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Hardcore Skittlez

Level 2 | Monkey King: Enma

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JjQ28At.png  Monkey King: Enma

 

 

 

 

 

 

Summon Family:

 

 

 

JjQ28At.png Monkey King: Enma

 

 

 

 

Appearance:

 

 

 

Appearing nearly as Human as he does Simian, Enma is a creature of impressive size compared to the average human. His body and tail are coated with a dull white fur, a hue shared with the long and particularly unkempt hair atop his head as well as his sideburns and goatee. Contrary to most other summons, he is fully clothed; Enma wears a black shinobi uniform over mesh armor. Above this all, Enma’s most iconic piece of clothing is a sleeveless kimono shirt with white fur trimmings, similar in coloration to his natural fur. The kimono itself is particularly noteworthy, as it possesses orange and black stripes, appearing similar to to the tiger-skin sashes sometimes worn by mythological Oni. The Monkey King has also never been seen without the Konohagakure headband, indicating his continued loyalty to the village.

 

 

 

 

Personality:

 

 

 

Above all other things, Enma is a creature of loyalty. Known originally for his incredible companionship with the Third Hokage, Sarutobi Hiruzen, he has maintained a steadfast friendship with Konohagakure as a village even past the Third’s death. He is known to be quick to anger and occasionally expresses a harsh sort of pragmatism, even advising the Third to kill his errant student, the Sannin Orochimaru. Though he does not always agree or approve of his summoner’s actions, his loyalty typically ensures that he will see their chosen path through to the end. 

 

 

 

 

Statistics:

 

 

 

 

 Health: 700

 

 Stamina: 600

 

 Chakra: 300

 

 Taijutsu: 500 (580)

 

 Ninjutsu: 200

 

 Genjutsu: 00

 

 Defense: 800

 

 Concentration: 200

 

 Speed: 700

 

 Accuracy: 800 (880)

 

 Evasion: 700

 

 

 

 

 

Equipment:

 

 

 

 

 

 Tiger Regalia

 

Armor Type: Kimono

 

Armor Placement: Chest

 

Attributes:

 

 

 

-- Tiger's Ferocity: The wearer of this armor gains +80 Taijutsu as long as this armor is equipped.

 

-- Tiger's Guile: The wearer of this armor gains +80 Accuracy as long as this armor is equipped.

-- Tiger's Agility: The wearer of this armor gains +40 Evasion as long as this armor is equipped.

 

 

 

Description: Though himself an icon of Konoha's shinobi prowess, Enma's Tiger-pattern Kimono is a piece of great renown. Nobody is quite sure where he obtained it, only that wearing it increases his strength in combat. Many legends seem to stem from this Kimono, though no scholar is certain whether the archetypal Oni's Tiger Pelt was modeled after this kimono, or if this kimono was obtained made in the likeness of the Oni's Garb.

 

Cost: 両 800 

 

Edited by Hardcore Skittlez
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JjQ28At.png Skills

 

Tally: 8/8

 

Knowledge of the Ages

Effect: This summon may learn an additional jutsu of the maximum rank it is allowed to learn per rank in this skill. All jutsu point costs for this jutsu must be paid.

Ranks: 1/2

Cost: -1 SP

 

 

Pilfered Hand Seals

Effect: This skill may be activated in the once per battle, per rank, in the Main Phase as a Free Action. The next close-range Taijutsu technique used by this character gains the following effect: "The target of this technique no longer regenerates Chakra on their next turn. Reduce the base cost of the next Ninjutsu technique used by the user of this technique by 50%."

Ranks: 2/2

Cost: -1

 

Savior

Effect: Once per team battle you may choose to take an attack in place of your ally without need for any rolls. Apply all armors against this attack regardless of if it is supposed to bypass armor or not. When you take the hit, you gain a +100 to Defense. Cannot be used against Genjutsu.

Ranks: 1

Cost: -1

 

Inner Calm

Effect: Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. This shares ranks with the skill 'Steadfast Durability'.
Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc.

Ranks: 4/10

Cost: -4

Edited by Hardcore Skittlez
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JjQ28At.png Techniques

 

 

JP Tally: 48/48

 

Henge: Kongōnyoi | 変化・金剛如意 | Transformation: Adamantine Staff

 

 

Type: Ninjutsu [ Hijutsu; Monkey King: Enma ]

Rank: Jōnin

Cost: 90x Chakra

Effect: When determining this technique's cost, x is equal to the user's Summon Level. The user is transformed into the weapon ‘Adamantine Staff’ and may designate one character to be immediately equipped to. The ‘Adamantine Staff’s level is equal to the user’s summoning level time twenty-five (25). If the user is targeted by any physical attacks while under the effects of this technique, they may not roll to dodge those attacks. Instead, the wielder of ‘Adamantine Staff’ will roll to dodge those attacks utilizing their own relevant modifiers, skills, and abilities; if the wielder would be ‘hit’ by one such attack, the user is instead struck by that attack. While this technique is active, the user may take no action unless through the 'Compliant Strike' weapon ability. This technique lasts for four (4) of the wielder of Adamantine Staff's turns and may be cancelled during the user’s Main Phase.

Description: The most known of Enma’s techniques is none other than the Henge: Kongōnyoi, an ability that transforms him into a staff known for the hardness of diamond and the ability to extend or expand at will. Enma’s Adamantine Staff form has been known to possess the strength to destroy many constructs of legendary strength, including the Mokuton structures of the First Hokage. While in the Adamantine Staff state, Enma retains some capacity to attack with fang and claw, coupling with the extension ability to allow for surprise attacks of devastating effect. Though known for its indestructibility, the Adamantine Staff state has been known to still receive damage from other ‘legendary’ items including the Kusanagi no Tsurugi.

JP: 5

 

Quote

 

Adamantine Staff

Weapon Type: Quarterstaff

Weapon Size: Large

Weapon Level: y

Attributes:

 

-- Parry [2]: Once per battle per rank, you may Block a single Weapon Attack in your Response Phase.

-- Defend [2]: Once per battle per rank, you may Block a single Taijutsu or Basic Attack.

-- Ward [2]: Once per battle per rank, you may Block a single Ninjutsu technique.

-- Link Formation: The wielder may use this weapon with regular or ranged weapon modifiers.

-- Pristine Edge: Increase the base damage of this weapon by 30%. Replaces 'Razor Edge'.

 

Special Attributes:

 

-- Unyielding Form: Attacks made with the Adamantine Staff deal additional damage equal to half the Defense modifier of the currently active Monkey King: Enma summon; this bonus is not applied during Coalescence techniques with Monkey King: Enma. If the ‘Adamantine Staff’ would be affected by any ‘Destroy Weapon’ effects, it is not destroyed and Monkey King: Enma instead receives unmodified damage equal to 1.5 times the CP value of the ‘Destroy Weapon’ effect used on them.

-- Compliant Strike: This Attribute is activated in the Setup Phase. A number of times per battle equal to Monkey King: Enma's summoning level/2, minimum 1, the wielder may treat 1 attack or technique utilizing the Adamantine Staff as if it also possessed 'Coalescence [Enma; Jutsu Z]'. 'Jutsu Z' in this effect is a single technique possessed by the active summon, Monkey King: Enma. 'Jutsu Z' may be used by Monkey King: Enma on his next turn even if Henge: Kongōnyoi's effects would normally prevent him from taking action. All types, damage, and effects of the two techniques coalesced are combined and may is considered to be the highest rank of the two chosen techniques. If any Area of Effect technique is selected by this effect, both techniques selected must be Area of Effect.

 

Description: More legendary than the Monkey King himself is the staff that he may transform into-- the Adamantine Staff. Despite being rather plain in appearance, possessing a black body with golden caps on either end, the Adamantine Staff is a weapon known to elevate its wielders into shinobi ‘god-hood’. The Adamantine Staff is regarded as being indestructible, given that the only weapon known historically to deal any significant damage to it is the equally legendary Kusanagi no Tsurugi; despite its durability’s infamy, the truth of the matter is simply that attempts to destroy the weapon damage Enma himself instead and, with sufficient damage, Enma may be dispelled from the battlefield. Beyond functional indestructibility, the Adamantine Staff possesses the unique ability to extend its size at will, turning it from a quarterstaff into a large pillar without any additional strain on its wielder. While in the Adamantine Staff form, Enma has been known to retain some capacity for attacking with his fangs and claws, allowing every attack to shift suddenly into a combination assault between the staff’s wielder and Enma himself.

 

 

Kongō Rōheki | 金剛牢壁 | Adamantine Prison Wall

Type: Ninjutsu [ Void | Barrier | Hijutsu; Monkey King: Enma ]

Rank: Jōnin

Cost: 100 Chakra and 100 Stamina

Effect: While this technique is active, Enma may not be the target of any abilities. When using this technique, the Monkey King: Enma selects one of the following effects:

 

Defensive: This technique must target a non-opponent combatant; the target combatant gains a Barrier whose Health is equal to 400 plus Monkey King: Enma's current health and receives no additional health modifiers from the user's Ninjutsu statistic. This Barrier gains Damage Reduction equal to Monkey King: Enma's current Defense modifier. When this technique is used in this way, Monkey King: Enma may not perform any Main Phase actions until this technique's effects end. If Monkey King: Enma would use a Response Phase action while this technique is active, this technique's effects are ended. This technique's effects last for four (4) turns but may be ended in the Setup or Main Phases as a free action. On Monkey King: Enma's turn following the ending of this technique's effects(or on his turn, if the technique is ended prematurely), he receives unmodified damage equal to 30% of the damage dealt to the barrier created by this technique. Kongō Rōheki may be used twice per battle in the Main Phase and may never target Monkey King: Enma.

 

Offensive: This technique must target an opponent; the target opponent gains a Barrier whose Health is equal to 400 plus Monkey King: Enma's current health and receives no additional health modifiers from the user's Ninjutsu statistic. This Barrier gain Damage Reduction equal to Monkey King: Enma's current Defense modifier. While trapped within this Barrier, the target may not target or be targeted by physical techniques. When this technique is used in this way, Monkey King: Enma may not perform any Main Phase actions until this technique's effects end. If Monkey King: Enma would use a Response Phase action while this technique is active, this technique's effects are ended. This technique's effects last for four (4) turns but may be ended in the Main Phases as a standard action. On Monkey King: Enma's turn following the ending of this technique's effects(or on his turn, if the technique is ended prematurely), he receives unmodified damage equal to 30% of the damage dealt to the barrier created by this technique. Kongō Rōheki may be used once per battle in this way and may never target Monkey King: Enma.

 

Description: Among Enma's most legendary techniques, none are as auspicious to his summoner as the Adamantine Prison Wall. Considered one of the world's greatest known defenses, the Adamantine Prison Wall is formed when Enma transforms himself into the Adamantine Staff, then clones himself several times over. These clones stack and interlock, forming a lattice cage that is nearly indestructible. Though renown as a method of incredible defense, the Adamantine Prison Wall's most effective purpose is betrayed by its name. Enma may perform this technique and trap a target within his impenetrable walls, holding them in place and keeping them from harm. This technique requires concentration to pull together effectively, rushing its completion will result in a less sturdy construction. When the Prison Wall is disbanded, damage sustained by it is carried over to Enma's physical body.

Points: 10

 
Ninshū: Ren | 忍宗・練 | Ninja Creed: Refine II

Type: Ninjutsu [ Void | Evolving ]

Rank: Chūnin 

Cost: 90 Chakra

Effect: This technique may be used in the Setup Phase. Increase the Physical Damage of any non-weapon Taijutsu used during the user's next Main Phase by 60 and treat it as if it were a Ninjutsu-Taijutsu hybrid that dealt 'Void' damage. Decrease the bonus damage granted by this technique by 20x on each use after the first, wherein 'x' is the number of times this technique has been used. This technique may not modify any techniques below Chūnin Rank. After using this technique, the user may not use any other techniques in their Setup Phase for three (3) turns.

Description: The benevolent chakra-manipulation arts of Ninshū were believed to be lost from the world for a considerable time- though it was never truly 'lost'. Carried on within the teachings of the peaceful but rare Ninshū Monks and the hidden Ōtsutsuki clan, Ninshū retains at least a slight presence within the world. Though Ninshū's chakra manipulation techniques are primarily used for meditation and communal sharing of energy, they may be used as a defensive tool against aggressors- including other chakra-wielding Shinobi. This particular expression of Ninshū is known as "Ren" and is one of Ninshū's few methods of aggression. The user opens their tenketsu and forces a considerable deal of chakra outward, surrounding their body in a pale, fire-like, white glow; this shroud of chakra temporarily increases the damaging ability of the user's hand-to-hand attacks. Though it is a potent technique, the sudden surge of chakra may not be maintained and any subsequent applications find their strength reduced substantially.

JP: 4 (Evolving; 1)

 

Shunshin No Jutsu |瞬身の術 | Body Flicker Technique II

Type: Ninjutsu [Void | Evolving; Shunshin No Jutsu I]
Rank: Chūnin
Cost: 120 Chakra
Effect: This technique may be performed in the Response Phase or the Setup Phase;

 

Response: This technique may be performed in the Response Phase as a Free Action. The user of this technique increases their Evasion statistic by +150 during the turn that this technique is used. (Dodge rolls made during this turn must mention this technique.) This technique has a 5x% chance to fail, with 'x' being equivalent to the number of unresolved attacks targeting the user. This technique may be performed 2 times per battle in the Response Phase.

Setup: The user of this technique increases their Accuracy statistic by +150 during the turn that this technique is used. The user of this technique may not perform another technique in the Setup Phase for 2 turns. This technique may be performed 2 times per battle in the Setup Phase.

 

Role Play Effect: The user of this technique may reduce the required post-length when Traveling by 25% when performing this technique outside of battle.
Description: One of the basic techniques taught to most students during their time at the academy. The Body Flicker Technique is considered an extremely versatile ability, and is one of the most widely used general shinobi skills. The jutsu itself is a high-speed movement ability that uses chakra to temporarily vitalize the body, allowing movement that is nearly untraceable to the naked eye. The user often disappears from the field of their opponent’s vision in a puff of smoke, as a means to further distract their path of escape. Though Shunshin has many applications, its most common use is in evading hazardous attacks.
Points: 11 [Evolving; 2]

 

Gyaku Kuchiyose No Jutsu | R逆口寄せの術 | Reverse Summoning Technique

Type: Ninjutsu [Void | Hijutsu; Summons]
Rank: Chūnin
Cost: x Chakra (See Summoning Rules)
Effect: When determining the cost of this technique, the user of this technique must roll a 50-sided dice. This roll is treated as if it were a Summoning Roll, with the user's Summoning Level being treated as their rank. The user's level is treated as if it were equal to the target's when using this technique. The target of this technique negates any unresolved physical attacks that would target them in their next Response Phase. The maximum rank of technique that may be negated by this technique is equivalent to the result of the Summoning Roll (i.e. 61-100; Genin, 101-130; Chūnin, etc) This technique may only target characters that possess the skill 'Contract Manager' that relates to the user. This technique may be used 1 time per battle.
Description: When a shinobi enters into a contract with a group of animals to work in unison, that contract is a two way road. The ninja is capable of summoning any of the animals they are contracted with provided they have the chakra to do so, but that shinobi is also bound to that family of animals. This jutsu is the opposite of the Summoning Technique, which allows animals to summon their contracted shinobi. Though it is most often used to transfer a shinobi over long distances when needed, it can also be used for quick evasive action and to protect their summoner from harm.
Points: 4

 

Saruken: Furueru Hirate | 猿拳・震える平手 | Monkey Fist: Quivering Palm

Type: Taijutsu [ Style-less | Hijutsu; Monkey King: Enma ]
Rank: Chūnin
Cost: 85 Stamina
Damage: --
Effect:  The target of this technique is afflicted with one (1) turn of 'Fazed' and two (2) turns of 'Weakened'.
Description: Though the fighting style of Enma is not commonly seen as anything particularly organized or skillful, the Monkey King has cleverly used that perception to his advantage when developing his own techniques. The Quivering Palm is one such application of curious subtlety despite his great strength; in this technique, Enma strikes his target lightly in their abdomen. The initial blow does no damage, but is used as a method of disguising the real technique: A shockingly fast series of tail jabs into his target's pressure points.
JP: 3
 
Saruken: Kongō Bōkō | 猿拳・金剛暴行 | Monkey Fist: Adamantine Assault I
Type: Taijutsu [ Style-less | Hijutsu; Monkey King: Enma | Multi-hit ]
Rank: Chūnin
Cost: 30x Stamina
Damage: 30x
Effect:  For the purposes of calculating this technique's cost and damage 'x' is equal to the number of strikes made by this technique, declared at the time of use; 'x' may never exceed 5. This technique has an additional 25% chance to Critically Strike.
Description: Kongōbōkō is the technique that has given many of Enma's opponents the impression that he is little more than a destructive force of nature, capable of only strength rather than guile. Enma closes his fists and hardens his knuckles with the same substance that makes up the Adamantine Staff, then unleashes a barrage of nearly unstoppable blows onto his target. It is said that Enma will not respect an opponent who can not stand up after receiving this battering assault.
JP: 5
 
Bunshin No Jutsu | 分身の術 | Clone Technique III
Type: Ninjutsu [Void | Evolving; Bunshin No Jutsu II]
Rank: Chūnin
Cost: 5x Chakra
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique ‘x’ is considered to be the number of ‘Clones’ created by the user and may never be greater than 8. ‘Clones’ have 1 Health and 1% of the user’s other statistics. ‘Clones’ are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every ‘Clone’ on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle.
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: ⁿ/ₐ [Evolving; 2] (total: 5)
 
Kawarimi No Jutsu | 変わり身の術 | Body Replacement Technique I 
Type: Ninjutsu [Void]
Rank: Academy Student
Cost: x Chakra
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique ‘x’ is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle.
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent’s attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: 1
 
Edited by Hardcore Skittlez
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Like I mentioned via PM, I'm cleaning the forum a bit and moving stuff to dead. This one is close to being approvable, but as Adamantine Prison Wall has two options, it counts as two Jonin techs. With those and the other Jonin tech, you are over the two Jonin tech limit of a level 2 summon that has Knowledge of the Ages. Since Adamantine Prison Wall and Adamantine Staff are being resubmitted anyway, this may not have lasted long in approved summons regardless, depending on how those techs shake out. If you want to work on this when you return, please hit me up and I'll move it back to custom for you.

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