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Ootspunter

Konoha Nin
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Ootspunter last won the day on October 29 2018

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About Ootspunter

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    Chicago Community area 22/23/24

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  1. Schwoops, forgot to take that little bit for Stamina out of another stat. Fix'd.
  2. If they decide the results before your mail in ballot is counted, did you even really vote? 

  3. Nara Jin is selling... 1 Large Reusable Scroll [Fire Release; Great Fireball Technique II | Katon: Gōkakyū no Jutsu] Acquired in Holiday 2018/New Year 2019 gift roll [link] Buy Price: 両375 Sell Price: 両188 1 Tortoiseshell Pill [rank III] Acquired in Holiday 2018/New Year 2019 gift roll [link] Buy Price: 両360 Sell Price: 両180 Total money to Nara Jin: 両368
  4. Uranus is the 2nd best Holst suite. 

  5. Hayabusa Nin/Gen Hybrid IV Bachiton: Chikara Ryuushutsu| Shock Release: Strength Discharge Type: Ninjutsu [Shock] | Genjutsu Rank: Chūnin Cost: 87 Chakra Damage: N/A Effect: Inflicts Weakened and Exhausted for 1 turn each. The target’s Ninjutsu and Taijutsu are reduced by 10 each for 1 turn. Description: Through administering a severe electric shock, the user creates in the target the sensation that they have been battling far longer than they truly have. This leaves the target feeling exhausted and drained of their strength. Cost: 4 JP Maths: = 35 (Weakened) + 40 (Exhausted) + 20 (stats) * .67 (chun ratio) = 87 CP >> 3 JP + 1 (hybrid) = 4 JP side note: to all who just went through and approved the 3 threads of hybrid techs I posted, I apologize for tossing up another. I forgot to add this one in due to a copy/pasta error, but it's a needed tech for my lvl 3 syummon. I love you all and apologize profusely.
  6. Tally and Approval Links Skills Family Element Shock, -0 Time Archetype Genjutsu, -1 Subtle Element Lightning, -1 Genjutsu Creator | Rank 5, -5 Genjutsu Shaper | Rank 3, -3 Total: 8/8 JP Jutsu Bachiton: Denkai Jiinto | Shock Release: Numbing Electric Field, -3 Gyaku Kuchiyose No Jutsu | Reverse Summoning Technique, -4 Bachiton: Chikara Ryuushutsu| Shock Release: Strength Discharge, -4 Bachiton: Fuhoni Rashutsu | Shock Release: Involuntary Exposure, -5 Bachiton: Ude to Ashi Hidoukika | Shock Release: Limb Desynchronization, -6 Bachiton: Konton no Taimu Hidoukika | Shock Release: Static Time Desynchronization, -6 Bachiton: Sanpatsu Senkou | Shock Release: Sporadic Light Flares, -6 Bachiton: Reiki Bunkyoukuka | Shock Release: Life-Force Polarization, -9 Machimono no Wasureru | Possession Amnesia, -10 Bachiton: Gensou Reiki Hakai | Shock Release: Illusory Life-Force Disruption, -15 Total: 68/70 JP (last two JP unused)
  7. Jutsu Bachiton: Denkai Jiinto | Shock Release: Numbing Electric Field Type: Ninjutsu [Shock] | Genjutsu [Time] | AoE Rank: Chūnin Cost: 60 Chakra Damage: 10 Ghost Damage Effect: Uses Concentration to determine chance to hit. This jutsu does not target Allies. Targets lose 5 Speed for 2 Turns. Description: The user creates a low-intensity field of electric energy that gives all enemies in the area the impression that their legs have begun to fall asleep. As a result, the enemies ability to move is slightly impaired. Cost: 3 JP Gyaku Kuchiyose No Jutsu | Reverse Summoning Technique Type: Ninjutsu [Void | Hijutsu; Summons] Rank: Chūnin Cost: x Chakra (See Summoning Rules) Effect: When determining the cost of this technique, the user of this technique must roll a 50-sided dice. This roll is treated as if it were a Summoning Roll, with the user's Summoning Level being treated as their rank. The user's level is treated as if it were equal to the target's when using this technique. The target of this technique negates any unresolved physical attacks that would target them in their next Response Phase. The maximum rank of technique that may be negated by this technique is equivalent to the result of the Summoning Roll (i.e. 61-100; Genin, 101-130; Chūnin, etc) This technique may only target characters that possess the skill 'Contract Manager' that relates to the user. This technique may be used 1 time per battle. Role-Play Effect: The technique may be performed to allow a character who possesses the skill 'Contract Manager' to be transported to their respective summon's homeland (typically Elsewhere) with a travel requirement of 0 words. This effect may not be accessed while the character to be affected is in battle and may only be performed by a Gamemaster presiding over the affected character. Description: When a shinobi enters into a contract with a group of animals to work in unison, that contract is a two way road. The ninja is capable of summoning any of the animals they are contracted with provided they have the chakra to do so, but that shinobi is also bound to that family of animals. This jutsu is the opposite of the Summoning Technique, which allows animals to summon their contracted shinobi. Though it is most often used to transfer a shinobi over long distances when needed, it can also be used for quick evasive action and to protect their summoner from harm. Points: 4 JP Bachiton: Chikara Ryuushutsu| Shock Release: Strength Discharge Type: Ninjutsu [Shock] | Genjutsu Rank: Chūnin Cost: 87 Chakra Damage: N/A Effect: Inflicts Weakened and Exhausted for 1 turn each. The target’s Ninjutsu and Taijutsu are reduced by 10 each for 1 turn. Description: Through administering a severe electric shock, the user creates in the target the sensation that they have been battling far longer than they truly have. This leaves the target feeling exhausted and drained of their strength. Cost: 4 JP Bachiton: Fuhoni Rashutsu | Shock Release: Involuntary Exposure Type: Ninjutsu [Shock] | Genjutsu [Time] Rank: Chūnin Cost: 120 Chakra Damage: N/A Effect: Uses Concentration to determine chance to hit. Inflicts Vulnerable and Stunned for 1 turn. Target loses 30 Evasion for 1 turn. Description: The user loads chakra into their eyes and then lets of a shock that leaves the target feeling suddenly exposed to the elements entirely against their will. Upon feeling an intense electric shock, they will suddenly experience themselves as taking in all stimuli without defense, as though they were utterly naked. Cost: 5 JP Bachiton: Ude to Ashi Hidoukika | Shock Release: Limb Desynchronization Type: Ninjutsu [Shock] | Genjutsu Rank: Chūnin Cost: 150 Chakra Damage: N/A Effect: Uses Concentration to determine chance to hit. Inflicts Shackled [paired legs] for 1 turn and Bound [paired arms] for 2 turns. Description: The user creates a static shock through the target’s core that travels rapidly through their spine. This causes the information in the target’s neurons to desynchornize from their intentions, rendering their limbs useless for a time. Cost: 6 JP Bachiton: Konton no Taimu Hidoukika | Shock Release: Static Time Desynchronization Type: Ninjutsu [Shock] | Genjutsu [Time] Rank: Chūnin Cost: 134 Chakra Damage: N/A Effect: Uses Concentration to determine chance to hit. Target loses 200 Evasion for 1 turn Description: Set upon by a bright, electric flashbang of Shock element chakra, this jutsu makes the target feel as though the sensations of their body and mind are randomly out-of-sync with external stimuli. The subtle but unpredictable desynchronization between how attacks appear to be coming in and when they actually hit severely disables the target’s ability to coordinate motion and thus, dodge incoming attacks. Cost: 6 JP Bachiton: Sanpatsu Senkou | Shock Release: Sporadic Light Flares Type: Ninjutsu [Shock] | Genjutsu [Time] Rank: Chūnin Cost: 140 Chakra Damage: N/A Effect: Uses Concentration to determine chance to hit. Inflicts Blind for 2 turns. Target loses 60 Accuracy for 1 turn. Description: The user creates sporadic flashbangs of static discharge in the area around the target, giving them the sensation their vision is bathed in a piercing white light. Cost: 6 JP Bachiton: Reiki Bunkyoukuka | Shock Release: Life-Force Polarization Type: Ninjutsu [Shock] | Genjutsu [Time] Rank: Jо̄nin Cost: 340 Chakra Damage: N/A Effect: Uses Concentration to determine chance to hit. The user chooses one enemy target and one allied target. The enemy target loses 100 speed and 100 Evasion for one turn, and is inflicted with “Exposed” for 1 turn and “Scorched” for 2 turns. The allied target gains 100 Speed and 100 Accuracy for one turn. Description: A clever use of basic static polarization creates a static shock between an enemy and an ally by surrounding them with negatively and positively charged Shock Element Chakra. The enemy begins to feel as though their energy is siphoned off into the user’s ally. Apparent time slows for the enemy while it speeds up for the ally. Cost: 9 JP Machimono no Wasureru | Possession Amnesia Type: Genjutsu Rank: Jо̄nin Cost: 220 Chakra Damage: N/A Effect: The user chooses one of the following effects: The target is inflicted with “Destroy Weapon” and “Distracted” for 1 turn. The target is inflicted with "Destroy Item", "Distracted" for 1 turn, and "Exposed" for 1 turn. Description: Sometimes the most simple of genjutsu are the most useful. Users of this technique create a block in the connection in the enemy’s mind between a possession and their personal knowledge of that possession. They will act and feel as though they do not remember obtaining the targeted item and will not even be aware of its presence on their person. A side effect of this block is an intense and nagging feeling something important has been forgotten that distracts the enemy’s attention. Cost: 10 JP Bachiton: Gensou Reiki Hakai | Shock Release: Illusory Life-Force Disruption Type: Ninjutsu [Shock] | Genjutsu [Time] Rank: Jо̄nin Cost: 170 Chakra Damage: N/A Effect: Uses concentration to determine chance to hit. Target loses 80 Speed for 1 turn. May inflict one of the following for three (3) turns, chosen at the time of the attack by the user: “Quarantine; Taijutsu” | “Quarantine; Ninjutsu” | “Quarantine; Genjutsu” Description: A simple but profoundly powerful jutsu, Genreiki Hakai allows Shock adepts to disavow entire Chakras from an enemy’s Reiki, or spiritual life-force. Which of the 7 Chakras are targeted dictates the type of jutsu that is disabled. This hybrid version, unlike it’s purely ninjutsu counterpart, does not actually disrupt the target’s life force, but rather causes them to feel as though they have completely lost the ability to utilize techniques they otherwise were easily able to perform. Cost: 15 JP
  8. 1) added in that con is used for cth. 2) fixed the equation. I had to scale back the speed reduction in order to keep JP down, since this is for a summon I'm working on and I don't feel like adjusting the other jutsu. Side note: now princess doesn't have to cringe at a number that doesn't end in 0!
  9. Edited so that each one states that con is used for cth
  10. Edited so each now states that con is used for cth.
  11. I did intend for "allied target" to be self inclusive. I did some browsing, but couldn't find a more standardized way of saying this. If anyone's else thinks it's necessary, I'll add something like "...and one allied target(may be the user)."
  12. *shakes fists at the sky*

  13. Hello all! Can check my elfster list or this: Naruto themed paraphernalia (I own literally 0 Naruto things so that'd be fun) Something dark souls related Something Berserk related
  14. Edited. Gave the cheaper option exposed as well to balance it out. Fixed formatting. Thanks my good panda!
  15. Machimono no Wasureru | Possession Amnesia Type: Genjutsu Rank: Jо̄nin Cost: 220 Chakra Damage: N/A Effect: The user chooses one of the following effects: The target is inflicted with “Destroy Weapon” and “Distracted” for 1 turn. The target is inflicted with "Destroy Item", "Distracted" for 1 turn, and "Exposed" for 1 turn. Description: Sometimes the most simple of genjutsu are the most useful. Users of this technique create a block in the connection in the enemy’s mind between a possession and their personal knowledge of that possession. They will act and feel as though they do not remember obtaining the targeted item and will not even be aware of its presence on their person. A side effect of this block is an intense and nagging feeling something important has been forgotten that distracts the enemy’s attention. Cost: 10 JP Maths: = 200 (jou Destroy Weapon) + 20 (Distracted) = 160 (jou Destroy Item) + 20 (Distracted) + 40 (Exposed) = 220 CP >> 5 JP * 2 (for the choice) = 10 JP Notes: For my Peregrine Falcon Summon, level 3. Anyone ever wants it, just have at it, it's not bird specific in any way. Not sure if I can do the either/or Chakra cost depending on which status effect is chosen. If not, I'll just overcost at 220 Chakra, like in the JP calculation.
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