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Yurane

You've been.. Thunderstruck!

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Posted (edited)

Name: Thunder Dance

Type: Ninjutsu/Taijutsu [Kumo; Lightning]

Rank: Chuunin

Cost: 50 chakra / 50 stamina || 45 chakra / 45 stamina upkeep.

Damage: See effects.

Effects: The user's defense is increased by 60 and they are under the effects of 'Haste'. While this technique is active, 20 base lightning damage is added to the user's attacks. This damage is not effected by the user's modifiers and cannot break damage caps. This technique can be maintained for a maximum of 2 turns.

Description: Thunder Dance is a supplementary technique for warriors with a primary focus on the element of lightning, inspired by the legendary warriors of ancient Kumo. The user enwreathes themselves in a coating of lightning chakra, accelerating their response times and protecting themselves from attacks simultaenously. The extreme amounts of lightning chakra produced in this technique are known for leaking out excessively, causing an unintentional but undeniably valuable addition to the user's offense as well.

Points: 5 [4+1 hybrid]

Haste: You get +20% to Speed.

Max Duration: 4 turns

DP: 35/turn

Haste: 18 chakra/stamina

60 defense = 24 chakra/stamina

20 damage [4:5 ratio] = 8 chakra/stamina.

Name: Cascading Thunder Dance

Type: Ninjutsu/Taijutsu [Kumo; Lightning]

Rank: Jounin

Cost: 75 stamina / 75 chakra || 64 chakra / 64 stamina upkeep.

Damage: See effects.

Effects: The user's defense is increased by 120 and they are under the effects of 'Haste'. While this technique is active, 50 base lightning damage is added to the user's attacks. This damage is not effected by the user's modifiers and cannot break damage caps. This technique can be maintained for a maximum of 3 turns.

Description: Cascading Thunder Dance is a supplementary technique for warriors with a primary focus on the element of lightning, inspired by the legendary warriors of ancient Kumo. The user enwreathes themselves in a coating of lightning chakra, accelerating their response times and protecting themselves from attacks simultaenously. The extreme amounts of lightning chakra produced in this technique are known for leaking out excessively, causing an unintentional but undeniably valuable addition to the user's offense as well.

Points: 5 [4+1 hybrid]

Haste: You get +20% to Speed.

Max Duration: 4 turns

DP: 35/turn

Haste: 18 chakra/stamina

120 defense = 40 chakra/stamina

50 damage [2:3 ratio] = 17 chakra/stamina

Name: Cacaphonous Thunder Dance

Type: Ninjutsu/Taijutsu [Kumo; Lightning]

Rank: Sennin

Cost: 111 chakra / 111 stamina || 95 chakra / 95 stamina upkeep.

Damage: See effects

Effects: The user's defense is increased by 200 and they are under the effects of 'Haste'. While this technique is active, 80 base lightning damage is added to the user's attacks. This damage is not effected by the user's modifiers and cannot break damage caps. This technique can be maintained for a maximum of 3 turns.

Description: Cacaphonous Thunder Dance is a supplementary technique for warriors with a primary focus on the element of lightning, inspired by the legendary warriors of ancient Kumo. The user enwreathes themselves in a coating of lightning chakra, accelerating their response times and protecting themselves from attacks simultaenously. The extreme amounts of lightning chakra produced in this technique are known for leaking out excessively, causing an unintentional but undeniably valuable addition to the user's offense as well.

Points: 5 [4+1 hybrid]

Haste: You get +20% to Speed.

Max Duration: 4 turns

DP: 35/turn

Haste: 18 chakra/stamina

200 defense = 66.5 chakra/stamina

80 damage [2:3 ratio] = 26.5 chakra/stamina

Edited by Yurane
Posted (edited)

Mmkay. That wasn't the intention of this anyway, I clarified the wording to bring it more in line with what I was going for while not making how modifiers work be more complicated than they have to be. Hopefully that's a little better.

I'd argue that unmodified damage is an answer to "Well if you're not a nuker, defense builds (which have no limit to how much they can be enhanced, unlike any other stat) shut you down completely, how is that any less degenerative for builds that aren't about cranking out massive amounts of damage, punishing them for existing" but I'm guessing it's not something that many care about, nor something I think is worth fighting over for this.

Edited by Yurane
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