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Found 5 results

  1. Kuzunoha's Favour Type: Ninjutsu Rank: Chuunin [Medical] Cost: 120 Chakra Effect: Target is "Induced Regeneration; 50" 3 turns OR Target is healed for 120 HP. Description: Kuzunoha heals her summoner for a small amount, allowing them to fight for longer. By using this technique she is either able to heal them slowly over time, or in one large chunk. Points: 8 Kuzunoha's Sympathy Type: Ninjutsu Rank: Chuunin [Medical] Cost: 150 Effect: Target is healed for 150 HP OR Remove one of the following Status Effects, if inflicted: Rejective, Bound Arm/Paired Arm or Metabolic Shock/Breakdown. Description: Kuzunoha heals her summoner for a small amount, allowing them to fight for longer. Using this technique, she is able to lift more persistent ailments such as weakness or the inability to regenerate. Points: 13 Kuzunoha's Protection Type: Ninjutsu Rank: Jounin Cost: 265 Effect: Raise one of the following stats by 200 for 2 turns: Defense, Evasion or Speed. Description: Kuzunoha casts a charm on her summoner, which revitalizes their spirit and allows them to fight more effectively for a short time. Points: 18
  2. Shippō A favorite prank of the Nogitsune Clan is to answer the call of a summoner by sending their youngest and most useless member: Shippō. No matter how many times it happens, they still treat it like it’s the first time the prank has ever been pulled. True to the nature of his brothers and sisters, Shippō has a deep love of both pranks and trickery. His chakra pool is woefully small, though, and his mastery over the clan’s Foxfire is utterly pitiful. The little fox is more suited to being a foot warmer than a battle-ready summon, but he really does try. His words of encouragement are enough to revitalize the summoner in the heat of battle, adding a spring to their step. Level: 0 Effect: +100 Speed Total Stats: 100 Health: 8 Chakra: 1 Stamina: 1 Ninjutsu: Genjutsu: Taijutsu: Concentration: Defense: Speed: Accuracy: Evasion: 90
  3. Fleetfoot Type: Genjutsu Rank: Chuunin Cost: 135 Effect: Target is Haste; 3 turns & + 15 Evasion; 3 Turns Description: Ono, the Kitsune Summon, casts a charm on his summoner that grants them the agility and speed of a fox. JP: 5 Blessings of Ono Type: Genjutsu Rank: Chuunin Cost: 120 Effect: Raise one of the following stats by 100 for two turns: Ninjutsu, Taijutsu, Concentration, Accuracy or Evasion Description: Ono, the Kitsune Summon, casts a charm on his summoner that has a variety of effects, depending on his mood at the time. JP: 20
  4. Kuzunoha Kuzunoha is a fox of two bodies functioning under one mind. Her twin selves move, speak and act as one unit, though it is unclear if it is actually the case that she is a single soul cleaved in twain. When Kuzunoha speaks, she refers to herself as either “us” or “we” and the haunting chorus of her two voices is unsettling to say the least. Despite her creepy appearance the fox is quite kind and generous, always able to offer a gentle word or heal her summoner in a pinch. As the medic of the Inari foxes, Kuzunoha is ever-ready to lend a helping hand and is agreeable on the battlefield- moreso than her clownish cousins. Summoners of Kuzunoha may find that, despite her creepy voices, the fox is respectful, intelligent and an ideal conversation partner. She especially enjoys discussing topics of romance, and is quick to lament about how hard it is to find a mate. Level: 2 Weapon: No Weapon; Twice per battle Kuzunoha may give her Summoner 1 "Blood Increasing Pill" Rank 3 as a set up phase action. These pills vanish at the end of Battle or if Kuzunoha leaves the battlefield. User's current Health is increased by 100. Only 1 'Blood Increasing Pill' may be used per battle. Total Stats: 5500 Health: 1200 Chakra: 650 Stamina: 250 Ninjutsu: 800 Genjutsu: Taijutsu: Concentration: Defense: 700 Speed: 700 Accuracy: Evasion: 1200
  5. Ono Ono is a relatively young kitsune with a sharp mind and a sharper tongue. He is incredibly ambitious and one day seeks to lead the Inari fox clan. For the time being he serves as the holder of the Inari Clan Summon contract and is firmly “second last in command,” something the elder summon tease him for endlessly. Ono specializes in Genjutsu and while is generally agreeable, his affection is quick to wax and wane. To say that he is mercurial would be an understatement. Ono is as dramatic, snappy and sensitive as the day is long. While he may be sweet when his summoned massages his pride, the moment things get tough… Ono will whine, cry and refuse to cooperate with summoners he feels are inadequate. Those who the clan have deemed “worthy” still often have trouble with the dramatic little fox. Level: 1 Weapon: No Weapon; Level 1 Genjutsu Mag. All Genjutsu cost 10 less Chakra and do 10 more total stat addition & subtraction. Total Stats: 3500 Health: 1000 Chakra: 700 Stamina: 100 Ninjutsu: Genjutsu: 200 Taijutsu: Concentration: Defense: 300 Speed: Accuracy: Evasion: 1200
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