Ichigo Posted April 22, 2016 Share Posted April 22, 2016 (edited) Riddick; The Devour Level: 3 Name: Riddick Appearance: Riddick is a massive scorpion, his black shell is only slightly darker then the massive shaodw he casts. His lower torso and stinger takes up over half of his slender body. For his size his pincers are slightly smaller then they should be but he makes up for it with his massive ichor stinger. Personality: Loves to fight, he is the scrapper of the family, his carapace is covered in battle scars. Several missing scales have been hacked out over the years of battle. His loyality the summoner that calls him into battle in unwavering. Skills: 8/10 Savior -1 Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to Defense. Cannot be used against Genjutsu. Iron Skin -2 You are built strong and built tough, it would take more than a bar fight or two to see you on the ground. You take 90% of total Taijutsu damage. Chakra Barrier -2 Chakra based attacks just seem to fizzle as they near you. Your chakra causes other chakra based attacks to weaken as they come near. You take 90% of total Ninjutsu damage. Subtle Elements; Wind -1 Subtle Elements; Earth-1 Combinatorial; Sand -1 Jutsu: 39/70 Armor of Sand: Rank 1 | Suna no Yoroi Type: Ninjutsu [suna; Sand] Rank: Chuunin Cost: 120 Chakra Effect: Creates a shield around the user with 200 health points. The user may repair the shield to full health points for 90 chakra in the Setup Phase. Additionally, if the health of the armor is reduced to 0, it may only be repaired in the immediate Setup Phase in which it was broken. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. May only be activated twice per battle. Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger. Points: 5 Desert Coffin | Sabaku Kyuu Type: Ninjutsu [suna; Sand] Rank: Chuunin Cost: 120 Chakra; 80 Chakra Upkeep Damage: 20 Effect: Opponent may attempt to break free every Response phase at the cost of 5% of their total Stamina OR Chakra; roll d100 + opponent's level - user's level. If roll is equal to 50 or greater, opponent breaks free. For every turn they are trapped inside within the Jutsu they are dealt 40 unmodified damage. The trapped may not do anything other than attempt to break free while trapped, and they may not be targetted by jutsu (enemy or ally) with the exception of Desert Graveyard. This jutsu may be disengaged in the set-up phase, but the user may not attack the target in the turn that they do so. Description: The hand of sand that strangles the life out of those unwary. This is one of the most diabolical jutsus in the wind ninjas arsenal and had best be avoided at all costs. Points: 4 Sand Release; Changing Sands Type: Ninjutsu [suna; Sand] Rank: Gennin Cost: 80 Chakra Damage: N/A Effect: Changes battlefield to “Sand”. Requires a certain amount of sand to be on the field already. Lasts 5 turns. Description: Using their natural ability to manipulate the element sand the Shinobi amplifies the amount of sand on the field by using existing sand and multiplying that. After so long though the chakra deminishes and the sand retreats back within the ground. Points: 3 Armor of Sand: Rank 2 | Suna no Yoroi Type: Ninjutsu [suna; Sand] Rank: Jounin Cost: 200 Chakra Effect: Creates a shield around the user with 400 health points. The user may repair the shield to full health points for 160 chakra in the Setup Phase. Additionally, if the health of the armor is reduced to 0, it may only be repaired in the immediate Setup Phase in which it was broken. Armor of Sand techniques do not stack with one another. Lasts for four (4) turns. May be used any amount of times per battle. Description: The secret armor of the wind people. This armor is weaker than the shield or sphere of sand, but comes at the use of heightened maneuverability. The user may attack while the armor is on still, and can activate it faster than one could blink if in danger. Points: 5 (Evolving 2; Armor of Sand: Rank 1) Wind Release; Desert King (Fūton; Sabakuou) Type: Ninjutsu [suna; Wind] Rank: Chuunin Cost: 85 Chakra Damage: 60 Effect: Opponent is "Dizzy" for 1 turn. Description: The user forms the seals for Tiger, Horse and finally Bird. On the final seal, the user inhales deeply, their lungs mixing chakra and air together, before exhaling powerfully. A great serpent of wind escapes from their mouth, coils around the opponent and then crashes down on them with exposed fangs. The force of the impact is enough to create new sand dunes in the desert. Points: 3 Gaea's Maw Type: Ninjutsu [iwa; Earth] Rank: Jounin Cost: 300 Chakra Damage: 250 Effect: Opponent is Stunned, Disorganized and Vulnerable. Can only be used once per battle. Description: The ground beneath the target is split open, raised around the victim in a ring of jagged and razor-sharp spires. The opening is quickly pulled closed, stabbing the victim with the stones and trapping them beneath the earth. Points: 7 Hand of the Earth God | Ibuki no Haniyasu-hiko Type: Ninjutsu [Earth] Rank: Jounin Cost: 150 Chakra Damage: 150 Effect: Target is 'Vulnerable'. Description: The user manipulates the ground to generate a gigantic wave of earth to wash over the target and crush them beneath all that dirt. This powerful attack is incredibly draining, thus, may only be used once per battle. Points: 4 Earth Release; Rising Earth Wall | Doton; Doryuuheki Type: Ninjutsu [Earth] Rank: Jounin Cost: 350 Chakra Effect: Used in the Response Phase or Main Phase. Creates a barrier with 700 health points. May be used two times per battle. Description: The user "vomits" a small wave of mud, which suddenly turns into a large wall made out of that mud. The mud solidifies and is virtually impenetrable. Points: 8 -Stats- 8000(Health Power) 1000(Stamina) 500(Chakra) 2000(Taijutsu) 0(Defense) 1500(Ninjutsu) 1000(Genjutsu) 0(Concentration) 0(Speed) 1000(Accuracy)1000(Evasion)0 Edited April 24, 2016 by Ichigo Link to comment Share on other sites More sharing options...
Cellar Door Posted August 25, 2016 Share Posted August 25, 2016 Devour'er' And as with all the others, he's got less than half of his JP spent, are you sure you're okay with that? Link to comment Share on other sites More sharing options...