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Ichigo

Scorpion Summons level 1

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Walter; The Adventurer

Level: 1

Name: Walter

Appearance: Walter is the younger of the family of Scorpions that called Sunagakure their home. The harsh environment that makes Suna's desserts deadly give life and foster the right habitat for these creatures to live. Walter is dark brown with pincers quite large that make him un-proportional but he is still growing into his older form.

Personality: Playful by nature, being one of the youngest of his brethren he loves exploring and doing his best to assist in anyway he can but can often lead to him being in the way.

Skills:

 
Savior -1
Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to Defense. Cannot be used against Genjutsu.

 

Subtle Elements; Wind -1
 
Chakra Barrier -2
Chakra based attacks just seem to fizzle as they near you. Your chakra causes other chakra based attacks to weaken as they come near.
You take 90% of total Ninjutsu damage.

 

Jutsu

 

Armor of Sand: Rank 1 | Suna no Yoroi
Type: Ninjutsu [suna; Sand] 
Rank: Chuunin 
Cost: 120 Chakra 
Effect: Creates a shield around the user with 200 health points. The user may repair the shield to full health points for 90 chakra in the Setup Phase. Additionally, if the health of the armor is reduced to 0, it may only be repaired in the immediate Setup Phase in which it was broken. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. May only be activated twice per battle. 
Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger. 
Points: 5

 

Desert Coffin | Sabaku Kyuu
Type: Ninjutsu [suna; Sand] 
Rank: Chuunin 
Cost: 120 Chakra; 80 Chakra Upkeep  
Damage: 20  
Effect: Opponent may attempt to break free every Response phase at the cost of 5% of their total Stamina OR Chakra; roll d100 + opponent's level - user's level. If roll is equal to 50 or greater, opponent breaks free. For every turn they are trapped inside within the Jutsu they are dealt 40 unmodified damage. The trapped may not do anything other than attempt to break free while trapped, and they may not be targetted by jutsu (enemy or ally) with the exception of Desert Graveyard. This jutsu may be disengaged in the set-up phase, but the user may not attack the target in the turn that they do so.  
Description: The hand of sand that strangles the life out of those unwary. This is one of the most diabolical jutsus in the wind ninjas arsenal and had best be avoided at all costs. 
Points: 4

 

Sand Release; Changing Sands 
Type: Ninjutsu [suna; Sand] 
Rank: Gennin 
Cost: 80 Chakra 
Damage: N/A  
Effect: Changes battlefield to “Sand”. Requires a certain amount of sand to be on the field already. Lasts 5 turns.  
Description: Using their natural ability to manipulate the element sand the Shinobi amplifies the amount of sand on the field by using existing sand and multiplying that. After so long though the chakra deminishes and the sand retreats back within the ground. 
Points: 3

 

-Stats- 3500
(Health Power) 600
(Stamina) 100
(Chakra) 500
(Taijutsu) 0
(Defense) 600
(Ninjutsu) 600
(Resistance) 0
(Genjutsu) 0
(Concentration) 0
(Speed) 500
(Accuracy)600
(Evasion)0

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