tygerin Posted January 22, 2017 Share Posted January 22, 2017 (edited) Name: Kashiwa No Mai | 柏の舞 | Dance of the Oak I Type: Taijutsu [Hijutsu; Shikotsumyaku | Hijutsu; Kaikashin Buyō | Shield]Rank: ChuninCost: 100 Stamina & 50 ChakraShield Health: 250 Effects: This jutsu may be used in the Main or Response Phase. This jutsu may be used two (2) times per battle. Main Phase: When used in the Main Phase, this Jutsu lasts for 3 turns. Response Phase: This Jutsu may be used in the Response Phase or Main Phase. This Jutsu has a 5% chance to fail while losing their setup and main phases. Description: The resilient Kaguya creates a layer of bones underneath their skin, fortifying their bodies from exterior forces which mean to do them harm. Points: 10 Shield health: 250 x .60 = 150 Name: Kashiwa No Mai | 柏の舞 | Dance of the Oak IIType: Taijutsu [Hijutsu; Shikotsumyaku | Hijutsu; Kaikashin Buyō | Shield]Rank: JouninCost: 200 Stamina & 180 ChakraShield Health: 620Effects: This jutsu may be used in the Main or Response Phase. User gains Haste effect for two turns. This jutsu may be used two (2) times per battle. Main Phase: When used in the Main Phase, this Jutsu lasts for 3 turns. Response Phase: This Jutsu may be used in the Response Phase or Main Phase. This Jutsu has a 5% chance to fail while losing their setup and main phases. Description: The resilient Kaguya creates a layer of bones underneath their skin, fortifying their bodies from exterior forces which mean to do them harm. Points: 16 [Evolved 6, Dance of the Oak I] Shield health: 620 x .5 = 310 Haste: 70 Name: Kashiwa No Mai | 柏の舞 | Dance of the Oak III Type: Taijutsu [Hijutsu; Shikotsumyaku | Hijutsu; Kaikashin Buyō | Shield]Rank: SenninCost: 600 Stamina & 195 ChakraShield Health: 1,590 Effects: This jutsu may be used in the Main or Response Phase. User gains Haste effect for three turns. This jutsu may be used two (2) times per battle. Main Phase: When used in the Main Phase, this Jutsu lasts for 3 turns. Response Phase: This Jutsu may be used in the Response Phase or Main Phase. This Jutsu has a 5% chance to fail while losing their setup and main phases. Description: The resilient Kaguya creates a layer of bones underneath their skin, fortifying their bodies from exterior forces which mean to do them harm. Points: 26 [Evolved 10, Dance of the Oak II] Shield health: 1300 x .5 = 795 Haste: 105 Quote Haste Your total Speed is increased by 15%. Max Duration: 3 turns Cost Points: 35/turn Edited November 25, 2017 by tygerin Link to comment Share on other sites More sharing options...
Cellar Door Posted January 22, 2017 Share Posted January 22, 2017 Dance in this instance is "mai". Okutsuri is bad Japanglish. Say it out loud. Oak-u Tsuree. See it now? I do believe this would be... 'Kashiwa No Mai | Dance of the Oak | 柏の舞' Link to comment Share on other sites More sharing options...
tygerin Posted January 22, 2017 Author Share Posted January 22, 2017 thanks, edited Link to comment Share on other sites More sharing options...
PandaMattMatt Posted January 22, 2017 Share Posted January 22, 2017 Your Jounin and Sennin versions say Chuunin. Link to comment Share on other sites More sharing options...
tygerin Posted January 22, 2017 Author Share Posted January 22, 2017 fixed Link to comment Share on other sites More sharing options...
Peregine Posted January 22, 2017 Share Posted January 22, 2017 'Attacks which are blocked generates 1 Blossom charge' should be changed to specify that if the shield if destroyed before the three turns, this effect also stops. there's also redundant wording in your response phase effect line; we already know it can be used in both lol. I'd like the description to say how it gives you haste? My headcanon automatically tends to a heavy layer of bone armour slowing you down. Balance-wise, you're not paying for the Charge or block +Charge effect on any of these. Can you please show your math? Link to comment Share on other sites More sharing options...
tygerin Posted January 23, 2017 Author Share Posted January 23, 2017 actually is see the issue of it... altered the wording to make it more applicable Link to comment Share on other sites More sharing options...
Peregine Posted January 24, 2017 Share Posted January 24, 2017 You still aren't paying for the charges. Chuunin: 250HP is 150 chakra/stamina. So, you'll need to either drop the charge or reduce the health of the shield. Jonin: 620HP is 310 chakra/stamina, 2 turn haste is 70. Same as above. Sennin: 1590HP is 795, 3 turn haste is 105. Same as above. Link to comment Share on other sites More sharing options...
tygerin Posted January 24, 2017 Author Share Posted January 24, 2017 fixed Link to comment Share on other sites More sharing options...
Peregine Posted January 24, 2017 Share Posted January 24, 2017 Sorry Tyg, the math is still out and you're over-cap on all three. I think you're going for something like this? Chuunin: 110CP on shield (~183HP), 40CP on charge. 150 total. Jonin: 270CP on shield (540HP), 70 on Haste, 40 on charge. 380 total. Sennin: 755CP on shield (1510HP), 105 on Haste, 40 on charge. 900 total. Link to comment Share on other sites More sharing options...
tygerin Posted January 25, 2017 Author Share Posted January 25, 2017 I am sorry, fixed Link to comment Share on other sites More sharing options...
Peregine Posted January 27, 2017 Share Posted January 27, 2017 Sorry mate, but the maths are still not right. As annoying as it might be, I strongly recommend showing your maths in your submissions if only so that you can get it down and not have to remember everything at once. Link to comment Share on other sites More sharing options...
tygerin Posted January 27, 2017 Author Share Posted January 27, 2017 fixed Link to comment Share on other sites More sharing options...
Peregine Posted January 30, 2017 Share Posted January 30, 2017 Approved! Link to comment Share on other sites More sharing options...
Cellar Door Posted February 14, 2017 Share Posted February 14, 2017 Approved 2. Link to comment Share on other sites More sharing options...
Tsu Posted November 25, 2017 Share Posted November 25, 2017 (edited) @tygerin Sometimes things change on Ninja Academy, it is a fact of life here, occasionally we roll out changes on a full update. More often however staff will “Hotfix” an issue. That is precisely what has happened to Taijutsu Charges! That is why your technique has been moved back to the Custom Forums, below I’ve listed a quick guide to help you understand the new costing that, we as staff, are going to adhere to. I hope it helps! Feel free to direct any additional questions to your nearest friendly staff member. Quote • If a Taijutsu wants to gain bonus <Taijutsu Style> Charges on a successful hit, it will raise the cost of the jutsu by 30 or 120 depending on whether they want +1 or +2 Charges. This means that if a jutsu wants to gain +2 additional Charges on a successful hit (a total of 3 Charges) it will cost +120 CP. A Taijutsu attack may not gain more than +2 additional charges. • Techniques that give a character <Taijutsu Style> Charges without needing to hit an opponent have some specific concerns. o May not target an opponent. o May not be used in the Setup Phase. o May gain at most two (2) charges in a single jutsu. o Cost 40 CP for one charge, 100 CP for two charges. o May not target anyone aside the user. A technique may not exist that gives an ally bonus <Taijutsu Style> Charges. o Must be specific <Taijutsu Style> Charges. Cannot make a jutsu that gains generic Charges. Edited November 25, 2017 by Tsu Link to comment Share on other sites More sharing options...
tygerin Posted November 25, 2017 Author Share Posted November 25, 2017 fixed, removed additional charge Link to comment Share on other sites More sharing options...
Cellar Door Posted November 30, 2017 Share Posted November 30, 2017 Link to comment Share on other sites More sharing options...
Pwnzie Posted December 11, 2017 Share Posted December 11, 2017 Approved! Link to comment Share on other sites More sharing options...