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Found 2 results

  1. Shokushuken | Kraken’s Fist Type: Genjutsu [ Elemental; Steam ] Rank: Genin Cost: 60 Chakra Damage: 60 Ghost Damage Effect: N/A Description: Raising an arm, the practitioner will swing downwards towards their opponent. As they do, steam will gather around their arm in the shape of a tentacle, which will lash out and slam the scalding hot liquid into contact with the enemy. The attack has no physical substance and will break up against the enemy like nothing more than an angry wind, but contact with the chakra laden tentacle will send a sharp pain through their mind, which will receive the unmistakable sensation of being smacked by the sea-faring appendage. Cost: 3 JP Shokushuken II | Kraken’s Fist II Type: Genjutsu [ Elemental; Steam ] Rank: Chunnin Cost: 112 Chakra Damage: 90 Ghost Damage Effect: Target is afflicted with ‘Prone’ and ‘Fazed’ for 1 Turn. Description: Raising an arm, the practitioner will swing downwards towards their opponent. As they do, steam will rise from the ground next their arm in the shape of a thick tentacle, which will lash out and slam the scalding hot liquid into contact with the enemy. The attack has no physical substance and will break up against the enemy like nothing more than an angry wind, but contact with the chakra laden tentacle will send a sharp pain through their mind, which will receive the unmistakable sensation of being smashed to the ground. Cost: 4 JP [ Evolving 1; Shokushuken ] Shokushuken III | Kraken’s Fist III Type: Genjutsu [ Elemental; Steam ] Rank: Jounin Cost: 255 Chakra Damage: 270 Ghost Damage Effect: Target is ‘Fazed’ and afflicted with ‘Prone’ and ‘Slow’ for 1 Turn. Description: Raising an arm, the practitioner will swing downwards towards their opponent. As they do, steam will rise from the ground behind them in the shape of a massive tentacle, which will slam scalding hot vapors against the enemy. The attack has no physical substance and will break up against the enemy like nothing more than an angry wind, but contact with the chakra laden tentacle will send a sharp pain through their mind, which will receive the unmistakable sensation of being smashed to the ground by something massive, heavy, and subaquatic. Cost: 6 JP [ Evolving 2; Shokushuken II ] Shokushuken IV | Kraken’s Fist IV Type: Genjutsu [ Elemental; Steam ] Rank: Sennin Cost: 535 Chakra Damage: 600 Ghost Damage Effect: Target is ‘Fazed’ and afflicted with ‘Prone’ and ‘Slow’ for 2 Turns. Description: Raising an arm, the practitioner will swing downwards towards their opponent. As they do, steam will rise from the ground behind them in the shape of a tentacle thicker than most trees, which will slam scalding hot vapors against the enemy. The attack has no physical substance and will break up against the enemy like nothing more than an angry wind, but contact with the chakra laden tentacle will send a sharp pain through their mind, which will receive the unmistakable sensation of being smashed to the ground by something massive, heavy, and subaquatic. Most bodies will react in kind, being driven into the earth as if the blow were physical. Cost: 8 JP [ Evolving 2; Shokushuken III ] ----- Costs! KF 1 60 GD at 1:1 = 60 = 3 JP KF 2 90 GD at 4:5 = 72 Prone = 25 Fazed = 15 72 + 15 + 25 = 112 = 4 JP KF 3 270 at 2:3 = 180 Prone = 25 Fazed = 15 Slow = 35 180 + 25 + 15 + 35 = 255 = 6 JP KF 4 600 at 2:3 = 400 Prone x 2 = 50 Slow x 2 = 70 Fazed = 15 400 + 50 + 70 + 15 = 535 = JP
  2. Moro Fukumen | Hazy Veil Type: Genjutsu [ Elemental; Steam | AoE ] Rank: Genin Cost: 60 Chakra Damage: 5 Ghost Damage Effect: All targets are afflicted with 'Impaired Eyesight' for 1 Turn. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra. RP Effect: The user's form becomes shadowlike and hazy; harder to notice or identify. Description: With a gentle outpouring of steam, a skilled ninja will create a near solid column of the misty particles before layering an illusion over them that reflects light away from the caster. This makes their form appear like a shadow to anyone who sees them; misty and hard to determine any details. Those who look at it directly may receive a disorienting headache as their eyes and brain try to pierce the hasty illusion. Cost: 3 JP Kiri Fukumen | Misty Veil Type: Genjutsu [ Elemental; Steam | AoE ] Rank: Chunnin Cost: 114 Chakra Damage: 10 Ghost Damage Effect: All targets are afflicted with 'Impaired Eyesight' for 2 Turns. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra. RP Effect: The user's form becomes semi transparent; hard to notice or identify. Description: Creating an amorphous bubble of steam, a skilled ninja will create an illusion over the individual water droplets that reflects light away from the caster. Any part of their body obscured by the misty blob instead looks like a mirror image of the landscape; as if they weren't even there. The edges of the jutsu are incomplete, and the misty blob does have a few openings that might be spotted by a lucky opponent while the ninja is moving and the illusion is forced to re-adjust. Those who look at it directly may receive a disorienting headache as their eyes and brain try to pierce the illusion. Cost: 4 JP [Evolving 1; Moro Fukumen] Kirameku Fukumen | Shimmering Veil Type: Genjutsu [ Elemental; Steam | AoE ] Rank: Jounin Cost: 360 Chakra Damage: 15 Ghost Damage Effect: All enemy targets are afflicted with 'Blind' for 1 Turn and 'Headache' for 2 turns. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra. RP Effect: The user's form becomes invisible. Description: Layering their form with a tight skin of steam, a skilled ninja will create an illusion over each individual water droplet that reflects light away from the caster. Effectively invisible, the illusion crafts a perfect image of the space directly behind the user, and the veil shifts as the caster moves. Occasionally the illusion will cause little shimmers of light to ripple across its surface as light refracts weirdly through the dewy veil. Those who even notice the subtle distortion in the air may receive a disorienting headache as their eyes and brain try to pierce the utterly alien illusion. Cost: 8 JP [Evolving 4; Kiri Fukumen] Kagami Fukumen | Mirror Veil Type: Genjutsu [ Elemental; Steam | AoE ] Rank: Sennin Cost: 760 Chakra Damage: 15 Ghost Damage Effect: All enemy targets are afflicted with 'Blind' for 2 Turns and 'Migraine' for 2 turns. If the climate is currently "Mist", "Heavy Rain", or "Monsoon", reduce the cost of this technique by 20 Chakra. RP Effect: The user's form becomes invisible. Description: Layering their form with a tight skin of steam, a skilled ninja will create an illusion over each individual water droplet that reflects light away from the caster. Effectively invisible, the illusion crafts a perfect image of the space directly behind the user, and the veil shifts as the caster moves. Those who even notice the subtle distortion in the air may receive a pulsing migraine as their eyes and brain try to pierce the utterly alien illusion. Cost: 12 JP [Evolving 4; Kirameku Fukumen] ----- Costs! The "if in climate discount 20 chakra" was just me ballparking. Mist is 30/turn, HR is 50/turn, and Monsoon is 80/turn, so I shot for something cheaper than the lowest common denominator, which is Mist. Feel free to suggest a different number. Hazy Veil I.E. = 15 5 GD = 5 20 x 3[Aoe] = 60 = 3 JP Misty Veil I.E. x2 = 30 10 GD = 8 38 x 3 (Aoe) = 114 = 4 JP Shimmering Veil Blind x1 = 50 Headache x 2 = 30 15 GD = 10 90 x 4(Aoe enemy only) = 360 = 8 JP Mirror Veil Blind x2 = 100 Migraine x2 = 80 15 GD = 10 190 x 4(Aoe enemy only) = 760 = 12 JP
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