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MadKatters

Kumo Nin
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Everything posted by MadKatters

  1. Ah, shattering my advice instantly Cellar! Curses. Balance: Don't let it be paired with anything else monetary related until it's been paid off. No Mission Money + or Merchant? Still leave them the ability to take them later but only once it's been paid off? Just a thought. If they have that money and are reliant on it they shouldn't be so easily making other sources of money. Equally that'd balance out your worry of 3500 w/ Puppet users because they'd only get the puppet bonus and not be able to take Royalty.
  2. Cellar Door might be able to give you tips on a Nara, he's been wanting to make one for a while. As for a weapon specialist, you can set your character up to have quite a bit of starting money, and even a discount with merchant, early on if you give yourself a few hindering skills. Village Royalty, which implies a will/willed money or a relation to someone important, gives you 2,000 to start with. Paired with Merchant you could likely purchase something good early on depending on what you're thinking for a weapon. Just be wary that you'll need to justify it and sooner or later pay that back. (It forces free missions on you until it is.) With that + Merchant (Which can go over the rank in skill/level of character limit) You can do quite well with a weapon specialist. Any idea what village you want? I'm going to go out on a limb and say Konoha? Maybe Kumo if you liked the eight tails?
  3. Welcome Gate-O-Holic. Glad to see Yurane convinced you to come
  4. Status Update: Status Updated

  5. Creations Techniques Bursting Strike Nin/Tai Hybrid; Evolving Jutsu Sky Dancer (Style) Basics Nin/Tai Hybrid, Style Jutsu Breaking stuff, MKII Nin/Tai Hybrid, Evolving, Style Jutsu Sky Dancer Set 2 Nin/Tai Hybrids, Style Jutsu Sky Dancer Set 3 (Break Moar Things) Nin/Tai Hybrids, Style Jutsu Light it up Ninjutsu, Ash Jutsu Skills Sky dancer Tai Style; Hybrid Cat Scratcher Deluxe Edition Furousha Bloodline Skill Equipment/Item Related Fortified Ability
  6. I've been on board for a week or so now! I even have an approved character, technique, and a nearly done training thread! Slow to the boat!
  7. Name: Bursting Strike (level 1) Type: Ninjutsu / Taijutsu [Lightning] Rank: Gennin Cost: 30 chakra; 30 stamina Damage: 60 Effects: N/A Description: Focusing her lightning chakra into her legs Aria reinforces them for the coming attack. Releasing all that force in a devastating kick and flash of lightning. Points: 4 Name: Bursting Strike [level 2] Type: Ninjutsu / Taijutsu [Lightning] Rank: Chuunin Cost: 48 chakra; 48 stamina Damage: 120 Effects: N/A Description: Focusing her lightning chakra into her legs Aria reinforces them for the coming attack. Releasing all that force in a devastating kick and flash of lightning. Points: 5 [Evolving 1; Bursting Strike] Name: Bursting Strike [level 3] Type: Ninjutsu / Taijutsu [Lightning] Rank: Jounin Cost: 90 chakra; 90 stamina Damage: 270 Effects: N/A Description: Focusing her lightning chakra into her legs Aria reinforces them for the coming attack. Releasing all that force in a devastating kick and flash of lightning. Points: 6 [Evolving 2; Bursting Strike (level 2)] Plain, Simple, Easy, just like something a Genin would invent all by themselves.
  8. Actually, No, I was... asking exactly what I was asking xd. I'm aware that Shunshin is "MOVE SO FAST" But, if mechanically here it does a "Non Genjutsu" attack dodge. (Basic/Weapon at first) Or whatever you want to say... It still brings up the question. Can you Shunshin -with another person-. I'm not asking if you can swap places. I'm asking if you, carrying/moving with/whatever, with another person can.. Shunshin. TL;DR Grab Person/Touching Person/Holding Person/Personwithyou + Shunshin attempt = What happens. I mean, you could probably Shunshin while holding a puppet right and it'd follow with you? So.. if you're in contact/touching a person....?
  9. Heh, this seems to be the random Question and Answer thread judging by the 177 Pages.... Shunshin So, can.. you Shunshin with another person? Objects? Mostly concerned with the prospective of using Shunshin with another person/PC. I'm going to assume no, because reasons, but... It's an interesting question that came to my sleep addled mind last night.
  10. Yōkai Jinchūriki of the Nekomata ¤ General Information ¤ Name: Iromuka [ 色無香 ] (Color Without Scent) Personality: The yokai known as Iromuka is a peculiar sort. She does not look down upon humans as prey, but rather, sees them as a symbiotic source of power. Often, when feeding, she prefers to select shinobi close to death and allows them momentary reprieve as her jinchuuriki to defeat their enemies- afterward, she feeds on their chakra before they pass. When dealing with humans as individuals, however, she is hard pressed to look at them on equal footing; she is condescending and controlling, refusing to look upon the mortal creatures as her peers. Given prior experiences with the Nibi, Iromuka has begun to foster a disdain for the bijuu and their respective jinchuuriki. While bound to a human, Iromuka is anything but pleasant. When allowed to speak into the jinchuuriki's mind, she tends to talk down to them and criticize all of their decisions, wondering how it was that she was sealed inside of them. She often is more than willing to lend a fraction of her power to her jinchuuriki, though she does so with the hopes that their seal will entirely unravel and allow her to break free of the moral confines. While sealed, if described with a single word, "Opportunistic" would suit Iromuka superbly. Yōkai Element: Ash Yōkai Chakra: 8,000 Yōkai Chakra Regeneration: To regenerate Yokai Chakra, the Jinchuuriki must sunbathe. Each hour of bathing restores 1000 Yokai chakra and requires 100 words. Feline Grace (Passive Bonus): This character has an additional 4% chance to dodge all attacks. ¤ Stats (1,400 Total) ¤ (Taijutsu) 400 (Ninjutsu) - (Genjutsu) - (Defense) - (Concentration) 300 (Speed) - (Accuracy) 500 (Evasion) 200 ¤ Skills ¤ Combinatorial; Ash Effect: May use Ash Element techniques. A player who is hit with an Ash Technique suffers -10% to dodge in their following response phase. Does not stack. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it. Requirements: Subtle Elements; Fire & Earth -0 Disdain for Water Effect: Whenever the jinchuuriki is struck by a [Water]-type ninjutsu, they are afflicted with a turn of "Disorganized". "Disorganized" inflicted through this effect does not count towards the standard per-battle limit of the status effect, and the jinchuuriki may continue to be afflicted with "Disorganized" through this skill even after its normal per-battle limit has been reached. Requirements: Cloak of the Nekomata; Rank 1 +1 Cinderborn Effect: The jinchuuriki is now treated as if the effects of the climate "Volcanic Ash" were reverse. Negatives to accuracy instead become positives, and damage dealt per turn is instead damage healed per turn. Requirements: Cloak of the Nekomata: Rank 1 -1 Searing Claws Effect: Taijutsu attacks made by the Jinchuuriki are now considered [Ash]-element in addition to their other types/tags, though they gain no benefit from Subtle Elements. Requirement: Cloak of the Nekomata; Rank 1 -1 Fallout Effect: Attacks made by the Jinchuuriki of the [Ash]-element now deal additional [burning] damage equal to their chance to hit. Requirement: Cloak of the Nekomata; Rank 2 -2 Volcanic Winter Effect: When this jinchuuriki causes Volcanic Ash to be an active climate, the following is added onto the climate's effect: All non-user combatants have a 50% chance to be afflicted with the status effect "Hypothermic(Hypothermia: Stage 3)" for one turn. This is rolled for every turn the climate is active. Requirement: Cloak of the Nekomata; Rank 3. -3 ¤ Techniques ¤ Kazan no Shoku [Volcanic Eclipse] Type: Ninjutsu/Taijutsu [Ash | Area of Effect] Rank: Jounin Cost: 495 Yokai Chakra Damage: 90 Effects: This technique strikes all targets but the user. Regardless of whether or not this technique succeeds, the climate is changed to 'Volcanic Ash' for 7 turns. Description: The yokai/jinchuuriki will gather a mass of fiery chakra within their fist, then thrust it into the ground with extreme force. The ground will crack and eject several geysers of super-heated ash, which not only burns most combatants in the area, but also fills the air with a thick, falling, ash. Yōkai-Dama Type: Ninjutsu [Ash] Rank: Sennin Cost: 700 Yokai Chakra + x Yokai Chakra Damage: 800 + 2x Damage Effects: The damage from this technique receives no offensive modifiers and 1/2 defensive modifiers, no matter what source these modifiers come from. May only be used by Yōkai or Jinchuuriki under the effects of the Yōkai Cloak. Automatically critical against barriers and shields. Bonus damage from these critical cannot be carried over to the targeted opponent in the case of the shield or barrier being broken. The value of x may not be larger than 300. Removes the current Terrain and prevents any Climate effects from being used for three (3) turns, regardless if it hits their target or not. Usable twice per battle. Description: The Yōkai-Dama is the offensive manifestation of the Yōkai's own life energy chakra. Creating a large ball of chakra, the yokai will then direct the raw energy in a beam at its target with devastating effects. The beam has a cleaving effect rather than a kinetic effect, and all types of defenses seem to be less effective than normal. ¤ Cloak of the Nekomata¤ - All Ranks must be purchased in order. - All advanced Chakra & Stamina regeneration skills/jutsu's are suspended. - All celestial gates, bloodlines, or other abilities that take up a 'bloodline' spot are disabled. - Summons, pets and clones may not be used by the player when the Husk is activated. - While a Jinchuuriki is below 30% Health or 20% Chakra or Stamina they are considered to be in a "critical" state. - While in the "critical" state and not in their Cloak form, a control roll is made at the end of the setup phase and is a roll of 1d10. A roll of a 7 or lower will result in a loss of control. - A loss of control results in immediate activation of the highest level Cloak available to the player, along with a GM taking control of the rest of the player's turn. If the player does not have enough Yōkai Chakra to pay for the transformation, ignore this. - While in the "critical" state and in their Cloak form, a player's normal turn roll is given a -2 negative. Stage 1 The Jinchuuriki becomes enveloped in a white chakra that shimmers like heat rolling off of a flat surface. The inner layers of this chakra begin to take the form of bristling fur. While enveloped in this chakra, the jinchuuriki's teeth and nails sharpen, giving them a more feral appearance. Rank 1: User gains 25% of demon's stats, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. All stats are rounded up. Every turn this is active, when they pay their activation or upkeep cost, the user must make a control roll on 1d10. On the result of a 1-2, the GM or a staff member will gain control of the character for the rest of the turn. A GM may give negatives to rolls in times of great emotional trauma. Requirement: Combined Chakra and Stamina higher than 250; Level 10 Chakra Cost: The chakra costs of this rank are based on the highest Cloak rank the user owns. Rank 1: 1000 Chakra Activation, 1000 Chakra Upkeep Rank 2: 850 Chakra Activation, 850 Chakra Upkeep Rank 3: 700 Chakra Activation, 700 Chakra Upkeep Rank 4: 550 Chakra Activation, 550 Chakra Upkeep Skill Points: -1 SP Stage 2 The Jinchuuriki's chakra aura brightens and sharpens, giving it a more clear impression of bristling fur. The air around the chakra aura begins to grow hotter, making it uncomfortable to stand near the jinchuuriki in this state. Their motions begin to give off a trail of black ash and their hair stands on end, further exacerbating the feral appearance. Rank 2: User gains 50% of demon's stats, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. All stats are rounded up. Every turn this is active, when they pay their activation or upkeep cost, the user must make a control roll on 1d10. On the result of a 1-4, the GM or a staff member will gain control of the character for the rest of the turn. A GM may give negatives to rolls in times of great emotional trauma. Requirement: Combined Chakra and Stamina higher than 700; Level 30 Chakra Cost: The chakra costs of this rank are based on the highest Cloak rank the user owns. Rank 2: 1000 Chakra Activation, 1000 Chakra Upkeep Rank 3: 850 Chakra Activation, 850 Chakra Upkeep Rank 4: 700 Chakra Activation, 700 Chakra Upkeep Skill Points: -2 SP Stage 3 The jinchuuriki's legs and arms become coated in a fine, pure-white fur; their nails and teeth have sharpened and lengthened now to an exaggerated amount. The fur-like appearance of the jinchuuriki's chakra shifts and begins to look more akin to fire, or a smoldering log; all of their motions leave a thick trail of heavy ash. The ash tends to coat the battlefield and blot out nearby light sources. The jinchuuriki's eyes take on a pale amber glow, and are said to be the only thing that can be seen through the ash. Rank 3: User gains 75% of demon's stat, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. Does not stack with Rank 2. All stats are rounded up. Character gains access to the Yōkai's Jounin level technique. Every turn this is active, when they pay their activation or upkeep cost, the user must make a control roll on 1d10. On the result of a 1-6, the GM or a staff member will gain control of the character for the rest of the turn. A GM may give negatives to rolls in times of great emotional trauma. Requirement: Combined Chakra and Stamina higher than 1100; Level 50 Chakra Cost: The chakra costs of this rank are based on the highest Cloak rank the user owns. Rank 3: 1000 Chakra Activation, 1000 Chakra Upkeep Rank 4: 850 Chakra Activation, 850 Chakra Upkeep Skill Points: -2 SP Stage 4 At this stage, the yokai's form has fully enveloped the jinchuuriki. Now standing some twelve feet tall and weighing several hundred pounds, the jinchuuriki has taken the form of the nekomata. Their form is almost entirely coated by a plume of ash, though their fur seems immaculately white. The yokai's eyes glare a bright amber, and the jinchuuriki takes on the attributes of a malicious feline- they seem to enjoy toying with their opponents, reminding them that they are prey within the ash cloud. Rank 4: User gains 100% of spirit's stat, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. Does not stack with Rank 3. All stats are rounded up. Character gains access to the Yōkai's Jounin level and Sennin level technique. Every turn this is active, when they pay their activation or upkeep cost, the user must make a control roll on 1d10. On the result of a 1-9, the GM or a staff member will gain control of the character for the rest of the turn. A GM may give negatives to rolls in times of great emotional trauma. Requirement: Combined Chakra and Stamina higher than 1700; Level 75 Chakra Cost: 1000 Chakra Activation, 1000 Chakra Upkeep Skill Points: -3 SP
  11. ~Inventory~ (0 Slots Used [40 Slots Total]) --Armor: -Head: -Neck: -Body: Tsururu Mira's Jacket (Customized) -Waist: Hitai-Ate -Forearm(s): -Hand(s): Ninjutsu Amplifier [Rank 3] -Thigh(s): -Calve(s): -Feet: Speed Shoes --Weapons: -Main Weapon(s): Left and Right hand(s) contain: Arsenal Of The Nekomata Level: 44 Type: Claw (Medium) Bonuses: Lightened Craft 2:3 Stamina Ratio Sharpened Edge +10% Damage 1:1 Ratio of weapon level to character level --Item Listing -Items on Hand: N/A -Items in Vault: None -Money on Hand: $120 -Money in Bank: 0 ~~~~~ ~Logs~ Exp Earned Transaction Log: Mission Log: 6
  12. ~Techniques~ Jutsu Points: 88/155 (Currently Available/Total) * = Genius of Hardwork Bonus, Considered one rank higher when purchasing and using. Academy Student [starter] Jutsu 1] Hybrid Jutsu [9] Ninjutsu [2] Taijutsu [1] Misc. Jutsu [1] Jutsu learned from Jounins: Body Flicker Rank 2 12/12
  13. Skill Point Tally: 4/36 [Available/Total] Elemental Skills Elemental Speciality: Fire Subtle Elements; Fire Subtle Elements Lightning Genius Of Hard Work [Raiton] Combinatorial; Ash Positive Inner Calm -4 Steadfast Durability -6 Warrior (Claws) -6 Chakra Barrier Iron Skin Second Wind Hindering Unmotivated Obtrusive Sealed Genjutsu Path Skills Path of the Warrior Path of the Mercenary Taijutsu Style(s) Sky Dancer Martial Artist (Sky Dancer) -6 Yōkai Related Skills Cloak of the Nekomata; Stage 1 Cloak of the Nekomata; Stage 2 Bloodline Related Skills Arsenal of the Cat God Feline Superhuman Sensory Arsenal of the Nekomata Teacher Trained SP: 3/4 Yōkai Focus; Mind Yōkai Focus; Courage [Replaces Yōkai Focus; Mind] Yōkai Focus; Virtue [Replaces Yokai Focus; Courage]
  14. Statistics Death Bonus: None Rank: Chuunin Level: 47 TXP: 20,669 Next: 331 Total Stat Points: 5200 -Stats- (Health) 600 (Stamina) 500 (Chakra) 500 (Taijutsu) 200 [100x] (Ninjutsu) 200 (Genjutsu) 0 (Concentration) 200 [75x] (Speed) 800 [150] (Accuracy) 800 [125x] (Evasion) 1000 [50x] [100] (Defense) 400 [150] Current Yokai Chakra: 350/8000 Statistical Mods Misc Mods Skill Based Bonus(es) [X] <- Indicates Gear Bonus (+X) [indicates Yokai Bonus Per Stage]
  15. ~Background~ General Background (2100-2115 Summer) In the family-centric Rai No Kuni Aria’s extended family uprooted itself towards the more populated and important area’s of the country shortly after she was born. It was around that time when the spark of a Shinobi seemed to spring up within the family tree. Mira, Aria’s elder sister, as well as a few other children showing a potential for the profession. As a result the family moved inwards towards, of all things, Stormhold. The misconception that the Academy would be near the capitol putting a slight damper on the family’s initial plans. Despite this, they settled in outside the Capitol’s protective walls to eek out a living. Aria’s father becoming some-what well known for dishes involving fresh ingredients, particularly fresh caught fish, and starting a small shack of a restaurant around the girl’s second birthday. It was around that time when Aria’s sister graduated the Academy and became a Genin. Mira having chosen to depart from the family environment to become a Shinobi instead with a few of the other children from the extended ‘family’ group. She returned triumphant, the first of the children, and became a source of a great deal of pride for the family. The girl’s childhood was one of relative and surprising comfort despite the somewhat harsh terrain of Rai No Kuni. Even as a toddler Aria didn’t mind falling down and getting scrapes and bruises as she ran around and explored. Often times, even as a five year old girl, climbing around to heights that would shock her parents. There were numerous times when the girl found herself so high up that she could not climb back down and the girl’s sister would have to come ‘rescue’ her. It was at that early age that Aria grew attached to her elder sister. Mira would take her even higher up the cliffs and buildings when she went to aid Aria. Taking the child all the way to the top so she could see the best view. Often sitting with the five year old for hours and sharing meals with her atop a seemingly impossible to climb cliff. It wasn’t long before Aria wanted to be just like her sister and become a Shinobi like her. She spent the next two years eagerly ‘in training’, more exploration and getting into dangerous places with climbing, so that she could some day join the academy just like Mira did. On the eve of her trip to join the Academy the unthinkable happened. Mira died during the initial invasion of the continent that left Kumogakure in a position of power over the entire world. Shocked with grief over the loss of their daughter Aria’s parents refused to let her go to the academy and insisted that she stay home with them. Begrudgingly the grief stricken girl gave into their demands in hopes that they would let her go once they calmed down from the loss. Rife with anger at the loss of her sister and the grieving girl rarely spent time at home. Opting instead to spend her days away from home on the cliffs and buildings that she and her sister would climb together. The girl getting fairly adept and climbing the familiar terrain of Rai No Kuni in the time following Mira’s death. Time passed rather quickly for Aria and two years after Mira’s passing the first of the countries to try and free itself from Kumogakure, Otogakure, failed in it’s attempt. Sparked by this Aria begged to go to the Academy again. Her parent’s promptly refused her yet again in their concern for their daughter’s safety. Not caring for their perceived cowardice and still grief-stricken attitudes Aria did the unthinkable. She left for the Academy anyway and, to a degree, forsook her family when she did. Rai No Kuni being a very family centric culture it was relatively unheard of for a child to do something of the sort. Still some of her extended family supported her and one of her cousin’s gave her a ride to the Academy when he was delivering goods to the city of Kumogakure. There she joined the academy with the help of an understanding teacher. The instructor giving her a place to stay while she was a student at the academy. Although she started late, compared to some of her peers, the girl used hard work to push herself through the Academy. Her physical training and climbing helping to edge her out on the physical and Taijutsu aspects of her time at the Academy. She pushed herself to graduate as quickly as possible so she could get out and avenger her sister. She didn’t get her chance. In the spring of 2110, around her tenth birthday, Kumogakure lost control of the world at the battle of Nigiyakashufu and the Empire fell. This shocked the girl and deterred her from her intentions to become a Shinobi. Initially bent on revenge for her sister she wasn’t sure what to think when a pacifist Kage took over following the fall of the Empire. With the help of the instructor she was staying with she found a reason to continue on: She would honor her sister’s memory no matter the state of Kumogakure. With renewed vigor she set out, once again, to become a genin. Her initial rush slowed slightly and although her early hard-work had pushed her further ahead to those of her own age she slowed down after the fall of the Empire. She spent the next two years with the rest of the students her own age in an effort to graduate and at twelve years of age she graduated from the Academy. Her parents were at the ceremony and despite her revelations and changed reason for becoming a Shinobi Aria didn’t speak to them or even acknowledge they were there. She spent the next three years doing the occasional odd-job or small thing as a Shinobi. Never quite doing much of anything with her career intent to catch up with her sister in other ways. Spending much of the time training in various different ways. Taking up the growing ‘art’ of free-running and mixing that with her habits of climbing. Finding new and unique vantage points within Kumogakure and Stormhold. It was finally with the graduation of the year of 2115 when she picked the pace back up again. After three relative years of slacking that followed her hard work she came across an old friend. Upon meeting Makoto, a childhood companion, she realized how much she was slacking and together with Makoto began training again. The Era Of The Yōkai (Fall 2115 Onwards) It was that training that got both Makoto and Aria into trouble. With the Fall of Kusagakure and the return of the Yōkai missions with more and more danger were becoming common. One such mission placed the two genin square in the sights of a rampaging Yōkai who appeared to be sheltered by the monks of Ninshū. The encounter didn't end well for either of the genin as both nearly fell to the creature's Yōkai-Dama attack. Although they survived that encounter with a Yōkai Aria's luck with the next one wasn't quite as good. It was during a straightforward reconnaissance mission to discover the source of volcanic ash falling across Rai No Kuni territory that she ran into yet another Yōkai. This Yōkai, The Nekomata Iromuka, was fighting a battle of survival against the beast of legend: The Nibi. Two opportune Jashinists had come to hunt the Yōkai ignoring their invasion of Kumogakure's territory in hopes of capturing the beast. During their attempt to capture the beast they came across Aria and her scouting partner and despite attempts to evade them, even with the help of a mysterious Furousha ally, both Aria and Aoi, her partner, found themselves captured by the two men. It was during this capture that her life, however briefly, ended. Hovering between life and death the Nekomata offered Aria the power to retaliate one last time. Aria accepted the offer and with open arms she traded away what both she and the beast expected to be the last few moments of her life for that power. Using this power she assaulted the Jashinist who had 'slain' her and left him a battered and broken man before finally slipping away to 'death' once again. She awoke some days later in Kumogakure's Hospital a changed girl. Now host to the very same Yōkai she had made a deal with to survive. The creature had unwittingly been locked within her due to the help of the Furousha who had saved her life, for yet another time. In the final attempt to save her life the Furousha had gifted Aria with much more than life but a new 'family' of sorts thanks to a transfusion of her own blood Aria was now, in part, a Furousha s well as a Jinchuuriki to the Nekomata. Thus, the girl survived her second encounter with a Yōkai although her life changed quite a bit that day.
  16. ~Persona~ Personality: Like much of Rai No Kuni Aria spent her early years, and even now, a family loving girl. It’s this love for her family, particularly her sister Mira, that pushed her to become a Shinobi in the first place as she chased after her sister in hopes of being just like her. It’s that dream that truly rules the girl and dictates much of what she does. Forever weighing on what her sister might do or trying to act in a way that would honor her memory as a proud Shinobi. Those feelings of attachment and love for her sister have put her family oriented, and loving, lifestyle to a test as she all but abandoned her immediate family when they refused to let her follow her sister’s footsteps in their grief over her death. To this day she hasn’t forgiven them and shows no signs of wanting to. She love’s them, like she loves all of her family and always will, she just can’t forgive them. At times she can appear to be a truly random and unfocused young women. Hardworking when she is ‘on the job’ or training she has a habit of staring up at the clouds when she isn’t busy with the life of a Shinobi. Running and climbing to find the best vantage spot to settle in and watch the clouds above float on by. In short? Aria is a loving, hardworking, if not occasionally daydreamy, young woman whose out to honor Kumogakure and her sister’s memory in her career as a Shinobi. Likes: Natural Lightning, Heights, Parkour/Free Running, Her Sister Dislikes: Rice (Growing annoyed with how often/many times a day it is eaten.), Her Parents Favorites: -Food: Fresh fish dishes -Color: Red -Music Genre: Rock/Harder Songs -Book Genre: Thriller -Hangout: Highest accessible point available to her at any given moment. Mira’s Grave (Empty as it is).
  17. ~Appearance~ -Height: 64 Inches -Weight: 110 Pounds -Hair Color: Black -Eye Color: Red -Clothing: Aria prefers a clothing style similar to her elder sister’s and as a result dresses like a bit of a tomboy like Mira did. As opposed to the ‘pretty’ skirts, dresses, and shorts that girl’s her age tend to wear she prefers slacks, tank tops, tee shirts, and they’re all in darker colors. Her wardrobe full of reds, blacks, grays. Most of it is well-worn and even, to a degree, faded. Not surprising when you consider much of her wardrobe is hand-me-downs from her sister that she refused to part with. She’s especially attached to an old coat of Mira’s that she has worn for years. The wear and tear shows on the coat with numerous signs of repair and frayed or torn edges. Even now as a Genin she wears the jacket nearly all the time. On anything halfway formal/Shinobi related she keeps her outfit’s loose enough to enable movement but not baggy. Opting for comfortable and giving slacks and a tank-top that she’ll pair with her Sister’s coat. Ignoring the sandals of a standard Shinobi for an entire foot covering shoe or boot meant for running. -Physical Description: Aria’s paler than a majority of her comrades in Kumogakure. With some of the more notable Shinobi in Kumogakure’s past being of a darker or more tanned nature Aria is one who never really ‘tanned’. She’s almost incapable of it and doesn’t even seem to burn under the sun’s rays. Physically the girl is fit, even compared to Shinobi, though you wouldn’t be able to tell when looking at her. Beneath her coat and pants the girl’s body has an undeniable ‘fit’ look to it. The outlines of muscles noticeable with even a momentary glance should one catch a look at an uncovered limb. When catching such a glance the numerous scars and bruises from the girl’s body become visible. A consequence of her favorite pastimes Aria has had numerous broken or sprained bones since she was a girl. Even to this day she is punished with an occasional scrape and bruise from trusting the handhold of a rock-wall or a misplaced step when free-running. As such it’s not unusual to find a mixture of the occasional old-slow-healing scar with a fresh wound of some sort. As of her encounter with the Nibi and Nekomata Aria's appearance has changed slightly. Her ears have shifted their location, thanks to a transfusion of the Furousha bloodline unknowingly given to her, they've been placed atop her head. Where her ears formerly were there isn't a single scar at all, as if healed by some extraordinary source, and the fuzzy things have been known to twitch from time to time in the occasionally cool mountain air of the region. Along with those ears the girl's body has grown a tail that is often times curled beneath some clothing but when given freedom with swish and twitch in the free air. Misc: Aria has always been a fan of a good bracelet or wrist accessory. Some kind of band, ribbon, or bracelet wrapped around a wrist most of the times. Preferring to right wrist to her left as a simple matter of opinion and not aesthetics. Additionally, the Hitai-ate is worn tied around her waist rather than her forehead like it is traditionally worn. As of her encounter with the Nekomata Iromuka Aria has a sealing mark from the creature placed upon her right arm halfway between her elbow and shoulder. The initial/current state of the mark is below.
  18. Sis.. watch over me. I promise, someday, I will see you again… ~Vital Statistics~ Name: Tsururu, Aria (Last, First) Nickname: Rururi; Kitten Clan: Furousha [Transfusion] Birthplace: Kumogakure Current Residence: Kumogakure Age: 15 D.O.B.: March, 6th, 2100 Sex: Female Sexuality: Homosexual Current Allegiance: Kumogakure Relationships: -Parent(s): Mara [Mother] Faolan [Father] [Chef] -Sibling(s): Mira [Elder Sister, Deceased] [shinobi] Furousha Eiko ["Sister", Transfused/'Adoptive'] Unknown -Significant Other(s): N/A -Pet(s): N/A -Teacher(s): Senuskai Sato [Jonin Sensei] -Friend(s): Makoto [Childhood Friend/Team Member] -Other(s): Hayashi Tetsuo [Rookie Genin Acquaintance, Fellow Jinchuuriki] Hisame 'Ōtsutsuki' Hiruko [Rookie Genin Acquaintance/Team Member] Uzumaki Koharu [Rookie Genin Acquaintance]
  19. Well, Two things left to do..

  20. Yes, more Hisame advertisement. I already decided I'd make a Hisame second xD
  21. *Coughs* So fancy. *Coughs* Not a stalker *Coughs* Not loving you at all. *Coughs* Nowai. Let's take over the world! Same thing we do every day!
  22. I'm sure we'll have very lovely conversations. As soon as I cleanse that Black Lantern taint. BRB Hailing Ganthet. Edit: And as soon as I'm added of course~!
  23. Unfortunately, I won't be joining Kirigakure, and I've got another character in mind. If I ever make an alternate character I'll keep Haku's BL In mind. I figured it'd be around here somewhere. Yes, Cellar, Yurane and I are a pair of ladies. We've known each other for.. years. So long I can't remember how long now~ Oh, Cellar, leave him alone. He might just suck at welcomes, like I do at introductions >_> >_> Thank god for this thing. I'll throw my Skype at you in a PM Cellar, it's on my page though~ I have odd hours though, so, woo?
  24. Name: Kay Age: 22 Location: MidWestern USA, Lots of lakes. Job: Hunting for one as we speak. *Spots a classified add and fires an arrow* GOTCHA! New to NA?: Yepparooni~ How did you find NA?: A friend stalked the place out for two days after we decided on a Naruto play for our next thing to do. Have you role played before?: Yes, definitely, lots. If so for how long?: 10+ Years? Where at (site, card shop, mom's basement)?: Forums, Messengers before I discovered them, tried some of the RPG RP Game things at a local card shop but never got into them. What kind of role play was it?: Forums, Dresden RP thing (For the card shop), A whole lot of forums really. How long have you been reading/watching Naruto?: I started near the beginning of the series. I believe it was right when the chuunin exam was getting up and started/ready when I started reading the manga. What is your favorite story/arc?: Haku, because Haku. The Bridge arc was nice. There was a filler arc(?) where team 8 went off with Naruto to find some beetle or something. It had lots of Hinata being awesome and lots of Hinata. All I need >_> Who is your favorite character?: Hinata. Always and forever Hinata. Everyone else can GTFO as far as I'm concerned. Second? Hmmn. Kakashi? He really needs to be Hokage already.... Haku is a close third. Loved Haku and his/her Bloodline. (Traps, why.) Sakura isn't bad after she stops being whiny. Her recent stuff makes her fairly impressive actually. Watch any other anime? If so which ones?: I gave up on Bleach, fillers and anime just dropped. I prefer to read manga/manhwa over Anime these days. The one thing I'll watch anytime of the day, ever, despite my dislike of anime (It's irrational, I know) would be Mecha things. I'm a Huge Gundam and Mecha fan. (This doesn't not make me a fan of Code Geass. It's a series I think is thrown around way too much.) Favorite Type of Music: I listen to quite a bit of things. So long as it's not hardcore Rap or R'N'B I can get into it, to a degree. Favorite Band(s): I.. can't even come close. My listening habits change so frequently it's impossible to list one. Favorite Song(s): Above? I've been jamming to an English version of "Magia' from Madoka Magicka lately though. One of my big 'muse' songs. Favorite Type of Game: Traditionally, an RPG. I dabble in shooters, or hybrids like Borderlands but RPGS always have my heart. Strategy RPGs, etc, I'm a nerd. Favorite Game(s): If I want to bash my skull in? Shin Megami tensei. If not, I'm a huge fan of the Super Robot Wars series. The Second OG for the GBA is my favorite game for the GBA. Final Fantasy are traditionally up there on the list with the exception of Eight. I Like to grind, and eight doesn't like to let me do that. Favorite System(s): The PS2 is a god, the PSP I have now gets a lot of use. I own a 360 (With varied access) That I enjoy. I do however want a PS3 or a Vita. Hobbies: Reading, Writing, Vidya Games, Roleplaying, more Vidya Games... Favorite Food(s): Well, uhm, Lasanga? I love Chimichanga's, not frozen, real deep fried delicious little bundles of.. *Drooling intensifies* Favorite Color(s): (I swear I'm not a racist) White. I enjoy red/pink hair though? Favorite Animal(s): I'm a Cat person and this dog that I suddenly have in my house now is testing my patience.... Favorite Word(s): Shenanigans. Combustible. Potato. NEENJA! Robit. Favorite Phrase(s): "Silence, I Kill you!" "Polka will never die." “We have now left Reason and Sanity Junction. Next stop, Looneyville.” “In the name of the Pizza Lord. Charge!” “The building was on fire, and it wasn’t my fault.” Favorite Books(s): If you can't tell from the above quotes? Dresden Files. Foreverandeverandeverand *Seizes* Beyond that, I tend to read Manga/Manhwa more then I do novels. I need to be shot. Favorite Article of Clothing(s): I'm a skirt whore. I love dresses and skirts. Though, I rarely wear them, which is.. odd. I need to fix that. Anything else you would like us to know?: Yurane is my stalkery friend. I love her, she's mine, back off >:C! Really, just ask, I've got messengers and stuff, and I'm really terrible at these introductions. If there wasn't a template you'd be all laughing at me right now. (More)
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