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Peregine

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Peregine last won the day on February 2 2021

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About Peregine

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    Mentor
  • Birthday June 22

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  • Ninja Rank
    Jounin

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    Male
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    Sydney, Australia
  • Interests
    Reading, writing, anime, hanging out. Playing games. Stuff.

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    PeregineSaibot

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  1. While it’s difficult to balance even compared to other sage mode origins, the fact that it’s eventually a zero-benefit skill makes me happy to stamp this. (To members considering making a sage mode origin, please don’t use this as a cost/value comparison.) Approved.
  2. Designer's Thoughts: This is the Origin Skill for Hornet Sages, much like Frog Style would be for toad summoners. While the cost is n/a, the Origin skill requires 2 and then 3 in Sage Mode so it comes out to -5SP overall. As far as balance I'm not 100% comfortable with the usability of the effect; this might be too many uses (Capped at 2 for Jonin, 3 for Sennin). On the other hand. it's fully telegraphed and can be barriered or negated or intercepted without issue to waste the skill altogether. Given the levels this will see play at, all should be extremely viable counterplays.
  3. Sage Mode Origin; Hundred-Eyed Hunter Effect: When this character is in Sage Mode, this skill can be activated as a free action in the Main Phase, designating one offensive action. When rolling to dodge the attack designated in this skill's activation, the target must roll two dice and use the lower result. If the user possesses the skill 'Sage Mode Origin – Rank Two', roll three dice instead. If the target would use an ability to gain additional die rolls, that effect and this skill are considered used and nullified. This skill may be activated once per turn and cannot be activated on consecutive turns. Statistics: Speed and Accuracy Description: The Royal Hornets are renowned for their ability to hunt and slay their prey, no matter the distance or difficulty. The few humans who have managed to learn their ways as Sages have learned to enhance their vision and senses with Natural Energy, manifesting compound eyes or additional pupils as their mastery of Senjutsu increases. Those who battle a Hornet Sage find hiding and evasion an impossible task, pursued and hunted relentlessly until they are inevitably caught and slain. Requirement: Contract Manager; Hornets and Sage Mode Origin – Rank One Cost: ⁿ/ₐ Sage Mode
  4. Peregine

    Team 8 Trades

    Shiina gives Hounoki Will of the Leaf Will of the Leaf Attributes: Fortified, Defend I, Ward I Description: A beautiful and detailed silver leaf pendant commissioned by Aburame Shiina. It hangs from the centre of a thin silver chain and can be worn as either a necklace or bracelet. It symbolises faith and conviction in the Will of Fire and inspires determination, endurance and hope in the face of even the direst circumstances. @Cloudnine
  5. Selling: Golden Kunai Value: $250 Obtained here
  6. Maths in math second is wrong for third, but correct in the tech. Approved.
  7. Aburame Style; Contact Contamination | Aburame Hijutsu; Sesshoku Osen Type: Taijutsu [Hijutsu; Aburame] Rank: Chuunin Cost: 100 Stamina, 1 Kikai Hive Damage: 105 Effect: The target is 'Stunned' for one turn. Description: A ‘soft’ taijutsu technique that transfers kikai to the target with a palm thrust, using most of the force of the strike to propel themselves to a safe distance. The insects bite and sting, injecting poison that stuns the enemy. JP: 4 Maths: 105 Damage: 70CP Stunned: 50CP Aburame Style; Wither Shot | Aburame Hijutsu; Kareruda Type: Taijutsu [Hijutsu; Aburame] Rank: Chuunin Cost: 100 Stamina, 1 Kikai Hive Damage: 60 Effect: The target is 'Clobbered' for two turns. Description: With a series of punches, the user seeds the target’s body with kikai larvae. For greatest effect many users attempt to aim their punches at high concentrations of tenketsu so that the insects can quickly devour the foe's chakra, preventing them from directing their energy into larger techniques. JP: 4 Maths: 60 Damage: 40CP Clobbered: 80CP Aburame Style; Buzzing Fist | Aburame Hijutsu; Buraburaken Type: Taijutsu [Hijutsu; Aburame] Rank: Chuunin Cost: 100 Stamina, 1 Kikai Hive Damage: 45 Effect: The target is 'Confused' for three turns. Description: The user strikes at the enemy’s head and ears with fists inhabited by buzzing and humming insects. The force and incessant sound of the hits disorients the ears, renders the target temporarily insensate and off-balance. JP: 4 Maths: 45 Damage: 30CP Confused: 90CP Hive Rules can be found here.
  8. Opening Balance: $1,104 Purchasing: Will of the Leaf Attributes: Fortified, Defend I, Ward I Description: A beautiful and detailed silver leaf pendant commissioned by Aburame Shiina. It hangs from the centre of a thin silver chain and can be worn as either a necklace or bracelet. It symbolises faith and conviction in the Will of Fire and inspires determination, endurance and hope in the face of even the direst circumstances. Cost: $450 Upgrading: Hexwing Sash Type: Sash Attributes: Elemental Shield [Wind] III, +20 Speed Description: A sash designed by artisans of the Aburame Clan, their first and likely last foray into fashion. The garment is fashioned in the likeness of an insect's wing, dull silver traced with gleaming veins of color. It seems to shimmer in the light, and doubtless would be a great success if it didn't look like something torn off an enormous dragonfly. Cost: $80 Merging: Back Armor that grants +80 Speed [Leather Bat Wings], Gained here With: Hexwing Sash Type: Sash Attributes: Elemental Shield [Wind] III, +20 Speed Description: A sash designed by artisans of the Aburame Clan, their first and likely last foray into fashion. The garment is fashioned in the likeness of an insect's wing, dull silver traced with gleaming veins of color. It seems to shimmer in the light, and doubtless would be a great success if it didn't look like something torn off an enormous dragonfly. Creates: Dark Hexwing Sash Attributes: Elemental Shield [Wind] III, +100 Speed Description: A sash designed by artisans of the Aburame Clan, their first and likely last foray into fashion. The garment is fashioned in the likeness of an insect's wing, initially iridescent but now turned black by exposure to jashinist energies. Flickering silver veins across its face trace tessellating hexagons that evoke the symmetry and delicacy of insect wings. It shimmers in the light and doubtless would be a great success if it didn't look like something torn off an enormous demon dragonfly. Cost: $20 Upgrading: Iron Sigil of the Stormgods Type: Bangle Attributes: Elemental Shield [Lightning] III Stat Boosts: +80 Defense -> +160 Defense Description: A token of Shiina’s participation in the Kumogakure Chuunin Exams. It is an iron-grey band shaped like lightning that encircles the wearer’s palm. Cost: $320 Upgrading: Shiina's Reinforced Jonin Longcoat A dark hooded longcoat designed to blend into the forest, this garment is a gift from Shiina's father Shiro on the eve of the Kumogakure Chuunin Exams. Beyond its simple appearance it is sewn in with automatic defenses against basic chakra attacks and also incorporates a layer of steel plating for physical defense. Finally, this coat also breaks up the wearer's figure in motion, making them more difficult to track. Age and heavy use has dulled its colour from forest green to a worn grey while its weight has increased dramatically due to its integration with additional armour plating and Shiina's village Jonin Vest. Special Abilities: Ultra-Durable: The first time this item is afflicted with the status effect ‘Destroy Item’, the wearer may roll a 100-sided dice, and on an outcome of 41 or higher, the item is not destroyed. Attributes: Chakra Shield II, Iron Inlay, Steel Inlay Stat Boosts: +230 Evasion, +230 Defense -> +260 Defense Other: +25 Item Slots Cost: $120 Merging: Shiina's Reinforced Jonin Longcoat A dark hooded longcoat designed to blend into the forest, this garment is a gift from Shiina's father Shiro on the eve of the Kumogakure Chuunin Exams. Beyond its simple appearance it is sewn in with automatic defenses against basic chakra attacks and also incorporates a layer of steel plating for physical defense. Finally, this coat also breaks up the wearer's figure in motion, making them more difficult to track. Age and heavy use has dulled its colour from forest green to a worn grey while its weight has increased dramatically due to its integration with additional armour plating and Shiina's village Jonin Vest. Special Abilities: Ultra-Durable: The first time this item is afflicted with the status effect ‘Destroy Item’, the wearer may roll a 100-sided dice, and on an outcome of 41 or higher, the item is not destroyed. Attributes: Chakra Shield II, Iron Inlay, Steel Inlay Stat Boosts: +230 Evasion, +260 Defense Other: +25 Item Slots With: Heavy Desert Cloak (Tan) [+80 Evasion], Gained here Creates: Shiina's Reinforced Jonin Longcoat A dark hooded longcoat designed to blend into the forest, this garment is a gift from Shiina's father Shiro on the eve of the Kumogakure Chuunin Exams. Beyond its simple appearance it is sewn in with automatic defenses against basic chakra attacks and also incorporates a layer of steel plating for physical defense. Finally, this coat also breaks up the wearer's figure in motion, making them more difficult to track. Age and heavy use has dulled its colour from forest green to a worn grey while its weight has increased dramatically due to its integration with additional armour plating and Shiina's village Jonin Vest. Special Abilities: Ultra-Durable: The first time this item is afflicted with the status effect ‘Destroy Item’, the wearer may roll a 100-sided dice, and on an outcome of 41 or higher, the item is not destroyed. Attributes: Chakra Shield II, Iron Inlay, Steel Inlay Stat Boosts: +310 Evasion, +260 Defense Other: +25 Item Slots Cost: $20 Merging: Konoha Hitai-ate With: Hunter's Mask Attributes: Mask - The wearer of this item gains a +25% bonus when making 'Visibility Checks'. Special Abilities: Slayer's Mark - Once per battle when making an attack, the wearer of this item may designate 1 target as a Free Action. That target may not utilize any effects in their Response Phase that would increase their Evasion statistic or grant additional dodge rolls. Description: It is a long-standing tradition that the hunter-ninja of any given village wear masks. Some are crafted of hardened porcelain and act as armor as well as the mark of their station, and others are made of cloth designed to keep their wearer warm or cool based on the climate of their homeland. Regardless of the make of a hunter ninja's mask, it serves to hide their identity and reflect that they are nothing but a faceless predator that is honed to the very peak of their ability. The prey of these hunters rarely elude them for long. Creates: Konoha Hunter-Nin Hitai-ate Special Abilities: Slayer's Mark - Once per battle when making an attack, the wearer of this item may designate 1 target as a Free Action. That target may not utilize any effects in their Response Phase that would increase their Evasion statistic or grant additional dodge rolls. Description: It is a long-standing tradition that the hunter-ninja of any given village wear masks. Some are crafted of hardened porcelain and act as armor as well as the mark of their station, and others are made of cloth designed to keep their wearer warm or cool based on the climate of their homeland. Regardless of the make of a hunter ninja's mask, it serves to hide their identity and reflect that they are nothing but a faceless predator that is honed to the very peak of their ability. The prey of these hunters rarely elude them for long. Cost: $20 Total Spent: $450 + $80 + $20 + $320 + $120 + $20 + $20 = $1,030 Closing Balance: 1,104 – 1,030 = $74
  9. I’m a little confused about what Heavenly Body does; I feel like you’re wanting to add an kind of flexible regen to whichever tank stat you want? The wording is really fuzzy. I’d recommend rewording that effect, though I’m not opposed to the concept itself. The inlaid element/elemental resonance stuff should be fine, but they’re not mainsite attributes so links and permissions please~ For the second ability I’d prefer that you declare your current and total Health each turn. As for the boost itself, I think the ratios are fine. It’s tricky to price, but I’ll take an eyeball guess at $1000?
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