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+Hanabi+

一族



 

Clan Village: Iwa
Clan Starter: Unknown
Clan Head: Hanabi Hana
Clan Age and Status: Unknown age. Only recently surfacing, commonly unknown
Clan Bloodline: The Colorful Soul
Clan Element: Firework
Clan Emblem: None





Clan History and Information



The Hanabi clan is more like a close-knit family than a full blown clan. There is no supreme leader, nor is there a council. There is just the one person that every one just happens to turn to for advice and decision making. Hana, a wise old woman just happens to be that person.

Aside from their bloodline, the Hanabi are somewhat average. They are not a rich clan and live like normal citizens within Iwagakure. They do not make their own special clothes that distinguish their clan, nor do they have an emblem to sport around. No, they are just like every other person on the street.

Not many of the Hanabi are shinobi. Most work regular jobs, but hold no special career skills beyond that of an individual outside of the clan. Like with most families, they often get together to celebrate, but their numbers are modest compared to other clans. There isn’t even a common physical characteristic to be shared among the Hanabi members. They each look like their mother and father.

For the few Hanabi that do decide to become a shinobi, they are prepared for a very long road ahead of them in order to fully master their bloodline. It is something that takes dedication and skill to accomplish and is not a journey that will be forgot. As a matter of fact, most Hanabi have not even unlocked their abilities, let alone begun to utilize them.

 

The Firework Emotion and Color Guide


-Any color with White will generally connote a positive emotion
-Any color with Black will generally connote a negative emotion
-Pure colored explosions will generally be the purest form of that emotion
-The bigger the explosion of the firework, the more intense the feeling
-A more complex and intricate explosion, will generally mean a deeper and complex emotion or the mix of several emotions.
-Simple but intense fireworks are generally more straightforward.
-An explosion with colors that do not normally go together (IE: White and Black) is almost always a confusion of emotions. What those emotions are, can be pretty much anything.

When Roleplaying as a Hanabi, there is a Control Tic that every Hanabi learns to help keep in control of wild emotions. It can be literally anything, even chewing gum, but they all have one.

Edited by PandaMattMatt
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The source of power for The Colorful Soul is unique chakra flowing through the bodies of the Hanabi. This chakra is very closely tied to emotion. Rage, Fear, and Desperation are strong emotions that will induce The Colorful Soul to begin shooting it's fireworks. However, Hope, Courage, Love, and Determination are the most powerful motivators in battle. It is not uncommon for the color of the sparks to reflect the emotion of the one who is producing them. When activated, the Hanabi becomes surrounded by a swirling, aura of dazzling color and light. This creates a powerful one-way barrier of beautiful fireworks. This chakra not only protects, but also increases the power of the Hanabi's ninjutsu and taijutsu techniques. It's never fun getting punched by a firecracker.


 


Colorful Soul | カラフルな魂 | Karafuru Kon

Restrictions
User may not take:
-Sealed Ninjutsu
-Advancement Seal: Ninjutsu
-Advancement Seal: Stamina
-Advancement Seal: Chakra
-Advancement Seal: Taijutsu
This Bloodline does not require activation or upkeep.


Heart of the Firework
Description: The Hanabi have long ago discovered the unique and mysterious chakra within themselves. Even as children, it is common to see colorful spark flying from the body of a Hanabi.
Effect: User receives "Combinatorial; Firework" upon character creation for 0 sp without needing the two necessary Subtle Elements. User does not receive village element
Cost: -1


Firework Progression Mastery
Description: Those who are born with the volatile chakra of the Colorful Soul often have a hard time learning to control it. As a natural failsafe, their bodies let off chakra that could potentially cause harm when emotions become overly intense. However, once this is overcome, the Colorful Soul becomes a powerful aid in battle.

Rank 0
Effect: While their health is below 50%, the user must roll 1d20 each turn during their Setup Phase. This is knownas a The Colorful Soul Control Roll. If the result is 5 or less, the user loses 5% of their total chakra. For every 10% below 50% health, the user subtracts two (2) from their roll.
Requirement: Must be taken at Character Creation.
Cost: +1


Rank 1
Effect: When a Firework technique is used, the chance of inflicting a status effect from the Firework Element becomes: 1-6 results in one (1) turn of "Impaired Hearing", 5-10 results in one (1) turn of "Impaired Eyesight". A roll of 5 or 6 results in both status effects being applied. In addition, the user may add +2 to The Colorful Soul Control Roll.
Requirement: Level 15
Cost: -1


Rank 2
Effect: When a Firework technique is used, the chance of inflicting a status effect from the Firework Element becomes: 1-8 results in one (1) turn of "Impaired Hearing", 6-13 results in one (1) turn of "Impaired Eyesight". A roll of 6, 7 or 8 results in both status effects being applied. In addition, the user may add +4 to The Colorful Soul Control Roll. This replaces Rank 1.
Requirement: Level 30
Cost: -1


Rank 3
Effect: When a Firework technique is used, the chance of inflicting a status effect from the Firework Element becomes: 1-10 results in one (1) turn of "Impaired Hearing", 7-16 results in one (1) turn of "Impaired Eyesight". A roll of 7, 8, 9 or 10 results in both status effects being applied. In addition, the user may add +6 to The Colorful Soul Control Roll. This replaces Rank 2.
Requirement: Level 45

Cost: -1

Rank 4
Effect: When a Firework technique is used, the chance of inflicting a status effect from the Firework Element becomes: 1-13 results in one (1) turn of "Impaired Hearing", 8-20 results in one (1) turn of "Impaired Eyesight". A roll of 8, 9, 10, 11, 12 or 13 results in both status effects being applied. User no longer has to make The Colorful Soul Control Roll. This replaces Rank 3.
Requirement: Level 60
Cost: -1


Explosive Color
Description: By learning how to impart their own volatile chakra into objects, the User is able to cause powerful explosions without being the source. This can be placing chakra into the fists to cause powerful explosions on contact or even putting chakra into a kunai and throwing it to attack from far away.

Rank 1:
Effect: User may apply the [Firework] tag to any physical attack, but must pay an additional 10% of the attack’s cost as chakra.
Requirement: Firework Progression Mastery Rank 1, Level 20
Cost: -2


Rank 2:
Effect: User may apply the [Firework] tag to any physical attack with no additional chakra cost. This replaces rank 1.
Requirement: Firework Progression Mastery Rank 3, Level 50
Cost: -2


Firework Strategist
Description: The Firework element often leaves opponents reeling from the loud noise and bright flashes. The Hanabi have learned to take advantage of this disorienting force and strike when the opponent is vulnerable.

Rank 1:
Effect: Attacks that have the [Firework] tag have a +10% chance to critical strike on targets with “Impaired Eyesight” and an additional +10% chance to critical strike on targets with “Impaired Hearing”.
Requirement: Firework Progression Mastery Rank 1, Level 20
Cost: -2


Rank 2:
Effect: Attacks that have the [Firework] tag have a +20% chance to critical strike on targets with “Impaired Eyesight” and an additional +20% chance to critical strike on targets with “Impaired Hearing”. This replaces Rank 1.
Requirement: Firework Progression Mastery Rank 1, Level 50
Cost: -3

 
Firework Genius
Description: The Hanabi do not merely use the Firework element, but instead it is a part of their beings. When a Hanabi masters the Firework element their application of it lasts longer and is more effective than when other shinobi use it.
Effect: Attacks that have the [Firework] tag inflict two (2) turns of “Impaired Eyesight” and “Impaired Hearing” instead of one (1) turn on successful rolls. This does not stack, but may replace existing effects. “Impaired Hearing” and “Impaired Eyesight” inflicted by the [Firework] element effect may break duration caps.
Requirement: Firework Progression Mastery Rank 2, Level 35
Cost: -2


Tag-Back Explosion
Description: By imparting a portion of their unstable chakra into their opponent, the clan member can cause their target to burst with a Firework explosion after a short duration.
Effect: When using an attack that has the [Firework] tag, the user may pay an additional 2x chakra. If hit, the opponent will take an additional 3x unmodified damage on the following Response Phase. The damage is considered to be of the [Firework] element and causes the opponent to roll again for status effects as if they were hit with a fresh technique. The maximum value of x may not be greater than the user’s level.
Requirement: Firework Progression Mastery Rank 4, Level 65
Cost: -3
Edited by PandaMattMatt
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Clan Specific Techniques:
 
Bursting Palm
|Hirate Heki | パーム破裂|
Type: Taijutsu [Firework; Hanabi]
Rank: Gennin
Cost: 80 Stamina
Damage: 12
Effect: The opponent is under the effects of Fazed and Distracted for 2 turns.
Description: This technique is a very simple slam of the palm, however, due to the explosive nature of the Hanabi’s bloodline, this attack bursts with an explosion of fireworks on contact.
Points: 4

Fazed: -10% to hit, (this is usually caused by bright flashes of light) .
Max Duration: 2 turns
DP: 15/turn

Distracted: -25% penalty to evasion.
Max Duration: 2 turns
DP: 20/turn

Single Fist Color Barrage
| Tandokuno-Kobushi: Danmaku Enogu | 単一の拳: 色の弾幕|
Type: Taijutsu [Firework; Hanabi]
Rank: Chuunin
Cost: 100 Chakra
Damage: 100
Effect: Opponent suffers from 25 Burning Damage for 2 turns
Description: Using only a single arm, the User begins swinging as fast and hard as they can. At the same time, bursts of volatile chakra erupt from the User's fist.
Points: 4
 

Bleeding/Burning/Poison: User loses x HP every turn (x is determined in the technique that inflicts bleeding). Bleeding/Burning/Poison damage begins to take place on the turn after the attack hits. So if a technique hits an opponent for 20 bleed damage for two turns, the first turn they are hit, the second turn they take the damage and the third turn they take the damage again. The total bleed damage in a single technique cannot break the damage cap for that technique when added together with the regular damage that it deals.
Max Duration: 3 turns
DP: 0.8x/turn (x = The normal DP (cost) of the damage that it is being applied to.)

Firework Release: Multi-Colored Flash-Bang
|Kabiton: Fukusū-Shoku Senkō-Teryūdan | 花火遁: 複数色 閃光手榴弾 |

Type: Ninjutsu [Firework | Clan; Hanabi]
Rank: Chuunin
Cost: 150 Chakra
Damage: 12
Effect: Opponent is Blind and Deafened for 2 turns
Description: Forming the necessary handsigns, the User creates a small ball of swirling light that gently changes color. This ball is then thrown at opponents to create an opening. The ball explodes with a multitude of colors that continuously change. Not only the bright flash of light, but also the deafening sound is formidable.
Points: 5

Firework Release: Firework Step
|Kabiton: Hanabi Ashimoto | 花火遁: 花火足元 |

Type: Ninjutsu [Response Phase | Clan; Hanabi]
Rank: Chuunin
Cost: x Chakra (x equals chakra/stamina cost of incoming technique)
Damage: N/A
Effect: Used in the response phase, if successful, the user dodges the next Chuunin (or below) level technique aimed at them. This technique has a 25% chance to fail. The user loses their Main Phase, but may still use their Setup Phase. This technique may not be used on techniques of a higher rank.
Description: By channeling Firework chakra through the bottom of the feet, the Hanabi is granted a slight boost in their jumping capabilities. When used, it looks as if the shinobi is walking on explosions of fireworks for a couple seconds before landing again.
Points: 5

Edited by PandaMattMatt
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