thatguy Posted June 29, 2023 Share Posted June 29, 2023 (edited) Skill Name:the smell of blood Description: members of the vanthyris Clan have the ability to enhance their nose to be able to smell someone's blood from miles away Effect: find out where other people are Requirement:you have to be part of the vanthyris Clan Cost: 5 skill points Edited June 29, 2023 by thatguy Quote Link to comment Share on other sites More sharing options...
almondsAndRain Posted June 29, 2023 Share Posted June 29, 2023 So the easy stuff out of the way: the Effects field needs to have mechanical effects, the descriptive ones go in the Description field. Also, skill point costs are negative if the skill helps you and positive if it hinders you (so you gain more to spend on other skills that will help you later). More complex stuff now, there's a handful of ways to represent this kind of skill: For example, the Inuzuka have a skill on this page (Scent Tracker) that weakens and ignores debuffs. You can create a skill that gives you a boost to the Perception roleplay trait, as well as a minor secondary bonus. (Rinha Diplomacy and One With the Mist) Something that works similarly to or functions alongside Path of the Sensor, or even allows you to choose it regardless of your base path, could also be acceptable. Something involving critical hit rate or damage, or maybe even just a boost to Accuracy if certain triggers are met. Perhaps even a travel word reduction boost? And I'm sure there are many other potential options! We'll help you build it after you decide which direction you'd like to take this. Quote Link to comment Share on other sites More sharing options...