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Showing results for tags 'evolving'.
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Aburame Medical Art: Transplant Tissue I Type: Ninjutsu [Hijutsu; Aburame, Medical, Multistrike] Rank: Chuunin Cost: 20 health and 1 kikai hive per strike; max 2 strikes Effect: This heal has 1-2 strikes. Each strike heals a target for 60 health. This technique cannot target the user. This technique cannot target a character that has used Transplant Tissue this battle. This technique cannot be used by characters that cannot pay for this technique using their own health stat. Description: Grievous wounds require time to mend which may not be afforded in the heat of battle. A grizzly solution by Aburame medics involves simply using their kikai to surgically remove healthy flesh from their own bodies and then attaching it on to their patients. The kikai are then able to function as living sutures until the tissue takes to their new host. JP: 6 Aburame Medical Art: Transplant Tissue II Type: Ninjutsu [Hijutsu; Aburame, Medical, Multistrike] Rank: Jounin Cost: 70 health and 1 kikai hive per strike; max 2 strikes Effect: This heal has 1-2 strikes. Each strike heals a target for 160 health. This technique cannot target the user. This technique cannot target a character that has used Transplant Tissue this battle. This technique cannot be used by characters that cannot pay for this technique using their own health stat. Description: Grievous wounds require time to mend which may not be afforded in the heat of battle. A grizzly solution by Aburame medics involves simply using their kikai to surgically remove healthy flesh from their own bodies and then attaching it on to their patients. The kikai are then able to function as living sutures until the tissue takes to their new host. JP: 11 [Evolving 5; Transplant Tissue I] Aburame Medical Art: Transplant Tissue III Type: Ninjutsu [Hijutsu; Aburame, Medical, Multistrike] Rank: Sennin Cost: 105 health and 1 kikai hive per strike; max 3 strikes Effect: This heal has 1-3 strikes. Each strike heals a target for 230 health. This technique cannot target the user. This technique cannot target a character that has used Transplant Tissue this battle. This technique cannot be used by characters that cannot pay for this technique using their own health stat. Description: Grievous wounds require time to mend which may not be afforded in the heat of battle. A grizzly solution by Aburame medics involves simply using their kikai to surgically remove healthy flesh from their own bodies and then attaching it on to their patients. The kikai are then able to function as living sutures until the tissue takes to their new host. JP: 22 [Evolving 11; Transplant Tissue II]
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Name: Lightning Release: Arc Slash | Raiton: Kosen Kiri Type: Ninjutsu [Lightning | Weapon(Medium Sword) | Personal: Yamada Dansei] Rank: Genin Cost: 80 chakra Damage: 45 Effects: Fazed Description: The user charges their blade with lightning chakra, slashing in a wide arc towards the target. As the slash occurs, the charged lightning is flung from the blade, shocking the target and hindering their movement speed. Points: 4 JP Name:Lightning Release: Arc Slash II | Raiton: Kosen Kiri II Type: Ninjutsu [Lightning | Weapon(Medium Sword) | Personal: Yamada Dansei] Rank: Chuunin Cost: 147 chakra Damage: 90 Effects: Fazed, Scorched (1 turn) Description: The user charges their blade with enhanced lightning chakra, slashing in a wide arc towards the target. As the slash occurs, the charged lightning is flung from the blade, scorching the target's skin and hindering their movement speed. Points: 5 JP [Evolve 1, Lightning Release: Arc Slash] Name: Lightning Release: Arc Slash III | Raiton: Kosen Kiri III Type: Ninjutsu [Lightning | Weapon(Medium Sword) | Personal: Yamada Dansei] Rank: Jounin Cost: 365 chakra Damage: 300 Effects: Fazed, Scorched (2 turns), Stunned (1 turn) Description: The user charges their blade with powerful lightning chakra, slashing in a wide arc towards the target. As the slash occurs, the charged lightning is flung from the blade, badly scorching the target's skin as well as hindering their movement speed and stunning them for one turn. Points: 8 JP [Evolve 3, Lightning Release: Arc Slash II]
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Purifying Steam I | Jōki no jōka I Type: Ninjutsu [Steam] [Evolving] Rank: Chuunin Cost: 96 Chakra Effect: Lowers the status effect of [Poison] by 100, distributed evenly across the status effect's remaining turns. If the value of Poison is brought to 0, the status effect is removed. Description: When poisoned, the user focuses their chakra into a steam that essentially fumes the poison out. As it expels from their system, it turns from a hazy purple to a purifying white. Points: 4 JP Purifying Steam II | Jōki no jōka II Type: Ninjutsu [Steam] [Evolving] Rank: Jounin Cost: 180 Chakra Effect: Lowers the status effect of [Poison] by 225, distributed evenly across the status effect's remaining turns. If the value of Poison is brought to 0, the status effect is removed. Description: When poisoned, the user focuses their chakra into a steam that essentially fumes the poison out. As it expels from their system, it turns from a hazy purple to a purifying white. Points: 5 JP [Evolving 1; Purifying Steam I] ------------- The math.
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Tajutsu Style; Eternal Spring Style Eternal Spring Style: Everlasting Punch I I Tsukinai Panchi no Jutsu I Type: Taijutsu [Eternal Spring Style l Evolving] Rank: Genin Cost: 20 Stamina Damage: 25. Description: Similar to a straight punch, the user thrusts their palm with a powerful force into their opponent. Cost: 1 JP Math: 25 (damage) * 4:5 (Ratio) = 20 Stamina Eternal Spring Style: Everlasting Punch II I Tsukinai Panchi no Jutsu II Type: Taijutsu [Eternal Spring Style l Evolving] Rank: Chuunin Cost: 30 Stamina Damage: 45 Description: Similar to a straight punch, the user thrusts their palm with a powerful force into their opponent. Requirement: Eternal Spring Style: Everlasting Punch I Tsukinai Panchi no Jutsu Cost: 1 JP [Evolving; 1 I Eternal Spring Style: Everlasting Punch I] Math: 45(damage) * 2:3 (Ratio) = 30 Stamina Eternal Spring Style: Everlasting Punch III I Tsukinai Panchi no Jutsu III Type: Taijutsu [Eternal Spring Style l Evolving] Rank: Jounin Cost: 60 Stamina Damage: 120 Description: Similar to a straight punch, the user thrusts their palm with a powerful force into their opponent. Requirement: Eternal Spring Style: Everlasting Punch II I Tsukinai Panchi no Jutsu II Cost: 2 JP [Evolving; 1 I Eternal Spring Style: Everlasting Punch II] Math: 120 (damage) * 1:2 (Ratio) = 60 Stamina Eternal Spring Style: Everlasting Punch IV I Tsukinai Panchi no Jutsu IV Type: Taijutsu [Eternal Spring Style l Evolving] Rank: Sennin Cost: 100 Stamina Damage: 200 Description: Similar to a straight punch, the user thrusts their palm with a powerful force into their opponent. Requirement: Eternal Spring Style: Everlasting Punch III I Tsukinai Panchi no Jutsu III Cost: 2 JP [Evolving; 1 I Eternal Spring Style: Everlasting Punch III] Math: 200 (damage) * 1:2 (Ratio) = 100 Stamina
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Set of Evolving Ninjutsu Kūton: Kūheki no Amashi | Void Release: Raining Void Burst | 空遁・空勇の雨脚 Type: Ninjutsu [ Void | Multi-strike | Evolving ] Rank: Genin Cost: 70 Chakra Damage: 10 damage on the final (3rd) of 3 strikes. Effect: Attacks for 3 strikes. Each strikes applies the status effect “Distracted” for 1 turn Description: This technique was designed to disorient enemies by causing loud bursts of chakra to rain down on them from above. The shinobi forms hand seals and gathers chakra into a shape resembling a three-pointed shuriken in their hand. This void-energy projectile has its chakra concentrated into its points, imbuing it with a dull bluish hue that stays together as the shinobi shoots it out over the enemy. The points of chakra then individually rain down around the enemy and quickly compress, gaining density until they burst in an explosion of distracting blue light energy is saved until the final burst, which also causes damage. Cost: 4 JP Math: Damage + “Distracted” (1 Turn) * 3 strikes = 10 + 60 = 70 CP Kūton: Kūheki no Arashi | Void Release: Void Burst Storm | 空遁・空勇の風 Type: Ninjutsu [ Void | Multi-strike | Evolving ] Rank: Chuunin Cost: 150 Chakra Damage: 12 damage on the final (4th) of 4 strikes. Effect: Attacks for 4 strikes. Each strike applies the status effect “Distracted” for 1 turn and “Impaired Hearing” for 1 turn. Description: This technique was designed to disorient enemies by causing loud bursts of chakra to rain down on them from above. The shinobi forms hand seals and gathers chakra into a shape resembling a four-pointed shuriken in their hand. This void-energy projectile has its chakra concentrated into its points, imbuing it with a bright bluish hue that stays together as the shinobi shoots it out over the enemy. The points of chakra then individually rain down around the enemy and quickly compress, gaining density until they burst in an explosion. The Chuunin version of this jutsu creates explosions that are incredibly loud as well as bright, thus distracting the enemy and causing harm to their ears. Energy is saved until the final burst, which also causes damage. Cost: 5 JP [Evolving 1 | Void Release: Raining Void Burst] Math: Damage + “Distracted” (1 Turn) * 4 strikes + “impaired hearing” (1 turn) * 4 strikes = 12(*. 8 Chuunin ratio) + 80 + 60 = 150 CP Kūton: Kūheki no Bōfū | Void Release: Great Void Burst Storm | 空遁・空勇の暴風 Type: Ninjutsu [ Void | Multi-strike | Evolving ] Rank: Jounin Cost: 370 Chakra Damage: 6 per strike | 5 strikes Effect: Attacks for 5 strikes. Each strikes applies the status effect “Distracted” for 2 turns and the status effect “Deafened” for 1 turn. Description: This technique was designed to disorient enemies by causing loud bursts of chakra to rain down on them from above. The advanced Jounin is able to use this technique without minimal hand seals, amassing chakra in one hand into five dense points resembling a star. The shinobi then fires the void projectile over their enemy before they crash down in a violent storm. In this advanced version if the technique, the points of chakra expand outwards, gaining energy before compressing instantaneously. The implosions of chakra are so great as to disoriented even the most experienced of shinobi. Cost: 8 JP [Evolving 3 | Void Release: Void Burst Storm] Math: 6 damage * 5 strikes + “Distracted” (2 turns) * 5 strikes + “Deafened” (1 turn) * 5 strikes = 30(*2/3 Jounin ratio) + 200 + 150 = 370 CP Kūton: Kūshinsei no Akufū | Void Release: Raging Void Nova Storm | 空遁・空新星の悪風 Type: Ninjutsu [ Void | Multi-strike | Evolving ] Rank: Sennin Cost: 715 Chakra Damage: 0 base | 40 burn damage for 2 turns per strike | 5 strikes Effect: Attacks for 5 strikes. Each strikes applies the status effects “Distracted” for 2 turns, “Deafened” for 2 turns, and "Burning; 40" for 2 turns. Description: The highest level of void release techniques, this jutsu creates the ultimate storm of exploding void energy. Chakra is amassed into a shape resembling a five-pointed star in one hand. This void star is imbued with so much chakra that it glows with blinding white energy. Once thrown, the projectiles swarm down upon the enemy, but this time collapse in before exploding outwards like a supernova. Anyone caught by the barrage of implosions will be severely burnt by the harsh chakra and utterly disoriented by the shockwaves. Cost: 11 JP [Evolving 3 | Void Release: Great Void Burst Storm] Math: [40 damage * 2 turns * 5 strikes *. 8(burning ratio)] + “Distracted” (2 turns) * 5 strikes + “Deafened” (2 turns) * 5 strikes = 320(*2/3 Sennin ratio) + 200 + 300 = 713 CP >> round to 715 CP
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Name: Broken Arrow - Level 1 Type: Taijutsu [style-less] Rank: Gennin Cost: 80 Damage: 50 Effects: The target suffers from the Exposed effect for one turn Description: The user launches a knee attack into the target's chest. Points: 4 Name: Broken Arrow - Level 2 Type: Taijutsu [style-less] Rank: Chuunin Cost: 150 Damage: 105 Effects: The target suffers from the Exposed effect for one turn and Bruised [chest] effect for two turns Description: The user launches a knee attack into the target's chest. Points: 5 [Evolving 1, Broken Arrow level 1] Name: Broken Arrow - Level 3 Type: Taijutsu [style-less] Rank: Jounin Cost: 250 Damage: 300 Effects: The target suffers from the Exposed effect for one turn and Bruised [chest] effect for three turns Description: The user launches a knee attack into the target's chest. Points: 6 [Evolving 1, Broken Arrow level 2]
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