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Saiken, Asashi

Saiken, Asashi's Scroll of Wisdom

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Approved Techniques

 

-Ninjutsu-

Forward Vortex

Type: Ninjutsu [Vacuum]

Rank: Gennin

Cost: 30 Chakra

Damage: 10

Effects: Staggered [1]

Description: The user creates a powerful vacuum around the subject that forces them to propel towards the user.

Points: 2

 

Vacuum Sweep

Type: Ninjutsu [Vacuum]

Rank: Gennin

Cost: 30 Chakra

Damage: 5

Effects: Prone [1]

Description: The user creates a vacuum at a subject's feet that causes them to fall prone.

Points: 2

 

Vacuum Aura

Type: Ninjutsu [Vacuum | Set Trap]

Rank: Gennin

Cost: 38 Chakra

Effects: This technique targets one ally. Remove one turn of 'Prone' on the target. This can cause the duration of Prone to reach 0.

Description: The user fashions a vacuum aura for a subject that negates the prone condition due to strong winds.
Points: 2

 

Negative Shuriken 

Type: Ninjutsu [Vacuum]

Rank: Gennin

Cost: 30 Chakra

Effects: Create five 'Negative Space Shuriken' small weapons. Negative Space Shuriken deal 6 damage, last for four turns and are dissolved after resolving any attack made with them.

Description: The user can manifest small transparent weapons. 

Points: 2

 

Negative Sword 

Type: Ninjutsu [Vacuum]

Rank: Gennin

Cost: 30 Chakra

Effects: Create and equip a level 15 Medium Sword called 'Negative Sword' that lasts for four turns.

Description: The user can manifest a medium transparent sword. 

Points: 2

 

Vortex Siphon

Type: Ninjutsu (Vacuum)

Rank: Gennin

Cost: 35 Chakra

Damage: 10

Effects: If the climate is ‘Strong Winds’, increase the duration of that climate by 1.

Description: The user sucks in air from around them creating a small vortex around their body. The more air there is, the more powerful the suction.

Points: 2

 

 

 

 

-Taijutsu-

Headhunting River Kick 

Type: Taijutsu 

Rank: Genin

Cost: 48 Stamina 

Damage: 60  

Effects: N/A

Description: A five-hit combo with sustained powerful strikes. The user takes a very wide stance known as horse stance and borrows energy from the ground. The first strike is a right haymaker to the target's head, followed by a left haymaker, followed by another right haymaker, followed by another left haymaker. The combo is finished with a powerful, right-side, spinning heel kick.    

Points: 3

 

Ebb and Flow  

Type: Taijutsu 

Rank: Genin

Cost: 32 Stamina  

Damage: 15 

Effects: Staggered [1]  

Description: The user jabs with the left hand and follows with a right roundhouse kick. This jutsu opens the target for further attacks. 

Points: 2

 

Condensing Ice

Type: Taijutsu

Rank: Genin

Cost: 24 Stamina

Damage: 30 

Effects: N/A

Description: The user clinches the opponent and thrusts their knee into the opponent's abdomen twice, followed by a right elbow strike to the opponent's temple. 

Points: 2

-Genjutsu-

 

Name: Heightened Perception
Type: Genjutsu [Time]

Rank: Gennin
Cost: 28 Chakra
Effects: The target of this technique gains +18 Evasion and +18 accuracy for one turn.
Description: By manipulating chakra and targeting yourself or an ally, it is possible to slow down their perception of time and convince them that they are more agile. This belief is realized through the power of the subconscious and manifests as real effects.
Points: 2

 

Ninja Art: Enhanced Reflexes 

Type: Genjutsu [Time Archetype] 

Rank: Gennin 

Cost: 40 Chakra

Damage: N/A

Effects: Increases your speed by +50 [with the Time Archetype Bonus, total increase is 55]

Description: The user is capable of enhancing their perception of time which allows them to think, act, and react more quickly. 

Cost: 2 JP

 

-Hybrid-

Lightning Style: Charge 

Type: Ninjutsu/Taijutsu [Lightning]

Rank: Genin

Cost: 20 Chakra, 20 Stamina

Damage: 10 

Effects: Numb for a single turn

Description: The user changes their chakra nature into the lightning element and imbues it into a small, or medium-sized, handheld weapon. This weapon vibrates while this ninjutsu is active, and when used to attack, is capable of delivering a small shock on impact that causes damage and numbs the victim for one turn. 

Points: 3

 

Lightning Style: Supercharge

Type: Ninjutsu/Taijutsu [Lightning]

Rank: Genin

Cost: 30 Chakra, 30 Stamina 

Damage: 60

Effects: None

Description: The user changes their chakra nature into the lightning element and imbues it into a small or medium-sized weapon. This weapon vibrates while this ninjutsu is active, and when used to attack, is capable of delivering a potent shock on impact that causes raw electrical damage.  

Points: 4

 

Vacuum Style:  Dynamic Shuriken

Type: Taijutsu /Ninjutsu [Vacuum] 

Rank: Gennin

Cost: 30 Chakra, 30 Stamina, 1 Shuriken

Damage: 60

Effects: Response Fail Jutsu used against this technique have an additional 10% chance to fail.

Description: The user stores vacuum chakra into a single shuriken and throws it purposefully off target. The user activates the chakra within the shuriken to manifest a vacuum in the direction of the target. The shuriken is sucked in the direction of the target with the added velocity of the vacuum, allowing the shuriken enhanced power and maneuverability. 

Points: 5

 

Vacuum Style: Negative Step

Type: Taijutsu / Ninjutsu [Vacuum]

Rank: Gennin

Cost: 30 Chakra, 30 Stamina

Damage: N/A

Effects: Increases evasion by 20 for three turns.

Description: Allows the user to create negative steps to walk, stand, jump, run and maneuver on in mid-air.

Points: 4 JP

 

Approved Skills

 

-Positive-

 

-Hindering-

 

Approved Equipment

 

-Weapons-

 

-Armor-

 

Vacuum Sealed Boots

Armour Kind: Boots

Body Placement: Feet

Attributes: -

Special: Vacuum Sealing: While this item is equipped, this character ignores the "Prone" roll of the 'Strong Winds' climate.

Description: Minute suction cups at the sole of the boot allows these boots to adhere to solid surfaces far more effectively than even chakra manages to. Activated with a click of the heel, these boots can ground the wearer in the harshest of storms.

Cost: 80 Ryo

 

-Abilities-

 

Approved Summons

 

Approved Bloodlines

 

Approved Clans

 

 

Edited by Saiken, Asashi
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Unapproved Techniques

-Ninjutsu-

 

-Taijutsu-

 

-Genjutsu-

 

-Hybrid-

 

 

 

Unapproved Skills

-Positive-

 

-Hindering-

 

Unapproved Equipment

-Weapons-

 

-Armor-

 

-Abilities-

 

 

Unapproved Summons

 

Unapproved Bloodlines

 

Unapproved Clans

Edited by Saiken, Asashi
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Mizumi Approved Techniques 

-Ninjutusu- 

 

-Genjutsu-

 

-Taijutsu-

 

-Hybrid Jutsu-

 

Name: Hyoton: Jumping Crane Hook Kick

Type: Ninjutsu/Taijutsu [Combinatorial; Ice, Crane Style, Personal: Hansha, Mizumi]

Rank: Gennin

Cost: 40 Chakra, 40 Stamina

Damage: 60

Effects: Bruised; 1 turn

Description: By studying the fights between Kirigakure’s native crane species, Mizumi learned that cranes were masters at jump kicking and began training to incorporate various jump kicks into her interpretation of the taijutsu style. This jutsu’s execution is a simple jumping hook kick, but Mizumi applies the ice element to inflict even more damage.

Points: 5 JP

 

Name: Hyoton: Mist Crane Tornado Kick

Type: Ninjutsu/Taijutsu [Combinatorial; Ice, Crane Style, Personal: Hansha, Mizumi]

Rank: Gennin

Cost: 40 Chakra, 40 Stamina

Damage: 80

Effects: N/A

Description: By studying the fights between Kirigakure’s native crane species, Mizumi learned that cranes were masters at jump kicking and began training to incorporate various jump kicks into her interpretation of the taijutsu style. This jutsu’s execution is a simple tornado kick combined with the ice element to inflict even more damage.

Points: 5 JP

 

Name: Hyoton: Jumping Crane Heel Drop Kick

Type: Ninjutsu/Taijutsu [Combinatorial; Ice, Crane Style, Personal: Hansha, Mizumi]

Rank: Gennin

Cost: 40 Chakra, 40 Stamina

Damage: 40

Effects: Exposed; 1 turn

Description: By studying the fights between Kirigakure’s native crane species, Mizumi learned that cranes were masters at jump kicking and began training to incorporate various jump kicks into her interpretation of the taijutsu style. Mizumi’s flexibility is key as she jumps up, raises her right heel and crashes it onto the opponent. Mizumi applies the ice element to inflict even more damage.

Points: 5 JP

 

Mizumi Unapproved Techniques

 

Name: Secret Technique: One Hundred Flying Water Kunai of Death

Type: Ninjutsu [Combinatorial; Ice, Hisame Clan, Personal: Hansha, Mizumi]

Rank: Gennin

Cost: 80

Damage: 60

Effects: This jutsu has a +10% chance to critical hit and produces a basic kunai that lasts for four turns

Description: The user creates one hundred kunai from nearby water, which surround the target. The user carefully aims the kunai at the target and fires them at rapid speeds. The user can also choose to grab one of the ice kunai to use as they wish.

Points: 4 JP

 

Name: Secret Technique: Five Hundred Flying Water Kunai of Death

Type: Ninjutsu [Combinatorial; Ice, Hisame Clan, Personal: Hansha, Mizumi]

Rank: Chuunin

Cost: 132

Damage: 120

Effects: This jutsu has a +15% chance to critical hit and produces a basic kunai that lasts for four turns 

Description: The user creates five hundred kunai from nearby water, which surround the target. The user carefully aims the kunai at the target and fires them at rapid speeds. The user can also choose to grab one of the ice kunai to use as they wish.

Points: 5 JP [Evolving; Secret Technique: One Hundred Flying Water Kunai of Death]

 

Name: Secret Technique: Thousand Flying Water Kunai of Death

Type: Ninjutsu [Combinatorial; Ice, Hisame Clan, Personal: Hansha, Mizumi]

Rank: Jounin

Cost: 305

Damage: 320

Effects: This jutsu has a +20% chance to critical hit and produces a kunai that lasts for four turns 

Description: The user creates a thousand kunai from nearby water, which surround the target. The user carefully aims the kunai at the target and fires them at rapid speeds. The user can also choose to grab one of the ice kunai to use as they wish.

Points: 8 JP [Evolving: Secret Technique: Five Hundred Flying Water Kunai of Death]

 

Name: Hyoton: Water Pulse Grenade I

Type: Ninjutsu [Set Trap] [Combinatorial Element; Ice] [Hisame] 

Rank: Gennin

Cost: 80 Chakra

Damage: 20 

Effects: Inflicts Opening: Secret Technique: One Hundred Flying Water Kunai of Death

Description: The user combines their wind and water nature to manifest a pineapple grenade from water after it has been expelled from their body. Internally, the water pulse grenade is on the verge of explosion by using chakra to speed up the hydrogen and oxygen particles and act erratically. The outer layer of the water pulse grenade is the infamous Hisame clan's ice with engraved shrapnel. When the water pulse grenade hits something with enough force, the molecules cause an explosion and shrapnel is flung in all directions. The grenade also leaves a source of water in its wake to set up for more water-based jutsu. 

Points: 4 JP

 

Name: Hyoton: Water Pulse Grenade II

Type: Ninjutsu [Set Trap] [Combinatorial Element; Ice] [Hisame] 

Rank: Chuunin

Cost: 86 Chakra

Damage: 20

Effects: Inflicts Opening: Secret Technique: Five Hundred Flying Water Kunai of Death

Description: The user combines their wind and water nature to manifest a pineapple grenade from water after it has been expelled from their body. Internally, the water pulse grenade is on the verge of explosion by using chakra to speed up the hydrogen and oxygen particles and act erratically. The outer layer of the water pulse grenade is the infamous Hisame clan's ice with engraved shrapnel. When the water pulse grenade hits something with enough force, the molecules cause an explosion and shrapnel is flung in all directions. The grenade also leaves a source of water in its wake to set up for more water-based jutsu. 

Points: 3 JP [Evolving 1; Hyoton: Water Pulse Grenade I]

 

Name: Hyoton: Water Pulse Grenade III

Type: Ninjutsu [Set Trap] [Combinatorial Element; Ice] [Hisame] 

Rank: Jounin

Cost: 110 Chakra 

Damage: 30

Effects: Inflicts Opening: Secret Technique: One Thousand Flying Water Kunai of Death

Description: The user combines their wind and water nature to manifest a pineapple grenade from water after it has been expelled from their body. Internally, the water pulse grenade is on the verge of explosion by using chakra to speed up the hydrogen and oxygen particles and act erratically. The outer layer of the water pulse grenade is the infamous Hisame clan's ice with engraved shrapnel. When the water pulse grenade hits something with enough force, the molecules cause an explosion and shrapnel is flung in all directions. The grenade also leaves a source of water in its wake to set up for more water-based jutsu.

Points: 3 JP [Evolving 1; Hyoton: Water Pulse Grenade II]

Edited by Saiken, Asashi
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Inosuke Unapproved Jutsu 

 

Name: Cloud Sedative Jutsu

Type: Ninjutsu [Cloud] [Personal: Yamanaka, Inoyu]

Rank: Chuunin

Cost: 80

Damage: N/A

Effects: Induces Asleep/Stasis and subtract 60 from target’s Evasion against this attack

Description: A cloud that acts as a powerful sedative envelopes the target.

Points: 3

 

Name: Sakura Kaze

Type: Taijutsu [Lotus Style]

Rank: Gennin

Cost:  60 Stamina, X Lotus Charges up to a maximum of 2

Damage: 75

Effects: a Multiple Strike attack that Inflicts Clobbered for one turn for every Lotus Charge spent. In order for Clobbered to take effect, at least one strike needs to hit and if two Lotus Charges were spent, then at least two strikes need to hit for the two turn Clobbered effect.  

Description: The user does a five strike combination of punches, elbows, kicks, knees, jump kicks, flying attacks and even headbutts to attack pressure points such as the head, chin, liver, knee, elbow, and groin.

Points: 3

 

Name: Cloud Style: Phase Person

Type: Ninjutsu [Cloud]

Rank: Chuunin

Cost: X Chakra

Damage: N/A

Effects: A Response Phase Jutsu that negates Chuunin level Taijutsu attacks and lower. This jutsu has a 5% chance to fail.

Description: This partially transforms the users body into the constitution of a cloud. Taijutsu becomes ineffective. 

Points: 5

 

Name: Cloud Clone Technique

Type: Ninjutsu [Cloud]

Rank: Chuunin

Cost: 50x

Damage: N/A

Effects: Produces up to a maximum of 5 Cloud Clones. Cloud Clones have 50% Chakra and Stamina of the user and as a whole, have two Offensive Actions per turn.

Description: A large cloud escapes the user’s mouth and then forms into carbon copies of the user. The clones can act cohesively or independent of the user, but keep the user’s personality and temperament.  

Points: 7

Edited by Saiken, Asashi
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