Ravage Nocturne Posted May 22, 2005 Posted May 22, 2005 (edited) --HINDERING TRAITS-- Skill Name: Deadly Alliance Bloodline: Kaguya-Only Description: Members of the Oto/Kiri Kaguya must attack an opposing Kiri/Oto Kaguya at least once per battle, regardless of the other's ninja rank, level, or even if he/she is currently an ally Effect: Character must attack a rival Kaguya at least once per battle Cost: +1 ----------------------------------------------------------- Skill Name: Jagged Edges Bloodline: Yes Description: Character is no expert in the realm of removing or creating bones, and thusly, the bones have sharp, jagged edges which catch on muscle tissue and skin when removed Effect: Character takes 5 damage every time a movement/attack/defense, etc. is used when a bone is removed Cost: +1 ----------------------------------------------------------- Skill Name: Foolish Pride Bloodline: Kaguya-Only Description: Character is overly arrogant and believes that if one cannot rely upon him/herself that he/she shall never reach his/her true potential Effect: Character may never purchase anything of healing properties Cost: +1 ----------------------------------------------------------- Skill Name: Reckless Arrogance Bloodline: Kaguya-Only Description: Character is excessively devoted to him/herself, and refuses to make use of weaponry, believing it to be utterly a sign of weakness Effect: Character may never equip/use a weapon (Excluding those created via Bones) Cost: +1 ----------------------------------------------------------- --CLAN TRAITS-- Skill Name: Masterful Awareness Bloodline: Kaguya-Only Description: Character is an astounding kinisthetic, and is thusly an incredible evasive and generally more fluid moving character Effect: Character may re-roll a failed evasive roll once per battle in attempts to successfully dodge it Cost: -2 ----------------------------------------------------------- Skill Name: Spur Tattoo Bloodline: Yes Description: Character has a tattoo inscribed upon a part of his/her body in order to allow for access to more Chakra consuming/Stamina requiring manuevers Effect: Character gains access to the "Dances" at level 10, instead of Chuunin Level Cost: -3 (Must be Level 10 or higher) ----------------------------------------------------------- Skill Name: Cell Birthing and Splitting Bloodline: Yes Description: Character's body is adept at recovering damaged veins and arteries, and is thusly adapated to defend against bloodloss Effect: Character is immune to 'bloodloss' and any effect that affects the 'continuous spilling of blood' Cost: -3 ----------------------------------------------------------- Skill Name: Cell Meltdown Bloodline: Yes Description: Character's body is adept at detecting poisoned cells or tissue, and attacks it nearly instantly; upon the destruction of the target, the natural speed of regeneration seemingly automatically takes place to prevent serious damage or hindrance Effect: Character is immune to 'poisons' and any materials that otherwise hampers the character. (ONLY applies to jutsus/poisons used by character's ninja rank or lower, the theory being that the more experienced the enemy, the more calculating and thusly capable of tricking the Kaguya's system...) Cost: -2 ----------------------------------------------------------- Skill Name: Multi-Tasking Bloodline: Yes Description: Character is trained in the skill of fending off multiple enemies at once, and thusly, may attack several if surrounded. (Two or more enemies within Taijutsu range) MAY ONLY ATTACK SURROUNDING ENEMIES WITH TAIJUTSU Effect: Character may attack more than one target if the others are of close range. (Damage is fractioned out dependant upon the number of enemies.) 2 Enemies-Full damage to target, 1/2 damage to secondary offender 3 Enemies- Full damage to target, 1/3 damage to offenders 10 enemies- Full damage to target, 1/10 damage to offenders Cost: -1 Per rank [increases by -1 every other rank] (Up to Ten. Every rank allows for the attacking of another surrounding enemy. This includes clones) NOTE- Damage is equal to the damage you inflict on the TARGET; you deal half of that damage THEN apply defensive modifiers. You may not attack a non-target more than once ----------------------------------------------------------- Edited May 26, 2005 by Ravage Nocturne
Rei Posted May 22, 2005 Posted May 22, 2005 Foolish Pride- should only give 1 point. Reckless Arrogance- should only give 1 point.
Guest MrSako Posted May 25, 2005 Posted May 25, 2005 (edited) Foolish Pride and Reckless Arrogance would be nice hindrances to the rest of the public... oh well, I like them anyway In any case... time to use my Jutsu... -APPROVED- Edited May 28, 2005 by MrSako