PandaMattMatt Posted June 1, 2015 Share Posted June 1, 2015 (edited) Flower Release: Camellia SentinelType: Ninjutsu [Plant | Hanamajo | Medical]Rank: JouninCost: 380 ChakraHeal: 100Effect: Creates a Shield with 280 Health that crumbles at the end of four turns unless it is destroyed first. User is granted "Haste" for 4 turns. May be used 2 times per battle.Description: A powerful Hanamajo technique which displays a true mastery of the Plant Element. After forming a series of handseals, a giant red camellia begins to blossom on the back of the Hanamajo. It's large red petals expand beyond the back, but doesn't weigh a thing. In fact, the flower seems to increase the speed of the Hanamajo. Whenever an attack comes within range, the petals of the camellia unfurl in the blink of an eye and impede the attack.Points: 8 jp Flower Release: Dragon's BreathType: Ninjutsu [Plant | Hanamajo | Set-Trap]Rank: JouninCost: 290 ChakraDamage: N/AEffect: Opponent is Blind for 3 turns and Slow for 4 turnsDescription: A dark purple flower with deep orange markings. Once it appears on the field it expels a dark orange cloud of pollen that resembles a fireball. The pollen is known to cause temporary blindness and swelling of joints making movement difficult.Points: 7 jp Plant Release: Golden Laurel ReinforcementType: Ninjutsu [Plant | Hanamajo | Medical]Rank: JouninCost: 380 ChakraDamage: N/AEffect: User is granted "Induced Regeneration; 75" and 175 Evasion for 2 turns.Description: After the proper hand seals are made, the Hanamajo's joints are encircled by golden laurels. The chakra emanating from the laurels increases reaction time while simultaneously mending wounds from the inside out.Points: 8 jp Haste You get +20% to Speed.Max Duration: 4 turnsCP: 35/turn Blind Your Accuracy and Evasion are reduced by 80%. If you have an unusual ability to use your other senses, your Accuracy and Evasion are instead reduced by 20%. (i.e. Inuzuka sense of smell, or other truly advanced senses,etc. See Battle System 3.16; Role Play in Battles). Overwrites any instance of "Impaired Eyesight" you have for its duration. May only be used once a battle by Gennin, three times by Chuunin and six times by Jounin.Max Duration: 3 turnsCP: 50/turn Slow You get -20% to Speed.Max Duration: 4 turnsCP: 35/turn Edited June 2, 2015 by PandaMattMatt Link to comment Share on other sites More sharing options...
PandaMattMatt Posted June 6, 2015 Author Share Posted June 6, 2015 Bump Link to comment Share on other sites More sharing options...
Cellar Door Posted June 8, 2015 Share Posted June 8, 2015 1: Why can it only be used 2 times per battle? This is pretty textbook. I don't see anything that makes it more than a main site technique. Also, it makes you red bulbasaur. 2: Approved 3: I'm getting 400 for the cost on this one. (75 * .8)2 + (175 * .8)2 (60)2 + (140)2 120 + 280 400 Link to comment Share on other sites More sharing options...
PandaMattMatt Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) Its a shield tech, which require a useage per battle. That's the only reason haha Also, induced regeneration follows the same rules as bleeding, it gets ratios before hand. At join in level that medical mod is 4/5. (150/5*4=120*.8= 96) + (350/5*4=280) = 376 -> 380 Edited June 8, 2015 by PandaMattMatt Link to comment Share on other sites More sharing options...
Cellar Door Posted June 8, 2015 Share Posted June 8, 2015 I was obviously starting to get tired when I looked at these, because I completely forgot about those two, very simple things. Approved. Link to comment Share on other sites More sharing options...
Hardcore Skittlez Posted June 13, 2015 Share Posted June 13, 2015 Approved Link to comment Share on other sites More sharing options...
PandaMattMatt Posted September 23, 2018 Author Share Posted September 23, 2018 Moving to Dead due to new Medical Rules Link to comment Share on other sites More sharing options...