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Ichigo

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Everything posted by Ichigo

  1. Dead Flicker Flame | Deddofurikkā-en Type: Ninjutsu | Plasma Rank: Sennin Cost: 500 Chakra Damage: 300 Effect: Afraid (4) 2 turns. When calculating chance to hit for this technique, increase user's Accuracy by 210 points. Description: Fusing chakra deep within her skin Hikari outwardly expression a violet aura. Her body nearly glows in a purple glow. Harnessing different chakra points she is able to heighten her awareness level and use higher focus for the jutsu. Displacing molecules in the air she a masses molten hot plasma within her hands before launching waves of super heated waves of plasma at her opponent. Points: 8 Corpse Dance | Shitai no dansu Type: Ninjutsu | Plasma Rank: Sennin Cost: 370 Chakra Damage: 405 Effect: Blind 2 Turns Description: Manipulating elements Hikari fuses dead bodies from scratch. Their dis figuration and disgusted appearance causes her opponents to become uneasy. Focusing chakra into her corpses she starts to infuse them with plasma before launching the bodies towards her enemies. Once they land in the vicinity of them they explode sending massive debris and dust particles into the air and into their eyes causing the super heated molecules to temporary blind them and scorch their body. Points: 6
  2. • Fire Coffin | Honō no Hitsugi | 炎の棺 Type: Ninjutsu [Fire | Lightning] Rank: Sennin Cost: 125x Chakra Damage: 171 Damage per Strike Effects: X is the number of strikes, to a maximum of four (4). This technique applies the effects of both Fire and Lightning Subtle Elements. Description: Using a quick succession of hand seals Hikari makes a combustible environment around her chosen target. Using gases and other devastating elements she surrounds their bodies and engulfs them in an eruption of molten hot fire. Once the level of heat has risen she then casts a massive wave of lightning chakra that ripples from the ground and shoots up her opponents body causing massive burns and melting flesh. Points: 8 Lightning's edge | Kaminari no en | 雷の縁 Type: Ninjutsu [Fire | Lightning] Rank: Sennin Cost: 451 Chakra Damage: 405 Effects: When calculating chance to hit for this technique, increase the user's Accuracy by 210 points. This technique applies the effects of both Fire and Lightning Subtle Elements. Description: Displacing the naturally density of the earth a massive surge of electric molecules is sent from the ground into the air. Using a molten hot lighting bolt Hikari forces chakra into the earth causing a fissure to erupt and sends massive chunks of earth into the air. The lighting chakra that comes from the ground echoes though the ground and into her opponent's body. Points: 7
  3. Sad news, as I'm only 30 as well, and really shows how short life can be. He was a solid dude, always helpful and fun to be around. He will be missed, sadly we didn't find out sooner but its nice to see so many of the older players remember him in such a nice light.
  4. Kyokōton: 顔の燃焼 : Kao no Nenshō No Jutsu | Plasma Release | Facial Combustion Technique II Type: Genjutsu|Ninjutsu [Plasma] | Elemental Archtype Rank: Sennin Cost: 480 Chakra Damage: 600 Ghost Damage Effects: Afraid (4) | 1 Turn | Uses Concentration when determining to hit. Description: The wielder locks their enemy inside their own mind and uses Plasma element to super heat the surrounding area around their head. The density of the air becomes filled with altered atoms. Their opponents face starts to melt and peel off the bones causing sever panic and mental anguish. Points: 9 Kyokōton : 悪魔食い入ります| Akuma Kuiirimasu no Jutsu | Plasma Release Demon Devour Technique II Type: Genjutsu|Ninjutsu [Plasma] | Elemental Archtype Rank: Sennin Cost: 480 Chakra Damage: 600 Ghost Damage Effects: Dizzy and Receptive | 1 Turn | Uses Concentration when determining to hit. Description: Once trapped inside the illusion a massive daemon made up of melting Plasma attacks and attempts to devour. Due to the overwhelming trauma of such a powerful and daunting beast cases fear and confusion. Points: 9
  5. you could evolve it, so you can use Chuunin at Gennin, but you can do that anyway. just cost extra JP
  6. I would use this more as a Jutsu. So effect would be along the lines of as a free action, in the setup phase *insert effect* Usable twice per battle. Thats my two cents, because as a -2 SP skill, it could be quite powerful. But then again I cannot approve or deny, but using Jutsu as a free action in the setup phase are always good to have in one's tool kit.
  7. Everyone making new sheets, maybe I should partake.
  8. Ichigo

    We are Rei

    Super dapper indeedz
  9. Hikari knew what was happening before she could even fathom the scenario that was unfolding. Everything was in place for him to use his most powerful and signature technique. The flying thunder god, everything about that jutsu screamed raw power. The versatility and practicality of it was almost on another plane. The Kunoichi asked him many times to teach her the jutsu but he kept it a close secret and wouldn’t even share it with his loved ones. It was not as though she overly resented him for it, but it was an annoyance that the leader of the village wouldn’t teach the technique to his lover, and second in command in the village. If anything were to happen to him, no one else would know about the jutsu and it would slowly fade away. Knowing she poured everything into her last attack in a last ditch effort, she let the cloak of her yokai fade from her features; slowly replacing her cute and mundane features back. Hopefully he might hold back once she looked like her old self, but that would be an insult to her, if he were to even hold back one percent. The speed was insane and she felt herself locked beneath his talent and was left completely vulnerable. Her arms still hung loosely at her side, both of them were unable to even lift. The ground started to crumble around her feet as one of his earth jutsu started to rip asunder the very ground they stood on. Hikari’s body tumbled into the air, getting tossed around like a rag doll, the boulders shifted and smashed into every part of her body. It was not enough to put her down for good, but the fact her arms were still disabled she was unable to deflect the rocks from smashing into her face as her lip split open and she started to spit blood everywhere. Knowing he was about to follow up with another attack, she tried to brace herself but it was to late. If only she was able to use seals she would be able to shield herself from the devastation that was happening to her. Perhaps she was to cocky since her yokai made her bold but she was fighting the leader of the village and his power was legendary. “You disabled my arms, pretty hard to cast genjutsu my love!” She smiled before she was about to get annilhated. With a snap of her lover’s fingers eruptions and explosions emanated from every angle, smashing into her body. It seemed to stay away from her face as he probably didn’t want to wreak a face he might have to kiss later, if she let him after getting her ass handed to her so badly. Hikari’s body was sent sprawling across the ground. It skidded to a halt a few feet further then where they had started the fight. Unable to move, she tried to stand but couldn’t even get on all fours, her favorite position. “Ninjutsu it is then eh lover boy?” She said before passing out from the pain.
  10. Added maybe be used on an Ally Stipulation.
  11. Ichigo

    Hello all

    Umm not overly, I would recommend Kiri, Konoha, Suna, they have younger Gennin.
  12. Ichigo

    Hello all

    Welcome to the site, any questions feel free to ask!
  13. Hikari's Turn Response Phase Rolls. Body Freeze Skill Roll 4 Missed Sy's main attack. 260%-180% = 80% to hit. Roll 44 Hit Hikari knew she was in deep shit, she was about to get smashed by one of his more powerful attacks. She had seen it used before, the effects were worse then the damage she would take, she needed to dodge. Sadly for her, as she tried to evade she was caught up, distracted by the clones of his she took the attack with the full force. Trying as she might with her arms outsretched she felt the impact nearly break her arms. For a while she knew they would be hard to use.. Activating her Yokai Cloak she unleashed her mental anguish and started to transform her features to look almost Ethreal. Violet chakra swarmed around her body. Skill used. Rank 4: User gains 100% of spirit's stat, stacked upon their own. Stat addition may surpass 1.5x for the stat it is effecting, but cannot go beyond 1.5x of the highest stat the character has. Does not stack with Rank 3. All stats are rounded up. Character gains access to the Yōkai's Jounin level and Sennin level technique. Every turn this is active, when they pay their activation or upkeep cost, the user must make a control roll on 1d10. On the result of a 1-9, the GM or a staff member will gain control of the character for the rest of the turn. A GM may give negatives to rolls in times of great emotional trauma. Requirement: Combined Chakra and Stamina higher than 1700; Level 75 Chakra Cost: 1000 Chakra Activation, 1000 Chakra Upkeep Yokai Roll 3 New stats | Taijutsu | 0 | Defense | 300 + 940EQ | Ninjutsu) | 500 | Genjutsu | 1000 | Concentration | 1800 | Speed | 1600 | Accuracy | 1800 | Evasion| 1800 [1880] Set Up NA. Main Phase Hikari had little choice, her arms felt paralyzed and she was forced to improvise with what she had. Together her and Baku unleashed a massive wave of Yokai energy towards Sy. EQU Jutsu Skills used Acc 60% + 180% = 240% to hit damage 800 + 600 = 1400 damage aimed at Sy Speed Percentile: 59+20 (1 Turn) Turn Order: 171 (191) 1 Turn 2 more turns, bound arms [HP: -445 | CHK: -0| STM: -0] • Loss [HP: +0 | CHK: + 0 | STM: +0] • Regen [HP: -445 | CHK: -0 | STM: -0] • Total Yokai Chakra 10000-1000 Activate - 1000 Jutsu = 8000/10000
  14. Clones's Turn Plasma Clone 1 Main Phase Reacting to the battle that had been unfolding Hikari barley had time to react, she knew how fast and tough Sy was but he was not holding back. His clones had started to improve his speed to no surprise but then he opened up with a massive attack aimed at her. Both Clone's had the same idea as they formed hand seals and started to unleash devastating Genjutu aimed at Sy. Clone A Uses Dizzy and Prone 1 turn if hit To hit. 60%+25 Con mod = 85% Damage. 600 + 25 Gen Mod (LOL) = 625 +50 Plasma Aimed at Sy Clone B's uses Afraid 2 turns if hit Hit 60%+25 con = 85% Damage 600+ 25 = 625 + 50 Plasma Aimed at Sy Skills used | Inner Calm -10 | Rank 10 Jutsu cost -5 Chakra per rank. 10 Chuunin, 15 Jounin, 20 Sennin -200 Chakra | Combinatorial; Plasma -2 | May use Plasma Element techniques. If an opponent was struck with a Plasma technique in a turn, they take x unmodified damage during their Main Phase where x is equal to 20% of the total Chakra and Stamina they spend in that phase. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it. Requirements: Subtle Elements; Fire, Lightning & Wind Speed Percentile: 106 Turn Order: 212 [Plasma Clone A] HP: -0 | CHK: -250| STM: -0] • Loss [HP: +0 | CHK: +240 | STM: +0] • Regen [HP: -0 | CHK: - 10| STM: -0] • Total [Plasma Clone B] HP: -0 | CHK: -250| STM: -0] • Loss [HP: +0 | CHK: +240 | STM: +0] • Regen [HP: -0 | CHK: -10 | STM: -0] • Total [Taijutsu] 0 [Defense] 150 [Ninjutsu] 250 [Genjutsu] 250 [Concentration] 500 [Speed] 850 [Accuracy] 900 [Evasion] 900
  15. Equ Response Phase | Set up Phase | Main Phase | Despite their lovers argument she knew she would have her hands full dealing with Sy. They have fought many times before and he often ended up on top, it was not that often she could over come his sheer experience and power. But she hoped her maternal instincts would take over and she would prove herself for their daughter. "yes, lets end this!" She muttered with uncertainty. Summoning two identical twins she looked over at the pair of them before all three turned their gaze to her husband. Kyokōton | Plasma Release | Plasma Clone | Purazumakurōn Type: Ninjutsu | Clone | Personal to Asuka Hikari |Plasma Rank: Jounin Cost: 240 Chakra Effects: Each Plasma Clone has 240 Health | 50% of the user's Chakra & Stamina | 50% of the user's remaining stats | Max 2 Clones Description: Forming several hand seals Hikari uses the surrounding area to break down the ionic structure of the air. Altering the density she is able to create a perfect image of herself that is able to lend aid in battle. Points: 5 Plasma Clone Stats — 2 Total] [Taijutsu] 0 [Defense] 150 [Ninjutsu] 250 [Genjutsu] 250 [Concentration] 500 [Speed] 850 [Accuracy] 900 [Evasion] 900 Speed Percentile: 56 Turn Order: 112 [HP: -0 | CHK: -480| STM: -0] • Loss [HP: +0 | CHK: + 480 | STM: +0] • Regen [HP: -0 | CHK: -0 | STM: -0] • Total
  16. Man I hate math. Took me a min to calculate. Approved.
  17. How had it came down to this, two parents that loved their child more then anything in world. But their shinobi instincts took over as they both exhausted their domain over each other and continued the charade of being difficult and not realizing that everything had a non violent solution but today was not one of those days. Just looking at his stupid face made her blood boil and the food she had forced down earlier felt like it would be spat up at anytime. Knowing she could push buttons like no other but that look on his face just made her want to kick the shit out of him. Everything about their relationship would come down to this pinnacle. Every small factor and little thing that each of them did to annoy one another would be a massive culmination of this fight. "I was born ready hunny bunny. I won't hold back!" She said before getting ready. | Taijutsu | 0 | Defense | 300 + 940EQ | Ninjutsu) | 500 | Genjutsu | 500 | Concentration | 1000 | Speed | 1700 | Accuracy | 1800 | Evasion| 1800 [1880] Jounin Vest Body Placement: Chest Attributes: +860 Defense, +80 Evasion. Special: +25 Weapon Slots
  18. Evasion +104% eva mod 140-104% to hit = 36% to hit. Roll 1 = 22 Hit Roll 2 = 89 Roll 3 = 26 Roll 4 = 32 (block) half damage Rolls for Tai Attack Roll 12 Hit (of course it did) Reroll with | | The Path of the Assassin | | Effect: This character's natural critical range is on a dodge roll of a 1-10 rather than on a roll of a 1. Master of Death: (Choose Two) - Art of the Blade: Allows for the skill 'Sinister Calling' to be purchased, the first rank is free. - Art of the Shadow: Twice per battle after a failed dodge roll this character may roll to dodge a second time. The result of this second roll must be used. -1 Roll = 4 (obviously) Damage 72+72+36+320 = 500 Response Phase | | Knowing what move was half the battle, the fact these two had been fighting together for years meant she had a feeling what he was going to do. As predicted he opened softly by tossing a couple of shirken her way. Luckily she managed to dodge a few but was still stuck getting hit with one of them. It made no difference as she was hardly phased but she started to get cocky knowing what he was going and didn't expect him to massively smash her with on of his taijutsu. Setup Phase | | N/A Main Phase || Now it was her turn to take the fight to him. She took quite the hit and knew she needed to respond in kind. Hatake Hijutsu; Lightning Wave Cutter 2 | Kaminari-ha kattā | 雷波カッター Type: Taijutsu [Weapon; Rapier | Personal; Hatake Tane Rank: Chuunin Cost: 130 Damage : 150 Effects: NIL Description: Summoning a massive surge of electricity that envelopes her blade, Hatake Tane charges her stamina into a massive attack. Once the charge has been complete the molecular structure of the blade is now replaced with molten hot electric currents. Slicing forward Tane unleashed the charged sword in a massive arc cutting forward in a huge wave capable of slicing through even the toughest of obstacles. Points: 5 | Evolving 1 | Lightning Wave Cutter Hit Chance 60%+80=140 damage 150+250-=400 - Def Mod +15% crit chance Skills used | | Sinister Calling | | Rank 5 Sinister Calling Your experiences in the field of anatomy and combat have allowed you to know where the vital parts of the human body are and take better advantages of that knowledge. Passive critical hit chance is increased by 3% per rank. +15% Passive Range Requirements: Path of the Assassin; Art of the Blade Loss Tags [HP: -500 | CHK: - | STM: -130] [Loss] [HP: -0 | CHK: + | STM: -100] [Regen] [HP: -500 | CHK: -0 | STM: -30] [Total] [91] Speed Percentile [273] Turn Order
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