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Mr. Kitty

Soradansu Kana

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~User Data~
 
-Posting: 2-4 times a week. More if prompted.
 
-Time Zone: Pacific Standard Time
 
-Character Slot: 1
 
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~Vital Statistics~
 
Name: Soradansu Kana
Clan: Soradansu Clan
Birthplace: Kumogakure
Current Residence: Kumogakure
Age:16
D.O.B.: Spring 2099
Sex: Female
 
 
 
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~Appearance~
 
-Height: 5’6’
-Weight: 125
-Hair Color: Black
-Eye Color: Brown
 
-Description:

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Artist

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~Persona~
 
Personality: 
 
Kana is a very inquisitive person and she is always asking questions. Due to the freedom given to her at a young age by her parents, she’s extremely impulsive and does not always think her actions through. She cannot help but be quick to anger and judgement. Consequences are an afterthought for Kana even though she should learn her lesson by this age. She relies on being smart enough to think her way out of a bad situation, though it may not always be the case. She has a happy, but realistic mind, trying to see the good in the bad, but smart enough to know when she is just being optimistic. Even still, Kana may not be able to help herself at times, and try to fix something that’s broken beyond all repair.
 
Likes: 
Puzzles
Books
Science
Animals including creepy crawlies, but NOT slugs.
Looking good
 
Dislikes:
Indifference
Boredom
Baldness
Slugs
 
Favorites: 
-Food: Curry on rice
-Color: Green
-Music: Eclecctic 
-Book Genre: Mystery
-Hangout: A nice quiet spot near some running water. 
 
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~Background~
 
Current Allegiance: Kumogakure
 
Relationships:
-Parent(s): Riisu and Hana Soradansu
-Sibling(s): None
-Significant Other(s): None
-Pet(s):  None
-Teacher(s):
-Friend(s):
 
History:
 
Being born into the Soradansu Clan, she was always well taken care of. Her parents, being scientists employed for Kumogakure, were always busy. So, at a young age, they taught her how to think logically. After around the age of 8, they stopped caring for her as a daughter, and started treating her like a young student. Their trust in her was not enough to keep her level-headed. Soon, she found a group of delinquents who were happy to take on a smart, younger member. While they did no more than petty crimes and some schoolyard bullying, Kana soon found herself on the wrong side of it all. She knew the group was not the best influence on her, she could not help but feel like they were family, so instead of staying out in the streets with them, she invited her group to be at her home more and more often. They were uncomfortable with the idea at first, but after seeing how large her home was, they had no problems raiding the pantry and enjoying her pool. After about age Kana turned about 11, Kana and her friends slowly started to lose touch with each other, but she never lost her bad habits.
 
Because of her incredibly impulsive decision-making, Kana failed her final gennin exam 3 times. The first time, her parents were incredibly disappointed. They felt that they had raised a smarter daughter, so they encouraged her to try again. The second time, Kana got incredibly nervous and instead of taking the exam, she chased around a goat in the mountains. When her parents found out, they were livid and spent the whole day scolding and lecturing her. When Kana finally admits that she did not take the exam because she was nervous, the hired a tutor so that she could confidently take the next exam. But because she rarely showed up for class, her tutor was of no real help. By the next year, she was nearing the age of 16 and most of those still taking the class was 12. She was frustrated with her progress, even though it was mostly her fault. She decided not to skip a single class this year, and ended up passing. Her parents, however, were unimpressed as she should have passed many years ago. Still, she wears her steel plated band proudly around her waist.

Edited by Mr. Kitty
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Statistics
 
Death Bonus: None
 
Rank: Gennin
 
Level: 0
 
TXP: 0
 
 
Total Stat Points:
500
 
-Stats-
 
(Health) 80
(Stamina) 60
(Chakra) 120
(Taijutsu)0
(Defense) 20
(Ninjutsu) 80
(Genjutsu) 40
(Concentration) 20
(Speed) 60
(Accuracy)10
(Evasion)10 
 
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~Skills~

 
Skill Point Tally: (5/5)
 
Remaining Skill Points: 0
 
Skills:
Positive -

Subtle Elements; Lightning
Effect: May use Lightning element techniques. All Lightning Techniques have a +8% chance to hit. All 5 “Subtle Element” skills share ranks.
Cost: 0

 

Combinatorial; Cloud
Effect: May use Cloud Element techniques. Whenever a player uses a Cloud Technique they may subtract 10 from their speed percentile for that turn. This may not lower a Speed Percentile below its normal minimum and may only be used once per turn. May only be used once per turn. In addition, the user may choose to apply the bonus from one of the Subtle Element skills required to learn this skill.
Cost: 0

Successful - Your character begins with $75 extra and monetary missions rewards are 10% higher. -2
 
Strategist - Once a battle, and only once, you may choose to have any of your attacks on a single target become a critical hit for 1.5 times its usual total damage. -3
 
Hindering -
 
Feeble Minded - Genjustu techniques last twice as long on you. +2
 
Fearful - Whenever an opponent uses a technique that can only be used by the ninja rank above your current one, you freeze up and lose one turn.  +1
 
 
Skills learned from Jounins: 
 
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~Techniques~
 
Jutsu Points: [2/4]
 
Beginning (Akebono)
Type: Ninjutsu [Kumo; Cloud]
Rank: Gennin
Cost: 40 Chakra
Damage: 20  
Effect: +20 HP to user if this connects.  
Description: A lash of vapor swipes through the opponent, drawing at their very chakra and essence and lashing back to the user, revitalizing them.
Cost: 2
 
Name: Bunshin no Jutsu (Clone Technique)
Type: Genjutsu
Rank: Academy Student
Cost: 10x
Description: Creates an illusionary replica of the user. It is unable to attack or interact with other objects, but can serve as a good distraction.
Effect: Adds +5x evasion and +5x accuracy for each clone. Once a clone is hit it is destroyed, and the bonuses with it. A bunshin is considered to have 0 evasion and rolls to dodge whenever it is targeted in the user's response phase. The value of x is the number of clones you have made. Maximum of 8 bunshin can be made.
 
 
Name: Henge no Jutsu (Transformation Technique)
Type: Genjutsu
Rank: Academy Student
Cost: 5 Genjutsu
Effects: Change your appearance. A character 25+ levels above the one who uses this technique can see through it.
Description: Wrap chakra around your body to change your appearance. You take that physical form, but only to a certain extent, such as body shape and size. You cannot, for instance, turn your arm into a bow and start firing ammunition at an opponent. 
 
 
 
Name: Kawarimi no Jutsu (Body Substitute Technique)
Type: Ninjutsu
Rank: Academy Student
Cost: 10 
Damage: None
Effects: Evade the next attack aimed at you. Skip your main and setup phase this turn. You can only use this 1 time per battle. This technique cannot be used to dodge Ninjutsu, Taijutsu or Genjutsu Techniques.
Description: A lifesaver, and a must-have technique. With this technique, the user is able to swap their body with a nearby object, usually a log, which will take the full force of any incoming blows for them, while they retreat to safe ground or search for an opening. 
 
 
 
Jutsu learned from Jounins: 
 
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~Inventory~
[7/15]
 
 
--Armor:
 
Hitai-ate
 
-Head: 
-Neck: 
-Body: 
-Waist: 
-Forearm(s): 
-Hand(s): 
-Thigh(s): 
-Calve(s): 
-Feet: 
 
 
--Weapons:
 
-Main Weapon
 
-Sub Weapon
 
--Item Listing 
 
-Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles 
-Items in Vault: None
-Money on Hand: $200
-Money in Bank: 0
 
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~Logs~
 
Exp Earned:
 
Transaction Log:
 
Mission Log:
 
Rank D:
 
Rank C:
 
Rank B:
 
Rank A:
 
Rank S:

Edited by Mr. Kitty
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