Jump to content
Hardcore Skittlez

Sennika | Sage Transformation

Recommended Posts

Posted (edited)

juugocs2.png

 

 

Sennika

(Sage Transformation)

Advanced System

 

The Sennika, or “Sage Transformation”, is a kekkei genkai unique possessed by a yet unknown clan who were formerly known to make their residence near the Ryūchi Cave- the ancestral homeland of the Great Snake summons. This kekkei genkai exists as a special enzyme that is perpetually generated within their body; the enzyme serves as a conduit and a battery for natural energy around those that bear it, forcing them to harbor natural energy at all times. Though this does not initially have an effect as prolific as someone entering a true form of “Sage Mode”, it has been known to slightly increase the general strength, speed, and durability of those that bear the Enzyme in slight amounts when they are harboring a great deal of Natural Energy. As an unfortunate side effect of this natural energy absorption, most bearer’s psyches have a difficult time integrating the natural energy into their body’s normal physiological processes, causing sudden and severe outbursts of crazed violence.

 

The true strength of the Sennika kekkei genkai does not come just from the constant harboring of natural energy, however. Due to the unique chemical structure of the Sennika enzyme, those that bear the bloodline have the ability to almost freely manipulate most of their own physiological structure. In its early stages, they may simply tap into the natural energy as a source of power- showing outwardly as blotches of an inky-black pigment across their skin, sometimes resulting in one or both eyes having their sclera temporarily dyed a similar black hue. With greater applications of the enzyme’s natural energy to their physiology, bearers are able to morph single portions of their body to better accommodate a given task- be that forming a blade upon the back of their hand, or generating a chakra “rocket” upon their back for a quick burst of speed. When greater yet amounts of natural energy are integrated into the user’s physiology, they are able to freely morph almost the entirety of their body, allowing many such modifications to exist simultaneously. These transformations tend to color both sclera black, the user’s irises yellow or orange, and their skin a sandy brown. While enhanced thusly, the Sennika bearers are capable of feats similar to those found within a fully formed Sage Mode-- if they are able to overcome the murderous rage that grips their mind.

 
 

 

 
Natural Conduit
Description: Due to the unique enzyme present in bearers of the Sennika kekkei genkai, these individuals are constantly absorbing and integrating the natural energy around them into their own natural physiology. As an unfortunate byproduct of this, they are prone to entering sudden and murderous rages.
Effect: This character gains an additional stat labeled "Natural Energy" whose maximum value is equal to the character's level*10(May never be less than 100.) "Natural Energy" may not be used for mechanics outside of those listed in the Sennika bloodline skills. "Natural Energy" may be optionally regenerated during the setup phase as a free action once per turn at a value equal to 1.5 times the character's level(no less than 10.) Natural Energy may not be regenerated on a turn in which the Sennika kekkei genkai is activated or deactivated. Whenever "Natural Energy" is regenerated or utilized, this character has a 40% chance to come under the effects of "Bloodlust" for that turn. The first time an action taken by this character would reduce their "Natural Energy" stat to 0, it is immediately restored to 15% of its total and the character is automatically placed under the effects of "Bloodlust" for two turns. If Natural Energy falls to 0 a second time, this character may no longer regenerate Natural Energy for the remainder of this combat. 
Requirements: Must be taken at Character Creation.
-0

Bloodlust
Effect: While under the effects of "Bloodlust", this character's offensive actions deal an additional 20% base damage(may exceed caps); a character under the effects of "Bloodlust" suffers from a -10% chance to dodge all incoming attacks and takes an additional 20% total damage. While under the effects of "Bloodlust", the character must make an offensive action during their main phase; these offensive actions have their target randomly assigned by a roll of a dX, where X is the number of combatants(excluding the user) and each number is assigned a combatant. The user must assign and list the number and their corresponding combatants when rolling to determine which character is targeted, e.g [Player A: 1, Player B: 2, etc.]

 
 
Saisho Mezame (First Awakening)
Description: Named the First Awakening, the Saisho Mezame is the first stage of bodily manipulation available to those who possess the Sage Transformation bloodline limit. In this stage of transformation, the user will gain black splotches across a large portion of their skin in a design that varies from user to user. During the First Awakening, the Sennika bearer may find their combat attributes greatly enhanced, and they gain the ability to infuse natural energy into their attacks and defenses.
Requirements: Natural Conduit.
Activation/Upkeep: Saisho Mezame may be activated during the setup phase at a cost of 10% of the user's total chakra and stamina; it may be up-kept for 7.5% of the user's total chakra and stamina per turn.
Effect: While this form is active, the user has a 10% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the response phase begins.
Natural Energy: Natural Energy may -not- be regenerated while Saisho Mezame is active. 
 
 

Empowered Physiology

Effect: Upon activation of the Saisho Mezame, the user may spend X Natural energy to increase one stat excluding genjutsu and concentration by an equal value. This may not increase cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Saisho Mezame is deactivated.

-1

 

Augmented Infusion

Effect: When utilizing a technique that deals damage, a basic attack, or a weapon attack, the user may opt to spend 2x Natural Energy to increase its damage by X. X may not exceed 40/60/100/180(At Genin/Chunin/Jounin/Sennin rank.)

-1

 

Caustic Aura

Effect: When targeted by an offensive action that deals physical damage, the user may spend opt to spend up to 40 Natural Energy to reduce the incoming damage by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0.

-1

 
Daini Mezame (Second Awakening)
Description: Dubbed the Second Awakening, the Daini Mezame is the most common implementation of the Sennika’s physiological morphing. In this form, the user is able to morph limited portions of their bodies to better accomodate whatever situation they would find themselves locked within; as an example, users are known to give their arms an extended reach and flexibility, allowing them to strike targets that would otherwise be far out of their range. Though this stage allows for a greater level of power to be achieved, users are also much more prone to being struck by the Sennika’s violent rages.
Requirements: Saisho Mezame
Activation/Upkeep: Daini Mezame may be activated during the setup phase at a cost of 7.5% of the user's total chakra and stamina; it may be up-kept for 5% of the user's total chakra and stamina per turn. This suspends advanced regeneration.
Effect: While this form is active, the user has a 30% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the response phase begins.
Natural Energy: Natural Energy may be regenerated while Daini Mezame is active, though only 50% of its normal allowance may be regenerated.

 

 

Empowered Physiology

Effect: Upon activation of the Saisho Mezame, the user may spend X Natural energy to increase two non-genjutsu, non-concentration stats by an equal value. This may not increase cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Saisho Mezame is deactivated.

-2

 

Augmented Infusion

Effect: When utilizing a technique that deals damage, a basic attack, or a weapon attack, the user may opt to spend 1.5x Natural Energy to increase its damage by X. X may not exceed 60/80/120/240(At Genin/Chunin/Jounin/Sennin rank.)

-2

 


Caustic Aura

Effect: When targeted by an offensive action that deals physical damage, the user may spend opt to spend up to 80 Natural Energy to reduce the incoming damage by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0.

-2


 
Saishū Mezame (Final Awakening)
Description: The Saishū Mezame, or Final Awakening, is considered the greatest stage of biological mutation allowed by the Sennika kekkei genkai. This transformation is a whole-body transition, shifting the user’s skin and eye color dramatically, while also allowing them to obtain boosts in power often compared to a Sage Mode transformation. The Sennika user is able to freely morph their body at this stage for any number of purposes, including but not limited to creating shields upon their limbs or generation new limbs that serve as chakra-cannons of sorts. Though incredibly powerful, the Saishū Mezame renders its users incredibly susceptible to the Sennika’s murderous fury. It is never recommended to utilize this stage of transformation when fighting alongside allies or when tasked with protecting an individual.
Requirements: Daini Mezame
Activation/Upkeep: Saishū Mezame may be activated during the setup phase at a cost of 5% of the user's total chakra and stamina; it may be up-kept for 3% of the user's total chakra and stamina per turn. This suspends advanced regeneration.
Effect: While this form is active, the user has a 60% chance each turn to be placed under the effects of "Bloodlust" for one turn. This roll is made before the response phase begins.
Natural Energy: Natural Energy may be regenerated while Daini Mezame is active, though only 50% of its normal allowance may be regenerated.
 
 

Empowered Physiology

Effect: Upon activation of the Saisho Mezame, the user may spend X Natural energy to increase three non-genjutsu, non-concentration stats by an equal value. This may not increase cumulatively increase the user's stats beyond a value equal to 1 times the user's total natural energy stat. This may not allow a stat to exceed 1.5x its base. This effect remains until Saisho Mezame is deactivated.

-3

 

Augmented Infusion

Effect: When utilizing a technique that deals damage, a basic attack, or a weapon attack, the user may opt to spend X Natural Energy to increase its damage by X. X may not exceed 60/120/180/360(At Genin/Chunin/Jounin/Sennin rank.)

-3

 

Caustic Aura

Effect: When targeted by an offensive action that deals physical damage, the user may spend opt to spend up to 240 Natural Energy to reduce the incoming damage by an equal amount. This may not prevent status effects caused by jutsu whose damage is reduced to 0.

-3

Edited by Hardcore Skittlez
  • Like 3
Posted

Bloodlust

Effect: While under the effects of "Bloodlust", this character's offensive actions deal an additional 20% base damage; a character under the effects of "Bloodlust" suffers from a -10% chance to dodge all incoming attacks and takes an additional 20% damage. While under the effects of "Bloodlust", the character must make an offensive action during their main phase; these offensive actions have their target randomly assigned by a roll of a dX, where X is the number of non-user combatants and each number is assigned a combatant.

  • When under the effects of Bloodlust, do they suffer an additional base or total damage?
  • "Non-User Combatants" is weird - at first thought you were talking about NPCs. What about 'where x is the number of all combatants (excluding the User).
  • Add something like "User must assign and list the number and their corresponding combatant when making the dodge roll, e.g. [Player A: 1, Player B: 2, etc.]"

Also, what happens to normal STM/CHK Regen when the Bloodline is active?

Posted

edited in that it was Total damage, and added the clarity of wording suggested for Bloodlust.

 

I listed this as an advanced system, which I had forgotten to do before. Second and Final Awakenings now suspend advanced regeneration, though normal persists. First Awakening still allows advanced regeneration, due to its higher than average upkeep cost.

Posted

Thanks. So, the only thing I really don't like about this is the interaction between

  • "Natural Energy" may be optionally regenerated during the setup phase as a free action once per turn at a value equal to 1.5 times the character's level(no less than 10.) 
  • If an action taken by this character would reduce their "Natural Energy" stat to 0, it is immediately restored to 15% of its total and the character is automatically placed under the effects of "Bloodlust" for two turns.
  • Natural Energy: Natural Energy may be regenerated while Daini Mezame is active, though only 50% of its normal allowance may be regenerated (Second/Final Awakening).

While the bloodline is active, it is literally impossible to run out of Natural Energy, especially with the ability to regen a % of it at higher levels when the bloodline is active.  Conversely, they can also deactivate the bloodline and regen in the same turn, and the following turn regen and activate it since it's done as a free action. 
 
Some suggestions:

  • A clause that you can't regen Natural Energy and activate/deactivate the Bloodline in the same turn. 
  • The 15% auto-regen at 0 only happens once per battle. 
  • The second time Natural Energy reaches 0, you can no longer regenerate it even if the bloodline is deactivated [similar to how CHK/STM now work.]
Posted
Natural Conduit

Description: Due to the unique enzyme present in bearers of the Sennika kekkei genkai, these individuals are constantly absorbing and integrating the natural energy around them into their own natural physiology. As an unfortunate byproduct of this, they are prone to entering sudden and murderous rages.

Effect: This character gains an additional stat labeled "Natural Energy" whose maximum value is equal to the character's level*10(May never be less than 100.) "Natural Energy" may not be used for mechanics outside of those listed in the Sennika bloodline skills. "Natural Energy" may be optionally regenerated during the setup phase as a free action once per turn at a value equal to 1.5 times the character's level(no less than 10.) Natural Energy may not be regenerated on a turn in which the Sennika kekkei genkai is activated or deactivated. Whenever "Natural Energy" is regenerated or utilized, this character has a 40% chance to come under the effects of "Bloodlust" for that turn. The first time an action taken by this character would reduce their "Natural Energy" stat to 0, it is immediately restored to 15% of its total and the character is automatically placed under the effects of "Bloodlust" for two turns. If Natural Energy falls to 0 a second time, this character may no longer regenerate Natural Energy for the remainder of this combat. 

Requirements: Must be taken at Character Creation.

-0

 

Made the requested changes in the Natural Conduit skill.
Guest
This topic is now closed to further replies.


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...