Jump to content

Draiko

Kiri Nin
  • Posts

    867
  • Joined

  • Last visited

  • Days Won

    96

Posts posted by Draiko

  1. Scroll Utility

    Armor Kind: Utility Faulds

    Body Placement: Waist

    Attributes: +12 Item Slots (for scrolls only, and to be kept track of separately), +40 Defense

    Description: Similar to that of a utility belt, this piece is crafted for the sake of every scroll user. It’s always nice to have everything in its proper place, and this storage piece does just that. The loops hold the scrolls firmly so they won’t fall through, yet are also easily removed for use when the time comes. There is even an attachment for a larger scroll if you so choose! The material is crafted of a durable leather, made to last and do the job right.

    Cost: 両280

     

    ------------

     

    Breakdown:

     

    12 Item Slots -> 両120

    40 Stats -> 両160

    • Like 1
  2. Purifying Steam I | Jōki no jōka I

    Type: Ninjutsu [Steam] [Evolving]

    Rank: Chuunin

    Cost: 96 Chakra

    Effect: Lowers the status effect of [Poison] by 100, distributed evenly across the status effect's remaining turns. If the value of Poison is brought to 0, the status effect is removed.

    Description: When poisoned, the user focuses their chakra into a steam that essentially fumes the poison out. As it expels from their system, it turns from a hazy purple to a purifying white.

    Points: 4 JP

     

    Purifying Steam II | Jōki no jōka II

    Type: Ninjutsu [Steam] [Evolving]

    Rank: Jounin

    Cost: 180 Chakra

    Effect: Lowers the status effect of [Poison] by 225, distributed evenly across the status effect's remaining turns. If the value of Poison is brought to 0, the status effect is removed.

    Description: When poisoned, the user focuses their chakra into a steam that essentially fumes the poison out. As it expels from their system, it turns from a hazy purple to a purifying white.

    Points: 5 JP [Evolving 1; Purifying Steam I]

     

    -------------

    The math.

    Spoiler

    Purifying Steam I | Jōki no jōka I

     

    Poison: 100 total poison damage (1 turn), 100 * 0.8 * (4 / 5) = 64 CP

    64 * 1.5 = 96 CP to remove status effect

     

     

    Purifying Steam II | Jōki no jōka II

     

    Poison: 225total poison damage (1 turn), 225 * 0.8 * (2 /3) = 120 CP

    120 * 1.5 = 180 CP to remove status effect

     

  3. Steam Blast | Suchīmuburasuto

    Type: Ninjutsu [Steam] [Personal; Doragon Tenma]

    Rank: Jounin

    Cost: 173 Chakra

    Damage: 60

    Effect: The opponent is affected by Opening [Water Binding | Mizu no ketsugō], and 2 turns of [Burning; 50].

    Description: Akin to a high pressure nozel of a latte steamer, the user expels a bout of hot steam through a snarl and a whistle, directing it at the opponent's face and torso. Not only does it burn upon skin contact, but causes the being to be pushed back out of instinctual habit when something 'uncomfortable' hits their face.

    Points: 5 JP

     

    Water Binding | Mizu no ketsugō

    Type: Ninjutsu [Water] [Personal; Doragon Tenma]

    Rank: Jounin

    Cost: 230 Chakra

    Damage: 270

    Effect: The opponent is affected by 1 turn of Bound [Paired Arms].

    Description: Influenced by creatures of the deep, the user creates two, strong tentacles of water and strikes forth at their opponent. The watery appendages latch on to each of the being’s arms, wrapping and squeezing until the opponent’s arms feel like they might be crushed from the pressure.

    Points: 6 JP

     

    --------------

     

    As always, math.

    Spoiler

    Steam Blast | Suchīmuburasuto

     

    60 damage = 40 CP

    Opening/ 1 turn, 20 + (10*6) = 80 CP

    100 burning damage total, (2 turns) * 0.8 * (2 / 3) = 53 CP

    = 173 CP

     

    Water Binding | Mizu no ketsugō

     

    270 damage = 180 CP

    Bound [Paired Arms]; 1 turn = 50 CP

    = 230 CP

     

  4. The move was successful! By now, we've just about got everything unpacked, though I still have some things to organize and put away since I don't have as much free time as the other two. Eventually~. All in all though, I should be able to poke my head around here a bit more now, now that all the major stress is over and I can go back to just being plain ol' tired all the time again.

     

    source.gif

  5. Swallow the Desert | Sabaku o Nomikomu
    Type: Genjutsu [ Sunagakure | Desiccation ]
    Rank: Chuunin
    Cost: 135 Chakra
    Damage: 60 Stamina Damage or 60 Chakra Damage, chosen when the technique is used.
    Effect: The opponent is afflicted with 3 turns of [Choking].
    Description: The user utilizes their abilities of genjutsu to more than mess with their opponents mind. It's not felt at first, the feeling subtle as breathing. Was the air always this dry? A cough here, a cough there. It's when they try to clear their throat that something doesn't feel right. A dry, grating sensation envelops their throat, like someone's been siphoning the moisture within their body. Swallowing becomes painful enough that it is no longer any relief.
    Points: 10 JP

     

    --------------

     

    Math stuff.

    Spoiler

    For reference, here is the Desiccation genjutsu archetype [here].

     

    Swallow the Desert

     

    • 60 Stamina Damage or 60 Chakra Damage; 60
    • 3 Choking; 75
    • Choice: 5 JP x 2 = 10 JP

     

  6. Peaking Desert Heat I | Sabaku no Mōsho I

    Type: Genjutsu [Sunagakure | Desiccation]

    Rank: Genin

    Cost: 50 Chakra

    Damage: 20 Stamina Damage or 20 Chakra Damage, chosen when the technique is used.

    Effect: The opponent is afflicted with 3 turns of [Tired].

    Description: The user manipulates the opponent’s mind, forcing them to believe that the temperature around them is steadily increasing, like someone has been holding a magnifying glass over them. As such, their energy begins to drain, and their body grows more and more tired from this ‘exposure’ to dangerous temperatures over time, skin turning coarse and cracked from lack of moisture.

    Points: 6

     

     

    Peaking Desert Heat II | Sabaku no Mōsho II

    Type: Genjutsu [Sunagakure | Desiccation | Evolving]

    Rank: Chuunin

    Cost: 105 Chakra

    Damage: 45 Stamina Damage or 45 Chakra Damage, chosen when the technique is used.

    Effect: The opponent is afflicted with 1 turn of [Exhausted], followed by 2 turns of [Tired].

    Description: The user manipulates the opponent’s mind, forcing them to believe that the temperature around them is steadily increasing, like someone has been holding a magnifying glass over them. As such, their energy begins to drain, and their body grows more and more tired from this ‘exposure’ to dangerous temperatures over time, skin turning coarse and cracked from lack of moisture.

    Points: 8 [Evolving 2; Peaking Desert Heat I]


     

    Peaking Desert Heat III | Sabaku no Mōsho III

    Type: Genjutsu [Sunagakure | Desiccation | Evolving]

    Rank: Jounin

    Cost: 230 Chakra

    Damage: 100 Stamina Damage or 100 Chakra Damage, chosen when the technique is used.

    Effect: The opponent is afflicted with 3 turns of [Exhausted], followed by 1 turn of [Tired].

    Description: The user manipulates the opponent’s mind, forcing them to believe that the temperature around them is steadily increasing, like someone has been holding a magnifying glass over them. As such, their energy begins to drain, and their body grows more and more tired from this ‘exposure’ to dangerous temperatures over time, skin turning coarse and cracked from lack of moisture.

    Points: 12 [Evolving 4; Peaking Desert Heat II]

     

    ---------

     

    Math stuff.

    Spoiler

    For reference, here is the Desiccation genjutsu archetype [here].

     

    Peaking Desert Heat I

     

    • 20 Stamina Damage or 20 Chakra Damage; 20
    • 3 Tired; 30
    • Choice: 3 JP x 2 = 6 JP

     

    Peaking Desert Heat II

     

    • 45 Stamina Damage or 45 Chakra Damage; 45
    • 1 Exhausted; 40
    • 2 Tired; 20
    • Choice: 4 JP x 2 = 8 JP

     

    Peaking Desert Heat III

     

    • 100 Stamina Damage or Chakra Damage; 100
    • 3 Exhausted; 120
    • 1 Tired; 10
    • Choice: 6 JP x 2 = 12 JP

     

  7. Name: Kin

     

    Village: Sunakagure no Sato

     

    Depositing:

     

    • 4 Senbon (0.8 item slots)
    • 1 Large Scroll [Slashing Wind Skill | Kamaitachi no Jutsu] (2.5 item slots)

     

    Total: 3.3 item slots

     

    Thread: [ Here ]

     

    ---------------

     

    Previously Deposited Items:

     

    Spoiler
    • 1 Large Reusable Scroll [Fire Release; Great Fireball Technique II | Katon: Gōkakyū no Jutsu] (2.5 item slots)
    • 1 Large Scroll [Blank] (2.5 item slots)
    • 1 Small Scroll [Feast of Famine] (1.0 item slots)
    • 1 Elemental Scrolls [Rank II] (1.0 item slots)

     

×
×
  • Create New...