twebonhawk Posted October 4, 2013 Posted October 4, 2013 (edited) Kurai glanced around the arena, taking in his surroundings. It was mostly open, surrounded by towering stone walls; a simple, but efficient arena. He made sure he had everything he needed for the match, and once he was ready, stepped into the courtyard. He squinted as the sun beat down upon his brow, and looked around for his opponent.-Stats-(Taijutsu) 40(Defense) 20(Ninjutsu) 100(Genjutsu) 0(Concentration) 40(Speed) 40(Accuracy)20(Evasion)40 ModifiersTaijutsu: +10Ninjutsu: +25Defense: -5 damage Edited October 4, 2013 by twebonhawk
longpatrol98 Posted October 4, 2013 Posted October 4, 2013 (edited) Sitting in a tree slightly to the right of and behind Kurai, Kasai drops down and challenges his friend to a spar, "Oi, Kurai. How about a quick fight?" -Stats-(Taijutsu) 20(Defense) 20(Ninjutsu) 100(Genjutsu) 20(Concentration) 50(Speed) 50(Accuracy)20(Evasion)20Main Phase: Wind element - Wind God (Kaze Kami) Type: Ninjutsu [General; Wind] Rank: Gennin Cost: 30 Chakra Damage: 30 Effect: N/A Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly. Modifiers - Elemental mastery: Wind: +10 dmg health: chakra: -30 stamina: Edited October 4, 2013 by longpatrol98
twebonhawk Posted October 4, 2013 Author Posted October 4, 2013 (edited) Response Phase: Dodge Setup Phase: Main Phase: Health:Stamina:Chakra: Edited October 7, 2013 by twebonhawk
longpatrol98 Posted October 4, 2013 Posted October 4, 2013 Main Phase: Wind element - Wind God (Kaze Kami) Type: Ninjutsu [General; Wind] Rank: Gennin Cost: 30 Chakra Damage: 30 Effect: N/A Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly. Modifiers - Elemental mastery: Wind: +10 dmg health: chakra: -60 stamina:
twebonhawk Posted October 4, 2013 Author Posted October 4, 2013 (edited) Response: Dodge Setup: Draw SanjegunMain: Name: Fire Type: Murasaki no Hibana (Purple Spark)Type: Ninjutsu [General; Fire]Rank: GeninCost: 20Damage: 5Effects: Inflicts the status effect "Headache" for 1 turn.Description: A bright flash of bright purple flame that startles the opponent and strains their eyes.Points: 1 Chakra: -30 Edited October 4, 2013 by twebonhawk
longpatrol98 Posted October 4, 2013 Posted October 4, 2013 (edited) Response phase: dodged attack http://ninja-academy-online.com/dierollphp/roller.php Setup: draw Kunai x2 Main Phase: throw kunai health: chakra: -60 (regen 20) stamina: Edited October 4, 2013 by longpatrol98
twebonhawk Posted October 4, 2013 Author Posted October 4, 2013 (edited) Response: Dodge Setup:Main:Name: Fire Type: Murasaki no Hinotama (Purple Fireball)Type: Ninjutsu [General; Fire]Rank: GeninCost: 50Damage: 40Effects: Inflicts the status effect "Scared" for one turn.Description: A variation of the typical Konoha fireball, with flames made a purple hue through the use of a color powder. Due to the unexpected and exotic color of this ball of flame, most opponents are startled and run in fear from this unfamiliar Jutsu.Points: 3 Relative Skills: Subtle Elements - Fire Effect: May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 “Subtle Element” skills share ranks. Rank: 1/3 SP: -1 Elemental Mastery Fire Effect: Ninjutsu of the chosen type of element will deal a bonus +10 damage (per rank). This bonus damage is considered part of the modifiers. Rank: 1/10 SP: -1 Damage: 70 + 1 turn "Scared" + 15 burn damageHealth:Chakra: -50 (Regen of 20)Stamina: Edited October 7, 2013 by twebonhawk
longpatrol98 Posted October 4, 2013 Posted October 4, 2013 (edited) Response Phase: Dodged Murasaki no Hinotama Setup phase: Main phase: Wind element - Wind God (Kaze Kami) Type: Ninjutsu [General; Wind] Rank: Gennin Cost: 30 Chakra Damage: 30 Effect: N/A Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly. Modifiers - Elemental mastery: Wind: +10 dmg health: chakra: -70 stamina: Edited October 4, 2013 by longpatrol98
twebonhawk Posted October 4, 2013 Author Posted October 4, 2013 Response: Dodge Setup:Main: Attack with Sanjegun4 + 10 Taijutsu = 14
cntrstrk14 Posted October 4, 2013 Posted October 4, 2013 ooc: Don't mind my intrusion, and by all means keep going, but couple of things to learn from this thusfar... 1.) Kawarimi no Jutsu (Body Substitute Technique) cannot be used to dodge Ninjutsu, Taijutsu and Genjutsu. What that leaves is Weapon Attacks and Basic Attacks. (All attacks can fall under one of those five categories) 2.) When you throw a small weapon (such as kunai) it costs 1 stamina to throw each of them. This is covered under Equipment Rules 6.02; Weapon /Attribute Rules. 3.) Make sure your dodge rolls have good, brief, descriptions of why you are rolling in the "Reason" field. A good example is... Alchem Syaoran, dodging a kunai from Hyuuga Yatako. 4.) Make sure you are using the correct link for your dodge rolls. Here is what an correct link looks like, make sure you click the "index" link and use that URL when linking. http://www.ninja-academy-online.com/dierollphp/getRolls2.php?number=12939 5.) It is good form to get use to showing all your math for attacks and dodges. For instance the form that I always use is... [ 60% (Base) + 2% (Acc Mod) - 2% (Eva Mod) = 60% Chance to Hit ] [ 30 (Base) + 25 (Nin Mod) - 5 (Def Mod) = 50 Damage Total ] Normally the attacker is response for the Chance to Hit math and the Total Damage math. If there are any modifications that the defender needs to make they should redo the math. For instance if I was attacked with my previous example but I used a technique that increased my chance to dodge by 20% and I had the skill Resistance Mastery (available on the skills page) I would post the math a second time with the revised portions... [ 60% (Base) + 2% (Acc Mod) - 2% (Eva Mod) - 20% (Technique) = 40% Chance to Hit ] [ 30 (Base) + 25 (Nin Mod) - 5 (Def Mod) - 10 (Resistance Mastery) = 40 Damage Total ] 1
longpatrol98 Posted October 7, 2013 Posted October 7, 2013 (edited) Response: dodge http://ninja-academy-online.com/dierollphp/roller.php Setup: draw trench knives Main: Attack with trench knives 2dmg + 5 from taijutsu stat 58% hit chance (62 - 4 from evasion) health: chakra: -70 stamina: -1 Edited October 7, 2013 by longpatrol98
twebonhawk Posted October 7, 2013 Author Posted October 7, 2013 (edited) Response: Dodge Setup: Main:Name: Fire Type: Murasaki no Hinotama (Purple Fireball)Type: Ninjutsu [General; Fire]Rank: GeninCost: 50Damage: 40Effects: Inflicts the status effect "Scared" for one turn.Description: A variation of the typical Konoha fireball, with flames made a purple hue through the use of a color powder. Due to the unexpected and exotic color of this ball of flame, most opponents are startled and run in fear from this unfamiliar Jutsu.Points: 3 Relative Skills: Subtle Elements - Fire Effect: May use Fire element techniques. All Fire Techniques deal an additional 5% of their total damage in burn damage (bleed damage when burn damage doesn't make sense) on the following turn, rounded up. All 5 “Subtle Element” skills share ranks. Rank: 1/3 SP: -1 Elemental Mastery Fire Effect: Ninjutsu of the chosen type of element will deal a bonus +10 damage (per rank). This bonus damage is considered part of the modifiers. Rank: 1/10 SP: -1 Damage: 60 + 10 (Elemental Mastery) + 25 (Ninjutsu) + 1 turn "Scared" + 5 burn damage = 100 damage60% = 2% acc - 2% eva = 60% chance to hitHealth:Chakra: +10 - 50 = (-90)Stamina: Edited October 7, 2013 by twebonhawk
longpatrol98 Posted October 7, 2013 Posted October 7, 2013 (edited) response: http://ninja-academy-online.com/dierollphp/roller.php main: Wind element - Wind God (Kaze Kami) Type: Ninjutsu [General; Wind] Rank: Gennin Cost: 30 Chakra Damage: 30 Effect: N/A Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly. Modifiers - Elemental mastery: Wind: +10 dmg 53%hit chance health:-95 chakra: -90 stamina: -1 Edited October 7, 2013 by longpatrol98
twebonhawk Posted October 7, 2013 Author Posted October 7, 2013 Response: Dodge Setup: Main: Attack with Sanjegun4 + 10 from Taijustsu = 1460% + 2% - 2% = 60%Health:Chakra: -90Stamina: -2
longpatrol98 Posted October 7, 2013 Posted October 7, 2013 response: http://ninja-academy-online.com/dierollphp/roller.php
LosWade Posted July 11, 2015 Posted July 11, 2015 (edited) http://ninja-academy-online.com/forum/ Edited July 11, 2015 by LosWade