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Renzukn

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About Renzukn

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  1. Earth Style; Soil Shuriken Technique | Doton; Iwa Shuriken no Jutsu Type: Ninjutsu [Earth] Rank: Gennin Cost: 25 Chakra Damage: 5 per Strike Effects: This Technique consists of 5 strikes. Description: Using the very earth around them, the shinobi forms several shuriken from mud or stone with their chakra and launches them all at their target. JP: -2 Math: 5 damage x 5 strikes=25 Damage @ 1:1 Ratio=25 CP Earth Style; Soil Shuriken Technique II | Doton; Iwa Shuriken no Jutsu II Type: Ninjutsu [Earth] Rank: Chuunin Cost: 80 Chakra Damage: 20 per Strike Effects: This Technique consists of 5 strikes. Description: A stronger version of the Gennin Technique, the user forms the earth around them into projectiles with their chakra, launching them at their target in a quick barrage. JP: -3 [Evolving 1: Doton; Iwa Shuriken no Jutsu] Math: 20 damage x 5 strikes=100 Damage @ 4:5 Ratio=80 CP Earth Style; Soil Shuriken Technique III | Doton; Iwa Shuriken no Jutsu III Type: Ninjutsu [Earth] Rank: Jounin Cost: 300 Chakra Damage: 60 per Strike Effects: This Technique consists of 5 strikes. All 5 Strikes apply Bruised for 1 Turn to the target. Description: Gathering the soil and stone around them with their chakra, the shinobi launches a full force barrage of dangerous projectiles at their target. Depending on the resources available and the skill of the user, the projectiles will range in size from small stones to large boulders. JP: -7[Evolving 4: Doton; Iwa Shuriken no Jutsu II] Math: 60 damage(2:3 Ratio) + Bruised for 1 Turn(20CP) x 5 strikes=300 CP
  2. Renzukan is purchasing: 7 Kunai ($4/ea) 1 Shuriken ($3) 1 Shuriken Holster ($80) Starting Cash: $1240 Cash Spent: $111 Balance: $1129
  3. Name: Desert Aikido; Wind-Stealing Strike Type: Taijutsu [Desert Aikido] Rank: Gennin Cost: 58 Stamina Damage: 10 Effects: Target is inflicted with 1 Turn of Stunned Description: Using precise timing, the user strikes their target in the chest with an open palm as they exhale, causing a momentary loss of breath. Points: 3 JP Maths: 8 [10 damage at 4:5 ratio] + 50[1 Turn of Stunned] = 58
  4. Updated with the new wording for Explosion Enthusiast
  5. Edited Removed Thundering Roar and changed the wording on Explosion Enthusiast to make more sense
  6. Wasn't my intention to work around any rules on this--I've removed the Bleed from the weapon. I left the 3 turn limit on Thundering roar as, unlike Affliction, the cost for the status effect is still being paid in Chakra and also the loss of set-up phase actions. If that's still not enough, please let me know.
  7. After speaking with PMM on discord, decided to remove the Inlaid Element. Everything else is the same.
  8. Changed the second special ability and put in a note that neither ability can break turn limits.
  9. Renny also accepts
  10. Tagera Renzukan is giving Kin $600. They are together in this thread.
  11. Cost: 530[Lvl 20 Med. Weapon] +250[Free Handed] +600[Explosion Enthusiast]=$1,380 Notes: Combinatorial Firework [For Reference]
  12. Combat Glove[Right Hand] Type: Spiked Glove[Medium] Level: 20 Description: A simple-looking glove with metal plates lining the back. A small, but extremely sharp spike is fitted on the metal plate at each of the first knuckles. The inside of the glove is covered in inscriptions used to channel and release small explosions of chakra. Attributes: Free Handed Special Ability: Explosion Enthusiast--When this weapon is used in a Firework element attack, if the opponent rolls an odd number on their Firework elemental roll they are afflicted with an additional turn of any status effect afflicted by the effects of Combinatorial; Firework. This may never cause status effects to break their respective turn limitations. Cost: $1,380
  13. Skills: 5SP Total; 5SP Used; 0SP Remaining -0SP Subtle Elements; Fire [Family Element] -1SP Subtle Elements; Wind -4SP Inner Calm; Rank IV Techs: 30JP Total; 28JP Used; 2JP Remaining -2JP Rend the Heart [Main Site] -5JP Immolation; Ignition [Approved Here] -3JP Fire Release; Great Fireball Technique II [Main Site] -1JP Fire Type; Burning Ring of Fire [Approved Here] -4JP Immolation; Smolder [Approved Here] -3JP Immolation; Confinement [Approved Here] -2JP Wind God [Main Site] -1JP Wind Release; Gale [Main Site] -3JP Wind Blade [Main Site] -3JP Body Replacement Technique II [Main Site] -1JP Hurricane | Shippuu[Main Site]
  14. [Monster has missed the 72 hour deadline and loses its turn.] Following up on the barrage of attacks that his fellow Genin had produced, the Hanabi boy formed a set of seals before pulling back his right sleeve, his hand started to glow. He lunged forward again, his glowing hand aimed directly at what he assumed was the beast’s eyes. A small explosion of colorful chakra erupted from his palm. A low, guttural growl escaped him as he swung as hard as he could at the monster, wanting to put out as much damage as quickly as he possibly could and hopefully end the fight quickly. Response Phase: N/A Setup Phase: N/A Main Phase: Renzukan uses Desert Aikido; Flashbang Strike against the monster Cost: 40-10[Steadfast Durability Rank II]=30 Stamina & 40 - 4[Tree Climbing Training] = 36 Chakra Target: The Monster Chance to hit: 60[Base] + 21[Accuracy Mod]=81% Damage: 30[Base] + 10 [Martial Artist Rank II] + 50 [Tai Modifier] +35[Nin Modifier] = 125 Damage Effects: Monster is Stunned for 1 Turn, Monster must roll for Firework Effect, Monster takes 7 Burning Damage next turn Techniques Used: Applicable Skills: Lose Phase: Loss: 0 Health| 36 Chakra|-30 Staminga Gain: 0 Health|+8 Chakra|+10 Stamina Total: 0 Health| -28 Chakra|-40 Stamina Starting Turn Order: 892 Speed Percentile: 223 New Turn Order: 1115 [[@Kouta is up next with a turn order of 1000 ]]
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