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Hanamajo Jounin Techs

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Flower Release: Camellia Sentinel
Type: Ninjutsu [Plant | Hanamajo | Medical]
Rank: Jounin
Cost: 380 Chakra
Heal: 100
Effect: Creates a Shield with 280 Health that crumbles at the end of four turns unless it is destroyed first. User is granted "Haste" for 4 turns. May be used 2 times per battle.
Description: A powerful Hanamajo technique which displays a true mastery of the Plant Element. After forming a series of handseals, a giant red camellia begins to blossom on the back of the Hanamajo. It's large red petals expand beyond the back, but doesn't weigh a thing. In fact, the flower seems to increase the speed of the Hanamajo. Whenever an attack comes within range, the petals of the camellia unfurl in the blink of an eye and impede the attack.
Points: 8 jp
 
Flower Release: Dragon's Breath
Type: Ninjutsu [Plant | Hanamajo | Set-Trap]
Rank: Jounin
Cost: 290 Chakra
Damage: N/A
Effect: Opponent is Blind for 3 turns and Slow for 4 turns
Description: A dark purple flower with deep orange markings. Once it appears on the field it expels a dark orange cloud of pollen that resembles a fireball. The pollen is known to cause temporary blindness and swelling of joints making movement difficult.
Points: 7 jp
 
Plant Release: Golden Laurel Reinforcement
Type: Ninjutsu [Plant | Hanamajo | Medical]
Rank: Jounin
Cost: 380 Chakra
Damage: N/A
Effect: User is granted "Induced Regeneration; 75" and 175 Evasion for 2 turns.
Description: After the proper hand seals are made, the Hanamajo's joints are encircled by golden laurels. The chakra emanating from the laurels increases reaction time while simultaneously mending wounds from the inside out.
Points: 8 jp
 


Haste

You get +20% to Speed.
Max Duration: 4 turns
CP: 35/turn


 
Blind

Your Accuracy and Evasion are reduced by 80%. If you have an unusual ability to use your other senses, your Accuracy and Evasion are instead reduced by 20%. (i.e. Inuzuka sense of smell, or other truly advanced senses,etc. See Battle System 3.16; Role Play in Battles). Overwrites any instance of "Impaired Eyesight" you have for its duration. May only be used once a battle by Gennin, three times by Chuunin and six times by Jounin.
Max Duration: 3 turns
CP: 50/turn


 
Slow

You get -20% to Speed.
Max Duration: 4 turns
CP: 35/turn

Edited by PandaMattMatt
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1: Why can it only be used 2 times per battle? This is pretty textbook. I don't see anything that makes it more than a main site technique. Also, it makes you red bulbasaur.

2: Approved

3: I'm getting 400 for the cost on this one.

(75 * .8)2 + (175 * .8)2

(60)2 + (140)2

120 + 280

400

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Its a shield tech, which require a useage per battle. That's the only reason haha

Also, induced regeneration follows the same rules as bleeding, it gets ratios before hand. At join in level that medical mod is 4/5.

(150/5*4=120*.8= 96) + (350/5*4=280) = 376 -> 380

Edited by PandaMattMatt
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