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Found 8 results

  1. Name: Reverse Quill System Puppet: Rōringu Sandā Item Slots Taken: 2 Description: Along the back of the exoskeleton is a series of flattened blades which activate once the Akimichi performed the ‘Human Bullet Tank’ technique that places the blades in reverse, able to open forward. When the body becomes spherical, the angle of the body forces the quills open which acts as blades throughout the surface. Effect: Conditions for the Spiked Human Bullet Tank are met. Attacks made with this puppet deal additional Bleed damage equal to 20% of its base damage. Requirements: Activated only for Spiked Human Bullet Tank Technique. Cost: $250
  2. Akimichi Aegis Model 2A Durability: 400 [$1200] Statistic Bonuses: Total Point Slots: 38 Enhancement Slots: • Akimichi Armor Exoskeleton [20 slots]: [200] Puppeteer may not be the target of physical attacks until the Puppet is destroyed. The item slots required for this part may not be reduced by any ability. Taijutsu puppet which uses stamina for actions. • Heel Pump Kinetic Chakra Cells [2 slots]: [200] At the start of battle, the puppet gains a chakra statistic which is half that of the puppeteers tank stat. The stat gains regeneration by splitting the puppeteer’s stamina regeneration in half. • Carbon Cabling [4 slots]: [200] Puppet takes 90% of total Taijutsu damage. Requires a puppet of 350 Durability or Greater. • Lacquer Finish [4 slots]: [200] Puppet takes 90% of total Ninjutsu damage. Requires a puppet of 350 Durability or Greater • Flamethrower [2 slots]: [200] Puppeteer may learn and use techniques that require "Subtle Elements: Fire" without knowing the Subtle Elements skill so long as they use the puppet as a medium. Chakra for use gained from HPKCC Systems • Moisture Reclamation and Targeting System [2 slots]: [200] Puppeteer may learn and use techniques that require "Subtle Elements: Water" without knowing the Subtle Elements skill so long as they use the puppet as a medium. Chakra for use gained from HPKCC Systems • Bola Firing Systems [2 Slots]: [100] May add "Shackled [Paired Legs]" to any puppet technique. May not break duration or turn caps. • Reverse Quill System [2 Slots]: [250] The conditions for Spiked Human Bullet Technique are met. Taijutsu and basic attacks made with this puppet deal additional Bleed damage equal to 20% of its base damage. Description: Modeled with the appearance of standard traditional Akimichi armor, Akimichi Chozo created the puppet by using the various pieces from the traditional armor sets from his clan’s stockpiles while adding additional systems. He first built an exoskeleton weave from the materials harvested from silkworms fed a diet enhanced by graphene and carbon nanotubes, creating a lightweight yet sturdy frame matrix with three layers. The top layers gain the hardened retrofitted armored plates from the armor sets molded to a breathable weave. The underlying layer gains the infrastructure for the exoskeleton, along the body, senbon sized quills are placed throughout the frame for automated drawing and retracting based on programmed body positioning it its battle algorithms. Hip loaded bola launchers to ensnare the target. Tubing which leads to exhaust venting and dryweave water reclamation systems connected to the chakra cells which allows for both fire and water attack nozzles along the forearms. Lastly the Heel pump actuators which with each step charges the cells for all weapon systems. Cost: $2,750
  3. Critical Focus Effect: Increase the critical chance of all Puppet Weapon Attacks and Puppet Weapon Techniques to 10%. Part Slots: 2 Size Requirement: Medium Durability: 25 Cost: 両 500 Reaper’s Gotta Reap Description: Effect: Twice (2) per battle, the user may activate this part to increase the critical chance of the next puppet technique by 20%. Part Slots: 2 Size Requirement: Medium, Special Ability of Shinigami Durability: 20 Cost: 両 800 I wasn't sure how to price these, so I left them blank. Looking forward to feedback :)
  4. Emergency Repair Kit An official tool of any puppeteer. Whether used on the battlefield or in their workshop, a repair kit assists a puppeteer with keeping their puppets in pristine condition. Type: Consumable Item Rank 1 [両400]: Target puppet has its current Durability restored by 80. The amount of durability restored may not exceed its maximum durability. Using this item requires both a Setup Phase and Main Phase action. Only one (1) ‘Emergency Repair Kit’ may be used per battle. Rank 2 [両800]: Target puppet has its current Durability restored by 160. The amount of durability restored may not exceed its maximum durability. Using this item requires both a Setup Phase and Main Phase action. Only one (1) ‘Emergency Repair Kit’ may be used per battle. Rank 3 [両1200]: Target puppet has its current Durability restored by 240. The amount of durability restored may not exceed its maximum durability. Using this item requires both a Setup Phase and Main Phase action. Only one (1) ‘Emergency Repair Kit’ may be used per battle. Item Slots: 1.0
  5. Kugutsu; Issen Kirikizu no Jutsu l Puppet; One Thousand Cuts Type: Ninjutsu [Puppet l Medium Sickle] Rank: Genin Cost: 68 Chakra Effect: Target has ‘Bleeding 60’ for one (1) turn Description: Utilizing a puppet’s medium sized sickle, the user sends the puppet to a slash at and create as many cuts on the target's body as possible. Each of the cuts is deep enough to cause the target to bleed. Points: 4 Kugutsu; Issen Kirikizu no Jutsu II l Puppet; One Thousand Cuts II Type: Ninjutsu [Puppet l Medium Sickle l Evolving] Rank: Chuunin Cost: 108 Chakra Effect: Target has ‘Bleeding 120’ for one (1) turn Description: Utilizing a puppet’s medium sized sickle, the user sends the puppet to a slash at and create as many cuts on the target's body as possible. Each of the cuts is deep enough to cause the target to bleed. Points: 4 [Evolving; 1 l Kugutsu; Issen Kirikizu no Jutsu l Puppet; One Thousand Cuts] Kugutsu; Issen Kirikizu no Jutsu III l Puppet; One Thousand Cuts III Type: Ninjutsu [Puppet l Medium Sickle l Evolving] Rank: Jounin Cost: 212 Chakra Effect: Target has ‘Bleeding 320’ for one (1) turn Description: Utilizing a puppet’s medium sized sickle, the user sends the puppet to a slash at and create as many cuts on the target's body as possible. Each of the cuts is deep enough to cause the target to bleed. Points: 5 [Evolving; 1 l Kugutsu; Issen Kirikizu no Jutsu II l Puppet; One Thousand Cuts II] Kugutsu; Issen Kirikizu no Jutsu III l Puppet; One Thousand Cuts III Type: Ninjutsu [Puppet l Medium Sickle l Evolving] Rank: Sennin Cost: 424 Chakra Effect: Target has ‘Bleeding 700’ for one (1) turn Description: Utilizing a puppet’s medium sized sickle, the user sends the puppet to a slash at and create as many cuts on the target's body as possible. Each of the cuts is deep enough to cause the target to bleed. Points: 7 [Evolving; 2 l Kugutsu; Issen Kirikizu no Jutsu III l Puppet; One Thousand Cuts III] Genin: 48 (0.8 x 60) + 20 (Weapon Jutsu) = 68 Chakra Chuunin: 77 (0.8 (120/5) x 4) + 30 (Weapon Jutsu) = 108 Chakra (Rounded up) Jounin: 171 (0.8 (320/3) x 2) + 40 (Weapon Jutsu) = 212 Chakra (Rounded up) Sennin: 374 (0.8 (700/3) x 2) + 50 (Weapon Jutsu) = 424 Chakra I think my math is right on everything. If not, let me know.
  6. Kugutsu; Tsuriotoshi no Jutsu l Puppet; Body Slam Type: Ninjutsu [Puppet] Rank: Genin Cost: 80 Chakra Damage: 40 Effect: Target is ‘Clobbered’ for one (1) turn Description: A slightly more advanced puppet technique than Tackle. To complete a puppet body slam, the user sends chakra through the chakra threads so that the puppet starts to soar towards its target. Once the puppet approaches its target, the user sends a surge of extra chakra through the strings so the puppet slams the target with its body. Points: 4 Kugutsu; Tsuriotoshi no Jutsu II l Puppet; Body Slam II Type: Ninjutsu [Puppet l Evolving] Rank: Chuunin Cost: 120 Chakra Damage: 100 Effect: Target is ‘Clobbered’ for one (1) turn Description: A slightly more advanced puppet technique than Tackle. To complete a puppet body slam, the user sends chakra through the chakra threads so that the puppet starts to soar towards its target. Once the puppet approaches its target, the user sends a surge of extra chakra through the strings so the puppet slams the target with its body. Points: 4 [Evolving; 1 l Kugutsu; Tsuriotoshi no Jutsu l Puppet; Body Slam] Kugutsu; Tsuriotoshi no Jutsu III l Puppet; Body Slam III Type: Ninjutsu [Puppet l Evolving] Rank: Jounin Cost: 240 Chakra Damage: 300 Effect: Target is ‘Clobbered’ for one (1) turn Description: A slightly more advanced puppet technique than Tackle. To complete a puppet body slam, the user sends chakra through the chakra threads so that the puppet starts to soar towards its target. Once the puppet approaches its target, the user sends a surge of extra chakra through the strings so the puppet slams the target with its body. Points: 6 [Evolving; 2 l Kugutsu; Tsuriotoshi no Jutsu II l Puppet; Body Slam II] Kugutsu; Tsuriotoshi no Jutsu IV l Puppet; Body Slam IV Type: Ninjutsu [Puppet l Evolving] Rank: Sennin Cost: 510 Chakra Damage: 700 Effect: Target is ‘Clobbered’ for one (1) turn Description: A slightly more advanced puppet technique than Tackle. To complete a puppet body slam, the user sends chakra through the chakra threads so that the puppet starts to soar towards its target. Once the puppet approaches its target, the user sends a surge of extra chakra through the strings so the puppet slams the target with its body. Points: 8 [Evolving; 2 l Kugutsu; Tsuriotoshi no Jutsu III l Puppet; Body Slam III] Genin: 40 (1:1 Ratio) + 40 (Clobbered) = 80 Chakra Chuunin: 80 (4:5 Ratio of 100) + 40 (Clobbered) = 120 Jounin: 200 (2:3 Ratio of 300) + 40 (Clobbered) = 240 Sennin: 470 (2:3 Ratio of 700) + 40 (Clobbered) = 510 (Rounded up intentionally) For Reference: Clobbered
  7. Toxicant Chamber Description: Most puppeteers know that not every opponent is easy to get close too. When facing an opponent who prefers distance, a puppeteer may decide to use a poisonous gas bomb to wear them down. In order to use the poisonous gas bomb, the puppet needs to have a space to hold it so not to poison the user. The toxicant chamber is that chamber. Effect: Once (1) per rank of this part, the user may spend their main phase action to launch a poisonous gas towards their opponent. A puppet may never have more than two (2) ranks of this part. Part Size: 2 Size Requirement: Any Durability: 20 Cost: 200
  8. Kugutsu; Kama Resshou I | Puppet; Sickle Laceration I Type: Ninjutsu [Puppet l Medium Sickle] Rank: Genin Cost: 80 Chakra Damage: 20 Per Hit Effect: This technique has three strikes Description: A puppet attack passed down from one puppeteer to another. The puppeteer manipulates the puppet causing them to attack their target with their medium to large blade. Once the puppet reaches the target, it begins to swing the blade in an attempt to Hack n’ Slash at their target, striking up to three (3) times. Requirement(s): A Medium Sickle Points: 4 Math: 60 (Damage) + 20 (Weapon Jutsu) = 80 Chakra Kugutsu; Kama Resshou II | Puppet; Sickle Laceration II Type: Ninjutsu [Puppet l Medium Sickle l Evolving] Rank: Chuunin Cost: 120 Chakra Damage: 30 Per Hit Effect: This technique has four strikes Description: A puppet attack passed down from one puppeteer to another. The puppeteer manipulates the puppet causing them to attack their target with their medium to large blade. Once the puppet reaches the target, it begins to swing the blade in an attempt to Hack n’ Slash at their target, striking up to four (4) times. Requirement(s): A Medium Sickle l [Evolving; Kama Resshou I | Puppet; Sicke Laceration I] Points: 5 [Evolving; 1] Math: 120 (Damage) * (4:5) = 96 + 30 (Weapon Jutsu) = 126 (120; Rounded) Kugutsu; Kama Resshou II | Puppet; Sickle Laceration II Type: Ninjutsu [Puppet l Medium Sickle l Evolving] Rank: Jounin Cost: 250 Chakra Damage: 64 Per Hit Effect: This technique has five (5) strikes Description: A puppet attack passed down from one puppeteer to another. The puppeteer manipulates the puppet causing them to attack their target with their medium to large blade. Once the puppet reaches the target, it begins to swing the blade in an attempt to Hack n’ Slash at their target, striking up to five (5) times. Requirement(s): A Medium Sickle l [Evolving; Kama Resshou II | Puppet; Sicke Laceration II] Points: 6 [Evolving; 1] Math: 320 (Damage) * (2:3) = 214 + 40 (Weapon Jutsu) = 254 (250; Rounded) Kugutsu; Kama Resshou IV | Puppet; Sickle Laceration IV Type: Ninjutsu [Puppet l Medium Sickle l Evolving] Rank: Sennin Cost: 515 Chakra Damage: 140 Per Hit Effect: This technique has five (5) strikes Description: A puppet attack passed down from one puppeteer to another. The puppeteer manipulates the puppet causing them to attack their target with their medium to large blade. Once the puppet reaches the target, it begins to swing the blade in an attempt to Hack n’ Slash at their target, striking up to five (5) times. Requirement(s): A Medium Sickle l [Evolving; Kama Resshou III | Puppet; Sicke Laceration III] Points: 8 [Evolving; 2] Math: 700 (Damage) * (2:3) = 467 + 50 (Weapon Jutsu) = 517 (515; Rounded)
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