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Ito Eri

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Character Information

 

~Vital Statistics~

Name: Ito Eri
Clan: Clanless
Birthplace: Konoha
Current Residence: Konohagakure
Age: 15
D.O.B.: December 13
Sex: Female

 

~Appearance~

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-Height: 5'6
-Weight: 108 lbs
-Hair Color: Black
-Eye Color: Dark Gray
-Clothing: Black Longsleeved Turtleneck, Zip-up sweater, Beany, Black sweatpants, and Black Backpack. She wears glasses sometimes. The clothes she wears are usually dark in color. (She tends to wear comfortable clothing but doesn't mind dressing up for occasions.)
-Physical Description: Her hair is short and a bit messy but she keeps it tidy under a hat. She's fairly tall but not tall enough to be a giant. Eri's fairly fit and thin due to constantly wandering around place to place with no reason in mind just to find something to do. She usually has an impassive expression on her face when alone. Her skin tone is more on the pale side but shes barely what you would call a shut-in. It just seems like she has a hard time tanning in general. Her vision is 18/20 so really the only things she has trouble seeing are far in the distance, other than that her vision is quite fine for normal day to day life.

 

~Persona~

Personality: Eri's usually quiet and keeps to herself but will respond and hold a conversation when spoken to. She tries to be friendly but due to slightly being outcasted due to her unknown history she tends to be awkward. Although it doesn't seem like it, she means no harm and wouldn't want to hurt anyone. She likes to treat people with kindness unless they deserve something less. If anything she would love to make friends but seems to be having a hard time in that regard. Eri would be fiercely loyal to anyone that manages to befriend her. She likes to have a box of band-aids in her bag because she can be clumsy sometimes but doesn't usually notice the cut or wound till much later. 
Likes: Quiet and relaxing places.
Dislikes: Overly spicy food
Favorites
-Food: Ramen
-
Color: pastel blue

 

~Background~

Current Allegiance: Konohagakure
Relationships: None
-Parent(s): Uncertain
-Sibling(s): Uncertain
-Significant Other(s): None
-Teacher(s): None 
-Friend(s): None 

 

History:

     As a baby, Eri was abandoned at the gates of the village. She was picked up by the ninjas coming back from a mission and dropped off at the orphanage. All that was found with her scrap of paper with the name Ito Eri scrawled onto it. Thus the name she has now.

     Growing up she had no one and no one came forth to claim her. Even in the orphanage, the other kids left her alone. They didn't know whether or not they could trust her seeing how since she was abandoned at the gates, she could have easily come from another village. She figures that if she has any living relatives, They'll be somewhere outside the village. So she strives to become a ninja just so she can travel the world and look for family members at the same time. As a kid, she would read books by herself, but once she got old enough to leave the orphanage on her own, she constantly took walks around the village alone. Since shes always by herself, she tends to be standoffish and quiet in person, but if someone spoke to her she would be friendly and kind. She also just never knows how to reach out and start a conversation. She may be impassive most of the time but she never means any harm. Wandering around a lot she would sometimes find trashed kunai's and weapons and play around with them. This leads her to be a bit more dexterous with weapons than others. While walking around shes come across multiple ramen shops and finds them to be quiet cheap, fast, delicious and filling. Due to this she has friended multiple ramen shop owners and knows the best places to go if you want some great ramen. Not only that but she may be able to get you a great discount as well. Ramens become her favorite food and prefer them over anything else, but she won't mind eating something else if need be.

Edited by Eves
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Statistics

Death Bonus: None
Rank: Academy Student
Level: U4
TXP: 0

Total Stat Points: 100

-Stats-

(Health) 20
(Stamina) 20
(Chakra) 10
(Taijutsu) 20
(Defense) 0
(Ninjutsu) 0
(Genjutsu) 0
(Concentration) 0
(Speed) 10
(Accuracy) 10
(Evasion) 10

 

Roleplay Traits

 

Agility 3

Athletics 2

Ninja Tools 3

Perception 1

Stealth 3

Survival 3

 

Academics 1

History 2

Instinct 1

Investigation 1

Ninja Arts 1

Politics 1

 

Culture 1

Insight 1

Intimidation 2

Charisma 1

Streetwise 3

Subterfuge 1

Edited by Eves
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~Skills~

Skill Point Tally: 

0/4 SP used
 

Hinderings: 

(total SP: +3)

 

Academy Student 

Spoiler

 

Possessors of young minds and fruitful imaginations, Academy Students are perhaps one of the only pure things about the Shinobi world. They know little of bloodshed or strife and only see their superiors as radiant heroes. Often, these young boys and girls are disillusioned and lead astray by dreams of fame and power; they believe that a Shinobi life is one of pure glory and that freedom from all their suffering is but a Jutsu away. As expected, these young children have poor strength and chakra manipulation but are willing to learn. Their dreams often turn them into willing, if not impossibly overbearing students. This skill may only be taken at character creation. Characters with this skill begin to play at the rank of Academy Student, which is considered to be below the rank of Gennin. Academy Students begin to play at level U4 and begin with 100 Stat Points, 2 Jutsu Points, and 1 Skill Point. Level progression proceeds as follows: U4, U3, U2, U1, 0. As they progress an Academy Student gains one (1) Jutsu Point at level U3 and U1 and one (1) Skill Point at level U2. Progression between levels U4 and 0 requires 200 Experience per level. Upon reaching level 0, the Academy Student must pass an exam to become a Genin. Upon completion of the exam, they receive an additional 1 SP and 2 JP as a rank bonus. Academy Students may not train by themselves for experience, and may not purchase techniques above their rank. Levels and ranks gained by this skill do not count toward any other effect. Jutsu of the Academy rank have a maximum CP of 40 and utilize a 3:2 ratio when determining chakra and stamina costs. Academy Students may begin to play with 1 additional free Academy Technique of their creation. Basic Path skills may not be taken until reaching level 0. If a character starts with enough TXP to make them level 0 or higher, they must still complete their exam to become Genin, even if it is retroactive in their past.

 

 

Uninterested Combatant (+1 SP)

Spoiler

 

Type: General

Description: Some people have no interest in fighting those who are obviously weaker than them. These shinobi will turn down a fight with weaker individuals regardless of the situation and will engage only if assaulted.

Effect: When fighting an opponent 5 levels lower than yourself, skip your turn(s) until the opponent has a turn.

Restrictions: Cannot be taken with "Self-Defense".

Cost: +1

 

 

Compulsive Tick (+2 SP)

Spoiler

Description: Eri twirls a kunai around on her finger.
Effect: The character must perform their chosen physical tic every 600 written words. This count is kept between posts. If the character fails to meet this requirement they take a -5% reduction to all of their non-tank stats for the rest of the day, cumulative. This reduction lasts for the rest of the day in character or at least two (2) days in real life, whichever is longer. The chosen tic must be something that requires physical movement.
Cost: +2

 

Skills learned from Jounins:
 

Edited by Eves
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~Techniques~

 

Jutsu Points: 0 Used : 4 Available : 4 Total

 

Body Replacement Technique | Kawarimi no Jutsu

Spoiler

Type: Ninjutsu 
Rank: Academy Student 
Cost: x Chakra 
Effect: This technique may be performed as a Free Action in the Response Phase following a failed dodge roll. When determining the cost of this technique "x" is equivalent to the cost of 1 basic attack or small weapon attack that the user failed to dodge. The damage and effects of that basic attack or small weapon attack are negated. The user may take no action in the Setup Phase or Main Phase on the turn this technique is used. This technique has a 5% chance to fail. This technique may be performed 1 time per battle. 
Description: A life-saving technique for most young shinobi, the Body Replacement Jutsu has been a staple in academy learning for many years. By utilizing their ability to manipulate chakra, with quick movement, a skillful shinobi is capable of switching their position with another object to evade damage. By creating a simple optical illusion, the user of the Kawarimi no Jutsu can make it appear as though they were damaged or even killed by the opponent's attack. Some ninja become extremely adept in the usage of this technique, and have even been known to swap places with hazardous materials to trap their enemies.
Points: Free Upon Creation


Clone Technique | Bunshin no Jutsu

Spoiler

Type: Ninjutsu 
Rank: Academy Student 
Cost: 5x Chakra 
Effect: This technique may be used in the Setup Phase or Main Phase. When determining the cost of this technique "x" is considered to be the number of "Clones" created by the user and may never be greater than 2. "Clones" have 1 Health and 1% of the user's other statistics. "Clones" are not physical, and may not use items, techniques or attack during their turn. The user of this technique gains +20 Evasion or +20 Accuracy for every "Clone" on the battlefield. The effects of 'Clones' may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). This technique may be used in the Setup Phase 1 time per battle. 
Description: A technique that most students are required to be proficient in before they can graduate from the academy, the Bunshin no Jutsu is the most basic of the myriad of clone techniques that exist in the world. By properly molding their chakra, the user is capable of creating near perfect replicas of themselves. Unlike most bunshinjutsu, the basic clone technique does not produce physical clones but creates something more akin to a projected image, which is a real image that has no form. The Clone Technique is considered an E-Ranked jutsu, and is not very powerful, but with practice and ingenuity many shinobi have come to use it in masterful ways. Most often stalling by hiding out among their clones, or setting themselves up for a strong offensive.
Points: Free Upon Creation


Transformation Technique | Henge no Jutsu

Spoiler

Type: Ninjutsu 
Rank: Academy Student 
Cost: 10 Chakra 
Effect: During any situation in which a character with this technique would need to calculate their "Visibility Score", they may use this technique to reduce their "Visibility Score" by -10%. "Visibility Score" reduction caused by this technique may be ignored by any character with heightened senses (i.e; Byakugan, Path of the Sensor, Inuzuka Smell Tracker, etc). 
Description: The Transformation Technique is a time-honored staple of nearly every shinobi academy the world over. Its concept and execution are both extremely basic, making it a perfect training technique for young students. By molding chakra around their body, the user of the Transformation Jutsu is able to temporarily take on the physical characteristics of another person. Though the Henge no Jutsu rarely offers a perfect disguise, clever ninja have been using it for hundreds of years to confound their foes.
Points: Free Upon Creation

 

Jutsu learned from Jounins: 

 

Edited by Eves
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~Inventory~

 

--Armor:

Hitai-ate 

-Head:
-Neck:
-Body:
-Waist:
-Forearm(s):
-Hand(s):
-Thigh(s):
-Calve(s):
-Feet:

 

--Weapons:


-Main Weapon:
-Sub Weapon:

 

--Item Listing


-Items on Hand: 3 Shuriken, 3 Kunai, and 4 Senbon Needles
-Items in Vault: None
-Money on Hand: $125 
-Money in Bank: 0

Edited by Eves
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Okay, this can be approved.

However, there's a pretty clear distinction in writing quality between your initial part of the history and the additional part I requested you add, might be worth polishing that up before someone else comes in and approves it, but it's not going to hold your character back. Just a weird thing I noticed. Good luck, you're half way there.

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@Princess ah yeah sorry, I had a really long day before writing it and just with the changing of seasons I've been a lot more tired than usual. Sorry about that.

 

@Azure Thanks, Elsie actually told me that before I wrote it down but I'm guessing I was pretty tired and got it confused. I've gotten it corrected now though.

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Fantastic! Your history stands to be a little light, but that's perfectly normal for a first character - and I'm fine with that.  As you learn more about NA lore, I challenge you to think about where your character or the characters around her would have fit in.  

 

approved.

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