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PandaMattMatt

-| Katsukabe |- WIP

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-| Katsukabe |-

Level 3

 

Appearance: Katsukabe is entirely orange with a bone white shell that forms a spiral on his back. The shell has two large protrusions that each come to a sharp point and extend to two feet beyond Katsukabe's head. Several smaller "spikes" have formed over the rest of the shell. Katsukabe has several more sensory tentacles than the rest of the slugs, which fall from his face to form what looks like a beard. Often called Grandfather by the younger slugs, Katsukabe is the largest and most powerful male in the slug family. 
Personality: Because Katsukabe has many more sensory tentacles than most of the other Slugs, he is much more sensitive to the presence of chakra as well as electromagnetic waves. While he is the largest male in the family, he is actually smaller than several of the females in the species. It is often a point of contention to counter his pride to remind him that he is not the largest. Aside from a minor size complex, Katsukabe is a great warrior and the first to put himself in harms way. While most of his clan specializes in healing arts, he prefers a more frontlines approach to battle. His manner is more gruff than others, perhaps even a little antagonistic at times, but he just loves getting a rise out of people. His heart is always in the right place though.
 
Skills:
-| Total Sp: 10 | Sp Used: 10 | Sp Remaining: 0 |-

Path of the Medic
Description: The road to becoming a Medical Shinobi is a long and difficult process. It takes a great amount of time to study Medical Jutsu, as the type of chakra used is quite different from that used to mold into Elemental Jutsu. To heal is considerably more difficult than it is to destroy. Those who go down this path sacrifice one type of strength in order to build up another.
Effect: Character no longer applies Ninjutsu modifier when using Ninjutsu techniques. Character now applies 50% of their Ninjutsu modifier to Medical Ninjutsu.
Anatomical Intelligence:
- The skill "First Aid Provider" may be taken for free. The player may also take the skills "Emergency Medical Technician (EMT)" and "Field Medic".
RP Guide:
- A character that follows the Path of the Medic likely understands the fragility of life, and seeks to preserve it. Though not all medic-nin are caring, it is very likely that a shinobi who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely.
Advanced Paths:
- Path of the Advanced Medic, Path of the Combative Medic.
Cost: -1

The Path of the Advanced Medic
Description: After years of training in the art of medicine, the Medical Ninja has an easier time diagnosing and treating their patients. These medical ninja have devoted all of their power to saving lives and healing others. Because of this, their battle capabilities are much lower than the average shinobi. This is a path for the devoted healer.
Effect: The player may take the skill "Field Surgeon". Medical Jutsu now use 100% of the user's Ninjutsu modifier.
Anatomical Mastery:
- Shield Creation: Whenever a Medical Jutsu heals a character, that character gains a shield that absorbs an amount of damage equal to 25% (rounded down) of the amount healed. The shield lasts until depleted or the end of that player's next turn.
RP Guide:
- A character that follows the path of the Medical ninja likely understands the fragility of life, and seeks to preserve it. Though not all medi-nin are caring, it is very likely that a shinobi who has begun to follow the path of medical ninjutsu is and does care for others immensely. Intelligence is something which is for the most part required to be a Medical Ninja, and likewise, curiosity into medical practices and surgical procedures is likely. Despite the fact that shinobi that follow the path of the Advanced Medical Ninja are innately caring, their capacity to show is usually diminished, and in the case of some it is usually hidden behind a fear of loss.
Requirements:
- Chuunin. Must have Path of the Medic.
Cost: -1 SP

First Aid Provider
Description: You've taken a few classes and know the basics of first aid.
Effect: May use Gennin Ranked Medical Jutsu.
Cost: -0 SP

Emergency Medical Technician (EMT)
Description: You have an understanding of advanced medical treatment and are able to treat severe wounds in the field of combat. You are a competent medical ninja.
Effect: May use Chuunin Ranked Medical Jutsu.
Requirements: Level 10, Path of the Medic
Cost: -2 SP

Field Medic
Description: You're an ace in your field, and your skill is top of the line in your village. You are the stock choice of medical ninja to be send on A Rank and S Rank missions and for high profile duty. Your skill is so great that you could work as a doctor of physician in a hospital, but your path is that of a ninja.
May use Jounin Ranked Medical Jutsu.
Requirements: Level 25, Emergency Medical Technician, Path of the Medic
Cost: -2

Physician's Assistant (PA)
Description: You've taken the time and schooling to obtain your Physician's Assistant title. You take time out of your week between ninja responsibilities to work in the hospital proper, and your access to resources there have made you a more efficient healer.
Effect: Healing Medical Jutsus cost 25% less Chakra. Does not affect Offensive Medical Jutsu.
Requirements: Field Medic, Chuunin
Cost: -4 SP

 

Combinatorial; Acid

Effect: May use Acid Element techniques. Acid Techniques deal an additional 20% total damage to constructs (barriers, shields, clones, etc.) and ignore 20% of all Defense bonuses given from items, rounded in favor of the user. In addition, the user may choose to apply the bonus from one of the Subtle Elements skill required to learn this element if they own it.
Requirements: Subtle Elements; Fire, Lightning & Water
Cost: 0 [summon Family Element]

Techniques:
-| 0/70 |-

Edited by PandaMattMatt
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