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dannyd

Konoha Nin
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Everything posted by dannyd

  1. OK added some more it. Ben 5 days since the post Hopefully It can approved now.
  2. Focused Studies [insert Path] Blood Line: None Description: As a Ninja choices there path, they have many choices in witch skills they learn. Some ninja even learn a few skills outside of their main focus, but really love the skills their path offers. They seek to learn another skill from their chosen field. Effect: User may choice one more skill from their chosen Path options. (Note:No effect to path of the Medic) Cannot take Walking a different path once this skill is chosen. Cost: -2sp Advanced Focused Studies [insert Advanced Path] Blood Line: None Description: A Ninja grows and learns from their base path and eventually choices their advanced path. This ninja is still leaning many skills, but new skills from his advanced field interest him even more than other skills. Effect: User may choose one more skill from their Chosen Advanced path options.(No effect to the path of the wise) Restrictions: 1. Chuunin and Advanced Path 2. Focused Studies [insert Path] (Path of the Medic is exempt from this restriction) Cost -5sp Notes: Cost on basic path options was put at -2 since most of the choices are skill discounts there still work it after spending many points. Cost of the Advanced path options was set at -3 since their mainly good skills that most are worth -3sp for.(Edit Note: I changed it to -5sp becouse of the fact some paths are more powerful -7sp total should work. Path of the Medic does not have but one option for their base path skill, so the where excluded for needing the first skill to gain the Next. The skill [Path] of base pursuits by Rhap Sodos made in 2011 is the only skill I know of that is similar. Link to that skill here. http://ninja-academy-online.com/forum/index.php?showtopic=31132 Now as far as Balance with the cost of skill points and plenty of choices out their(some allot better) I don't think this makes this overpowered at all. The path of the Combat medic Might get super boosted but in general I think it gives path takers more options on their path. And logically it makes since as well. Edit: Change in cost mainly because of paths with less options but more powerful skills. Made notes on what paths skills did not effect.(Did not want to exclude anyone but some paths have only one option)
  3. Ok minor tweaks and edits still needed but im ready for it to be approved I lost a lot of my work i had and put back what i could. Future additons and expansions will be added as I play this Char Im sory that I was misunderstood on the official process of doing a retired char. I had been chatting on skype about it and was told this was better than death so this is what I did So if this can be taken care of I would greatly Appreciate it.
  4. ~Inventory~ Back Pack Pouch 1 Pouch 2 (7 Slots Used [15 Slots Total]) (None ) ( None ) ( None ) --Armor: Hitai-ate -Head: -Neck: -Body: -Torso: -Chest: -Back: -Neck: -Shoulder: -Waist: -Forearm(s): -Hand(s): Left: Right: -Finger(s): -Thigh(s): Left: Right: -Calve(s): Left: Right: -Feet: --Weapons: -Main Weapon: -Sub Weapon: -Empty Slot: -Empty Slot: --Item Listing Bags and Pouches: -Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles -Items in Vault: None -Money on Hand: $ 125 -Money in Bank: 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Logs~ Exp Earned: Transaction Log: +125 char creation Mission Log: Rank D:0 Rank C:0 Rank B: Rank A: Rank S:
  5. ~Techniques~ Jutsu Points: 9 Used : 5 Available : 14 Total Chunin Jutsu: ۰ Kagemane no Jutsu [shadow Imitation] Type: Ninjutsu [ Hijutsu; Nara ] Rank: Chunnin Cost: 150 Chakra Damage: N/A Effects: The user may end this jutsu during their Set-up Phase or Response Phase as a free action. During this jutsu the user may not use any other jutsu or perform any Main Phase actions except those which require “Kagemane no Jutsu” to be active. This jutsu’s maximum duration is 3 turns. For the duration of the jutsu the target has their Evasion set to 0 and the user loses 25% of their total Evasion. At the start of each of the target’s turns, they will roll a D(100 - E), where E is the difference between this jutsu's hit chance (when it succeeded) and the target's dodge roll to evade this jutsu. If no dodge roll was made against this jutsu, their dodge roll is considered to have been 0. The target will then proceed with their turn according to the following: 1-20: Target can take no actions this turn. 21-40: Target can take actions that do not involve the legs, but all actions have a 50% Fail Chance. 41-60: Target can move normally, but all actions have a 30% Fail Chance. 61-75: Target can move normally, but suffers from “Distracted” during this turn. 76+: Target breaks free of Kagemane, and this jutsu ends. Description: ”If the body’s reflection is the shadow, then is the shadow’s reflection not the body?” - Nara Proverb The user, long trained in the art of manipulating their own shadow through chakra, will stretch and swell their shadow however is necessary in order to get it to touch the opponent’s shadow. Immediately once connection is made, the user’s shadow will flow into the enemy’s, causing the user to take possession of it through chakra. The user will then move their body, and as their shadow moves, the user’s chakra that has synched with the opposing shadow will force it react in a similar fashion. Ultimately, this means that the enemy will be forced to obey the laws of existence, moving in an exact mirror of the user. Points: 5 Recovery; Level 1 Type: Ninjutsu [General] Rank: Gennin [Medical] Cost: 60 Chakra Effect: Heal 60 Health on target. Description: A green glow surrounds the medical shinobi's hand as they use one of the few Jutsus that is able to restore life. Focusing their energy they will use their chakra to rapidly heal the wounds of the target. Cost: 3 Sweet Nectar (Amai Kanro) Type: Ninjutsu [General] Rank: Gennin [Medical] Cost: 10 Chakra Effect: Removes 'Bleeding' damage or turn based damage from a poison that deals 20 or less points per turn. Description: A sweet smelling, lightly colored fluid coats the ninja's hands and is applied to the troubled area. This technique will take care of any light maladies from minor infection to bleeding to poisons. Cost: 1 Academy Name: Bunshin no Jutsu (Clone Technique) Type: Genjutsu Rank: Academy Student Cost: 10x Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction. Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made. Name: Henge no Jutsu (Transformation Technique) Type: Genjutsu Rank: Academy Student Cost: 5 Genjutsu Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it. Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent. Name: Kawarimi no Jutsu (Body Substitute Technique) Type: Ninjutsu Rank: Academy Student Cost: 10 Damage: None Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques. Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. Jutsu learned from Jounins: 12 JP left ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  6. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Statistics Death Bonus: None Rank: Gennin Level: 5 TXP: 2144 out of 2400 Total Stat Points: 1000 -Stats- (Health) 100 (Stamina) 70 (Chakra) 150 (Taijutsu) 100 (Defense) 100 (Ninjutsu) 200 (Genjutsu) 0 (Concentration) 100 (Speed) 80 (Accuracy) 100 (Evasion) 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Skills~ Skill Point Tally: +2:Char creation +5 Retired Char +8 hindering 15 earned spent 15 Remaining Skill Points: 0 Skills: Hindering Skills: Self-Defense +2 User does not get a turn in battle until an opponent has a turn. If all characters have this skill, ignore the effects. Pervert (Female +1) Whenever an opponent of your preferred gender choice enters battle with your character, you lose your next turn. May be taken twice, once for male and once for female. Merciful +1 Whenever you would deal the finishing blow in combat to an opponent, you must let them live with one HP left, only applies once a battle. Slow to Adapt +1 A negative for being in terrain not of your current village. Gives -%10 speed when not in your village's terrain Defeatist Bloodline: General Description: Defeatists accept defeat without struggle. They often feel that the fight is destined to fail, or they see no value in continuing the battle. Defeatists are often times linked with treason or military abandonment. Effect: When a defeatist is forced to fight with an oppenent of higher rank then at the beginning of battle they roll a 100 sided dice. A roll of 15 or lower indicates immediate surrender. When the ninja is brought to 75%, 50%, and 25% of his total health, he will also roll a 100 sided dice. The chance of defeat increases greatly the lower the health drops. A roll lower than 25 indicates surrender at 75% of total health, 50 or lower at 50%, and 75 or lower at 25% of health. (Note: Defeat simply means they discontinue fighting, an enemy is fully able to slaughter a defeatist who has given up the fight, were he so inclined.) Cost: +3 http://ninja-academy...4536&hl=private First Aid Provider You've taken a few classes and know the basics of first aid. May use Gennin Ranked Medical Jutsu. 1 -1 SP ۰ Nara Shadow Arts Effect: Characters with this skill may purchase techniques with the ‘Hijutsu: Nara’ descriptor. Response Phase techniques used to counter techniques with the ‘Hijutsu: Nara’ descriptor have a +10% chance to fail, and additional +5% chance to fail for each combatant from the ‘Akimichi’ or ‘Yamanaka’ clans on the battlefield. This effect may not be increased beyond 20%. This skill may be taken at character creation for the cost of 0 SP instead of a village element. Description: As far back into the annals of history as even the eldest in Leaf Village can recall, the Nara have practiced an obscure branch of ninjutsu that makes them a great asset to their village. By utilizing yin natured chakra, Nara are able to control their shadows, and use them to immobilize their foes. This makes them among the most skilled scouts and assassins in the world. When combined with their age-old allies, the Akimichi, and Yamanaka clansmen, the Nara are able to use their techniques to the greatest effect. Cost: -0 (Free instead of fire element of Village) ۰ Experienced Binding Clan: Nara Clan Description: The Kagemane is an easy technique for a Nara to learn, but is nearly impossible for a Nara to master. As the shinobi grows in experience and wisdom, their ability to hold fast stronger opponent’s becomes clear. Effect: “Kagemane no Jutsu” is no longer a Chunnin-Rank technique. Its rank is now equal to the rank of the ninja who is using it. Cost: -1 ۰ Shadowed Affinity Bloodline: Nara Clan Description: Many of the Nara Clan members are naturals at blending in with their environment. With the use of natural shadows and their own hybrid shadow, the Nara have grown used to seeing in low-light conditions, and slinking around in the darkness while trying to hide. Thus, ninja who attempt to defeat them with darkness based genjutsu, or try and fight them in low-light terrain to reduce their ability to see, often find themselves thoroughly surprised, and often doomed. Effect: The user receives no negative effects for any darkened terrain or any low-light conditions. The user is capable of seeing in the dark for all intents and purposes. The user ignores the effects of any Genjutsu that are based on creating darkness, feigned darkness, or lack of sight due to darkness. The user cannot be rendered “blind” by any effect that creates darkness or exploits darkness. Cost: -2 ۰ Nara Pharmaceutical Artist Bloodline: Nara Clan Description: Having studied intensely among the Nara physicians, a ninja possessing this skill has sharpened their knowledge of the Nara Clan’s medicines to craft them by themselves, just by gathering the proper ingredients together. These intense studies have reduced the need to purchase all of the user’s medicines outright. Often times, a ninja who follows this road will make a tidy profit from the sale of the exclusive items to ninja who are not part of the Nara Clan, as such restorative items are always in high demand. Effect: Ninja with skill can reduce the cost of "Nara Medicines" by performing special training. This training accrues no EXP or Money and cannot be used as the requirements for learning something else. For every 20 words a ninja writes, they can reduce the cost of a "Nara Medicine" item by $4. This can reduce those costs to $0. Cost: -1 Requirement: First Aid Provider ۰ Akimichi Caretaker Bloodline: Nara Clan Description: After proving their gift for Nara medicines, the user has been privileged to learn the recipes and secrets of the famous Akimichi Soldiers Pills, including the deadly Three Pill Set so favored by the Akimichi in a do or die battle. A Nara with these skills is often paired very closely with an Akimichi Clan member, and is familiar with their workings as well as the Nara’s own methods. Effect: The effect of "Nara Pharmaceutical Artist" now applies to any "Soldier Pills," "Akimichi Ration Pills," the Akimichi “Spinach Pill,” "Curry Pill," and "Pepper Pill". Cost: -1 Requirements: Nara Pharmaceutical Artist ۰ Nara Pharmaceutical Mastery Bloodline: Nara Clan Description: After working with normal Nara Medicines for so long, the user has obtained the ability to create them in much less time, using less ingredients than the other Nara who specialize in the tactical or assault side of the game. A Nara with this skill can create items with more proficiency than a normal nara clan member. Effect: For each rank in this skill, the effect of "Nara Pharmaceutical Artist" will increase by $1 for every 20 Words. Cost: -1 Rank 1 Ranks: 6 Requirements: Nara Pharmaceutical Artist Ninjutsu Mastery (Void) A master of the ninja magic arts, you bend your specialty element to your whim. For each rank of this skill choose a Ninjutsu Element. Ninjutsu of the chosen type of Element will deal a bonus +5 damage per ninja rank of the technique (per skill rank). Ex: Genin techniques gain +5 damage, Chuunin techniques gain +10 damage, etc. 10 -1 SP Rank 1 -1 sp Inner Calm Your are more efficient with your chakra, doing more with smaller amounts than others. Chakra-Based Techniques cost 5 less Chakra per ninja rank of the technique. Minimum of 5 Chakra must always be paid. Ex: Genin techniques cost -5 Chakra, Chuunin techniques cost -10 Chakra, etc. 10 -1 SP Rank 2 -2 sp Skills learned from Jounins: 4 SP left ~~~~~~~~~~~~~~~~~~~~~~~~~~~
  7. History: 1. Birth: Nara Dan was born in the Nara estates to two loving parents. Yoshina and Daen Nara both chuunin of the leaf. His mom was a medical nin and his father was a shadow master. He was born a healthy baby. Dan developed physical and mentally at a fast rate over the first few months and years. As early as a five year old toddler he was learning at a pree teen level. He soaked in the very basics from both his parents. His Dad Daen was good at teaching the boy physical activities and basic shadow techs. Yoshina gave him a mothers love and general education while teaching him medical ninjutsu and Nara herbal skills. The future ninja was loving everything he learned but had a extra knack for creating things. Basic Nara healing items to simple ninja tools and weapons where easily within his grasp.Using his rapid and advanced developed mind and body he was able to learn and grow way beyond his age. 2. Introductions to others: Dans family and clans man took him all over the village to the brother clans and other families. There was no immediate connection be tween the boy and the youth of the brother clans. But Dan enjoyed the experience more than a normal five year old would. He understood adults more than the kids at or near his age. Several Clan heads and noble big shots where impressed with the child in many ways. :SECTION TO BE EXPANDED Latter : 3. WAR: About a year later after Nara Dan was introduced as a talented toddler to most of the village, He had began expanding his learning. Even though he learned and acted over his age he was still having a fun and loving child hood. The boys was spending a lovely day with his mom and dad learning and playing, when a flash clashed crossed the sky. Dan was very smart and wise for his age but war and violence left him dumb struck. The sheer terror and panic that everyone around him was effecting him. The clan and rest of the village where trying to evacuation the wemon and children as fast as they could.Dan his mom and clan members to refuge into the forest they new like the back of their hands. Daen stayed to fight but also kept close watch on his family. After time most of the clan and village was spread across several small villages. The only ones who where not where the brave ones who stayed to fight and those sent to spy. Dans father was elected to stay and fight off any close dangers near many of the clan and villager groups. While all others his them self's among the non ninja. Being a ninja and all ninja practice were now illegal. For the next many months and years any one who wanted train or use skill had to do it in secret. Dan blended in very well just like most members of his clan. With no blood line or distinct features such as special eyes or weird hair coler the did well. Dan weather he trained in secret or not was learning even faster than the time that shot bye. He was delvoping quickly and gaining strengths as well as weakness. The fear and shock was still there, but he was making do and keeping up his spirits if not for him for his mother. Three years later and Dan was nine years old. His growth Had stunted in the height department but his motor skills and mental abilities were still rising. He was secretively crafting things people need now and might need in the future. Having spent a long time in the dark, his shadows had developed as well. He missed his father but loved having his mother and some clan and villagers with him that he knew. 4. Home Again: It had been a good experience that changed his life. But it was also a very terrifying and sad ordeal for the young man. He longed for his clans forest, the trees and the deer. The village walls that he used to see a limiter would be welcomed in his eyes. Sitting with his mom and eating a very small meal. He had been used to out eating some of the brother clans adults and now he had rations of a bird. Before the dinner was over a message with the clan and village emblems made Yoshina smile. They were going home the village was saved the NCIA was no more. They set on a long journey back to a home he had surely missed. 5. Father love returned: Finaly after all the years Dan got back with his father. Daen was shocked in the growth of his sun even if he was not tall like the man expected. The family spent days and events together as family once more. After a while the clan started being paranoid of who was official spies and who were real traitors.Punishments where both banishment and impressionist. Several hangings happened as well, lucky Daen was sapred since he had stayed close and had saved many of clan and non clan alike. Even split the clan was settling and working in separate units, it was still a great clan. 6. New Hokage and life as a student: After the dust settled the village had chosen a new Hokage. A young Hyuga man took charge and made many grand speeches. With him game new government and many plans for future growth and peace as village and country as a whole. The Academy was one of the first on the agenda to get back in the swing of things. A few months later after some personal time and training with his family and clan Dan was even at a higher level than normal. In truth he could learn what he needed, for a ninja career or clan job with out schooling. But that was part of the experience. So after months of prep and waiting for his tenth birthday he was enrolled. The young man started his school days and made impressions rite away. He was friendly towards many students but like the teachers more himself. He breezed through most studies and activities with the highest scores most of the time. There were a few things that some bright famous clan prodigy's could do better than him. But that did bother him nobody was perfect and he loved to learn and grow. Dan spent over 4 years at the academy just because of his age. Bye the end he was older than some but his parents thought there was no need to rush into danger. He finally graduated and became a gennin. :Im a ninja now towards the future: Nara Dan set off to grow as a ninja in both solo and hopefully team settings. He would find some teachers as well if his plans went right. :SECTION TO BE EXPANDED Latter : Reserved
  8. ~User Data~ -Posting: Many times a day several 7 days a week -Time Zone: Central -Character Slot: 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Vital Statistics~ Name: Nara Shikadan Nick Name: Yoshi (A name he was given my his mom,for he would have a part of her in name.) Goes by: He goes by Dan and is referred as such more often than not. " I like the sound of that" "There was at least one great man with that name" Clan:Nara Birthplace: A Nara Clan House within the Nara Estates Current Residence: The Village hidden in the leafs Konoha Age: 15 (Though he may look younger to some) D.O.B.: Spring of 2101 Sex:Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Appearance~ -Height: 5 foot 3 inches: Dan is not to tall or to short, he's just the right height. -Weight: 140 pounds: Even though he eats like an adult Akimichi, he maintains a balanced weight. -Hair Color: Long dark almost black hair,draping past his shoulders. He wares it in varies fashions such as the traditional Nara ponytail or the lazy loose hair look depending on his mood. "If Hair makes the man, I'm good" -Eye Color: very dark eyes with a slight metallic sheen to them, that can be seen shimmering at certain angle's. "Eyes are the windows to the soul" "Wait if that is the case, quit looking me in the eyes" -Clothing: Well fashion is not Dan's middle name by any means. He does how ever own lots of random mix and mach ware. His off duty close range from super comfy to ball room formal. Unfortunate for him his style is a bit out of date, and he does not like to follow trends. The boy has be known to love clothes, with plenty of pockets. - Physical Description: Nara Dan frame is what most would call a medium, with a nice balance of flab and muscles. His "flab" is mostly tiny love handles barely noticeable unless pinched. His height can seem short or average, for his age depending on who he is standin next to (He looks like a little boy compared to some Clansmen, not much older than him) Spending a lot of time outdoors has given the young Nara, a light golden sun drenched look and complexion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Persona~ Personality: Danieru is very intellectual even compared to the high standards and scores of the Clan now famous for their brains. That being said this young mans natural calmness and exploratory nature hides his smarts very well. He would be called a artist,tinker or craftsman before considered a scholar by a outsider. Likes: Dan really loves these things the most 1. Girls that look good. 2.Food(Barbecue meat) 3.Art of all shapes and sizes. 4. Mechanics of how things work 5. Nara forests and the inhabitants(dear) and all of the medicinal treasures it holds. 6. Making items and money. Dislikes: The things that tick Dan off are 1. Bully's 2. Ugly girls 3. Enemies of higher rank then him Favorites: -Food: Ramen ,Rice and MEAT!!!!!!! -Color:Blue like the sky and green like all the trees surrounding him. -Music Genre: Inka Rap for the historical and comedic value -Book Genre: Art books, practical mechanical guides. Books on Great men and women ninja or not. Books on how to make the most $ and most of all any book from the Nara clan libraries that he can get of hold of. -Hangout: On the top or underneath the tallest trees in the forest or the crafting areas of the village. (Anything else you would want to add? Anything you'd rather leave out? Go for it.) Nara Dan is a very balanced individual that can make it alone or in groups either way. Personal Evolution of one's Self. 1. Shikadan in his roots and core falls in line with the classic Nara,in the respect of life and nature. 2. His natural affinity with shadows and the dark does not effect his,happy energetic vibe. 3. Gifted in Nara herbal based crafting, lead to a love of making many types of items Item,tools and gear. 4. Dan attack style, is centered around clan techs and a combination nin,physical and weapons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~Background~ Born to two loving Nara Ninja and a clan full of cousins who care. Current Allegiance: Konhoha the village hidden in the leafs Relationships: None yet but Dan would like a cute busty girl friend about 2 years older than him. -Parent(s): Father: Nara Daen a Chuunin named after a Nara of the past. Mother: Nara Yoshino named after one of most famous ninja moms of the clan. -Sibling(s): No brothers or sisters but plenty of clan "Cousins" -Significant Other(s): Not yet but he want a cute girl who is not to clingy. -Pet(s): His shadow and all the things he can build is like a pet to him -Teacher(s): Various Clans members but Mainly his Father(Shadows) and Mother (Clan herbal and medical) -Friend(s): The future boys and girls of the allied clans and maybe a team-ate or two soon. More importantly a cute girl friend on both arms. But that is only a dream at the moment.
  9. dannyd

    Ego

    Well first of all this is still a work in progress not near completion. Second it might be simaliar in concept but no where neer the same. Mine is based on a similar idea of the cannon there was a kage (Muii or something The dust guy lol) who could split him self. I going sort of in that direction. I chose the clone route becouse of the game system. Having a having a 1/2 perment self as a pet or npc would not work.
  10. dannyd

    Ego

    Fragmentaion of One's Self (Advance System)(Personal mutation of Danieru) Having no memory of his parents that abandoned him at the age of 2, Danieru exact genetics are unknown. The young man now a ninja thought of him self as nothing special a normal shin-obi until he discoverer a rare ability he had hidden inside. One day while practicing the basic clone techniques. he learned he could split him self in two. His fragmented self was like a clone, but it was a separate entity born of half his power. Fragmentation/Fission of Self Description: This ability allows Danieru to split his own body into two identical yet entirely independent duplicates of himself. Unlike Clones that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones. However, while split, Danieru power is halved. All stats are dived equally among the two. Effect: Activation cost: Maintenance cost: Historical reference : Mu The second Tsuchikage was the first person in the common known history, to have a ability of this type. !!Reserved for work in progress!!
  11. Small weapon Handler Description: Some ninja know the ins and outs of small weapons,weather from making them theirs sleves or spending hours at target practise. These Shin-obi can see every small detail such as the shape,size and weight of every Kunai,Shuriken and needle. Allowing them to use more of these tools in battle. Effect: Each rank of this skill allows the user to use 1 more small weapon during battle than other ninja of their same rank. Cost: -2 per rank 3 ranks Rank 1: The Gennin with this skill can use 3 small weapons each turn in battle. Rank 2: The Chuunin with this skill can use 5 small weapons each turn in battle. Requirements: Chuunin and Rank 1 of Small weapon Handler Rank 3; The Jounin with this skill can use 7 small weapons each turn in battle. Requirements: Jounin and Rank 2 of Small weapon Handler
  12. dannyd

    Danieru Buy

    2X Expert Training Scroll $200 X 2 = $400 - 40% Discount(Merchant Rank 8) = $240 http://ninja-academy-online.com/forum/index.php?showtopic=34520&view=getnewpost $675 on hand - $240 = $435 left over
  13. OK Edited once again and ready to go.
  14. Edited as per suggestion on Skype Up for changes if needed.
  15. dannyd

    Side Job's

    Side Job's/Odd Job's Description: Some Shin-Obi though loyal to there village, need other legal means to keep themselves busy, gain experiences and earn some extra pocket money. Effects: The user of this skill may assign themselves missions up to C rank . These missions may be anything from simple side jobs such as working at a ramen shop or money making schemes (such as creating objects with craftsman skills for money, or watching some farmers land while the farmer goes Shopping for suplies.), and they may do so without problem or orders from someone else. These missions are not recorded as normal missions of the equivalent rank would be, as they are 'unofficial' missions, and the records of the village do not account for them. They do not affect your mission count as a result. Only standard level missions up to C rank may be taken through this skill. These missions follow all standard approval methods just like any other thread. Cost: -1 Mod note: This idea came from Warr original version of the freelancer witch is a dead skill I love the idea for both the benefits and the Role play possibility It is modified to be less a mercenary type situation but the official freelancer can be made a requirement. I talked about it on skype and was told I could try to make it since it was not unbalanced Link to the old skill i got idea from http://ninja-academy-online.com/forum/index.php?showtopic=25588&hl=freelancer
  16. Novice Training Scroll Description: Contained in this scroll are the secrets to any number of shinobi arts. These scrolls are fairly common, though expensive, and aid in the mastery of the self. However, due to their flimsy nature, they are typically good for only a single use. Effect: Using this scroll in a solo training thread grants the maximum possible experience per line for up to 50 lines of training. This may not be used to grant experience when training for skills, techniques, or other instances where the training would not normally grant experience. Cost: 100 ryo Expert Training Scroll Description: Contained in this scroll are the secrets to any number of shinobi arts. These scrolls are fairly common, though expensive, and aid in the mastery of the self. However, due to their flimsy nature, they are typically good for only a single use. Effect: Using this scroll in a solo training thread grants the maximum possible experience per line for up to 100 lines of training. This may not be used to grant experience when training for skills, techniques, or other instances where the training would not normally grant experience. Cost: 200 ryo OOC: These are made to never break xp per line and they scale good with all level ranges There consumable some economy stimulation there. And also makes solo training a good option. People will need money to purchase them (unless there already high level and loaded) So that means missions could be done more (In theory used to make money to spend on anything) And for cost the can be made as expensive as needed. (with out making them not worth it that is) Bonus Xp Given for each rank :Based on the level 1-10 range: Novice 100xp Expert 200xp This Item adds +2xp to each of the base xp at all level ranges, keeping extra xp the same as above.
  17. Ok thanks for that But I Fiqured I would get denied lol
  18. [b]Name:[/b] :Kōmoku kioku: Item Storage: 項目記憶 [b]Type:[/b] Fūinjutsu [b]Rank:[/b] Chuuinn [b] Cost:[/b] 10x [b]Damage:[/b] N/A Effects: In Battle Effect: Used in Setup phase to Release and prepare items from small scroll Out of Battle Effect: Used to Store Items in a Small scroll for later use. While Items are Stored In the items them selves take up no item slots. Scrolls are destroyed open use unless a reusable scroll witch will be come blank. Small Scroll: Item Storage limits with this technique: 7 Small weapons or 1 medium weapon (Not Both types at same time) Description: A simple technique used to store and release a few Items in to a small scroll. Items are put into a special pocket of space within the small scroll eliminating the space needed to Cary them around. b]Points:[/b] 5 Notes: 1. I have no real idea of cost when I made this so I let u Tell me when and if I'm Wrong. Costs where kept high as i thought they should be within there specif uses. 2. I realize there are similar techniques in existence such as CD's Justu. 3. I made this Technique Focus More item storage and battle prep instead of a Attack or Response to a attack. 4. Maybee i need to Have this removed and make this in to a skill tide in to Scribe and Scroll arts Sorry for the formatting errors
  19. dannyd

    Danieru Buy

    2 X Shuriken Holster $ 80 X 2 = $160 http://ninja-academy-online.com/forum/index.php?showtopic=32764 Heavy Duty Backpack $ 150 http://ninja-academy-online.com/forum/index.php?showtopic=32764 $150+$160 = $310 -30%(Merchant Rank 6) = $ 217 Total Cash on Hand $ 715 - $ 217 = $ 498 Left over
  20. dannyd

    Utility Gear

    Utility vest Placement: Chest Attributes: Indestructible +35 Weapon Slots Special: None Description: A lightweight Vest made of durable leather and cloth with many pockets for storage Comes in many colors and designs Cost: $405 Utility belt Placement: Waist Attributes: Indestructible + 25 Weapon Slots Special: None Description: A lightweight Belt mad of durable leather and cloth with many pockets for storage Comes in many colors and designs Cost: $305
  21. Ok thanks for answering. Ill gather all the info I can and learn as I go
  22. Ok edited this the best I could Ready for approval I worked hard on this, despite that my writing skill are lacking. So if you want you could role play that my Character has a speech problem. Not much I can do there
  23. "Im not a writer here to write a book" "If you do not like my grammar or spelling just role play my character has speech problem"

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