Khaos Posted August 16, 2009 Posted August 16, 2009 (edited) Nankan Ryousei III of Kumogakure no Sato ================================== Nicknames/Aliases: Ryo Age: 17 Gender: Male Sexual Orientation: Straight Height: 6’0 Weight: 145lbs Head & Facial Description: Ryosei's hair is short cut, more so round the back and sides. It is a dark (almost black) shade of brown and is spiked back on top in an almost slick way. His face is slender, his cheeks only slightly convexing and his chin pronounced while not drastically pointed. He has chin fuzz growing that he never lets get out of control. Some describe him as having an almost bohemian look to him, though not to the point of lookigg scruffy. He has deep, heavy set eyes, sporting him an intense stare. Some describe his iris as an almost vibrant jade green and is almost always the first thing noticed; they are topped by naturally thin eyebrows. As effortless as it is for Ryo to be interpretted as intense by his expression, his eyes can, as they are often the focal point of his visage; be the most telling of his features to indicate his actual mood. One that is usually non chalant. Physical Description: Ryousei’s frame is best described as lanky. Though well toned and conditioned, it does seem that he lacks any substantial physical strength. He bears no notable scars on his person – not surprising given his upbringing. His body composition allows for much agility, something he often utilizes, while his muscles themselves are ‘soft as a babies’; their shape however allows for the transition from being relaxed to tense to produce much power. Aesthetically, Ryousei can be and has been described as handsome which tends to be the general consensus. Clothing: - Civilian #1: Inspired by his travels, as well as his status, Ryousei is seen much of the time in formal/business attire or a casual suit. Though the style may vary, you’d rarely catch him not looking sharp. The large majority of his formal wardrobe contains an element of purple, whether that be the main colour or in selective areas (e.g. the collar, pockets, inner lining). - Civilian #2: Upon his head he wears his favourite hat; a large beanie, white in colour, with a bobble on the end. His torso is dressed in a black low cut v-neck long sleeve top. Over this he dons a cream coloured, light hooded jacket which comes down to mid thigh length. Along the back of the jacket is an intricate cloud design, the collar is lined with short black fur. His legs are clad in a seemingly simple pair of black trousers; in fact they are designed specifically to not hinder movement. They also have various tags on which Ryousei may use to attach objects effectively making the trousers optimal for use in his Ryou's shinobi life. As such, this outfit is sometimes used during missions, given there may be a few omissions dependant on the level of work required. - Battle/Mission: No definitive attire has been selected thus far. The above apparel is used on missions that aren't physically demanding. - Smithing: Largely black overalls, with sections on the legs, arms and the sides of the torso cut out and replaced with a tightly woven hunter green mesh. It is fastened with a broad white belt on which he keep the tools of the trade. Though somewhat impractical, he tends to have them fitted quite loose and sometimes opts to unfasten the upper half to hang down, exposing his upper body. - Training: When training, Ryousei wraps the majority of his body up, believing it will avoid unnecessary scars. He also wears slightly weighted clothing, or wears clothes in a manner that would limit his mobility, such as having many layers. Whatever this may consist of varies on different occasions. ================================== ================================== The following are entries in the memoirs of Nankan Ryousei. While in chronological order, they are not necessarily all consecutive: ---- Why am I so bored? Where to start? I am Nankan Ryousei III, elder brother of Nankan Rin and son of Nankan Shiro; the last born and only living son of four fathered by Nankan Ryousei II, who in turn was the son of the first Nankan Ryousei; the founder of Ryo industries; the third largest exporter in the known world. I suppose it is my privilege to live on the back of such a large empire. I must say, the perquisites that come as part and parcel with this life are not to be taken for granted, as easy as it is to forget that. ‘Our’ service to Kumo has been more so than any other’s in the country, ‘we’ have generated enough money and respect to allow people to recognise the Nankan not as a people to be pitied for our somewhat tragic history but as valuable members of society. Though it would be chauvinistic to think that it has only been ‘us’ that have elevated the clan’s status, I feel it is fair to say that ‘we’ played the biggest role in that. ‘Our’ financial influences are apparent over all of Kumogakure no Sato, as ‘we’ have aided the funding of many of the main instalments, including, but not limited to; Cloud Academy, the training grounds situated in the peaks, not to mention several of the hospital wings. While this is the case however, many of ‘our’ donations are overlooked, by request, as to not draw too much publicity towards the ‘our’ private affairs. It is the gift and curse of the dominant, more populated side of the Nankan Ichizoku. One that I am almost forced to be a part of. Yes, I enjoy the intrinsic luxuries of my namesake but as a True Nankan, a possessor of the Teizoukaifuu; its design clear upon my person, I can only feel only partially satiated. Any endeavour I take an interest in is funded post haste; there generally is nothing I cannot do or have arranged to be done. So why? ... I’ve asked myself many a time, whether this life is for me. Whether money makes me happy, makes my life what it is and what it will be. I have no real answer for myself, not yet. I only have random thoughts that come to me from time to time. It is not about what I have been born into but what I make of it; I must break away from the my shackles and instead stand proud that I am Nankan, that I am wealthy, that I am me. ... Well, I’ll see how it goes I guess. I hope I read this again if ever those feelings take hold of me again. Maybe I’ll find something worthwhile in the midst of my ramblings. Maybe I’ll have an answer. ---- The, ... family business... I’ve decided it’s not entirely for me. After much deliberation and argument with my superiors parents I’ve decided to enrol into the academy; they eventually displayed what I have deciphered to be support; albeit reluctantly. I will also be taught the techniques of the clan once I display suitable skill, or should I say, I will be ‘allowed’ to seek out tutorship for clan teachings. I’ve been told that the path for a Nankan is hard as a shinobi; while not hard to believe, I do feel as though my upbringing has subconsciously made me naïve to such hardships. I’ve been told I am wise beyond my years but I know I am no genius; hopefully my sheer force of will shall prevail and allow me to excel beyond those who will be my peers. Short, but; I have said what I wanted and there’s nothing else to say today. ---- ...Saw a very interesting person today, at the academy of course. I know I’d heard some rumours of some kind of prodigal child being born, but regardless, to see another true Nankan was significant to say the least. I don’t think it’s very often that two are born to the same generation. I don’t know too much about legends and what have you though; for all I know I could be this child of legend. In any case, this kid seems, as I said; interesting – definitely someone I should keep my eye on. ---- I have recently come to the realisation that there is a division within my clan; I'd always heard but I feel like I've been almost deceived. I...am of the recessive line; as far as I'm concerned that also makes me a true Nankan. The fact that here are more members that inherited the dominant gene for obvious reasons doesn't give them the right to put us down. Doesn't give them the right to rule over us. Didn't give Daiki-shi the right to look and speak 'at' me the way he did in front of Rin. My family is made up of Dominant members and I have never felt an ounce of resent from them. I wonder how they'd be had I never been conceived... The pains I had to endure at nights have gradually subsided. Also, this design my blood tattooed on me has all but faded. I've been told that my level of chakra control is ridiculous. Speaking about this bloodline, when you think you know your family... Basically I'm going to have to find a time to talk to Nasake-kun; my cousin. I found out yesterday that our mothers are sisters... It's never been even hinted that mother even had siblings unlike father whose lineage has been drummed into my head. I'm sure I said I should keep an eye on him. Must be some kind of 'True' instinct... ---- Regrettably this may be my last entry for an undetermined amount of time... And just after I graduated. I’ve been informed that we are to be escorted to safety; we have found out from a vast number of our suppliers and affiliates that they will no longer be accepting our trade. I deemed it unnecessary prior to this to include matters pertaining to business in my personal memoirs. It has now come to our attention as to the reasons behind their actions. Our investigative team have notified us that a large organisation has emerged and declared what can only be described as war upon the shinobi way of life. It is common knowledge that, other than exporting various goods, Ryo Industries also deals in the manufacture of shinobi tools. My point is that we shall be leaving the country, heading west, that is; myself, Rin, my parents and grandfather; along with those and their families who hold positions within the company on the upper levels of the hierarchy. We’re leaving nothing traceable which is why I am not writing where we shall be staying until this debacle runs its course. ---- Don’t even know why I write these anymore as sparse as they’re getting now. I guess it’s just a habit; a way of hearing myself out. If I do remember this I must remember to seek out the hidden village of the leaf, hearing about it from Hideo who seems to have traversed through many of the countries back east, he makes it sound like a place rich with history. He hadn’t arrived with us but he is under our employ as my personal mentor. He says I have potential but all I ever see his fierce attacking style that I’m still surprised hasn’t hospitalized me. His tutelage is well rounded at the end of the day though; the balance of physical training and academic study is perfect. Rin doesn’t seem to enjoy the exercise... I don’t know why he’s so lazy; the business is important but we’re young... there’s no need to get into that yet. Hideo-sensei is probably looking for me right now so I’m out. ...Don’t know why I ‘signed off’ there. ---- I was meant to write this yesterday but got caught up in all the celebration. I guess it's a bit better now though as I've calmed down a bit. Turns out that Rin and I are being groomed to take on the family business together. I've taken quite an interest in the creation of some of the products made and sold by the former Ryo industries and hope to set up a research and development facility when we rebuild. It's he most serious I've been in regards to Ryo Industries. I don't even mind too much that my younger brother will be my 50-50 partner. He is always and has always been more interested in the paperwork. Maybe it's my true nankan blood coursing through me that makes me want to have my hands well within the reconstruction- I'm getting ahead of myself; I don't even know when we'll be going back to Kumo. A buzzkill indeed. We can't very well just stay out here; it won't be the same. As a Nankan, I can't very well just abandon Kumo. ---- I’ve snagged some time to myself so I decided to write. I can’t really remember what my last commentary detailed but this retreat we have established seems to have been in anticipation of whatever is happening back home. I am glad I have no part in it but at the same time I’ve had to train out here. Hideo, isn’t much older than me but his knowledge seems surpass even the teacher’s at the academy. I know the concepts behind my blood granted abilities and once I return, which may be soon by the sounds of the updates we receive, I will delve into them; it’s rather fascinating to hear the power my heritage holds. On top of that however, Hideo-sensei is tutoring me on quite a specialised way of using my chakra. I don't know if I can really commit to it, these medicinal uses for chakra but I know that these will be more than useful. It really makes me wonder what my 'end game' is as a ninja. What will I be known by? VEry exciting. In any case my priorities lie within Ryo Industries and Kumo; as such I will first do what I can to re-establish our business within our own village then. I babbled a bit in this entry, too much going through my head all at once. I can’t wait to get back. ================================== ================================== Ryousei, in a sense is only ever really true to himself; something that he takes great pride in. As such he tends to disassociate from acquaintances quite easily, whether consciously or otherwise. His experiences in the west were many; building his defences against naivety and in turn giving him a sometimes predatory stance on those he would consider gullible. His position within his family business is something he’d always tried to separate from his personal life, though being a part of the lesser venture during their time in the west, he’d come to embrace it as part of himself. Furthermore, the announcement of his and his brother's future within the business only brought him closer to it. The wealth of his family naturally has an impact on his persona, giving him a somewhat materialistic attitude to things. Often times he does not necessarily realise the value of money; as, even in the west they were taken care of financially (though not in abundance). Like most of his traits, the time in the west also exuded its influence on his life education; he’s acquisitive nature in regards to appreciable items now stretches to an eagerness to gain knowledge. Given his materialism, eagerness to learn, his training in business, shinobism and blacksmithing, he rarely sits idly. He has been told that he has much potential Somewhat surprisingly, he displays a humble appearance the majority of the time, showing a willingness to hear people out before imposing any expertise he may have. This also permits him strategic tendencies when in battle. ================================== ================================== Likes: To accomplish Attention Learning from someone he respects Making acquaintances The ability to switch between lifestyles (Ninja – Corporate) Wealth Coming out of anything unscathed Genuine smiles Being a True Nankan To write [even if he doesn't keep it] People falling over [One of the few things nearly garaunteed to make him belly laugh] Dislikes: Failing Too much attention Being treated unfairly Losing friends Routines Getting injuries for stupid reasons The negative attention being a Nankan may sometimes generate Small cakes [Cupcakes and such]. Favourite: - Food: Donburi; particularly Tendon - Color: None; though he often wears darker shades of purple - Music Genre: Baroque - Book Genre: Anything he can learn from - Hangout: Ryou Industries HQ Relationships: (•) Nankan Rin [brother] (•) Nankan Shiro [Father] (•) Nankan Nobuko [Mother] (•) Nankan Ryousei II [Grandfather] (•) Nankan Azumi [Aunt] (•) Nankan Nasake [Cousin] (•) Hideo [Mentor] (•) (•) (•) (•) (•) Adversary, Neutral, Friend, Family, Love Interest. Edited October 3, 2009 by Khaos
Khaos Posted August 16, 2009 Author Posted August 16, 2009 (edited) Rank: Acting Jounin [Chuunin in RP] Level: 82 TXP: 30583 Stats: (8700) [Health Power] 1000 [stamina] 100 [Chakra*] 3500 [Taijutsu] 200 [Ninjutsu] 1000 [Defense] 1300 [Genjutsu] 300 [Concentration] 500 [speed] 500 [Accuracy] 700 [Evasion] 600 * - Including the bonus from unlocking the 361st seal. Stamina Regen -- 10 Stamina/Turn Chakra Regen --350 Chakra/Turn Taijutsu -- 50 Damage Ninjutsu -- 250 Damage Ranged -- 110 Damage Defence -- (325) Damage Genjutsu -- 75 Stat / 30 Ghost Concentration -- 50% Roll / 5% Tai Crit / -10% nin Cost To Hit -- 70% To Dodge -- 60% Current Balance: $2250 Total Cash In: Total Cash Out: Rank D Missions: IIIIIIIII Rank C Missions: II Rank B Missions: Rank A Missions: Rank S Missions: Battles: Wins: Losses: Draws: Inventory Main Weapon: Sub Weapon: Head: Neck: Body: Waist: Forearm(s): Hand(s): Thigh(s): Calve(s): Feet: Items: Pouch: Shuriken (3) Kunai (3) Senbon Needles (4) Items in Vault: Nothing. Edited February 14, 2010 by Khaos
Khaos Posted August 16, 2009 Author Posted August 16, 2009 (edited) Skill Points Level 1-10 gets 1 skill point per level Level 11- 50 gets 1 skill point per 2 levels Level 51 - forever gets 2 skill points per 5 levels Skill Points Earned: - +2 from Creation. - +5 from Hindering. - +2 from Chuunin - +10 from levels 1-10 - +20 from levels 11-50 - +12 from levels 51-82 Skill Points Available: 51 Skill Points Used: 43 Skill Points Remaining: 8 ~Bloodline~ The Teizoukaifuu 逓増開封The Inner Coil System -the metaphoric "Chakra highway"- has a series of branches referred to as tenketsu, which normally allow Chakra to migrate from within the body to the environment. There is a 'valve' mechanism that locks and unlocks the Chakra openings -locations where the tenketsu end; typically beneath the dermis- as such to prevent Chakra from evaporating from the body at all times. There are 361 such openings, and the Recessive Nankan's tenketsu are malformed and perpetually sealed, preventing Chakra from escaping the body even intentionally. These dysfunctional Chakra openings eventually 'burn' the skin at birth, as the Chakra within their bodies continues to build and pressurize without a means of release. Therefore, countless intricate designs -resembling tattoos in earlier life- dapple the entire body of a Nankan, only fading as the seals are broken. The only way to force the valves open is to continue pressurizing the Chakra within the body until it quite literally 'explodes' through the valve(s). Until the seals are unlocked, Nankan typically struggle to mold their Chakra effectively, wasting exorbitant energy to craft even the most simplistic of jutsu. Over time, -and as the Nankan multiplies their Chakra reservoir- both the compressed energies and the Nankan's growing adeptness will more quickly release the seals across their body, until finally unlocking the 361st tenketsu, where they quite literally evolve into a totem of power. Having spent their lives with such their Chakra in such limited and confined conditions, fully releasing their tenketsu allows them to mold their energies as a normal person might, becoming beyond effortless. Although the avenue is difficult to traverse, upon reaching the end, a Recessive Nankan reaps the benefits of their prior hindrances, no longer plagued by their blood ================================== Ichijihan'i (範囲次); The Primary Range -These tenketsu may be unlocked by Gennin. Despite the available reservoir of Chakra, Gennin lack the experience and mastery to mold and shape th eir Chakra enough to forcefully unlock the remaining seals. At the beginning, it becomes progressively more difficult to unlock each seal in succession, requiring training to further release their energies [instability Coils I] (+5) Mandatory 40% success rate for all Nin/Genjutsu. Success results in a requisite 50% extra Chakra to perform the technique. May only be overcome with [instability Coils II] ----#1-40 Unlocked---- [instability Coils II] (-1) 60% success rate for all Nin/Genjutsu. Success results in a requisite 40% extra Chakra to perform the technique. May only be overcome with [instability Coils III] ----41-80 Unlocked---- [instability Coils III] (-1) 80% success rate for all Nin/Genjutsu. Success results in a requisite 30% extra Chakra to perform the technique. May only be overcome with [instability Coils IV] ----81-120 Unlocked---- [instability Coils IV] (-1) 100% (natural) success rate for all Nin/Genjutsu. Requisite 20% extra Chakra to perform the technique. May only be overcome with [instability Coils V] ================================== Nijihan'i (範囲次); The Secondary Range -As experience and skill accumulate, so does the method and quickness through which the Nankan can unlock their seals. Although they remain limited as they reach the next tier, they manage to surpass what they normally could not, allowing them to finally exceed their hindrances, and reap the benefits of their labor. ----121-160 Unlocked---- [instability Coils V] (-1) Requisite 10% extra Chakra to perform Nin/Genjutsu. May only be overcome with [instability Coils VI] ----161-200 Unlocked---- [instability Coils VI] (-1) Character no longer must pay an additional Chakra cost to perform Nin/Genjutsu ----201-240 Unlocked---- [Genesis Release; Divinity Sentinel] (-1) Character has a 50% chance to resist and negate (should he/she be affected by) Chakra regeneration afflictions. Due to pressurized Chakra, it is exceedingly difficult to seal their Tenketsu ================================== Daisanjihan'i (範囲第三次); The Tertiary Range -No longer struggling to release their seals, the Nankan's progress is natural and fluid. The more effort the Nankan puts into unlocking their tenketsu, the greater the benefits; it is now inevitable, as they approach he final seal... ----241-280 Unlocked---- [Genesis Shaping; Division of Labors I] (-2) Character needs only pay 90% of a Nin/Genjutsu's overall cost ----281-320 Unlocked---- [Genesis Shaping; Division of Labors II] (-2) Character needs only pay 80% of a Nin/Genjutsu's overall cost ----321-360 Unlocked---- [Genesis Conflagration; Immaculation] (-2) Character may choose to pay up to an additional 20% Chakra (after reduction through [Genesis Shaping; Division of Labors II]) for an additional 10% damage and/or effect (does not apply to status effects or durations) ---Seal 361 Released--- At this point, the Nankan enters the realm of legend. Having released the final seal, their Chakra reservoir which has been compressed for so long releases all at once, transforming the Nankan into a fluxing wave of energy. Their unnaturally dense Chakra becomes difficult to predict and track, even with aid of Doujutsu, as the Chakra's signature is impossible to differentiate due to the thickness, confusing many who rely upon their eyes. Only a select few have survived opening the final seal, due to the potent effects -Character receives 1000 Chakra (not counting towards level; kept separate from 'normal Chakra total' to avoid confusion) [Genesis Release; Eruption] (-2) All Doujutsu bloodlines, skills, and techniques that involve the perception and tracking of Chakra have a 50% chance to fail, having zero effect for that turn (1-50 denotes failure). In the event of success, the use of the bloodline, skill, or technique occurs normally. In the event of failure, the opponent retains their right to react and respond, though without the intended skill, bloodline, or technique Genesis Conflagration; Immaculation II (-2) After determining the overall cost of a Ninjutsu or Genjutsu, character may bolster the cost by 20% for an additional 20% damage or effect (may not apply to status effects or durations) ~Clan Skills~ ~Battle-Ready Skills (Active)~ [] (-2) ~Battle-Ready Skills (Passive)~ [Chakra Flow; Rank 2] (-10) Gain 15% of your Total Chakra every turn. This replaces normal Chakra regeneration. [Guard Expertise: Rank 1] (-0) The character recieves +3 to their block range per rank. Does not stack with any other similiar skill. ~Non-Battle Passive Skills~ [Path of the Medic] (-1) The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another. - Character no longer applies Ninjutsu modifier when using Ninjutsu techniques (75% of ninjutsu mods for Clan Ninjutsu). Character now applies 50% of the Ninjutsu modifier to Medical Ninjutsu. - First Aid Provider is free with this skill. Character may also use all Gennin Medical Jutsu before acquiring EMT. [Walking a Different Path] (-0) You lose your 'Mastery' ability of the 'Basic Path' that you are leaving. Any skills gained with the reduced cost due to the Mastery stay, but you may not gain new ones at a discount. You may now choose a new 'Basic Path.' This last skill also allows a character to be able to 'switch' Masteries for the 'Path of the Scholar' or 'Path of the Warrior' as they get rid of their 'old' mastery and are now able to take the path over again and pick up a new ones. [Path of the Defender] (-1) Though few have the inner strength and willpower to do so, some shinobi-nin are brought down a distinct path, focusing on defense, either because they do not wish to harm others, because they want to protect those they love, or because they take heart to the classical proverb, the best offense is a good defense. These shinobi-nin are often very stubborn, and also often very naturally tough. - Enlightened Defender: Shinobi-nin may learn 'Guard Expertise', the first rank is free. - Caring Heart: Shinobi-nin may learn 'Defensive Action Expert' [Path of the True Defender] (-1) Though few have the inner strength and willpower to do so, some shinobi-nin are brought down a distinct path, focusing on defense, either because they do not wish to harm others, because they want to protect those they love, or because they take heart to the classical proverb, the best offense is a good defense. These shinobi-nin are often very stubborn, and also often very naturally tough. Every 5 levels gain another Jutsu Point. In addition, choose two of the following abilities. - Even Against the Elements: User may take 'Knowing the Elements', an additional time for every rank they have up to Jounin. (2, Genin; 3, Chuunin; 4, Jounin+; ) - Quick Learning Body: User may take 'Chakra Barrier', and 'Iron Skin', without the training requirement. [successful] (-2) Character begins with $75 extra and monetary mission rewards are 10% higher. ~Medical Skills~ [First Aid Provider] (-0) May use Gennin Medical Jutsu that cost up to 3 points. [Emergency Medical Technician (EMT)] (-2) May use all Gennin Level Medical Jutsu. May use Chuunin Medical Jutsu that cost up to 4 points. [Adept Medical Knowledge] (-1) +10% base healing to all jutsu and Curative items. [Field Medic] (-2) May use all Chuunin Level Medical Jutsu. May use Jounin Medical Jutsu that cost up to 5 points. [Advanced Medical Knowledge] (-2) +25% base healing to all jutsu and Curative items. (Overrides Adept Medical Knowledge) [Field Medic] (-2) May use all Medical Jutsu. [Physician's Assistant (PA)] (-4) Healing Medical Jutsus cost 25% less Chakra. Does not affect Offensive Medical Jutsu. ~Hindering Skills~ -- ~Skills learned from Jounins~ Skill name: Fire Speciality. Bloodline: N/A Effect: User can use fire based ninjutsu (no need for Subtle Elements) and has a +10% chance to dodge any attack. Fire-derived jutsu cost one less JP to a minimum of 1. Description: Naturally aligned to the element of the fire, this character has a natural tact at using and manipulating fire to their bidding. These characters are often very nimble and lighthearted. Cost: -0 Requirement: Level 20 Skill name: Earth Speciality. Bloodline: N/A Effect: User can use earth based ninjutsu (no need for Subtle Elements) and has a -10% to incoming physical damage. Earth-derived jutsu cost one less JP to a minimum of 1. Description: Naturally aligned to the element of the earth, this character has a natural tact at using and manipulating earth to their bidding. These characters are often solid and sturdy, and tend to be a good sort of drinking buddy. Cost: -0 Requirement: Level 50 Skill name:Water Speciality. Bloodline: N/A Effect: User can use water based ninjutsu (no need for Subtle Elements) and has a +10% stat reduction or addition with all attacks. Water-derived jutsu cost one less JP to a minimum of 1. Description: Naturally aligned to the element of the water, this character has a natural tact at using and manipulating water to their bidding. These characters are often solemn, and have uncannily good aim. Restrictions: You get one specialty at level 20, one at level 50, and one at level 100. Description: Naturally aligned to the element of the wind, this character has a natural tact at using and manipulating the wind to their bidding. These characters tend to be good at attacking, and somewhat brash. Cost: -0 Requirement: Level 100 Edited February 14, 2010 by Khaos
Khaos Posted August 16, 2009 Author Posted August 16, 2009 (edited) Jutsu Points: -lvl 0-15: 1 per level -lvl 16-30: 2 per level -lvl 31-45: 3 per level -lvl 46+: 4 per level Jutsu Points Earned: - 4 from creation. - 238 from level 0-77 Jutsu Points Available: 242 Jutsu Points Used: 62 Jutsu Points Remaining: 180 Academy Techniques: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10 Genjutsu Damage: None Effects: Adds +5 evasion and +5 accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. Description: Creates illusionary replicas of the user. They are unable to attack or interact with other objects, but can serve as good distractions. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Damage: None Effects: Change your appearance. Description: Wrap chakra around your body to change your appearance. You can still use the features of the thing you can become, e.g use the claws of a clawed animal, but not to the extent of if you actually were that thing. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Ninjutsu Damage: None Effects: Evade the next attack aimed at you. You are unable to attack the opponent the turn you use this. You can only use this 3 times per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. You can only use this 3 times per battle. Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. Clan Techniques: Skins: Sanryoukyousukin (Prismatic Skin) Requirement: The Teizoukaifuu (逓増開封) Type: Clan Ninjutsu Rank: Chuunin Cost: 10 Chakra + .8Y (# Seals unlocked) Chakra to activate; .8(Y) to maintain Effect: This Ninjutsu is performed in the Set-Up Phase. Character will receive -.3Y damage from simple elemental Ninjutsu while the skin is maintained. "Y" may not exceed a total of 120. Damage from any combinatorial element(s) will be treated as normal. Description: A sufficient method for taking measures against the elements, a Nankan may alter the cells of their skin as such to respond to their immediate environment; whenever a foreign sensation (be it heat, cold, current, pressure, etc.) is picked up by the skin, it will instinctively form a protective layer of prismatic scales to dampen the effects. Originally used for simplistic means such as preventing frostbite or accidentally burning one's self, it has developed into a tactful option for the Nankan Points: -4 JP Nouseisukin (Cerebral Skin) Requirement: The Teizoukaifuu (逓増開封) Type: Clan Ninjutsu Rank: Chuunin Cost: X Chakra +.8 Y (# Seals unlocked) Chakra to activate (+ Z Chakra) Effect: This Ninjutsu is performed during the Response phase, depriving the user of their Set-Up and Main Phases. Reduce incoming ghost damage by X, where X is 100% the cost of the technique. May ignore incoming status effects or stat reductions by paying an additional Z Chakra, where Z is 100% the cost of these status alterations. This may be used three times per battle, may only counter Chuunin or lower rank Genjutsu. Description: An impressive display of both knowledge and tactic, the Nankan may cause their skin to develop a bacterium that identifies foreign Chakra that attempts to infiltrate the individual, normally allowing access to the brain, and devours it upon contact. This is an efficient method to combating illusion specialists, safeguarding their minds from the control of others Points: -4 JP Kiseisukin (Parasitic Skin) Requirement: The Teizoukaifuu (逓増開封) Type: Clan Ninjutsu Rank: Chuunin Cost: 20 Chakra +.8 Y (# Seals unlocked) Chakra Effect: Victim is drained of .5Y Chakra and .5Y Stamina. An opponent may not be drained twice in a row. User does not receive Chakra or Stamina by doing so Description: An advanced procedure of bleeding Chakra into the skin, this Ninjutsu allows the Nankan -through simple touch- to drain the physical energies of their victim, helping them potentially gain a significant advantage over their opponent. The skin will take on a smooth and moist surface which pulses Chakra as to gravitate energy towards itself, helping coax the energy out of the tenketsu of a victim. Because it requires the Chakra in the skin to 'pull' at the energies within the victim, the Nankan is unable to absorb the opponent's Chakra into themselves, as it is an already taxing process without reconfiguring foreign Chakra to suit the individual Points: -4 JP Sukinchiyu (Healing Skin) Type: Ninjutsu (Clan/Medical) Rank: Chuunin Cost: Y Chakra to activate, 0.8Y Chakra to maintain Damage: N/A Effects: – 0.25Y HP is regained each turn this technique is active. - When a medical technique is used while this technique is active, user may apply 50% of their Ninjutsu modifier to bolster the effects. -User may pay double the upkeep on a given turn to allow 100% of the ninjutsu modifier to be used for medical techniques. - Y = The Number of Seals Unlocked Description: With an application of the specialised chakra used for medical techniques, the user may envelop their body with an aura of restorative energy allowing for the gradual alleviation of injuries in the heat of battle. As a result of the remedial energies being constantly present around them while this technique is active, the user’s own proficiency with medical Ninjutsu is enhanced. The skin itself has a light purple tint to it, looking slightly gelatinous in texture and constantly crawling over the user’s body as if examining the body for damage. Points: 5 Ninjutsu Techniques: Personal: Senkou Fuzakeru (Flash Gambol) Type: Ninjutsu (Lightning) Rank: Chuunin Cost: 80 Damage: 100 Effect: N/A Description: After a series of handseals, the user expels what appears to be a non-descript feral apparition created of electrical energy which proceeds to skip along the ground in no particular pattern towards the opponent before making an attempt to ‘tear’ through them. JP: 3 Anaakeki Kouchou (Stiletto Surge) Type: Ninjutsu (Lightning) Rank: Chuunin Cost: 4X (Max X: 30) Damage: 5X Effect: N/A Description: After a series of handseals the user draws with a single finger in the air directly in front of them a circle and places their hands through it at which point they supply it with an appropriate amount of chakra. Once this stage is completed, taking no more than a second or two, this drawn ring rapidly produces a cone of electrically charged chakra aimed towards the target of this attack. JP: 4 Medical: Serene Touch (Seion Souhou) Type: Ninjutsu (Medical) Rank: Genin Cost: 20 Effect: Heals the target for 20 points. Description: Like most other techniques the ninja lays their hands on their target, a soft light enveloping them and healing minor wounds. Points: 2 Gift of the Tengu (Atae wa Tengu) Type: Ninjutsu (Medical) Rank: Gennin Cost: X Effect: Restores the chakra spent on the skill to a target. This skill may not be used on someone that has already used it or Atae wa Suppiritsu in the current battle. Description: A faint white beam strikes from the medical nin's palm and hits the target, infusing it with energy. Points: 4 Salvation (Kyuusei); Level 1 Type:[/b][/u] Ninjutsu (Medical) Rank: Gennin Cost: 75 Effect: Cancel one Gennin level Genjutsu on target. Description: A small spark of azure light appears beside the target's head and explodes in a shower of diamand blue sparkles which land on the target's body and heal them slightly, as well as clearing their minds. Points: 3 Protective Cross (Kago Kouso); Level 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 75 Effect: The next Gennin level Ninjutsu/Genjutsu used against the target is negated. Description: The medical ninja inscribes a small cross on any exposed skin of the target. This cross glows very dimly and protects the bearer from harm. Points: 3 Recovery; Level 1 Type: Ninjutsu (Medical) Rank: Gennin Cost: 60 Effect: Heal 60 Health on target Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target. Points: 3 Salvation (Kyuusei); Level 2 Type: Ninjutsu (Medical) Rank: Chuunin Cost: 100 Effect: Cancel one Chuunin level or lower Genjutsu on target Description: A spark of azure light appears over the targets head and explodes in a shower of of diamond blue sparkles which land on the target's body, clearing their mind. Points: +1 (or 4) Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn. Replaces lower level. Nirvana (Nehan); Level 1 Type: Ninjutsu (Medical) Rank: Chuunin Cost: 75 per Genjutsu Effect: Cancel multiple Gennin level Genjutsu on target Description: A spark of azure light appears over the targets head and explodes in a shower of of diamond blue sparkles which land on the target's body, clearing their mind Requirement: Salvation lvl 2 Points: 4 Recovery; Level 2 Type: Ninjutsu (Medical) Rank: Chuunin Cost: 100 Effect: Heal 120 Health on target Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target. Points: +1 (or 4) Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn Protective Cross (Kago Kouso); Level 2 Type: Ninjutsu (Medical) Rank: Chuunin Cost: 100 Effect: The next Chuunin level or lower Ninjutsu/Genjutsu used against the target is negated Description: The medical ninja inscribes a small cross on any exposed skin of the target. This cross glows brightly and protects the bearer from harm. Points: +1 (or 4) Special: Evolving: if you have the level before this one, this Jutsu costs +1 point to learn General: Feast of Famine(Chisou Futei) Type: Ninjutsu (Cloud) Rank: Gennin Cost: 50 Damage: 10 Effect: If this technique hits then roll 1d100. Roll 35 or lower and you may destroy one random piece of armor the opponent is wearing. Useable three times per battle. This effect may only apply against an opponent of equal or lesser rank to the user. Description: An oddly thick cloud engulfs the foe, strangling them and cutting off their breath. While the enemy is distracted, the cloud will begin to dissolve the opponent's more material belongings, possibly damaging them beyond use. Points: 3 Touch of Lightning Type: Ninjutsu (Lightning) Rank: Genin Cost: 80 Damage: 20 Effect: Opponent is Numbed for 2 turns Description: A simple no handsign technique where a Kumo ninja focuses chakra into his fingertips and charges it within him for about 5 seconds. Once it is charged it transforms into a small bit of lightning that does minimal damage. However, it keeps your opponent numbed for a few more seconds, which can come to your advantage in battle. Points: 4 Shockwave Type: Ninjutsu (Lightning) Rank: Gennin Cost: 60 Damage: 60 Effect: N/A Description: You do 3 handseals and you begin to hear an echo-like noise that sounds like it's rumbling horribly. The area around you then turns pure white for half of a second from the lightning rushing toward your opponent. It's a powerful jutsu that is normally taught to new genin of Kumo. Points: 3 Polarized Spear Type: Ninjutsu (Lightning) Rank: Chuunin Cost: 60 Chakra Damage: 75 Effects: n/a Description: The user will polarize the enemy from long range and with a sudden blast they will unleash a combination of lightning chakra from their own body towards the enemy at rapid speeds. Points: 2 Body Freeze Skill (Kanashibari no Jutsu) Type: Ninjutsu Rank: Chuunin Cost: 100 Effect: - Cannot be dodged. Opponent rolls 1d100. - If they roll higher than 50, then they are Vulnerable and Stunned for one turn. - A single person may only be affected by this attack once every four turns. - May only be used once a battle per enemy by Gennin, two times by Chuunin and three times by Jounin. - If target is of two ranks or higher than the user, they are unaffected by this technique. Description: Used to cause ones opponent to lose the advantage of movement. Freezing them in their tracks, this Jutsu creates an opening for a more dangerous attack. Most Anbu Ninjas seem to know this technique. Points: 4 Edited September 12, 2009 by Khaos
Nappers Posted August 20, 2009 Posted August 20, 2009 Checked history. Need someone to go over the math though otherwise: Acceptable.
Azure Posted August 22, 2009 Posted August 22, 2009 Stats: 100 over Skills: The tally is off by 9. And your JP tally is way off.
Khaos Posted August 22, 2009 Author Posted August 22, 2009 Strange, I'm almost sure I editted all of that. Done now though