such a special place in my heart!
  11. Intro To Kuberis! Name: Nunya Age: Bidnez Location: In the middle of nowheresville Grade: -- Job: -- New to NA?: -- How did you find NA?: Major Have you role played before?: Yes If so for how long?: On and off, not too long. Where at (site, card shop, mom's basement)?: Tabletop Games (DnD/Pathfinder), Ye Olde Yahoo chat rooms. What kind of role play was it?: Serious/Funny How long have you been reading/watching Naruto?: Briefly. What is your favorite story/arc?: -- Who is your favorite character?: Roughy.. from what I've seen, Kakashi or Jiraiya. Watch any other anime? If so which ones?: Guilty pleasure, InuYasha. --- Cowboy Bebop, Trigun, Excel Saga, Last Exile, .hack, Sailor Moon (fyeah) Favorite Type of Music: Practically everything. Rap is more.. eh. Favorite Band(s): Rammstein, Lindsey Sterling, Seatbelts Favorite Song(s): I can't really answer that. Favorite Type of Game: RPG, Mystery/Horror (as long as someone else is playing.) Favorite Game(s): Legend of Dragoon, Final Fantasy 8 Favorite System(s): PS2 for the longest time. PC now. Hobbies: Drawing! Multiple mediums, graphite, pastel, charcoal, ink, acrylic, digital. Favorite Food(s): Looove sushi. Favorite Color(s): Orange, purple, teal. Favorite Animal(s): Tiger. Favorite Word(s): Shrapnel, Exacerbate Favorite Phrase(s): It's going to feel a lot better when it quits hurting. Favorite Books(s): Abhorsen Series by Garth Nix, Dresden Files by Jim Butcher. Favorite Article of Clothing(s): My Mass Effect hoodie, aww yiss. And converse, definitely my converse. Anything else you would like us to know?: Can't think of anything off of the top of my head, you'll find out soon enough. Post a picture of yourself if you want!
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