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Found 3 results

  1. Physician’s Clone I Type: Ninjutsu [Clone] Rank: Jounin Cost: 230 chakra per clone, max 2 clones Effect: Each Physician’s Clone has 230 Health, 75% of the user’s chakra and stamina stats, and 10% of the user’s non-tank stats. If destroyed by an opponent, the Physician’s Clone has a 75% chance to afflict that opponent with Quarantine: Ninjutsu for one turn. A maximum of two Physician’s clones may be created. Description: A clone technique created and favored by medi-nin. While not as quick or destructive as other clones of its caliber, Physician’s Clones are capable of performing tasks requiring great amounts of chakra. They excel when called to the side of a seasoned medic, functioning as additional hands capable of reversing overwhelming odds. Constructed of a dense and volatile chakra fabric, untimely destruction of these clones creates temporary fields where the nature of energy becomes distorted. JP: 10 Physician’s Clone II Type: Ninjutsu [Clone] Rank: Sennin Cost: 290 chakra per clone, max 3 clones Effect: Each Physician’s Clone has 290 Health, 75% of the user’s chakra and stamina stats, and 10% of the user’s non-tank stats. If destroyed by an opponent, the Physician’s Clone has a 75% chance to afflict that opponent with Quarantine: Ninjutsu and Quarantine: Taijutsu for one turn. A maximum of three Physician’s clones may be created. Description: A clone technique created and favored by medi-nin. While not as quick or destructive as other clones of its caliber, Physician’s Clones are capable of performing tasks requiring great amounts of chakra. They excel when called to the side of a seasoned medic, functioning as additional hands capable of reversing overwhelming odds. Constructed of a dense and volatile chakra fabric, untimely destruction of these clones creates temporary fields where the nature of energy becomes distorted. JP: 13 [Evolving 3; Physician’s Clone I] - Vitality Clone I Type: Ninjutsu [Clone] Rank: Jounin Cost: 115 health per clone, max 2 clones Effect: Each Vitality Clone has 230 Health, 75% of the user’s chakra and stamina stats, and 10% of the user’s non-tank stats. If destroyed by an opponent, the Vitality Clone has a 75% chance to afflict that opponent with Quarantine: Ninjutsu for one turn. A maximum of two Vitality clones may be created. Description: A technique derived from the Physician's Clone. The end product is an identically capable clone, except the user splices specific proportions of tissues from their own body in place of chakra to begin construction. Its creator was most likely an overly dedicated and harried medic who sought to cut corners in chakra conservation. JP: 10 Vitality Clone II Type: Ninjutsu [Clone] Rank: Sennin Cost: 145 health per clone, max 3 clones Effect: Each Vitality Clone has 290 Health, 75% of the user’s chakra and stamina stats, and 10% of the user’s non-tank stats. If destroyed by an opponent, the Vitality Clone has a 75% chance to afflict that opponent with Quarantine: Ninjutsu and Quarantine: Taijutsu for one turn. A maximum of three Vitality clones may be created. Description: A technique derived from the Physician's Clone. The end product is an identically capable clone, except the user splices specific proportions of tissues from their own body in place of chakra to begin construction. Its creator was most likely an overly dedicated and harried medic who sought to cut corners in chakra conservation. JP: 13 [Evolving 3; Vitality Clone I] - Notes: Physician's Clone and Vitality Clone have identical everything except for how the cost is paid. Vitality Clone pays with HP at a 1:2 health:chakra ratio. Jounin rank CP: 150 [75% tank stats] + 20 [10% non-tank stats] + 60 [75% chance for Q: Nin; 1.5x40CP] = 230CP; 460CP for two clones Jounin rank clone techs have an extended cap at 500CP for 10JP Sennin rank CP: 150 [75% tank stats] + 20 [10% non-tank stats] + 120 [75% for Q: Tai and Q: Nin; 1.5x80CP] = 290CP; 870CP for three clones
  2. The Original The Hit Ratio for the burning hot steam-water is so: 60%-+Clones's accuracy-Opponent's Evasion+10% if Opponent bursted the clone at close range+5% if the opponent has never faced this technique before. Description: Using surrounding water and wind and control of heat, the user creates a clone of himself or herself. This clone is useful in two ways, both in helping distract the opponent from finding out who the real target is, and by the effect which occurs when they explode. Requires: Mizu Bushin no Jutsu Points: 8 The Revamp Warusu Hiden Ōgi; Jouki Bunshin no Jutsu (Warrusu Secret Technique; Steam Clone Skill) | わるす秘伝奥義・蒸汽分身の術 Type: Ninjutsu [ Steam ] Rank: Jounin Cost: 300 Effects: Each Steam Clone has 50 health, 50% of the user's stamina, and chakra, 25% of the user's non tank stats, but only 10% of the user's Defense. Whenever a Steam Clone is destroyed, there is a 75% chance the opponent will be dealt one turn of 'scorched'. These clones are considered to have the skills 'savior'. A Maximum of three (3) Steam Clones may be created by the same user. Description: Using their own steam chakra, the user forms it into a doppleganger of themselves. The clones are hot blooded, in a literal sense, and can not only be useful in a battle by helping their user fight opponents, but also can be utilized as a surprise attack of sorts. Requirements: Must be taught by Umikoi Warrusu. Points: 9 JP The Original The Revamp Umikoi Hiden Ōgi; Harou Bunshin no Jutsu (Umikoi Secret Technique; Waves Clone Skill) | 海愛秘伝奥義・波浪分身の術 Type: Ninjutsu [ Water] Rank: Jounin Cost: 260 Effects: Creates a Waves Clone. Each Waves Clone has 50 health, 50% of the user's stamina and chakra, 25% of the user's non tank stats, but only 10% of the user's Defense. Whenever a Waves Clone is destroyed, there is a 50% chance the opponent will be dealt two turns of 'clobbered' and one turn of 'dizzy'. A Maximum of two (2) Waves Clones may be created by the same user. Description: Using their complex knowledge of water manipulation, the user creates a doppelganger of themselves using their own water chakra. The clones are as powerful as their name sake, but gain much of their name from the fact that when they explode or are destroyed, they do indeed create a tidal wave. Requires: Umikoi Clan membership or being taught by an Umikoi Clan member. Water Clone Skill, in addition. Points: 9 JP
  3. Enmaku | Smokescreen Type: Ninjutsu [Climate | Smoke] Rank: Chuunin Cost: 40 + 20 per turn upkeep. Effect: The climate is changed to “Smoke.” Description: A large quantity of smoke is spewed out of the user's mouth, blanketing the immediate area and obscuring the vision of all who are near. The thick smoke makes it hard to breath and battle becomes much more arduous. JP: 2 Kemuri Bunshin I | Smoke Clone I Type: Ninjutsu [Clone | Evolving | Smoke] Rank: Chuunin Cost: 210x Effect: Each smoke clone has 210 health and 25% of the user's remaining stats. A maximum of one clone may be created. When this clone is destroyed, it has a 50% chance to activate the climate “Smoke” for 1 turn. If the climate “Smoke” is already active, then the character that destroyed it has a 50% chance to have the effects of the climate “Smoke” doubled for one turn. Description: Clones made of smoke are created. Though retaining the appearance of their creator, they carry the distinct odor of smoke and are subject to release a cloud when they are destroyed. When in an already smokey area, the effect of their destruction is all the more potent. JP: 7 Kemuri Bunshin II | Smoke Clone II Type: Ninjutsu [Clone | Evolving | Smoke] Rank: Jounin Cost: 210x Effect: Each smoke clone has 210 health and 25% of the user's remaining stats. A maximum of two clones may be created. When this clone is destroyed, it has a 50% chance to activate the climate “Smoke” for 1 turn. If the climate “Smoke” is already active, then the character that destroyed it has a 50% chance to have the effects of the climate “Smoke” doubled for one turn. Description: Clones made of smoke are created. Though retaining the appearance of their creator, they carry the distinct odor of smoke and are subject to release a cloud when they are destroyed. When in an already smokey area, the effect of their destruction is all the more potent. JP: 9; Evolving 2; Smoke Clone I Smoke is 40 + 20 per turn. I feel like paying 60 each for each of the 50% effects is ok?
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