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Kouta

Akasabure 5.0

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----------AkaSabure (Blood of Sand)----------

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----------Clan Starter----------

AkaSabure Shunsui

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----------Clan Head----------

AkaSabure Kane; AkaSabure Heineko

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----------Clan Age and Status----------

Akasabure was formed before the village of Suna was, and while at first the nomadic clan was slightly disrespected and thought to perhaps be spies, now the nomadic clan, who have both nomadic herds in the desert and permanent herds within the city, are well respected as protectors of suna.

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----------Clan Bloodline----------

None

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----------Clan Element----------

Sand

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----------Clan Emblem----------

Ancient Falcon colored white, atop a Lizard colored Brown. The Falcon has wrapped around it a Green Snake. Behind them all is a pair of wolf eyes. All of this is set with a white circle behind it on a black background, the animals seeming to be dripping with sand. A thin red line outlines the white circle.

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----------Clan Info----------

Long ago, before the elemental villages were created, and before the countries of elements were formed, life was more important among men than pride. The sands of the desert, who would one day spawn out the city nation of Sunagakure no Sato, claimed lives of nomadic families daily. The lives were hard, and the terrain was worse. Families began to realize that alone, they would not be cared for if they fell to illness, or if they needed just a little water when they had none. Those who lived harshly began to understand that only by working together, sans pride and prejudice, would they live to see the burning sun of the Great Desert.

So, before the ninja civilizations ever came into being, many desert nomads came together, were they agreed that they should band together and become one people, one troop that would survive the Harsh Reality of the desert life. So they did, and gave themselves the name “Taisabure” meaning “Troop of the Sands.” Once banding together, each family learned from another, building a foundation of learning and tricks that would, when meshed, create few problems with living in the desert. The band realized, however, that a larger group attracted a large crowd of animals, coming for the scent of the wounded, the food, or even just for the water. The being said, the Nomads began to practice styles of fighting, using weapons they found or made, or just using a bare hand. The males in this makeshift Clan were often taught to fight very young, keeping in line with the essence of survival. The women were taught to be nurses, following a patriarchal pattern that is common in most early civilizations.

At the coming of age, young boys would attempt to find the “Sacred Beast” of the clan. No information if ever given to the child, for the test would not only test abilities, but it would tell the “Clan” what type of person that child was. After each child had found the beast that they deemed sacred, and had returned it, unharmed, to the camp, they were deemed a man. It was small things such as this that made up a natural life in the clan.

Usually, when the Sacred Beast was caught, it was released, but the Nomads, realizing that these beasts were able to teach them much about hunting and of the desert life, decided to tame such beasts. For many times, they failed, and they learned about animals. When at last they succeeded, they began to study the animals they had caught. They learned how to fight, and hunt, and where to hunt. The “Animal Stage” had been a great turning point in the Clan, and now that they developed their life even more, a new turn would come to them.

The time of the Unclaimed Desert came to a close, and soon, Shinobi formed inside the desert, and often mistook the Taisabure Clan for bandits, attacking them with bad results on either side. A village appeared in the middle of the desert, named Sunagakure. The Clan began to wonder, what would village life be like? Dissention among the Clan brought question among them. Before long, a few scouts would enter the city, and tell of the water that existed there without fear of shortage! And the food! They would tell that the people lived in houses, safe from the elements they had fought for so long. The Clan, then began to split. They had to decide if they would remain in the Desert, or plead to move into the city.

Those with pride refused to beg to be taken in, like children. They were committed to believing that they could live just as well. Those with children refused to believe that. They had lost husbands, children, and wives to the cold desert and its inhabitants. Walls would keep them safe! They would ask for shelter. The Clan leader decided that he could not stop his people in good faith, neither one of them. So, then the Clan grew to its next stage, two separate tribes. The Clan leader, who was Taisabure Kane, would stay in the lands of shifting sands, among his brethren who would obey the calls of the desert. He, however, would not forget his people. He called forth Holy Sand, using the ancient arts given to him by the Shinobi who had entered the desert, and, cutting his own wrist, he forced the sand into his veins, filling forever his body with memory of the sand. His daughter, Taisabure Heineko, who would lead the people to the city, also took up this pact, and vowed that a new Clan needed a new name. “With this, the Blood of Sand, we will be the heart that has pumped life into this forsaken desert. Let us not forget that from which we come! Let all of you receive this gift, and remember forever that which unites you all!” properly addressed, the named changed, to AkaSabure meaning Blood of Sand, which could perhaps be translated to Blood of Sun, meaning the village’s life sustaining blood.

Since then, this holy sand, has marked the members of the Akasabure clan, and has since then spawned great heroes both within and without the city walls. The Akasabure Nomads, or the Tribes of the Nomads, have since then protected the city from the desert. Likewise, the Akasabure City Dwellers, of the Tribe of Inner City, have defended it form within its walls. They always, however, tell to their children the story of the brave and powerful leaders who birthed their clan, their life, and the sand which is in their veins…

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----------Positive Skills----------

TBA

----------Negative Skills----------

N/A Yet

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----------Clan Upgrades and Weapons----------

N/A Yet

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----------Discipline Style AkaSabure Jutsu----------

TBA

----------Sand Style AkaSabure Jutsu----------

Suna: Yontogatta Fuuma Shuriken (Sand Type: Four-Pointed Windmill Shuriken)

Type: Sand

Rank: Genin+

Cost: 20 Ninjutsu, 10 per turn to Maintain

Damage: Equal to the base damage of 1/2 that of a Fuuma Shuriken per attack.

Effects: Lasts 3 turns. Can be dispersed as many times as wished during its lifespan. Retains the ability to attack even while the user does another action, but only the attack made in the turn in which it was cast gains both Tai and Speed mods. Turns afterwards only get a Speed mod. Follows mods for Ranged Weapons, not Ninjutsu. Can be manually dismissed in the setup phase. During the lifespan of this jutsu, only basic attacks may be used, this includes weapon attacks.

Description: Manipulating Chakra, along with the natural elements of the Sand about them, the Akasabure clan can summon forth an four-starred Fuuma Shuriken, and, by manipulating it with their chakra, the user can have the Shuriken attack for them without use of hands or hardly even thought. The sand shuriken is not yet perfect, however, and in a time normally no longer than about 10 to 12 minutes, the Shuriken will crumble.

Cost: 3

Restrictions: Only one of any of the __ pointed shuriken can be on the field at any time.

Suna: Hachitogatta Fuuma Shuriken (Sand Type: Eight-Pointed Windmill Shuriken)

Type: Ninjutsu

Rank: Chunnin+

Cost: 30 Chakra, 25 to Maintain

Damage: Equal to the base Damage of one Windmill Shuriken per attack

Effects: Lasts 4 turns. During those three turns, the Shuriken may be broken apart or put back together as many times as wished. Retains the ability to attack even while the user does another action. Only the first turns’ attack gains the long-range modifier from both Tai and Speed. Afterwards, only Speed still applies. Follows Mods for Ranged Weapons, not Ninjutsu. Can be manually dismissed in the setup phase. During the lifespan of this jutsu, only basic attacks may be used, this includes weapon attacks.

Description: Manipulating Chakra, along with the natural elements of the Sand about them, the Akasabure clan can summon forth an eight-starred Fuuma Shuriken, and, by manipulating it with their chakra, the user can have the Shuriken attack for them without use of hands or hardly even thought. The sand shuriken is not yet perfect, however, and in a time normally longer than its counterpart, the Shuriken will crumble.

Cost: 3 (Costs 1 less JP if Yontogatta Fuuma is already known)

Restrictions: Only one of any of the __ pointed shuriken can be on the field at any time.

Suna: Ju-Nitogatta Fuuma Shuriken (Sand Type: Twelve-Pointed Windmill Shuriken)

Type: Ninjutsu

Rank: Jounin+

Cost: 50 Chakra, 40 to Maintain

Damage: Equal to the base Damage of two Windmill Shuriken per attack

Effects: Lasts 5 turns. During those three turns, the Shuriken may be broken apart or put back together as many times as wished. Retains the ability to attack even while the user does another action. Only the first turns’ attack gains the long-range modifier from both Tai and Speed. Afterwards, only Speed still applies. Follows Mods for Ranged Weapons, not Ninjutsu. Can be manually dismissed during the setup phase. During the lifespan of this jutsu, only basic attacks may be used, this includes weapon attacks.

Description: Manipulating Chakra, along with the natural elements of the Sand about them, the Akasabure clan can summon forth a twelve-starred Fuuma Shuriken, and, by manipulating it with their chakra, the user can have the Shuriken attack for them without use of hands or hardly even thought. The sand shuriken is nearly perfect, however, and will refrain from crumbling for many turns more than its younger forms.

Cost: 4 (Costs 1 less JP if Hachitogatta Fuuma is already known, 1 less is Yontoggata is known)

Restrictions: Only one of any of the __ pointed shuriken can be on the field at any time.

Name: Unka no Shuriken (Haze of Shuriken)

Type: Ninjutsu

Rank: Genin

Cost: 10X (X=Number of Shuriken Created)

Damage: Equal to as if the User Threw X Amount of Shuriken.

Effects: X is determined by the number of Points of the Shuriken (said in the jutsu’s name) that was used in the sacrifice. User sacrifices any one Sand Shuriken Currently on the field in order to use this. For every shuriken above the user's rank limit that is thrown, this jutsu acts like a multi hit jutsu in terms of dodging and dividing modifiers. (EX: A Genin can throw two shuriken, so every two shuriken are dodged together. The two shuriken count as one attack when dividing modifiers.) This jutsu uses the mods for Ranged Weapons, not Ninjutsu.

Description: Using the already large Fuuma Shuriken, the user will consciously break the Shuriken apart, transforming each of the blades on the shuriken into a single, smaller shuriken, that can speed at the opponent in a large cluster. The number is usually large, and it is all up to the user how large that number can actually be.

Cost: 2

Restrictions: Can Only be Used during the lifespan of a Suna Type Multi-Pointed Fuuma Shuriken. (Such as Four Pointed or Eight Pointed)

Suna: Bakuha Subaku Shuriken (Sand Type: Exploding Desert Shuriken)

Type: Trap Ninjutsu

Rank: Genin

Cost: 20X (X=Shuriken to Explode) ; 30X (X=Fuuma Shuriken to explode) ; 60X (X=8-Star Shuriken to explode) ; 90X (X=12-star shuriken to explode)

Damage: See Effects.

Effects: This jutsu must be used in the response phase following a turn that a Shuriken, Fuuma Shuriken, or Eight-Tipped Fuuma Shuriken missed. Each ranged weapon explodes using the same ranks as an Exploding Scroll would. Using this technique forbids you from attacking in your main phase. All Damage Cap rules apply.

--Shuriken (Lvl 1 Scroll)

--Fuuma Shuriken (Lvl 2 Scroll)

--Eight-Tipped Fuuma Shuriken (Lvl 3 Scroll)

--Twelve-Tipped Fuuma Shuriken (Lvl 4 Scroll)

Description: Stacking Jutsu upon Jutsu, the proper Shinobi will first use a jutsu to create a Sand Fuuma. Following would come to split it into a Haze of Shuriken, and finally, if the opponent does not find themselves skewered on the tips of the Shuriken, the chakra that held them together can be triggered the user, and suddenly, the shuriken will explode, not only sending a burst of chakra, but sending the shards left from its sands, which were hardened and thus become little individual needles, to skewer the enemy, hopefully ending the threat.

Cost: 4

Restriction: All Shuriken that explode cannot be normal shuriken. Only shuriken spawned by Jutsu that involved the word Suna or Sand Type, creating Shuriken of Sand, can be targets of this jutsu. If used on any Shuriken that has a lifespan of __ turns, that lifespan ends when this jutsu is used.

Edited by Kouta
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Spam deleted;

Ever read Samurai Deeper Kyo manga volume 2? I re-read it the other day only to raise a brow when I found 'Kouta' there to a rather.. pestering kid :P

=You have your skeleton=

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